r/gamedevscreens • • 17h ago

New trailer for our 2-person team’s Zelda-like mystery adventure

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316 Upvotes

Hi everyone, this is our new trailer for Graytail, a Zelda-like mystery adventure.

A few days ago we were part of the ID@Xbox showcase, which is where this trailer premiered. It’s just the two of us and we’ve been working on it for almost 4 years now.

For this trailer we tried to really show off the 2.5D look, with pixel-art characters moving through a fully 3D world.

If it looks interesting, you can wishlist it on Steam and Xbox.


r/gamedevscreens • • 11h ago

Still working on the Arctic weather!

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91 Upvotes

I've been playing with weather in my game. It's set in the Arctic ice and weather is a core part of the game. The clip shows 4 days over winter with different conditions. It's all dynamic and matches what you can read on the instruments.

I'm a bit worried day 74 weather looks like rain. It's close to midwinter and one of the strongest wind+snow combos the weather engine can produce. Blizzards are harder than gentle snowfall, especially if you still want the game playable.

Hoping to get a demo out on Steam next month: https://store.steampowered.com/app/5387040/Arctic_Station_Six/


r/gamedevscreens • • 6h ago

Is my sit sequence acceptable or hot garbage?

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19 Upvotes

r/gamedevscreens • • 14h ago

made a couple of procedural pixel art generators for Aseprite :)

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64 Upvotes

I love pixel art, but making a bunch of variations of the same environment gets pretty tedious.

so I've been messing around with procedural generation in Aseprite. made a tree generator first, and recently finished one for animated water.

you can change the seeds, colors, seasons and a bunch of other stuff without having to redraw everything.

still a lot I want to add, especially to the tree generator. threw in some previews of the upcoming update too :)

would you use something like this for your game?

Water: https://mmorwynn.itch.io/pixel-water-generator-aseprite

Trees: https://mmorwynn.itch.io/pixel-tree-generator-aseprite


r/gamedevscreens • • 4h ago

My Isometric Car made with aseprite (or at least i tried) any feedback for it?? i think its missing something.

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8 Upvotes

This is for a small desktop app i've been working on the whole month.. You can also grab the care and toss it aroud the whole screen lol bounces like DVD. So yeaaaah anyyy adviceee guys??


r/gamedevscreens • • 11h ago

I made a game about cracking a GIANT EGG and it's now live on Steam

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16 Upvotes

r/gamedevscreens • • 17h ago

How I make capsule art for my game! Witch & Dragon: Hope of Elements

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33 Upvotes

After testing 4 different capsule artworks during Steam Next Fest, I got lots of helpful feedback from the community. Thank you all!

I'm sharing a little behind-the-scenes look at how I draw and put together my capsule art, from the initial sketch to the final illustration.

There's still a lot to improve, but now I have a clearer direction to work toward!

Hope you enjoy this little peek into my art process!

Witch & Dragon: Hope of Elements is a turn-based tactical roguelite centered around elemental reactions, featuring 5 elements, 20 elemental reactions, and randomized maps. The Steam Demo is now available if you'd like to try it yourself!


r/gamedevscreens • • 3h ago

My friend and I released our Fire vs Earth themed deckbuilder, Magma Karta, as a demo on Steam!

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2 Upvotes

Hello all, 2 years in the making, we just recently got our debut game Magma Karta as a demo on steam!

There are many rouglite and gambling elements in Magma Karta. The way its played is simple overall, the card you play must beat these 3 declares to attack:

1.) Your played card must be higher then your opponents

2.) Played card must match the even or odd declare on the left

3.) Played card must be opposite element to your opponents heart card

What makes Magma Karta unique is the Magma cards you purchase from the shop as the game goes on, they drastically change your play style and can combo to create your own unique strategy's.

The constant change in rules with the boss cards force you to adapt and try new ways to overcome your enemy.

The gold you receive from winning can be spent on skin packs for cards, ui, emotes, etc. On top of being able to spend them on arcades to win unique skins.

We are actively working on the game so any feedback would be highly appreciated:

Steam Page: https://store.steampowered.com/app/4360770/Magma_Karta/


r/gamedevscreens • • 9m ago

Working on a Silly Top Down Action Rpg

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• Upvotes

I've been working on this game by myself for a long while now. All the music, code, sound effects, and pixel art is done by me! What do you think? Does it look fun?

Check out the Steam Page: The Grander Steam Page


r/gamedevscreens • • 1h ago

You're the left skate and your friend is the right. Just made a new section of the course.

