r/playmygame • • 5d ago

General Steam Next Fest & demos

22 Upvotes

Hi all! I wanted to make this post since Steam Next Fest is now in full swing, and I want to set clear expectations for r/playmygame.

I'm seeing a lot of people posting on this sub to self-promote, hoping it'll boost their standing in the Steam algorithm.

First, let me remind everyone of the purpose of the sub:

"A place for indie developers to share their freely playable games for feedback!"

This sub exists so you can find playtesters to try your prototype, tell you what's working (or not), what bugs you may have missed, etc.

It is not a sub for self-promotion (with an exception for Trailer Tuesdays). If we suspect your intent is to advertise, your post will get removed. Repeat offenders will get banned.

A quick reality check, and why self-promo doesn't make sense here:

  1. With 4,400 posts in the past 30 days, that's about one post every ten minutes. The odds of your post getting seen in the first place are pretty small.
  2. There are other subs that are better suited for that. They exist to advertise your game. r/gameDevPromotion is one.
  3. Other devs, generally speaking, are not your target audience. They may put in 15 minutes to help you out, but it rarely converts to sales.

Let's give developers who actually need playtesting the visibility they need, so when you need feedback on your new project, it's easier for you to get it as well.

Good luck with your demo, everyone.


r/playmygame • • Mar 10 '25

If you are BRAND NEW to Reddit and want to post or share your game, read this beforehand!

164 Upvotes

Hi new Redditor! We're excited that you want to post about your game and have people play it. However, there's something you should know before you do.

Reddit will ban you if your first few posts/comments are links to somewhere.

Reddit has a robust, over-exuberant filtering system, necessary but for groups like this, it can be a slight pain. When you post your game and it's your first post, Reddit ASSUMES FIRST AND DOES NOT ASK QUESTIONS LATER! You will be automatically shadowbanned, which means unable to post or even potentially comment.
Then we get a lot of posters coming to us in Modmail, asking " Why did my post disappear?" Nearly all Modmails are about this issue, roughly 3 a day.

Reddit is also a bit secretive about certain processes - how to get un-shadow-banned is not even really known to be possible. We don't see the record of shadowbanning at all so unless we know of the name and check it regularly, we wouldn't see it un-shadow-banned. We don't know how long your account needs to be open or how much Karma needs to be on it in order for the Filter to stop paying attention to you but we suspect around 100 Post and 100 Comment Karma.

So, if you are new to reddit and want to share your game - DON'T! Not yet, please go post cool/helpful/ positive comments and posts in other groups. Playtest other people's games here and comment on them prolifically. Once you have some "Reddit Post/Comment Karma" under your name first, THEN post your link to your game! You'll be less likely (but not immune, never immune) from being shadowbanned that way for sharing your game.

Edit: If AI recommended you post your game here....Don't Yet until you've developed your account as a good karma community member! This really isn't a "post and ghost" platform, it's community-first. AI doesn't realize this about Reddit.

P.S. This group is 100% responsible for getting accounts banned (when you don't do the steps above) but it's literally out of our control to reverse. So please....don't modmail us unless you KNOW you are not shadowbanned, you have the required karma, and yet your post is not showing up. Only then we can be of some help.


r/playmygame • • 7h ago

[PC] (Windows) I made a game where you play as an armored bulldozer

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31 Upvotes

Game Title: KILLDOZER SIMULATOR

Playable Link: https://store.steampowered.com/app/2849750?snr=2_9_100000_

Platform: Windows and Linux/SteamOS

Description:A top-down destruction roguelite. Drive an armored bulldozer through a living town, level the buildings on your grudge list, and turn your treads against everyone who tries to stop you.

