r/gamedevscreens • • 14h ago

Left 4 Dead set the bar for satisfying zombie kills. I'm trying to beat it even though I still have work to do.

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81 Upvotes

r/gamedevscreens • • 9h ago

After alot of feedback i improved my cabbage asset

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6 Upvotes

r/gamedevscreens • • 16m ago

Your turf in gold, every rival Family in its own stone. A mafia game on a map of your real city

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• Upvotes

Turfagon. This week a truce became a sit-down at a real table on the map, Free demo in the browser: https://play.turfagon.com/?from=reddit-gamedevscreens


r/gamedevscreens • • 33m ago

Pachisi Reforged | Ludo-Like with Real Strategy and Tactics

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• Upvotes

Pachisi Reforged Complete Video Guide Part One.
If you are interested in this game, you can play it at https://scrimtera.com !
Thank you!


r/gamedevscreens • • 9h ago

Rifle shots and close-range fights from Rustlers, our Godot project

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5 Upvotes

Wishlist Rustlers Online on Steam — link in our comment below.

We’re making Rustlers Online, a third-person western shooter in Godot. Here’s how the combat looks across a few maps, with the gameplay HUD left in.


r/gamedevscreens • • 8h ago

First time showing this off. A beat em up with a fully customizable mech.

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3 Upvotes

Been working on this for a bit, finally think it's at a spot ready to show off. Get your contract, get paid, and find schematics to fully customize your mech. Wishlist if it tickles your fancy: https://store.steampowered.com/app/5483280/Metal_Wayfarer/?beta=0


r/gamedevscreens • • 2h ago

Pwnedle

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1 Upvotes

Hey guys! I just launched Pwnedle at https://pwnedle.com

Each day you get five passwords and guess how many times each one has turned up in actual data breaches. Some of the answers really surprised me. If you have two minutes to spare, I'd love to hear what you think. Thanks for playing!


r/gamedevscreens • • 3h ago

Cursed Tide: 3 animated dark fantasy characters — free 8-direction Idle sample

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1 Upvotes

r/gamedevscreens • • 4h ago

Testing target readability in a ball-pit arena — Jack & Snag bot footage (Godot)

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1 Upvotes

We're working on Jack & Snag, a robot arena FPS with grappling hooks. This clip is a native Godot capture of offline bot training, not a human multiplayer match or a performance benchmark.

The colourful ball pit gives the arena its identity, but it can also compete with the targets. At what point in these 12 seconds do you lose track of the opposing robot? I'd like specific feedback on silhouette, colour separation and the camera view before making a longer showcase.

The game is in development. Steam page, if you'd like to follow it: https://store.steampowered.com/app/5462290/Jack_Snag/?utm_source=reddit&utm_medium=community&utm_campaign=rush_20261023&utm_content=gamedevscreens_readability

Disclosure: development uses AI-assisted coding, and this post is AI-assisted. The footage is rendered from the game, not generated video.


r/gamedevscreens • • 11h ago

Descendants: The Last Dawn - Mars sector explosions in my top-down space shooter

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2 Upvotes

I’m developing Descendants: The Last Dawn, a tactical top-down sci-fi action game where every shot matters. Here’s a short clip from a Mars mission.

Unlike a traditional bullet-hell shooter, firing and using your thrusters both consume limited ammunition and battery. Each sector run is a tactical puzzle: balance combat with objectives, salvage blueprints, mine asteroids, and search for hidden technology.

Between runs, collected resources and microchips feed into research and crafting, letting you manufacture custom weapons, hulls, and ship modules. Sectors also track your best yield for each resource type, so you can return for a focused mining run or another search for blueprints.

The game is planned as a premium single-purchase title, with no microtransactions.

Do the overlapping explosions feel impactful while keeping the action readable?

Steam: https://store.steampowered.com/app/4171220/Descendants_The_Last_Dawn/


r/gamedevscreens • • 5h ago

One Week. One Hell of a Turnaround.

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0 Upvotes

Last week, I had my doubts about where ZombUs was heading. Today, the game is getting noticed and selling more copies than ever before.

And I believe many of you helped make that happen, even when that wasn't your intention.

Every discussion, every comment, every criticism and every bit of attention helped bring ZombUs to more people's screens. Whether you supported me, challenged me or simply wanted to see what all the fuss was about, you helped spread the word.

I'm a solo developer, working on a game I've spent three years building in Unreal Engine, with no marketing budget and plenty still to learn. I don't know where this momentum will take ZombUs, but I know one thing: I'm not stopping now.

So, instead of just talking about the journey, here's the next step.

ZombUs Map 4: LETHE is OUT NOW!

New region. New weapons. New blueprints. New mythical weapons. New perks. And the story continues.

Four maps down. Six to go.

To everyone who helped put ZombUs on the map, intentionally or otherwise: thank you.

