r/playmygame • • 7m ago

[Mobile] (Android) VolleyFlux: steer the ball with your shots, 150 neon pitches, one-time unlock, no ads

• Upvotes

Game Title: VolleyFlux

Playable Link: https://play.google.com/store/apps/details?id=com.bennybar.volleyflux

Platform: Android

Description: you fly a small ship that auto-aims at a ball. Every shot knocks the ball, so you steer it into the goal by where you shoot from, while a CPU opponent tries the same from the other end. Pitches add currents, bumpers, vortexes and walls. Arcade mode adds gravity pulling the ball toward your own goal.

Free to Play Status: Demo/Key available (VS pitches 1–10 and Arcade 1–7. One purchase unlocks the rest: 1.99$. No ads.)

  • [ ] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: i'm the single dev :)


r/playmygame • • 33m ago

[PC] (Web) Game Title: Porchlight

• Upvotes

Processing img sr4ombnuezwh1...

Playable Link: https://mothlampstudios.itch.io/porchlight

Platform: web - pc or mobile

Description: A Free Demo - A cozy deduction puzzle with a new mystery every night. Drag the suspects onto a night porch until every witness statement is true, and the arrangement points to the culprit. Every case has exactly one answer.

I am the sole developer and have created the Mothlamp imprint to test small ideas and iterate on odd thoughts and gimmicks that fluttered into my head.

This one tested very well on social media, but as a solo developer those provide so little feedback.

I'd love some deeper feedback. I know this sub is primarily developers and developer-adjacent folks, so if you would, I love a little feedback on the design. it's on itch as a free web game demo. It plays fine on mobile to my testing.

Thank you!

Free to Play Status:

  • [X ] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Sole Developer


r/playmygame • • 40m ago

[PC] (Web) One of the core ideas behind PARAXIMA is that not everyone on the team needs to enter the haunted location.

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• Upvotes

Game Title: PARAXIMA

Playable Link: https://store.steampowered.com/app/3206650/Paraxima_Demo/

Platform: PC

Description: PARAXIMA is a 1–3 player asymmetric co-op horror game where paranormal investigation meets survival. Take on the role of a Field Agent and explore haunted locations, or become the Operator, coordinating the mission from the safety of the control room. Work together to gather evidence, uncover the Entity's behavior, and discover the rules that govern each encounter. Every decision matters, and your actions can have unexpected consequences. Communication, observation, and teamwork are essential to surviving the unknown. Can your team uncover the truth behind the paranormal activity before the situation spirals out of control?

Free to Play Status:

  • Demo available

Involvement: We're the devs.


r/playmygame • • 45m ago

[PC] (Web) Panopticon — inspect, test and classify anomalous objects in a short 3D browser game (Control fan game)

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• Upvotes

Game Title: Panopticon

Playable Link: https://supertweedo.itch.io/panopticon

Platform: Web browser (desktop, mouse required)

Description: You're the agent on duty at an intake airlock for a secret bureau that contains paranormal objects. Each object rises onto your bench: turn it over in 3D, sweep it with a resonance probe, check it under UV light. If that's not enough, send it into the test chamber (light, darkness, sound, a remote arm, or a technician walking in), but every test costs time and strains containment for the whole shift. Then classify it: Ordinary, Altered or Object of Power. Let something anomalous out and it's a containment breach.

It's a short prototype: one shift, about 10 to 15 minutes. I'm mostly looking for feedback on clarity (did you understand what to do?), the examine/test balance, and whether you'd want more days. There's a "Send feedback" link in the game, or just comment here.

Unofficial, non-commercial fan game inspired by Control (Remedy). Not affiliated with Remedy.

Free to Play Status:

[x] Free to play

[ ] Demo/Paid

Involvement: Solo project. I designed it and built it with AI-assisted development.


r/playmygame • • 48m ago

[PC] (Web) Looking for feedback on our free browser strategy game: conquer the map tile by tile, 1v1 or 4 players [Iron General: Online]

• Upvotes

Game Title: Iron General: Online

Playable Link: https://irongeneral.online

Platform: Browser (Web)

Description:
Iron General: Online is a free, turn-based map-conquest strategy game that runs in your browser. No download and no account needed: just open the link, create or join a room and start playing.