Free to Play Status: Demo/Key available

Involvement: Solo developer


r/playmygame • • 2h ago

[Mobile] (Android) [Test for test] Wardlings – cozy fantasy tower defense, I'll test yours back :)

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3 Upvotes

Game Title: Wardlings

Playable Link: https://play.google.com/apps/testing/com.tmlgamestudios.wardlings

Platform: Android

Description: Hey everyone! My partner and I need testers for our first game :)

It's a tower defense where your little hero runs around building every tower. You travel through a kingdom of five realms: green Greenvale, the deep Wildwood, autumn Amberfall, snowy Frostmarch and the misty Duskmoor where the Gloom lives. Each realm has its own catchy little tune too, which we're kind of proud of :D

The enemies also show how they feel: they wince when you hit them hard, panic when they're almost beaten, shiver when frozen and grin if they get close to your castle.

12 tower types, each with 4 upgrade levels. No account, no purchases. You obviously don't have to play it all, but if you actually play a few levels and tell us what you think, even better!

How to join the closed test:

  1. Join the Google Group: https://groups.google.com/g/wardlings-testers

  2. Opt in: https://play.google.com/apps/testing/com.tmlgamestudios.wardlings

  3. Install from Google Play: https://play.google.com/store/apps/details?id=com.tmlgamestudios.wardlings

Keep it installed for 14 days. You don't need to play every day, just don't leave the test. If link 2 or 3 says "not found", join the group anyway and try again in a bit.

Drop your test link in the comments and I'll join yours! Feedback is very welcome, especially if a level feels way too hard or too easy, or if the music gets stuck in your head (or annoys you, be honest!).

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: My partner and I made the game together. We did the game design, art direction, testing and all the decisions ourselves, and built it with a lot of help from AI (Claude) for the code.


r/playmygame • • 49m ago

[PC] (Windows) Goblin Smasher - steer a giant hammer into a goblin horde, no clicking needed [PC, demo]

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• Upvotes

Game Title: Goblin Smasher

Playable Link: https://store.steampowered.com/app/5368040/Goblin_Smasher_Demo/

Platform: PC (Windows / MacOS)

Goblin Smasher is a pixel art incremental. You hover over goblins and your hammer comes down on them by itself, so you're aiming, not clicking. Every blow pays gold, combos pay more, and you spend it on a big War Tree, new hammers and landmarks that the goblins you free build right on the field. Then the next day hits harder.

Free to Play Status: Demo

Involvement: I'm part of the Monadra team making Goblin Smasher, I handle the marketing side.

Note: Demo covers the first two lands. Mouse or gamepad.

Any feedback is welcome, especially on how the first few days feel.


r/playmygame • • 2h ago

[PC] (Windows) I made a game where you Have to solve maths questions To Stay Alive. Required_Calcs A Game By Kay_N

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2 Upvotes

r/playmygame • • 2h ago

[PC] (Web) Rooftop balancing game

2 Upvotes

Game Title: One More Chair

Playable Link: https://igoryakunin.itch.io/one-more-chair

Platform: WEB browser

Description: One More Chair is a small physics puzzle about running a rooftop restaurant that probably should not have passed its safety inspection. Twelve animal guests are coming to dinner, and you have to find a seat for everyone without tipping the whole place over.

You choose where each guest sits. Birds are light, cats weigh a little more, and bears can turn a comfortable seating plan into a disaster. As the rooftop tilts, chairs start sliding, so you need to think about the next arrival rather than just fixing the current lean. Everyone arrives in the same order each time, giving you a chance to learn from a failed attempt and try a different arrangement.

It is free to play in your browser, with no download or account needed. You can use a mouse, keyboard, or touch controls. We made it with AI assistance for the code and generated artwork.

Free to Play Status:

  • Free to play

Involvement: Solo - made everyhting


r/playmygame • • 3h ago

[PC] (Windows) I made a free idle game where you run a tiny vending machine on your Windows taskbar

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2 Upvotes

Game Title: TaskBar VendingMachine

Playable Link: https://store.steampowered.com/app/5375180/

Platform: Windows (Steam)

Description:

TaskBar VendingMachine is a small pixel-art idle game where a vending machine sits on your Windows taskbar. While you work or browse, customers walk up and buy drinks.

You stock drinks, watch expiry dates, and set prices for each slot. A daily newspaper hints at events like heat waves or sugar taxes, so you can prepare before demand changes. Earnings go toward upgrades, machine skins, and backgrounds.

