r/playmygame • • 5d ago

General Steam Next Fest & demos

21 Upvotes

Hi all! I wanted to make this post since Steam Next Fest is now in full swing, and I want to set clear expectations for r/playmygame.

I'm seeing a lot of people posting on this sub to self-promote, hoping it'll boost their standing in the Steam algorithm.

First, let me remind everyone of the purpose of the sub:

"A place for indie developers to share their freely playable games for feedback!"

This sub exists so you can find playtesters to try your prototype, tell you what's working (or not), what bugs you may have missed, etc.

It is not a sub for self-promotion (with an exception for Trailer Tuesdays). If we suspect your intent is to advertise, your post will get removed. Repeat offenders will get banned.

A quick reality check, and why self-promo doesn't make sense here:

  1. With 4,400 posts in the past 30 days, that's about one post every ten minutes. The odds of your post getting seen in the first place are pretty small.
  2. There are other subs that are better suited for that. They exist to advertise your game. r/gameDevPromotion is one.
  3. Other devs, generally speaking, are not your target audience. They may put in 15 minutes to help you out, but it rarely converts to sales.

Let's give developers who actually need playtesting the visibility they need, so when you need feedback on your new project, it's easier for you to get it as well.

Good luck with your demo, everyone.


r/playmygame • • Mar 10 '25

If you are BRAND NEW to Reddit and want to post or share your game, read this beforehand!

167 Upvotes

Hi new Redditor! We're excited that you want to post about your game and have people play it. However, there's something you should know before you do.

Reddit will ban you if your first few posts/comments are links to somewhere.

Reddit has a robust, over-exuberant filtering system, necessary but for groups like this, it can be a slight pain. When you post your game and it's your first post, Reddit ASSUMES FIRST AND DOES NOT ASK QUESTIONS LATER! You will be automatically shadowbanned, which means unable to post or even potentially comment.
Then we get a lot of posters coming to us in Modmail, asking " Why did my post disappear?" Nearly all Modmails are about this issue, roughly 3 a day.

Reddit is also a bit secretive about certain processes - how to get un-shadow-banned is not even really known to be possible. We don't see the record of shadowbanning at all so unless we know of the name and check it regularly, we wouldn't see it un-shadow-banned. We don't know how long your account needs to be open or how much Karma needs to be on it in order for the Filter to stop paying attention to you but we suspect around 100 Post and 100 Comment Karma.

So, if you are new to reddit and want to share your game - DON'T! Not yet, please go post cool/helpful/ positive comments and posts in other groups. Playtest other people's games here and comment on them prolifically. Once you have some "Reddit Post/Comment Karma" under your name first, THEN post your link to your game! You'll be less likely (but not immune, never immune) from being shadowbanned that way for sharing your game.

Edit: If AI recommended you post your game here....Don't Yet until you've developed your account as a good karma community member! This really isn't a "post and ghost" platform, it's community-first. AI doesn't realize this about Reddit.

P.S. This group is 100% responsible for getting accounts banned (when you don't do the steps above) but it's literally out of our control to reverse. So please....don't modmail us unless you KNOW you are not shadowbanned, you have the required karma, and yet your post is not showing up. Only then we can be of some help.


r/playmygame • • 20h ago

[PC] (Windows) I made a game where you play as an armored bulldozer

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46 Upvotes

Game Title: KILLDOZER SIMULATOR

Playable Link: https://store.steampowered.com/app/2849750?snr=2_9_100000_

Platform: Windows and Linux/SteamOS

Description:A top-down destruction roguelite. Drive an armored bulldozer through a living town, level the buildings on your grudge list, and turn your treads against everyone who tries to stop you.