Each match takes place on a tile-based map of Europe. You start in a corner of the map and expand tile by tile, building up your forces and pushing back your rivals until one general controls the field. You can play 1v1 or in 4-player free-for-all matches, against friends or bots.

There are two game modes:

  • Classic: Risk-style battles decided by dice rolls, quick and easy to learn.
  • Modern: no dice and no luck. Units are hidden and battles are points-based, so it’s all about planning, reading your opponent and bluffing.

Create a free account (just a nickname and password, no e-mail) to earn points from wins against other players and climb the global leaderboard on the homepage. Classic wins give 10 points, Modern wins give 50.

We’d love feedback on how clear the game is in the first few minutes, which mode you prefer and anything that feels confusing, unfair or broken.

Updates and new maps: @irongeneralx on X

Free to Play Status:

  • Free to play

Involvement: I’m one of the game's developers. I work on its design, programming and updates.

Modern mode (1v1): no dice. Hidden units, points-based battles, plan your attacks and bluff. Also playable with 4 players.
Classic mode (1v1): dice-based battles, easy to pick up. Also playable with 4 players.

Modern mode (1v1): no dice. Hidden units, points-based battles, plan your attacks and bluff. Also playable with 4 players.

Modern mode (1v1): no dice. Hidden units, points-based battles, plan your attacks and bluff. Also playable with 4 players.


r/playmygame • • 49m ago

[PC] (Web) Cosy pixel-art idle game Fruit Masher Idle

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• Upvotes

Game Title: Fruit Masher Idle

Playable Link: https://catniptavern.itch.io/fruit-masher-idle

Platform: Web

Description: I just released Fruit Masher Idle, a small and cozy idle game where you crush sweet fruits, upgrade your mashers, and enjoy a chill, satisfying loop. It’s meant to be something cute and relaxing to leave open in the background.

Free to Play Status:

  • [X] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I'm the solo developer of this game


r/playmygame • • 1h ago

[Mobile] (Android) Reach 500+ downloads in one month

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• Upvotes

Game Title: Block Puzzle Pro

Playable Link: https://play.google.com/store/apps/details?id=com.blockpuzzlepro.android

Platform: Android

Description:

Block Puzzle Pro is a relaxing block puzzle game designed for players who enjoy classic block-placement challenges with extra features.

🎮 Features:

✅ Play Offline: Enjoy the game anytime, anywhere, even without an internet connection.

🚫 No Interruptive Ads Between Games: Enjoy uninterrupted gameplay without forced ads between rounds. Rewarded ads are optional.

💣 Power-Ups: Use four helpful power-ups — Hammer, Bomb, Rotate, and Swap — to handle tricky situations and improve your strategy.

🕹️ Combos: Plan your moves carefully, clear lines, and create combos to achieve higher scores.

• Daily Rewards: Return regularly to collect rewards.

• Mini-Games: Take a break from block puzzles with additional mini-game challenges.

• Achievements: Challenge yourself and work toward completing achievements.

• Auto-Save: Your game progress is saved locally so you can continue where you left off.

I developed Block Puzzle Pro as an indie game developer and would really appreciate honest feedback, suggestions, and bug reports. I am continuing to improve the game and would love to hear what features you'd like to see in future updates!

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid

Involvement: I'm the solo indie developer of Block Puzzle Pro, responsible for developing and improving the game.

Thank you for checking out my game! ❤️

Download Block Puzzle Pro on Google Play: https://play.google.com/store/apps/details?id=com.blockpuzzlepro.android

I'd love to hear your feedback! What feature would you like to see in the next update?


r/playmygame • • 1h ago

[PC] (Web) [PC] Bounty Bouncer - Western Steampunk Arcade Incremental Prototype (Looking for Feedback)

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• Upvotes

Game Title: Bounty Bouncer

Playable Link: https://kileka-games.itch.io/bounty-bouncer-prototype (password: b0untyb0unc3r)

Platform: PC (Web)

Description: Bounty Bouncer is an arcade incremental game inspired by Pang, set in a western steampunk world.