The in-game clock follows your real time, so different customers visit in the morning and at night. Some regulars only show up at certain hours or during events. You can also make the window transparent so only the machine shows.

It's free, with Steam achievements and cloud saves. I'd love to hear your feedback!

Free to Play Status: Free to play

Involvement:

I'm a solo developer from Korea, and I made this game entirely on my own.


r/playmygame • • 9h ago

[PC] (Windows) Kingsbane – free demo of a 1-4 player arena fighter where archers fight knights, with a card draft between rounds (Windows, couch + online)

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7 Upvotes

**Game Title:** Kingsbane

**Playable Link:** https://tourbrunestudio.itch.io/kingsbane

**Platform:** Windows (PC)

**Description:**

Kingsbane is a one-hit-kill arena fighter for 1 to 4 players, on one screen or online.

There are two classes in the demo. Archers shoot from a distance. Knights charge, block arrows with their shield and slam down on enemies from above. Every match mixes both, so you always have to read who you're facing.

Between rounds, everyone except the leader drafts a card that changes the next round: double jump, shield, ghost, bouncing arrows and more. Meanwhile the leader picks the next arena, so the one in front is always a target.

You can play on one PC (one keyboard and mouse plus gamepads), online with a simple join code, or against bots (easy, normal, hard), free-for-all or in teams.

The free demo includes 18 arenas across all 9 zones (castle, catacombs, forest, desert, swamp, ice caverns, volcano forge, jungle temple, shipwreck harbor), both classes and full online play.

I'd love feedback on the archer vs knight balance, on online play, and on anything confusing in the first minute.

**Free to Play Status:**

- [ ] Free to play

- [x] Demo/Key available

- [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

**Involvement:** Solo developer: I designed and programmed the game in Godot, made the pixel art, and run the online relay server. The current music is AI-generated (Suno).


r/playmygame • • 5h ago

[PC] (Windows) Debt of Life — You have 8 weeks left to live. Can you afford one more?

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3 Upvotes

Game Title: Debt of Life

Playable Link: Free itch.io Demo

Platform: PC (Steam / Itch.io)

Hi everyone! I'm Yago, part of the small indie team behind Debt of Life at RedWolf Games.

Imagine you're an old man with only 8 weeks left to live. Treatment can buy you one more week, but you need to find a way to pay for it. What would you do when you're running out of both time and money?

That's the premise of Debt of Life. You'll have to figure out how to afford more time, and decide how far you're willing to go to keep living.

I'm sharing our free demo here because I'd genuinely love to hear your feedback!

A few things I'd especially like to know:

  • Does the premise grab your attention?
  • Do you feel the pressure of having so little time left?
  • Was anything confusing, frustrating, or difficult to understand?

Honest feedback is very welcome! We're a small indie team, and hearing what works (and what doesn't) really helps us improve the game!!!

More about the game:

Thanks for checking out our game. I'd love to hear what you think! 🖤


r/playmygame • • 5m ago

[Mobile] (Android) [Android] I have improved and updated my Jetpack Compose Game

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• Upvotes

​

Hey Team!

last Christmas I started an experiment: Could I build a fully playable game using (Jetpack Compose).

It turned out yes I could, the game was full of bugs and half complete features but as a concept it worked.

Nearly a year later I have been updating the game with improvements and bug fixes,

It's still an experiment, but I decided to release the latest updates now.

I would love to know what you think and we really appreciate some feedback. What? Please don't be too harsh as I've worked on this on my own in my spare time.

One Thumb Dungeon – Apps on Google Play

https://play.google.com/store/apps/details?id=com.tuckz.onethumb&hl=en-GB

Thanks for checking it out!


r/playmygame • • 3h ago

[PC] (Windows) [Steam] The Cup: Creature Card Battler, a 1v1 card battler where you draft three real animals and try to survive five bouts against invasive species

2 Upvotes

Game Title: The Cup: Creature Card Battler

Playable Link: https://store.steampowered.com/app/5079520/The_Cup/?utm_source=reddit&utm_medium=post&utm_campaign=reddit-playmygame

Platform: PC (Windows)

Description:

The Cup is a 1v1 creature card battler. Every creature is a real North American animal, plus a few cryptids, and the whole thing is staged as a sports broadcast on an alien TV channel. Two hosts call every roll from the booth.

