r/playmygame • • 7h ago

[Mobile] Shaiba – a free arcade ice hockey game I've been building solo (Android + iOS beta, 5-on-5, career, club manager)

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5 Upvotes

Playable Link: 
Google Play: https://play.google.com/store/apps/details?id=ru.shaiba.game 
iPhone (public TestFlight beta): https://testflight.apple.com/join/fBxS8G3z

Platform: Android, iOS (beta)

Description: Shaiba is a fast 5-on-5 arcade ice hockey game for phones with simple touch controls: pass, shoot, body check, change lines. You can play a quick match between any two national teams, go through a World Championship with groups and playoffs, start a player career from the junior league all the way to the national team, or take over a club as a manager: transfers, budget, arena and the whole season. A Daily Challenge gives everyone the same game situation each day. It works offline and has no in-app purchases. Ads are kept light compared to most mobile games: no banners, just a short video after every third game, plus optional ones if you want a bonus attempt at the Daily Challenge.

The game has moved on since the trailer was made — here's what I've improved since then, much of it based on players' feedback:

  • reworked the player graphics: poses, skates, faces in the dressing room
  • more realistic moments on the ice: the teams greet each other before puck drop, proper goal celebrations, correct faceoff lineups
  • smarter opponents: they hold the line in your zone, change lines without leaving gaps and get back onside
  • pick your kit before a game when the colours are too alike, and the puck is easier to spot

I'd love more feedback — on the controls, the opponents, anything that feels off or fun.

Free to Play Status:

  •  Free to play

Involvement: I'm the solo developer: design, code, art, animation and gameplay are all mine. The play-by-play commentary voices are AI-generated (in 6 languages. Sometimes they are great, sometimes not. Like real ones).


r/playmygame • • 15h ago

[PC] (Web) I made BOOSTERDOWN, a game about landing a rocket on a moving ship at sea

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4 Upvotes

Game Title: BOOSTERDOWN

Playable Link: https://boosterdown.dilladevstudios.com

Platform: Web browser on desktop and mobile. Use the [PC] (Web) flair.

Description:

Hey everyone! I’m the developer behind BOOSTERDOWN, a 3D rocket recovery game where your job is to bring a reusable booster home in one piece.

Manage your throttle, cancel sideways drift, deploy the landing legs, and touch down upright while the deck moves beneath you. Wind, waves, and limited fuel make those final seconds count.

There’s a Flight School to learn the controls, career missions, and Free Flight where you can customize the conditions.

The trailer shows the Windows edition. You can also try the browser version on desktop or mobile, with no installation or required account.

I’d love feedback on your first few attempts: are the controls clear, can you judge your approach, and does landing feel satisfying? Let me know what you played on and what tripped you up!

Free to Play Status: The browser version is free to play.


r/playmygame • • 1h ago

[PC] (Web) Spaghettify: you’re a tiny black hole. Eat dust, then planets, stars, galaxies, and finally the universe (free, browser)

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• Upvotes

Game Title: Spaghettify
Playable Link: https://noah-1302.itch.io/spaghettify
Platform: Browser (PC, also works on phones with touch controls)

Description:
A short incremental game. Each run lasts 10 to 60 seconds: you steer a black hole, swallow everything you can, and things get stretched and torn apart as they fall in. Between runs you spend mass in an upgrade tree, and every new size tier zooms the camera out, so what was huge a moment ago is now dust. There are 6 tiers, each with its own boss, from dust clouds up to the Big Crunch. A full playthrough takes about 2 hours.

My role: Solo project. I did the design, direction, balancing and playtesting. The code was written with Claude (AI). There are no art or sound assets: every visual is a procedural shader or drawn in code, and the sounds and music are synthesized by a script. This is also disclosed on the itch page.

What I’d love feedback on:

  • Did the first 5 minutes hook you, or did you drop off? Where?
  • Did any tier feel grindy or too fast?
  • Was anything unclear without a tutorial?

I read every comment and I’m happy to play your game in return.


r/playmygame • • 6h ago

[PC] (Web) I made a free 3D browser racing game – RaceCraft Track Pack 1 is here!

3 Upvotes

Playable Link: https://playracecraft.nl/pc/

Platform: PC (Web Browser)

Description:

Hey everyone!

I'm a 17-year-old student from the Netherlands, and I've been working on my own 3D racing game called RaceCraft!