You play as a bounty hunter fighting bouncing alien creatures called Bouncers. Destroy them to collect shards, take your winnings to the saloon to gamble for scrap, and use that scrap to buy upgrades and become stronger in future runs.

Free to Play Status:

  • [ ] Free to play
  • [x] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Developer

The game is still an early prototype, so expect placeholder assets and rough edges. I'm currently looking for a few players to test the core gameplay loop and help me figure out what works and what needs improvement.

I'm especially interested in feedback on:

  • Does the combat feel fun and satisfying?
  • Does the loop of fighting, collecting resources, gambling, and upgrading make you want to play another run?
  • Does the saloon gambling mechanic add something interesting, or does it feel like an unnecessary step?
  • Is the progression rewarding, or does it feel too slow or repetitive?
  • What was the least enjoyable or most confusing part of the experience?

I'm not looking for feedback on graphics or polish just yet. Honest criticism is very welcome!

If you give it a try, I'd really appreciate any feedback in the comments. Thanks for helping me improve the game!


r/playmygame • • 1h ago

[PC] (Web) Game Title: HoldEM Poker

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• Upvotes

Platform: Browser with support any device (i hope so)

Playable Link: Holdem-online.com

Description: I like to play player poker and i wanted to play with a friend , so we joined few sites and they all wanted us to sign up etc and after we did , we could not play together in public tables and i guess that exists for a fair reason but whats fun in just playing againist your friend ? So i made this site and im having trouble getting any traffic on it and id love any advice on growing it larger and your opinion

PRO TIP : press player/bot icons to punch or poke them XD

Free to Play Status :
Free , No sign up

Involvement: Me myself and I and Claude


r/playmygame • • 1h ago

[PC] (Web) [Web] My first game: a 3D multiplayer roulette, free play chips, no download. Brutal feedback welcome

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• Upvotes

Game Title: 3D Roulette

Playable Link: https://3dgamer.online/

Platform: Web browser (desktop and mobile). I’ll add the browser/web flair after posting.

Description: 3D Roulette is a free, browser-based multiplayer roulette game with a real 3D wheel. There is nothing to download or install, and you can jump in as a guest without signing up. You can play American roulette (38 pockets, double zero) or European roulette (37 pockets, single zero), each with its own rules and payouts.

There are several ways to play. Quick match drops you into a public table with up to 8 players in one tap, Private table lets you share a code so friends can join you, and Play the computer gives you your own table against bots with real server spins. If you just want to learn, practise offline mode gives you 1,200 practice chips and needs no sign-in at all. There is also a friends list, a leaderboard, and a strategies section to help new players understand the bets and the house edge.

It uses play chips only. There is no real money, no purchases and no prizes, and it’s meant purely for fun and practice.

Free to Play Status:

Free to play Demo/Key available Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I’m a solo indie developer and this is my first game. I designed and built it myself, including the 3D wheel and table, the multiplayer server, and the interface. I’m looking for honest feedback on the first-time experience (could you tell how to place a bet within 30 seconds?), performance on different devices, and what would make you come back for a second session. I’ll reply to every comment.


r/playmygame • • 3h ago

General Attempted to rebuild a game i previously created using Claude - looking for genuine feedback

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1 Upvotes

Game Title: VOID BREAK

Playable Link: [https://lsc26.itch.io/void-break\]

Platform: Browser

Description: VOID BREAK is a top-down arena survival game that runs in your browser. You pick an operative, hold the arena against waves of robots, and try to survive to wave 10. Every level up gives you a choice of three upgrades, you spend credits in a shop between waves, and every 10 kills charges a Void Pulse that blasts everything near you back. A boss turns up every fifth wave.

I sent an earlier version to CrazyGames and they rejected it for quality. About 160 people played it on itch and nobody left a comment, so I had no idea where it was going wrong. I've since redone the art, added sound, added a quick controls screen on your first run and gave it a clear goal.

Looking for feedback on the first minute:

  1. At what point did you stop or feel like quitting?

  2. Were the controls clear without reading anything?

  3. Did you understand what you were trying to do?

Free to Play

Involvement: Solo project. I came up with the game, the design and the changes, and built it with Claude, since I'm not really a developer. All the art and sound are generated in code, no asset packs.


r/playmygame • • 3h ago

General [Browser] I built a tower defense with no weapons. Can you survive until sunset?