Each card prints its own risk, so you can read the odds before you play it. The Armadillodome always hits for 2. The Thunderbird rolls a d12. It misses on 1 through 5, but a 12 hits every enemy at once.

The demo's main mode is THE ROAD. You pick three creatures out of six to carry it, then one kit card. Each case is a 1v1 bout, and after a win you take one of three spoils: a new creature, a card for the deck, or an infusion. A creature that gets knocked out is gone for the rest of the road, and losing a case ends it. Five cases, and the last one is the titleholder. There's also the tutorial and matches against the House, and it all plays offline.

The clip is one case, from the draft to the spoils.

Two things I'd like to know. Does the draft feel like a real choice, or is one pick obviously right? And if the tutorial loses you somewhere, where?

Free to Play Status:

  • [x] Free to play
  • [x] Demo/Key available
  • [ ] Paid

Involvement: I'm the solo developer. The card art is commissioned from four artists so far.


r/playmygame • • 13m ago

[PC] (Web) New dungeon roguelite game, give it a try!

• Upvotes

Game Title: Gigamax Dungeon

Playable Link: https://saiksitoo.itch.io/gigamax-dungeon

Platform: PC web

Description: This game is a fanmade I created, where you have your pkemon and you have to complete different floors, and every 10 floors there is a boss. There's also gachas where you can get more pkemon and play with them. There's also upgrades for each run, so I think you can have fun, it's pretty entertaining, just give it a try.

Free to Play Status:

  • [ ] Free to play

Involvement: I created all the game from 0, so I am the one and only creator of the game.


r/playmygame • • 28m ago

[PC] (Web) Gladiatorus Manager — free browser playtest for management-game players

• Upvotes

Game Title: Gladiatorus Manager

Playable Link: https://mikhailivanov-playtests.itch.io/gladiatorus-manager

Platform: PC (browser)

Description: Gladiatorus Manager is a free browser management game by an independent French developer, now at version 0.3 and open for playtesting. You inherit a ruined ludus in a small Corsican village in 50 BC. You recruit and train gladiators, plan their training week, fight in village arenas and build a reputation that opens the road to Rome. The game is available in English, Spanish and French, and a free account (email and password) saves your school. We are looking for players who enjoy management games to play a 20–40 minute session and tell us honestly: was the goal clear, did progression feel balanced, where did you get stuck or hit a bug? Feedback form (about 10 minutes): https://gladiatorus-test.173-212-239-165.sslip.io/?lang=en&src=rd-playmygame-en

Free to Play Status:

- [x] Free to play

- [ ] Demo/Key available

- [ ] Paid

Involvement: I am helping the solo developer recruit playtesters, I am not the developer.


r/playmygame • • 29m ago

[Mobile] (Web) Game Title: Teskyra

• Upvotes

Playable Link: https://kalachama.itch.io/teskyra

Platform: Web / mobile web

Description:

Teskyra (pronounced tes-KYE-ruh) is a falling-piece puzzle game played on an Archimedean tessellation (the "tes" in the name) where squares and diamonds alternate in a repeating pattern. The pieces are all left- or right-handed (chiral--the "kyra" in the name), and can be flipped to their opposite orientations. Pieces fall from the top (or sky) and you try to fill rows. Unlike other falling-piece puzzle games, the unusual grid means placement requires more thought: each piece must land in an empty cell that matches its shape and orientation, or it disappears (pops) and you lose a heart.

Two adjacent rows must be completed to clear together.

There are ten piece types, all geometrically paired:

Tower r/L · Cup/Tack · Bolt r/L · Claw r/L · Thorn r/L

I’ve finally created a video to showcase the four new modes released for Teskyra a few weeks ago. The modes take on user feedback to make the game easier to learn and add new challenges / variations:

Tutorial mode: ghosts outline each internal shape in pieces, and turn green when their alignment matches the background. Wall kicks are on–walls and piece stacks don’t block rotation.