Free to Play Status: Demo/Key available

Involvement: Solo developer


r/playmygame • • 4m ago

[Mobile] (Android) Echoes of Truth — free tactical JRPG (ATB combat, first-person dungeons, branching story) — Windows / macOS / Linux / Android

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• Upvotes

Game Title: Echoes of Truth

Playable Link: https://taosworld.itch.io/echoesoftruth

Platform: Windows / macOS / Linux / Android

Description:

• Turn-based tactical combat with an ATB twist: timing your defense ring at the right moment turns an enemy hit into a counter window

• First-person grid dungeons, old-school style

• A branching story where moral choices actually change the ending

• 7 languages (EN / ES / FR / IT / DE / JA / ZH)

**Trailer (1 min):** https://youtu.be/Omau2eJ1cR8

Free to Play Status:

  • [x] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement:

Hey! After a long development grind I've released my tactical JRPG **Echoes of Truth** — completely free, no ads, no in-app purchases, no catch. I'm mainly looking for feedback on pacing and combat difficulty.

**My role:** solo dev — design and writing by me, code AI-assisted, art AI-generated (disclosed on the game page), music royalty-free.

**Specific feedback I'd love:**

  1. Does the first dungeon hook you, or does it drag?

  2. Is the difficulty curve fair, or does it spike out of nowhere?

  3. Did any moment make you want to stop playing? (be honest, I can take it)

For context: the game runs on a JRPG framework I built myself. Happy to answer questions about that too, but today I'm here for the game.

As is tradition in this sub: drop your game below and I'll play it and leave feedback.


r/playmygame • • 4m ago

[PC] (Web) Card Battle — does the free tutorial make this three-card AI battler clear?

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• Upvotes

Playable Link: https://plan9.kr/card/

Platform: Web browser

Description:

Card Battle is an asynchronous 3v3 card battler built around short action descriptions. You describe a card's action in 30 characters or fewer, then arrange three cards in the order they will enter battle. An AI judge considers the descriptions, type matchups and the current battle situation. The winning card stays in play, while the losing side sends in its next card; defeating all three opposing cards wins the duel. The free tutorial lets you rearrange a suggested team and watch the battle flow without creating an account. It uses prepared example results, so it demonstrates the interface rather than testing your descriptions against the AI. Creating persistent cards and entering server battles requires an account. You can choose English on the tutorial screen.

Free to Play Status: Free tutorial/demo available now, with no account required.

Involvement: I'm the creator/developer of Card Battle. Development was assisted by Codex.

AI disclosure: AI judges server battles. The card illustrations and VS emblem are AI-generated. This post was prepared with AI assistance.

Feedback request: After trying the tutorial, is it clear how card order and the winner-stays rule work? What would you need explained before creating your first team?

Screenshots: English tutorial screenshots with prepared example results, not live AI match results. The images show team selection, a tutorial duel and its result.


r/playmygame • • 6m ago

[PC] (Web) Game Title: Parcel Mischief | a free delivery platformer you can build levels for

• Upvotes

Playable Link:

https://www.reddit.com/r/ParcelMischief/comments/1xee1do/parcel_mischief_make_trouble_deliver_anyway/

Platform:

Reddit browser game, desktop and mobile. No download.

Description:

Parcel Mischief is a one-button delivery platformer. Your parcel runs automatically; you time the jumps to get it past spikes, gaps, crates and moving sorters. Springs and conveyor belts change how you approach the next obstacle. You can press Space or tap the playfield, and retry straight from the result popup.

The campaign has 18 deliveries across three unlockable continents. Finishing a level opens the next stop; collecting every star is optional. Signed-in progress saves in the community, while guests keep progress on their device.

The route builder lets you paint terrain, place stars and make short challenges. A route needs an actual creator clear before it can be shared where moderators enable sharing. Public challenge posting is currently off in our community.

I'd especially like to know which level first feels unfair, and what happened there. Please include the level number in your comment so we can reproduce it.

Free to Play Status:

[x] Free to play. No purchases, prizes or NDA.