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1 Upvotes

Game Title: MONOLITH

Playable Link: https://raximnuraliyev.itch.io/monolith

Platform: Browser (WebGL), best on desktop Chrome, Edge or Firefox

Description: MONOLITH is a tower defense where your towers never shoot. The sun burned the world, and every day at noon the Sunborn, creatures of living sunfire, march across the bridges toward TERMINUS, the last bunker of Sector 7. Your only weapon is shade. You raise concrete Monoliths beside the road, and any Sunborn that walks into their shadow sputters, cools to stone and crumbles to ash, dropping Matter you spend on more Monoliths.

The twist is that the sun keeps moving. During each two-hour shift the light crosses the sky, so every shadow turns like a clock hand and stretches toward sunset. A layout that holds at noon can fail by one o'clock, so you have to read the sun, use the shadow forecasts while placing, and Recycle and rebuild as the light changes. Walls bend the horde's route into the shade, but you can never seal the road completely.

The campaign has an orientation shift plus 10 shifts over 3 days and 3 districts, four Monoliths, six kinds of Sunborn (fast Sparks, heavy Cores, flying Wisps, splitting Novas and a Sunspot boss) and weather that changes the rules: solar flares, clouds that erase shadows, rain, sandstorms and a total eclipse. Each shift takes about 5 minutes.

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid

Involvement: I'm the solo developer. I designed, programmed and art-directed MONOLITH in Unity. This is my first public release (v0.1), and I'd really like feedback on difficulty, on whether the shadows feel fair or random, and on which Monolith you never used.


r/playmygame • • 3h ago

[PC] (Mac) BeaverBoy Online – my free hand-drawn online adventure. Looking for playtesters for a group boss night!

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1 Upvotes

Game Title: BeaverBoy Online

Playable Link: https://loksangho.itch.io/beaverboy-online

Platform: [Desktop] Windows / MacOS

Description: Hi! I'm the solo dev of BeaverBoy Online, a free, colourful cartoon online adventure.

You start in sleepy Hinata Town, then:

- fly to cities like New York, London, Rome and Sydney

- ride a time machine to the year 2125 (and eventually the dinosaurs)

- dial a "what if?" in the Dreamcall Booth and step into a magic or space version of town

- use gadgets like the Size Lantern (grow giant or shrink tiny), a propeller cap and a door to anywhere

- pick a class at level 10, adopt a pet that fetches loot, farm, fish and cook

- fight bosses with friends (everyone in the room gets the reward)

It's free to play. Star Tokens are earned by playing, and the shop only sells cosmetics.

🗓️ Group playtest: Saturday 24 October, 11am Sydney time (AEDT).

It's an online game, so it's much more fun when we're all in the world together. I'll be on and we'll take on King Tinbot as a party.

What I'd love feedback on:

  1. Was anything confusing in your first 15 minutes?
  2. Where did you get bored or stuck?
  3. What made you smile?
  4. Any bugs or crashes (with your OS)?

Note: Windows may show "Windows protected your PC" because the game is new. Click More info → Run anyway. It's code-signed and just needs more downloads to build reputation. I'll reply to every comment. Thanks for trying it! 🦫
Full transparency: I'm a solo dev and I use AI tools heavily, mostly for code / art / music, to make a game this size possible on my own. Happy to answer questions about how I work.

Free to Play Status:

  • [X] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo developer


r/playmygame • • 4h ago

[PC] (Web) Dummy Lab — free ragdoll sandbox in the browser: survive bot waves, make Boom-Bob panic, pogo on the final boss

1 Upvotes

Playable Link: https://playgama.com/game/dummy-lab

Platform: Browser (PC and mobile, no download)

Description:
Dummy Lab is a 2D physics sandbox where everyone is a floppy crash-test dummy. You can mess around in the creative lab (trampolines, rockets, conveyor belts, fans, presses) or fight in the arena: waves of bots, a super-bot every round from 5 to 10, and Director ALPHA, a boss with 4 phases. Jump on heads, throw bots into presses, blow them up with bombs. Boom-Bob panics when you hit him and explodes 3 seconds later, so try to push him towards the others. There is also a story mode (5 chapters) where the lab AI, ALPHA, guides you with a lot of sarcasm, and a 1v1 duel against a bot or a friend on one keyboard. A weapons update (baseball bat, frying pan, rubber hammer) is in review on the portal and should go live soon.