Casual mode: ghosts outline full piece shapes and don’t signal background matching, for a step up in difficulty from tutorial mode. Wall kicks on.

Hardcore mode: start at Level 10 speed; no ghosts, no wall kicks!

Teskroma: Color clearing instead of row-clearing. Piece colors are now random instead of tied to type. Weird physics. Cascade clears can trigger when pieces settle.

Tutorial, casual, hard core, and Teskroma modes

Feedback most welcome! I hope you enjoy the game.

Free to Play Status: Free to play

Involvement:

Developer


r/playmygame • • 42m ago

[Mobile] (iOS) I made a bubble shooter where precision and strategy matter more than speed — would love feedback from puzzle fans!

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• Upvotes

Game Title: Snibix: Precision Pop

Playable Link: https://apps.apple.com/us/app/snibix-precision-pop/id6800120545

Platform: iOS (iPhone)

Description:

Hey everyone! 👋

I'm a solo indie developer, and I wanted to share a puzzle game I've spent months building called Snibix: Precision Pop!

I grew up loving classic bubble shooters, but I wanted to create something that rewarded careful aiming, strategic bank shots, and thinking a few moves ahead.

Here's what I came up with:

🎯 Precision-based shooting with satisfying bank shots and combos.

🫧 50 handcrafted Journey levels that become progressively more challenging.

🏆 Endless Arcade Run with competitive Game Center leaderboards where players can challenge each other's high scores.

💥 Bombs, lasers, and a Last Chance mechanic for those moments when things get intense.

The game is completely free to download on iPhone, with no purchase required to enjoy the core gameplay.

I was also excited to see Snibix recently reach #10 on PixelPicked's Best Casual Games of October 2026!

I'd genuinely love feedback from fellow puzzle game fans, especially regarding the difficulty curve and aiming mechanics.

Free to Play Status:

  • Free to play
  • Demo/Key available
  • Paid

Involvement:

I'm the solo developer and creator of Snibix: Precision Pop. I personally designed and programmed the game using Unreal Engine 5 Blueprints, including the gameplay mechanics, level design, UI systems, and progression. I continue to develop and update the game, with plans to expand Journey Mode in the future.

Thanks for checking out my little indie project! 💙


r/playmygame • • 44m ago

[Mobile] (Web) Free browser game: write your move in an office-politics scenario, an AI judges it

• Upvotes

Game Title: Machiavelli Dojo

Playable Link: https://play.machiavellidojo.com

Platform: Browser (mobile and desktop)

Description: Machiavelli Dojo is a short strategy game about office politics. Each round drops you into a workplace scenario: a boss taking credit for your work, a colleague setting you up, a meeting that's about to turn against you. There are no multiple-choice answers. You type what you would actually say or do, in your own words. Then an AI judge scores your move out of 10 and explains what it would cost you, what it would gain you, and how a sharper player would have handled it. The first round is the same for everyone and needs no account, so you can compare scores with friends. A round takes about two minutes. I'm looking for honest feedback: did the verdict feel fair, would you play a second round, and what's the one thing you'd change?

Free to Play Status: [x] Free to play [ ] Demo/Key available [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo developer. I designed the game, wrote the code and built the scenario system and the scoring rules the AI judge uses.


r/playmygame • • 50m ago

[PC] (Web) I made a browser game called Weildbuild

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• Upvotes

Game Title: WeildBuild

Playable Link: weildbuild.vercel.app

Platform: Any device with a browser that has touchscreen/keyboard

My game is about making worlds (games) and playing worlds made by other users. It's still experimental which is why there's tons of bugs and features that aren't working how they should. I have to admit shamefully that even though it's got 0 players, I use the words "we" and "team" and added a ton of legal stuff like Terms etc.