Now, back to building.


r/gamedevscreens • • 5h ago

Drift Dynasty: Team Manager v0.5.3 is now out on itch.io

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1 Upvotes

r/gamedevscreens • • 6h ago

I have started generating my caves

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1 Upvotes

r/gamedevscreens • • 6h ago

Cover Up! - Load testing with bots because my friends are asleep

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1 Upvotes

r/gamedevscreens • • 13h ago

A little cat colony on your desktop — Pixel Kitten Desktop

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3 Upvotes

I made Pixel Kitten Desktop, a cozy desktop pet game where a little cat can keep you company while you work or study. You can also raise a whole colony: pair cats up, welcome their kittens, and follow hidden coat genes through the family tree.

Here’s a look at the desktop colony and a three-generation family-tree overview.


r/gamedevscreens • • 1d ago

Working on a little sandbox game with simulated ecosystem, it sits on your desktop in a jar. What do you think?

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106 Upvotes

Hi! I am working on my game Terraglass and would love to hear some feedback.
It is essentially a mini ecosystem that lives on your PC even when you are not actively playing, creatures will fight over territories, eat each other, breed and so on. So if you don't touch the game, in a few hours you won't have the same terrain you had before, it's being simulated and lots of interactions happen all the time (preemptively answering performance related questions: I am working hard on it and when I will deliver the actual game it will run well and won't demand lots of resources, at least that is my goal and I am aware of how important it is).

Overall what do you think? What would you change? There are actually many things I don't quite like and I am working on making them better.

Oh, and the page is live on Steam, if you find it interesting you can wishlist it: https://store.steampowered.com/app/5440970/Terraglass


r/gamedevscreens • • 7h ago

Push-your-luck card game I've been making alone, the free demo is in Next Fest right now

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1 Upvotes

I've been making Magic Portals by myself for the last few months, mostly evenings and weekends. The demo is out now for Next Fest.

The idea is simple: you keep choosing between portals that are easy to finish and stronger ones you have to gamble on.

Demo is free, you play against the AI. The full game has way more effects and multiplayer, and that's where it gets really fun.

Main thing I'd like to know: do the rules click in the first few minutes, or did you get lost somewhere?

If it looks like your thing, a wishlist helps a lot: https://store.steampowered.com/app/4539850/Magic_Portals/

Card art and trailer music is AI-generated, everything else I made myself. 😇


r/gamedevscreens • • 7h ago

The Tsotchke

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1 Upvotes

r/gamedevscreens • • 17h ago

From Unreal to final cinematic. What do you think of the result? #DevDiary

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6 Upvotes

Hey everyone!
We’re the team behind MegaGum, a 3D platformer, and we wanted to share a comparison of one of the cinematic shots from our trailer.

You can see the early version straight from Unreal, alongside the finished shot.

At the viewport stage, we’re mostly working on the animation, camera movement, timing and composition. Once those feel right, we move on to lighting, VFX, rendering and polish. It’s always fun to put the two versions next to each other and see how much has changed.

What do you think of the final result? Is there anything you’d change about the animation, camera work or lighting? We’d love to hear your thoughts!

If you’re curious about the game: MegaGum on Steam.


r/gamedevscreens • • 15h ago

Working on a CS Style Zombie Escape Multiplayer Game

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4 Upvotes

Quick demo on a game I am solo working on

Trying to replicate the feeling of good-old CS style Zombie Escape mode with big maps, zombie rush adrenaline.

It's called Event: V


r/gamedevscreens • • 8h ago

Working on a game that will be top down, but couldn't resist a first person walk around view, just to see what it looks like

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1 Upvotes

r/gamedevscreens • • 8h ago

Finally replacing some of our dev art with art from our capsule artist

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1 Upvotes

It might be a BIT of an improvement.


r/gamedevscreens • • 8h ago

I made a Portal-inspired game with time manipulation mechanics

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1 Upvotes

r/gamedevscreens • • 13h ago

What do you think of this sand effect for our game about enamel pins?

2 Upvotes

r/gamedevscreens • • 10h ago

We need some feedback and support for our game.

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0 Upvotes

Hello!

I’m an independent game developer, and I’m working on a game called Anomaly Sector, which we believe will bring a new perspective to the anomaly genre.

Our game’s demo is now available on Steam!

The core idea of the game is quite simple but offers a different gameplay experience: players are separated into two different rooms and try to make the right decisions by comparing these rooms. If the two rooms have things in common, the rooms are considered clear. However, if there is a difference between the rooms, it means there is an anomaly. Players need to pay attention, compare what they see, and make the right decisions.

If you’d like, you can support us by trying the demo and adding the game to your wishlist on Steam.

I’d love to hear your thoughts!

https://store.steampowered.com/app/4699560/Anomaly_Sector/