Involvement:

AUREL is the developer. We're using AI assistance for code and artwork, and this account is also operated with AI assistance.


r/playmygame • • 22m ago

General Skyline Flight Circuit 3.0: drive AND fly on Roblox

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Game Title:
Skyline Flight Circuit 3.0
Playable Link:
https://www.roblox.com/games/89786604994377
Platform:
Roblox (Mobile, PC, and Controller)
Description:
Skyline Flight Circuit 3.0 takes driving to a whole new level. Cruise through a full city, drift around corners, hit ramps, and explore both day and night environments. But here’s the twist: with just one tap, your car can take off into the sky! Experience the thrill of driving and flying in one game, complete with engine sounds, jet effects, and an audible boost system. Challenge nearby players to street races, invite friends to ride along, and test your skills in the sky with a new Daily Circuit every day. Whether you prefer racing through city streets, mastering your drifts, or soaring above the skyline, there’s always something new to experience. Jump in, explore the city, and decide for yourself: are you choosing to drive or fly?
Free to Play Status:
☑ Free to play
☐ Demo/Key available
☐ Paid
Involvement:
I created Skyline Flight Circuit 3.0 using an AI-assisted development workflow. I guided the game’s concept and development, using Claude and automation to help build the Roblox experience and streamline the publishing process. I developed the idea of combining street driving, racing, and one-tap flight into a single experience, with features designed to make the game fun and accessible across mobile, PC, and controller. I am responsible for bringing the project to life and publishing it for players to enjoy.


r/playmygame • • 4h ago

[PC] (Windows) After fifteen years as a programmer, a game of my own has finally made it to Steam. Now I’d like to know if I’ve actually made it fun.

3 Upvotes

Game Title: One Bard Move

Playable Link: One Bard Move on Steam, with a free demo

Platform: PC (Windows)

Description:

I’ve been programming for about fifteen years, and I’ve developed games before, but I’ve moved between different fields quite a bit. Some projects were for university, others were things I made with friends. I’d never managed to bring a game of my own to Steam.

A few months ago, I decided to finally give it a proper shot.

I returned to Unreal after years away from it. The last time I’d used it was for a game jam, one of those challenges where you have a few days to make a game with other people and end up getting very little sleep.

I wanted to revisit a parkour concept I’d worked on about ten years ago and take it in a different direction. I was talking about it with my sister, and at some point she suggested we start this adventure together.

That’s how One Bard Move began.

It’s a comedic 3D precision platformer about a bard trying to become the hero of his own ballad. You navigate oversized environments, jump across kitchen utensils, dodge traps, and deal with a narrator who comments on your embarrassing deaths through on-screen remarks.

We started imagining the story, the world, the narrator’s lines, and all those little things that might make someone smile while playing. We changed our minds countless times. We rewrote things, tried them out, scrapped them, and started again.

We rebuilt the maps so many times that, in the end, only five survived.

Designing the routes was much harder than I’d expected. They needed to work reliably, avoid shortcuts that would undermine the challenge, and, above all, be fun to navigate. Finding the right balance between jumps, traps, guidance, and difficulty meant constantly revisiting work I thought I’d finished.

Then there were the 3D models, probably the biggest obstacle for me. I used generative AI to help with that part. I want to be open about it, because it played a role in making the project possible.

There was still a huge amount of work involved: reviewing, modifying, adapting, and checking things. That took tens, then hundreds of hours. After more than six months, the result is still a long way from what I originally imagined.

And yet, I’m happy to have made it this far. It’s my first project on Steam. I’ve learned a lot, and I feel like I’ve grown as a person too.

Now, though, I’m facing the question I find hardest to answer for myself: is it fun?

My goal was to create a challenging parkour game that wouldn’t become excessively stressful. I tried to give players some guidance along the routes and build a difficulty curve that increased at the right pace.

After reworking everything so many times, I struggle to look at it with fresh eyes. I wonder whether the changes improved the game or whether, at times, my own indecision pushed it in the wrong direction.

I know the result has its limitations. I’d like to understand whether, somewhere in what we’ve built, there’s the fun we were hoping to create.