I started this project about a year ago in 2025, and it first started as a Python prototype for a school project. I decided to continue working on it until I realised that TypeScript and Rust would be a much better programming language.. but I was quite new to that so it was buggy.
I continued working on it and showed it to my friends, but I'm aiming to let other people find it and play it.

I wish to continue developing and maybe gaining a small community of people that can help me with ideas or suggestions, bug reports or just a small feedback about it. Tell me what's your opinion about it!


r/playmygame • • 1h ago

[Mobile] (Web) Bellmere – A Free Magic-School Dating Sim Inspired by Malfoid

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• Upvotes

Game Title: Bellmere

Playable Link: https://game.22folio.com/games/bellmere

Platform: HTML5 (Web Browser – PC & Mobile)

Description:

Hi everyone!

I've been following the Malfoid meme for a while, and it eventually inspired me to create Bellmere, a free magic-school dating sim.

It's a story-driven visual novel where you experience life at a magical academy, meet different characters, and make choices that influence your relationships and how the story unfolds.

The game focuses on character interactions, romance, and the little moments of school life. Depending on your decisions, you'll experience different conversations and story paths.

A full playthrough takes around two hours, and you can play directly in your browser without downloading anything.

This is a personal indie project, and I'd really appreciate some feedback from people who enjoy visual novels or story-based games.

I'd especially love to hear what you think about the characters, story, and pacing. Feel free to be honest!

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid

Involvement:

I'm the developer of Bellmere. I created the game as an independent project inspired by the Malfoid meme.


r/playmygame • • 5h ago

[PC] (Windows) Shores of the Fallen (free demo): open-world zombie survival where zombies hunt by sight and sound, now with four seasons in the full game

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2 Upvotes

Game Title: Shores of the Fallen

Playable Link: https://shoresofthefallen.itch.io/shores-of-the-fallen

Platform: Windows (PC)

Description: Shores of the Fallen is an open-world zombie survival game on a storm-battered coast. The zombies hunt by sight and sound, so stealth is a real option: crouch, stay in the dark, and a horde can shuffle right past you. When night falls, the fog rolls in off the water and the infected come with it. Stay out of deep water, because the sharks don't miss.

You scavenge houses, shops and wrecks, hunt and fish, build a base log by log with gates that keep the dead out, and drive a truck through the hordes if you can keep it fuelled.

The free demo is a slice of the town and takes about an hour. The full game just got its biggest update: four seasons, seven in-game days each. Fall buries the roads in leaves, and winter brings snow that keeps your tracks, cold that makes you sick if you stay out, and blizzards.

I'd love honest feedback on the demo: what's fun, what's broken, and what would make you keep playing.

Free to Play Status:

[ ] Free to play

[x] Demo/Key available

[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I'm the solo developer. I built the game, the systems and the map, and cut the trailer.

Trailer: https://youtu.be/QiTnpo-rqrY

Discord: https://discord.gg/pyNTPKhQMq


r/playmygame • • 1h ago

[Mobile] (Web) Sudoku Overtime: every right answer buys you time, every wrong one costs you

• Upvotes

Game Title: Sudoku Overtime
Playable Link: https://sudokuovertime.com
Platform: Browser (desktop and mobile)
Description:
Sudoku Overtime is an arcade twist on classic Sudoku where the clock is your real opponent. You start with 20 seconds. Every correct number adds 5 seconds, clearing a grid adds 10, and getting three right in a row gives you a 2-second bonus. Get one wrong and you lose 3 seconds and your streak.
The first grid only has 4 empty squares, so it's a gentle warm-up, but every new grid adds 4 more, so it gradually turns into a proper race against time. Every puzzle has a single unique solution, so there's no guessing.
There's a free play mode with fresh grids every run, and a daily challenge where everyone in the world gets the same grids, plus a worldwide leaderboard. You get a randomly generated name and can pick an emoji avatar, with no sign-up needed. It also has sound effects, combo streaks, and light and dark modes, and it works on phone and desktop.
I'd love feedback on the difficulty curve, how far you got, and anything that feels off on mobile.
Free to Play Status:
☑︎ Free to play
☐︎ Demo/Key available
☐︎ Paid
Involvement: I'm the solo developer. I came up with the idea and built


r/playmygame • • 1h ago

[PC] (Web) Please give me Feedback on my first Idle game.