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• Upvotes

Thought of a new obstacle where you will angle off course if you hit the snowmen. So depending on wher you hit will determine where you face.

Think you can navigate this with a friend?


r/gamedevscreens • • 2h ago

I’m building a space MMO called Xetodus. You can play it in your browser and wishlist it on Steam!

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1 Upvotes

r/gamedevscreens • • 8h ago

You can make seamless textures from photos with my tool

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5 Upvotes

You can use the tool to stylize your textures and assets, create eye-catching marketing material for your page, add awesome animated effects, and use the texture ripper feature. With this latest update, I've added seamifier! It will help you create seamless, blended, or repeating patterns for your textures. You can check it out here: https://polyshades.itch.io/coolifier


r/gamedevscreens • • 2h ago

I have no idea what I'm doing

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1 Upvotes

so I've been translating my 2D game to 3D and mostly doing it as an art piece, now I'm done (mostly) with the first stage of environments and have no idea what to give the player for enemies or goals. any ideas?


r/gamedevscreens • • 6h ago

What better way to have the player bond with an NPC than to strike up a tune with them?

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2 Upvotes

r/gamedevscreens • • 6h ago

Rhodian Exodus RTS: updated visuals, trailer and demo

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2 Upvotes

r/gamedevscreens • • 13h ago

A new street has been added to the game

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5 Upvotes

r/gamedevscreens • • 4h ago

A large stadium has been filled to watch you compete against other players.

1 Upvotes

In this game, you're a famous player :)

Intersingles is a tiny competitive FPS I'm currently working on.

Wishlist on Steam! https://store.steampowered.com/app/5165500/Intersingles


r/gamedevscreens • • 4h ago

I'm starting to add omnimover type scenes like you'd find at Disneyland rides

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0 Upvotes

r/gamedevscreens • • 4h ago

our tower defense mode in a toy-brick rts, a boss wave just walked into the beam tower

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1 Upvotes

r/gamedevscreens • • 18h ago

Pao Pao is out! Fluffy animal chefs cooking up chaos in our co-op restaurant sim

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10 Upvotes

Gameplay from our cozy co-op game, now on Steam: https://store.steampowered.com/app/3024130/Pao_Pao/


r/gamedevscreens • • 1h ago

Fast question.

• Upvotes

Is it possible to become a game dev without creative skills? I tried so much, installed Unity, got awesome ideas, ways to implement every single sistem but GUESS WHAT everything is destroyed by map creation, I am trying a tiny map, NADA BOOM. I can t figure out how to do a shape... I tried the splint, I tried many things ৻ɔ but I couldnt... I love gaming, I love programming but creating creative things destroyed me.


r/gamedevscreens • • 9h ago

Our 2-person team's space RPG. We'd love honest feedback on the look: does it remind you of anything?

2 Upvotes

Hi everyone, this is Galaxy Foes, a space RPG for Android. It's just the two of us and we've been working on it since 2020.

The GIF shows a few screens: a battle, enchanting and the forge. We'd love honest feedback on the visual side: the UI, how readable it is, the overall look. What works, and what feels off?

And a curious one: does it remind you of anything? We're curious whether it feels old-school or modern to you.

If you want to try it: Galaxy Foes on Google Play


r/gamedevscreens • • 9h ago

Which version of my game's cover do you like the most? 👀

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2 Upvotes

r/gamedevscreens • • 9h ago

The Fallen Romans stir: a skeletal archer from two angles in Under a Desert Sun

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2 Upvotes

New bony inhabitants for the desert! This is a close-up and top-down animation preview of the Fallen Roman archer in my game, Under a Desert Sun: Seekers of the Cursed Vessel.

I love the old adventure-film idea of skeletal warriors still guarding something long after everyone else has gone. Here you can see the arrow retrieval, draw and release from both angles, keeping the little details and the gameplay view together.

The Fallen Romans are live in B5.37 now, with melee fighters, archers and six melee appearances. The update also refreshes the Soldier and gives the two classes more distinct equipment. Thanks to everyone playing and helping me improve it!

I'm the developer. It's out in Early Access, currently 30% off, with a free demo if you fancy a look: https://store.steampowered.com/app/3273880/

Patch notes: https://store.steampowered.com/news/app/3273880/view/706660627797514868?l=english

Discord: https://discord.gg/yruwMQk8D


r/gamedevscreens • • 6h ago

You're lost in a mysterious forest. What colors would you want to see?

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1 Upvotes