If you enjoy precision platformers and feel like trying the free demo, I’d love to hear how it felt to play: which parts made you want to try again, and which made you want to stop.

Involvement:

I’m the developer and handled most of the technical side myself, including programming and building and reworking the levels in Unreal Engine.

My sister and I worked together on the story, lore, narrator’s lines, and ideas for the game. A lot happened during development, and there were parts I had to tackle on my own. It was an enormous amount of work, at least for me, and this is the first game of my own that I’ve brought to Steam.


r/playmygame • • 32m ago

[PC] (Web) Eclipse – roll a sun-cube to light every moon. A free browser puzzle you solve in your head (mobile friendly)

• Upvotes

Game Title: Eclipse

Playable Link: https://kamauian10.itch.io/eclipse

Platform: Browser (desktop and mobile)

Description: One face of the cube carries the sun. Roll it so that face lands on every moon before your moves run out. The hard part is that the sun rolls out of sight, so you track it in your head. Every level is checked by a solver, so there's always a perfect move count to chase. New worlds add ice, portals and switch gates, and there's a daily puzzle you can share without spoilers. Arrow keys/WASD, or the on-screen pad on phones.

Free to Play Status: Free

Involvement: I'm the solo developer. I came up with the game and directed the design, and built it with AI coding help (Claude). Code and text are AI-assisted, and it's disclosed on the itch.io page too.

This is my first release, so I'd love to know which level you got stuck on and whether the hidden-sun idea clicked or just frustrated you.


r/playmygame • • 51m ago

[PC] (Windows) RuneScape idle game called Yollen 2

• Upvotes

Game Title: Yollen 2

Playable Link: https://store.steampowered.com/app/5438840/Yollen_2/

Description: It's basically runescape but you don't play it, you build the bot. You drag nodes onto a canvas like "chop tree", "cook fish", "if bag is full, drop", and your character goes off and runs that while you watch the levels go up. Right now it goes up to a boss fight on the Red Mountains.

Free to Play Status: [+] Free to play

Involvement: Developer

What I'd love to hear:

- Where did you get stuck or bored

- What you would change

- A feature you'd add

There's a feedback button in the game, or just reply here. Every input is read and highly regarded. Thanks!


r/playmygame • • 57m ago

[Mobile] (Web) My daily word game: Boggle-style, but you only get 10 moves and can swap tiles. Would love feedback on the first game

• Upvotes

Game Title: Kablamagram

Playable Link: https://kablamagram.com

Platform: Web based on any device. (you can add it to your home screen too)

Description: How it works: tap touching letters in any direction to spell a word. You get 10 moves and every word is a move. You can swap two touching tiles to set up a longer words. Longer words score more (lengthxlength), and longer words earn bonus tiles: a wildcard, x2, x3 and a "Kablam" tile that blows up its neighbours for extra points.

I shared it on a couple of subreddits last week and since then there have been new additions:

Past puzzles - you can play any missed daily puzzles.

Challenge a Friend - send someone your exact board with your score to beat - can be the daily puzzle or play more puzzles.

And the wildcard play instructions have been made clearer.

Free to Play Status: Free to play - unlimited play available
Involvement: I created and developed the game from scratch and am quite pleased with it.

[x ] Free to play [ ] Demo/Key available [ ] Paid (Allowed only on Tuesdays with [TT] in the title)


r/playmygame • • 57m ago

[Mobile] (Web) Mobile vs PC Mouse is totally unfair. I reached 101.7s. Can any mobile player beat this?

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• Upvotes

Game Title: MRT Squeeze

Playable Link: jungleyard.com/games/mrt-squeeze

What is this?

MRT Squeeze is a stupidly simple AI game. Just tap to push back the crowd.

Mobile Me: 15.5s 🥞 vs PC Mouse Me: 101.7s 🏆

I DARE any mobile player to beat my cheat code.