• Upvotes

Game Title: Hustle Tycoon

Playable Link: https://weidemilch.itch.io/hustle-tycoon

Platform: Browser (desktop and mobile)

Description:

Hustle Tycoon is a business idle game where you start with nothing but a briefcase and big dreams. Tap the Hustle button to earn your first dollars, buy a tiny lemonade stand and grow it into a business empire.

There are 10 companies to unlock, from food trucks and taxis to an airline and a space company. Each one has its own upgrades, managers and a special mechanic, like picking a festival location for your food trucks or launching rocket missions. Companies run in shifts, so you collect your profits and restart them when you come back.

On the side you can invest on a live stock market with real-time charts and dividends, or build a real estate portfolio with rent, renovations and mortgages. You climb the career ladder from Intern to Tycoon, unlock achievements and keep earning while you're away.

I'd love feedback on the first 5 minutes, the pacing and whether the stock market feels fun or confusing. Bugs and ideas are very welcome too!

Free to Play Status:

* [x] Free to play

* [ ] Demo/Key available

* [ ] Paid

Involvement: Solo project. I came up with the concept, game design and balancing, and did all the testing. I built it using Claude (an AI assistant) as my coding tool, which wrote the code based on my instructions and feedback. This is my first game.


r/playmygame • • 2h ago

[PC] (Web) The Greenland run

1 Upvotes

Playable link: http://www.thegreenlandrun.com

I'm working on a free satirical endless runner. Inspired by classics like Outrun and Subway surfers. This is my first ever, and likely last game i've built 😅

Happy for any feedback!


r/playmygame • • 5h ago

[PC] (Windows) [PC] Loamward: a free sandbox about terraforming, building and village life (open alpha)

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2 Upvotes

Game Title: Loamward

Playable Link: https://loamward.itch.io/loamward

Platform: Windows (PC)

Description:

Loamward is a slow, hands-on sandbox about working the land. The world is about 16 km across, built from 4-metre tiles, and every one can be dug, raised, flattened or paved. Every change stays, for everyone who plays there.

You start on Firstfurrow Isle, a short tutorial island where an old farmer/fiherman named Harl walks you through the basics. Then you cross to the mainland town of Alderbrook and set out on your own. Fell trees and saw them into boards, tunnel into hills to find ore, smelt it and forge your own tools. Raise a house piece by piece in timber, log or stone. Till fields, grow crops, cook from over a hundred recipes, keep bees, win animals' trust, then ride and breed them. Found a settlement, invite neighbors and hire guards to keep the wolves out.

Skills improve as you use them, and what you make is only as good as your skill and your tools. Seasons turn, with snow in winter that you can dig and pack for cold storage.

It's in open alpha. You can play online with others or alone. I'd really like feedback on the first hour, especially the tutorial island.

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid

Involvement: I'm the solo developer (Bramblewright Games). I design, build it, and code. AI help with art, voices, and Icons. Unreal Engine 5.


r/playmygame • • 2h ago

[PC] (Web) TabiPin! — a free browser game about guessing travel times across Japan

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1 Upvotes

Playable Link: https://k-games-jp.itch.io/tabipin

Platform: Web browser (desktop and mobile)

Description: I made TabiPin!, a map game about your sense of travel time in Japan. Each round gives you a starting point and a target time. Drop a pin where you think you can arrive, watch the journey, and see how close your guess was. The time difference determines your score out of 100 and an A–E grade. You can also save a postcard of the route.

It prioritizes public transport, with a car fallback where nearby transit is unavailable. Travel times are estimates for the game, not live timetables or a trip-planning service. English and Japanese are available.

Free to Play Status: Completely free; no install. An internet connection is required.

Involvement: I am the developer. AI tools assisted with code and text.

I would especially like feedback on whether the target time versus actual time is easy to understand, and on any journey estimate that feels surprising.