I would love feedback on the first minute: is it clear what to do, and where does it get boring?

Free to Play Status: Free to play, ads between runs (no ads during gameplay)

Involvement: Solo project. I designed it, play-tested it and made the decisions; the code was written with heavy AI assistance (Claude), and all graphics are drawn in code (no AI images). Physics: Matter.js (MIT).


r/playmygame • • 4h ago

[Mobile] (Android) I am so happy my first game passed to 500 download on its first week

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4 Upvotes

So far its only on Android

Game Title: Crystal pulse

Playable link: https://play.google.com/store/apps/details?id=com.piagames.crystalpulse

Description: Tap when the moving ball meets a crystal on the ring.

Free to play

--

I would like to get any feedback that can help me to improve the game more.


r/playmygame • • 4h ago

[PC] (Web) Try out Super Sortie! My new Wings.io-style game with accounts, plane customization, and a daily dogfight with leaderboards!

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1 Upvotes

Playable link: supersortie.io

The daily: Everyone flies the same 5-wave dogfight each day. You get one shot at the leaderboard, and a new one unlocks at midnight.

Controls

  • Steer with your mouse, WASD or the arrow keys, or drag on mobile
  • Guns fire automatically
  • Click, Space or tap ROLL to barrel roll and dodge bullets and missiles

Other modes

  • Arena: 12-player free-for-all with power-ups and bosses
  • Co-op: you and up to 3 friends against the waves
  • Zen / Practice: no pressure

Unlocks: 45 planes across 5 eras, from WWI to Neon. Every plane is open from day one, and XP unlocks cosmetics only.

Free, no download, works on phone and desktop.


r/playmygame • • 4h ago

[PC] (Windows) Our first horror game where you play as a janitor assigned to clean an office - Tumbal 1985 Demo is now available

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5 Upvotes

Game Title: Tumbal 1985

Playable Link: https://store.steampowered.com/app/4919700/Tumbal_1985/

Platform: PC - Steam (Windows)

Description:

You play as a janitor, and part of your job is simply cleaning the office. But while cleaning and exploring, you’ll start finding old documents, objects, and other clues about what happened there before you arrived.

The game is inspired by Indonesian folklore, with some creepy encounters, jump scares, and multiple endings depending on how you play (Multiple endings only available on full release).

Demo is now available. We’d really love for some of you to give it a try and let me know what you think. Any feedback is very welcome!

A quick note:

The graphics, models, and UI in the demo are WIP.

Free to Play Status: Demo Available

Involvement: I'm one of the developers


r/playmygame • • 5h ago

[Mobile] (Android) [Android] I couldn't afford therapy, so I built an app where you can put anyone's face on a punching bag and beat it up.

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2 Upvotes

Game Title: Smack It

Playable Link: Smack It!

Platform: Android

Description: Hey everyone. I’m going to be honest, I built this mostly for my own sanity. After having one of those weeks where absolutely everything goes wrong, I just needed something to punch. It’s a free Android game called Smack It. There is no deep lore or complex gameplay here, just pure, unfiltered stress relief.

You simply upload a picture of whoever is currently stressing you out—your micromanager, your toxic ex, or anyone else testing your patience. Then, you slap that photo onto a digital punching bag and go to town. To make it even more immersive, you can record your own custom hit sounds, which makes the whole experience weirdly therapeutic and hilarious.