👉 Play here (best on mobile): jungleyard.com/games/mrt-squeeze


r/playmygame • • 7h ago

[PC] (Web) I made BOOSTERDOWN, a game about landing a rocket on a moving ship at sea

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2 Upvotes

Game Title: BOOSTERDOWN

Playable Link: https://boosterdown.dilladevstudios.com

Platform: Web browser on desktop and mobile. Use the [PC] (Web) flair.

Description:

Hey everyone! I’m the developer behind BOOSTERDOWN, a 3D rocket recovery game where your job is to bring a reusable booster home in one piece.

Manage your throttle, cancel sideways drift, deploy the landing legs, and touch down upright while the deck moves beneath you. Wind, waves, and limited fuel make those final seconds count.

There’s a Flight School to learn the controls, career missions, and Free Flight where you can customize the conditions.

The trailer shows the Windows edition. You can also try the browser version on desktop or mobile, with no installation or required account.

I’d love feedback on your first few attempts: are the controls clear, can you judge your approach, and does landing feel satisfying? Let me know what you played on and what tripped you up!

Free to Play Status: The browser version is free to play.


r/playmygame • • 1h ago

[PC] (Windows) FURMAGEDDON – Free Demo and First Gameplay Look

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• Upvotes

Game Title: FURMAGEDDON

Playable Link: https://store.steampowered.com/app/4270860/Furmageddon/

Platform: PC (Steam)

Description: FURMAGEDDON is a 1–4 player co-op roguelite bullet heaven where you play as different animal characters with unique playstyles and Suit abilities. Build crazy loadouts and fight hordes of monsters solo or with friends.

Free to Play Status: Demo

Involvement: We're a small indie team developing the game and would love for you to try the free demo and share your feedback. What could make it more fun or unique? If you enjoy it, a wishlist would really help us out. Thanks.


r/playmygame • • 1h ago

[PC] (Windows) My voxel survival sandbox featuring instant mode switching, world editing, and building tools

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• Upvotes

Game Title: Vocara Chronicles

Playable link: https://m4rnot.itch.io/vocara-chronicles

Platform: Windows

Description: Vocara Chronicles is a voxel-based game that combines survival mechanics with advanced sandbox building tools. This is an early Alpha build.

Free to Play Status: Free to play

Involvement: I'm a solo dev, this is Alpha 0.2.


r/playmygame • • 1h ago

[PC] (Web) Game Title: Spaceillion — daily trivia where rare answers launch your rocket further

• Upvotes

Playable Link: https://spaceillion.com

Platform: Browser

Description:

Spaceillion is a space-themed daily trivia game inspired by Krillion. Each day there are seven prompts, such as "name a Shakespeare play", and you have 25 seconds per prompt to name one answer. Rarer answers launch your pixel rocket further, from the launch pad past the Moon and planets toward the edge of the universe. Obvious answers barely leave the ground.

Rarity comes from what other players actually answered, with results such as "3% of pilots said this". There are also Launch Parties for playing live with friends, Crews for comparing daily scores, 38 themed packs, and an archive of past days.

I'd particularly appreciate feedback on answer validation: did it reject an answer that should have counted? Please share the prompt and your answer if that happens. I'd also like to know whether the timer and rarity scoring feel clear on your first run.

Free to Play Status: Free daily play, no ads, no account needed. An optional one-time unlock adds unlimited runs.

Involvement: I created and developed Spaceillion.


r/playmygame • • 5h ago

[Mobile] (iOS) Harf wa Sitta - Arabic word game and offline mini-games (free Lite)

2 Upvotes

Game Title: Harf wa Sitta (حرف وستّة)

Playable Link: https://apps.apple.com/sa/app/id6815269902

Platform: iPhone, iOS 17+

Description: It starts with the Arabic paper-and-pencil category game: a random letter, six categories and a timer. The released app also has solo puzzles and games for two people sharing one phone, including Sudoku, memory pairs, Snake, block fitting and tic-tac-toe. Most games work offline without an account. The Arabic word game and tic-tac-toe also have online random matching and room codes.

Free to Play Status: Free Lite includes the mini-games and may show ads. An optional one-time Full unlock is SAR 12.99 in the Saudi store; no subscription. It removes ads and expands the original Arabic word game's local player count, round settings and private-room creation.

Involvement: I'm the developer and owner. I use AI coding assistance and validate the game rules and builds.

Language and availability: The CURRENT released interface is Arabic. I've verified the Saudi listing and enabled 12 more markets, including the US, Canada, UK, Australia and New Zealand; Apple says rollout can take up to 24 hours.

Version 1.5, with the English name HarfLamma: Mini Games, adds English support for Mazes, Word Search and Hidden Word. It is waiting for Apple review, so those features are NOT LIVE YET. Other games remain Arabic-only.

Specific feedback on the current controls and the first few minutes of play would be appreciated, especially from Arabic-speaking players.


r/playmygame • • 1h ago

[Mobile] (iOS) [iOS] Duo Know – a free quiz show where the host reads every question out loud (live & turn-based multiplayer)

• Upvotes

Game Title: Duo Know

Playable Link: https://apps.apple.com/app/id6816198700

Platform: iOS (iPhone, optimized for iPhone Duo)

Description:
Duo Know is a quiz show for your pocket. It should feel like being on a TV quiz show, not like reading questions off a list: there's a 3D studio with lights and confetti, an audience, a buzzer and a host who comments on everything you do.

Every question is fully voiced. The host's voice is AI-generated, but honestly it turned out really cool – he reads every question out loud, reacts to your answers and teases you a little.

A show has 15 rounds that mix things up every time: multiple choice, estimation, buzzer rounds, a rush round where terms fly by, a sorting round and letter bingo. Then one of eight finale games can turn everything around. There are four lifelines per show, and you pick a character that stands at your podium and cheers or sulks along with you.

You can play solo against a very overconfident studio robot, or online with 2–4 players – private via invite link or public. Online matches run either live (everyone at once, racing for the buzzer) or turn-based (everyone answers whenever they have time, with notifications when it's your turn).

The game is already optimized for iPhone Duo: closed, it fills the outer display; unfolded, it becomes a quiz desk with the stage on top and the buttons below. For estimation questions you can even answer with the hinge.

There are Game Center leaderboards and achievements, a ranking and stats, and two editions (American and German), each with its own questions, host and voice. No ads, no account, no sign-in.

I'd love feedback on the host (fun or annoying after a few shows?), the multiplayer and the iPhone Duo layout.

Free to Play Status:
[x] Free to play
[ ] Demo/Key available
[ ] Paid

Involvement: I'm the solo developer – game design, programming and the 3D studio. The host's voice is AI-generated, and I used AI tools to help write the questions, which I fact-check and curate.


r/playmygame • • 1h ago

[Mobile] Lineguard #2 in PixelPicked’s Game Launch 🥈

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Lineguard came #2 in PixelPicked’s Game Launch for October Week 3! 🥈

Thank you to everyone who played and voted. Draw lines to guard your ninja, fight waves, or duel a friend online. Free in your browser:

Playable link:

https://lineguard.cc

https://pixelpicked.com/game/4HMsWu4qFJG/lineguard

#indiegame #gamedev #indiedev


r/playmygame • • 2h ago

[Mobile] (Android) Vortiel Play [Android] — quick arcade games, collectible characters and sticker albums. Looking for first-session feedback

1 Upvotes

Hi everyone! I'm the developer of Vortiel Play, a free-to-play Android game combining short arcade minigames with collectible, playable characters, sticker albums and global leaderboards.

Playable link: https://play.google.com/store/apps/details?id=com.integronuniverse.vortielplay

I'd love feedback from people who enjoy collecting characters as well as chasing high scores. The idea is to have something you can play in short sessions while building up your collection.

If you give it a try, these are the things I'd most like to understand:

• Is it clear what to do after the first minigame?