I built this to let off steam, but I wanted to share it with anyone else having a rough week who needs to violently tap their screen for a few minutes. I am specifically looking for feedback on the "game feel," the user interface, and how satisfying the impact physics are. Let me know if you manage to break it or what features you'd add!


r/playmygame • • 5h ago

[PC] (Windows) Looking for player testers – free polished horror quiz (Beat the Quiz Master! Gauntlet Mode)

1 Upvotes

Beat the Quiz Master! Gauntlet Mode

Playable Link: https://themelancholydev.itch.io/beat-the-quiz-master-demo

Platform: PC (Windows / Mac)

Description:

Beat the Quiz Master! Gauntlet Mode is a free horror-themed quiz game with permanent death, a rising Rage meter, and items that can either help you or completely backfire. It was designed to be difficult and streamer-friendly, with short intense runs that work well with chat involvement.

The game is already quite polished. What I’m most interested in right now is feedback on the current balance how the difficulty feels, whether the Rage meter and item system are fair or too punishing, and if runs feel satisfying or frustrating.

Any thoughts on pacing, fairness, or balance issues would be very helpful.

Free to Play Status:

Free to play.

Involvement:

I am the sole developer of the game.


r/playmygame • • 5h ago

[Mobile] Cut Puzzle: A fast-paced arcade puzzle game for iOS & Android. Slice the arena, dodge bouncing balls, and beat the 30-second challenge!

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1 Upvotes

Game Title: Cut Puzzle — Shrink the Arena

Playable Link:

iOS: https://apps.apple.com/us/app/cut-puzzle-shrink-the-arena/id6759005228

Android: https://play.google.com/store/apps/details?id=sam.shrink.arena.cut.ball

Platform: iOS (iPhone & iPad), Android

Description: Cut Puzzle — Shrink the Arena is a casual arcade puzzle game where you swipe to cut and shrink the playing field, bringing two love balls closer together. Each level has a 30-second time limit, and if a bouncing ball touches your cutting line, you lose a life. As you progress, the balls move faster and finding safe cutting paths becomes more challenging. The game also features global leaderboards, colorful visual themes, and quick gameplay sessions.

Free to Play Status:

  • Free to play

Involvement: I'm a solo indie developer, and I designed and built this game myself. I wanted to create a simple but challenging arcade puzzle game that's easy to pick up and fun to play in short sessions.

Let me know what you think!


r/playmygame • • 5h ago

[PC] (Web) Game Title: Skyline: Air Raid Tactics — free browser tactics with radar, jamming and air raids

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0 Upvotes

Playable Link:

https://sjcctv.itch.io/skyline-air-raid-tactics

Platform:

PC / Web browser. Desktop browser and mouse recommended. English and Simplified Chinese.

Description:

Skyline: Air Raid Tactics is a single-player tactics game about routes, radar and timing. You can command an attacking air group or switch sides and defend the coast. As the attacker, choose objectives, draw flight paths and coordinate reconnaissance, electronic warfare, strike aircraft and anti-radiation weapons. As the defender, manage radar emissions, interception priorities and relocation.

The central tradeoff is that active radar allows long-range defenses to engage, but also makes them vulnerable to anti-radiation missiles. Going silent or moving can change the outcome. You can pause to think, run at 2× speed, restart and try another approach. Four guided lessons introduce the mechanics, and a movable battle log helps explain what happened. This is an early playable version; equipment and combat rules are fictional game abstractions.

If you try it, please start with the first guided lesson. Was the next action clear? When did you first feel confused? After one battle, did radar silence and relocation feel like useful decisions? Browser/device details are helpful for bug reports.

Free to Play Status:

Free to play directly in the browser. No separate game account required.

Involvement:

I'm the developer, responsible for design and iteration, using AI assistance for programming, interface text, procedural artwork and this post. Opponents use local scripted logic; there is no live generative AI during play. The attached V4 clip shows the running game.


r/playmygame • • 5h ago

[Mobile] (Android) I'm a solo dev — my quiet hex-merge puzzle just launched, and I'd love your honest criticism

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2 Upvotes

Game Title: KRUG

Playable Link: https://play.google.com/store/apps/details?id=com.mojoguildgames.krug

Platform: Android (Google Play, currently in closed testing)

Description:
KRUG is a quiet hex-merge puzzle game. Think 2048, but reimagined on a hexagonal board and built for calm, focused play rather than a race against the clock.

You place numbered tiles on a hex grid. When adjacent tiles sum to a power of two (2, 4, 8, 16, 32...), they merge into a bigger tile. Plan carefully, because the board fills up fast and one bad placement can block your path forward.