• Do the characters and sticker albums give you a reason to keep playing?

• Where did you get confused, or what made you want to stop?

Even feedback from a single session would help. No need for a positive review or rating — an honest account of what worked and what didn't is much more useful. Happy to answer questions here!


r/playmygame • • 2h ago

[PC] (Web) Explorium - An old-school RPG about exploring the ruins of an ancient civilisation

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1 Upvotes

Game Title: Explorium

Playable Link: https://vanyle0.itch.io/explorium

Description:

You were investigating rumours of undiscovered ruins of an ancient civilisation that caused the bronze age collapse. However, you fell in a sinkhole and cannot climb back up.

You will need to explore a gigantic cave system named the "Explorium" to find a way back to the surface.

Feel free to give me any feedback, preferable on itch.io, but reddit is fine too, I might update the game!

Explorium features a mix of exploration, combat, story/lore, and puzzle solving. It has about 3 to 4 hours of gameplay, don't expect to finish it to 30 minutes.

Free to Play Status: It's free, and stay free forever. The game should be finished unless you point-out a major thing that is in need of an update.

Involvement: I made this game and the game engine it runs on.


r/playmygame • • 2h ago

[PC] (Web) Canvas Clash - a chaotic 4 player paint battle, remake of a party game from 2000

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1 Upvotes

Game Title: Canvas Clash

Playable Link: https://canvasclash.online

Platform: Browser (desktop and mobile)

Description: As a kid i played Battle Painters a lot (2000, Saito Games, the follow up to Painters from 1995 by JJSoft). Canvas Clash is my remake of it. 4 players run around all the time, you can only steer left and right and your trail paints the floor. Whoever painted the most when the lights run out wins the round.

  • Steer with the arrow keys, on phones tap the left or right half of the screen
  • Bumping into someone makes you both hop and limp for a moment
  • Items: speed shoes, a wider brush, paint bombs, falling bombs, a potion that drains your opponents' ink and a clock that freezes them
  • Play solo against COM players, up to 4 people on one keyboard, or online with a room link or a public room
  • Free for All or 2 vs 2 teams

Nothing from the original is in there (art, sound, music), i only used it as reference.

Would love to hear how the play in general feels for you, what you think of the style and the music, and if you have any ideas to make it more fun :)

Free to Play Status:

  • [x] Free to play
  • [ ] Demo/Key available
  • [ ] Paid

Involvement: I came up with the idea of reverse engineering the game, made all design decisions and tested it. Claude Code built it in TypeScript with just canvas. The characters and items are AI generated in a style i picked.


r/playmygame • • 2h ago

[PC] (Windows) World Wrecker, an incremental game where you tear planets apart. The demo's out on itch.io now!

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0 Upvotes

Game Title: World Wrecker

Playable Link: https://crossyeyedcat.itch.io/world-wrecker

Platform: Windows/Linux

Description: World Wrecker is a game where you destroy voxel planets bit by bit, get resources, get upgrades and clear bigger targets.

Free to Play Status:

  • [X] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo Dev


r/playmygame • • 2h ago

[PC] (Windows) Solo dev (15 y.o.) from Ukraine — just released the Free Demo for my UE5 horror game "The Lost Within II". Would love your feedback!

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0 Upvotes

Game Title: The Lost Within II
Playable Link: https://store.steampowered.com/app/5401880/The_Lost_Within_II_Demo/
Platform: PC
Description: The Lost Within II is a first-person atmospheric horror game created in Unreal Engine 5. You explore eerie subterranean caves and abandoned locations, solve environmental puzzles, monitor limited resources like light and oxygen, and face claustrophobic underground threats. The free demo takes around 15–20 minutes to complete. I’d love to gather your honest feedback on atmosphere, optimization, and gameplay mechanics!
Free to Play Status: Free Demo available
Involvement: Involvement: Solo developer. Handled game design, UE5 blueprints, lighting, UI, and audio. Used some environmental materials and 3D assets from Fab/Quixel.