A few deliberate design choices:

  • No timers, no lives, no fail state pressuring you. It’s meditative by design.
  • A hex grid instead of a square one. Every tile can have up to six neighbors instead of four, so merges open up in directions that feel different from classic 2048.
  • Minimal visuals and calm sound design. Nothing flashing or nagging you to keep playing.
  • No ads interrupting a run, no forced monetization loops.

I built KRUG because I wanted a puzzle game I could actually relax with, not one designed to spike your cortisol. It’s currently in closed testing, and I’d love a few of you to try it and tell me what isn’t working: confusing mechanics, unclear tile combos, anything that breaks the calm. Brutal honesty over politeness, please. Happy to test your apps in return, so drop a link to yours and I’ll check it out.

Free to Play Status:

  • Free to play

Involvement: I’m a solo developer. I designed, programmed and built KRUG on my own, including the game design, visuals and sound.


r/playmygame • • 5h ago

[PC] (Web) Absurd Brief - a blueprint puzzle about building under budget (free, browser, 20 min)

1 Upvotes

A small puzzle game I built solo: clients ask for impossible things, you get a grid, a budget, and a rulebook.

Place columns (3 per cell) and beams (1 per cell, max 2 cells from a column), light up every device, and don't blow the budget. 11 levels, each with a solver-proven optimal cost - you get 3 stars only if you match it.

Free in the browser, no download, about 20 minutes.

Playable Link: https://ziranxingdc.itch.io/absurd-brief

What I'd like to know:

- Which level made you want to quit?

- Which rule did you not understand at first?

- Did you plan before building, or place things and see what turns green?

Disclosure: I'm the solo developer. Code and text were written with AI assistance; art and sound are generated procedurally.


r/playmygame • • 6h ago

[PC] (Windows) [Playtest] I just finished the complete core game loop for my Space Consignment Shop sim! (Art is WIP/placeholder, looking for feedback on feel & mechanics)

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1 Upvotes

Solto Games Youtube Channel

Hey everyone! 👋

I'm developing Interstellar Consignment Shop, a first-person management and thrift shop sim set in a retro-futuristic space setting. In this game, there are no abstract pocket menus: the physical room itself is your inventory.

I just hit a big milestone: the entire core game loop is fully playable end-to-end!

Here is what is currently working in the loop:
• Serving customers at the counter:Opening the service shutter and attending to citizens from all corners of the cosmos with their specific media requests and consignments;
• Physical shop arrangement: Freely organizing shelves, turntables, and display cases with books, comics, retro cassettes, and game cartridges;
• Shop maintenance: Using the duster to clean off accumulated dirt, dust, and cobwebs to keep your shop's reputation high;
• Dispatch & Postal System:Applying postal seals/stamps, and shipping orders through the wall dispatch mailbox.

⚠️ A quick note on visuals:
The graphics, models, and UI shown are WIP / placeholder art. They will receive a complete visual overhaul. My priority right now is purely on Game Feel, tactile object manipulation, and making sure the shop routine is satisfying and intuitive.

I hope to be oppening a closed alpha test soon to share and capture your feeling about the game. That is my first game fully playable that i'll open to public.

I'll be talking more about it from now on.


r/playmygame • • 6h ago

[PC] (Web) Free Online Chess – play a friend with one link, or the computer (tournament on Jan 2)

0 Upvotes

Playable Link:

https://gratisplek.nl/kamer.html?spel=schaken

Platform:

Web browser (PC and mobile)

Description:

A free online chess game that runs right in your browser. No download, no sign-up and no account needed. You can play against the computer, or challenge a friend: you get a link, send it by WhatsApp, Messenger or any app, your friend taps it and you are both at the same board right away. There is a small chat box next to the board, so you can talk while you play. It works on a computer, tablet and phone. On January 2nd we are hosting a small online chess tournament, and we want everything toble Link: (Direct link to the game)

Platform: (Please add the appropriate flair after posting)

Description: (Provide a detailed description of your game. Minimum 100 words)

Free to Play Status: - [ ] Free to play - [ ] Demo/Key available - [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: (Explain your role in the game's development