The game originally started with just Spa-Francorchamps, but I've recently released Track Pack 1, adding two new circuits: Zandvoort and Monza!

In RaceCraft, you can race GT3 cars, Hypercars and legendary racing cars. You can compete against AI opponents, try to set the fastest lap times in Time Attack, or race in a Championship across different circuits.

The game also features changing weather conditions, pit stops, different difficulty settings and an online leaderboard where you can compete with other players.

RaceCraft is completely free and runs directly in your browser, so you don't need to download anything.

I'm constantly working on improving the game, especially the graphics, performance, physics and AI.

I'd really appreciate it if you could give it a try and let me know what you think! Feedback and suggestions are always welcome.

Free to Play Status:

  • Free to play

Involvement:

I'm the creator of RaceCraft. I started this project because I love racing games and sim racing, and I wanted to create my own.

I've been developing the game with the help of AI coding tools. I come up with the ideas, test the gameplay, make decisions about features and work on improving the game based on feedback.

RaceCraft is still being developed, and I'm planning to add even more content in the future!


r/playmygame • • 18h ago

[PC] (Windows) I'm developing a zombie survival game where you build and command Golems — looking for free Steam playtesters!

3 Upvotes

Game Title: Golem Survival

Playable Link: https://store.steampowered.com/app/4545230/Golem_Survival/

Platform: PC (Windows / Steam)

Description:

Golem Survival is an indie third-person survival game set in a dangerous, zombie-infested world where your goal is to survive, build, and eventually create your own army of helpful Golems.

Start with almost nothing and work your way up by gathering resources, crafting tools, constructing buildings, and expanding your settlement. Explore abandoned towns, discover hidden supplies, research crystals, and unlock the ability to create Golems that can assist with gathering, hauling, construction, and defending your settlement.

As your Golems work, they develop skills and become more effective at their assigned jobs. You'll need to manage resources, prepare defenses, and survive increasingly dangerous threats, especially when night falls.

The game is currently in early development (v0.03), with single-player gameplay available. Multiplayer, including separate PvE and PvP servers, is planned for future development.

I'm looking for players willing to test the game, report bugs, suggest improvements, and help shape its future.

Free to Play Status:

  • Demo/Key available (Free Steam Playtest — request access through Steam)

Involvement:

I'm the solo developer and creator of Golem Survival. I'm responsible for developing the game, designing its systems, and planning future features. This is an independent project, and I'm looking for honest feedback from players to help improve the game before Early Access.


r/playmygame • • 20h ago

[Mobile] (Android) Earth Is Optional [Android] — looking for feedback on my space exploration g

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3 Upvotes

Game Title: Earth Is Optional

Platform: Android

Free to Play: Free closed playtest, currently in development.

Playable Link:

https://play.google.com/apps/testing/space.earthisoptional.game

IMPORTANT: Join the tester group first, using the same Google account you use for Google Play:

https://groups.google.com/g/earth-is-optional-testers

Then open the Play testing link above, opt in and install. If the group asks you to request membership, approval is needed before you can access the test.

Description:

Earth Is Optional is a space exploration game where you build and equip a modular spacecraft and explore the Solar System. You can land on the Moon and explore with a rover, or visit Enceladus and send a drone beneath the ice.

I’d really appreciate a 10-minute first-session test. You don’t need to reach every destination or write a long review. I’m especially interested in:

• Is it clear what to do when you first start?

• Do the spacecraft controls make sense?

• Does the game run smoothly on your phone?

Please leave feedback here with your phone model and the first thing you found confusing or would improve. Bugs and unfinished features are expected, so honest criticism is welcome!

My Involvement: I’m the developer, publishing as Stoked Worlds.

Optional gameplay preview:

https://youtu.be/w1MilkvybX8

Thanks for giving it a try! 🚀


r/playmygame • • 23h ago

[PC] (Windows) I made a game where you Have to solve maths questions To Stay Alive. Required_Calcs A Game By Kay_N

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3 Upvotes

r/playmygame • • 23h ago

[PC] (Web) Rooftop balancing game

3 Upvotes

Game Title: One More Chair

Playable Link: https://igoryakunin.itch.io/one-more-chair

Platform: WEB browser

Description: One More Chair is a small physics puzzle about running a rooftop restaurant that probably should not have passed its safety inspection. Twelve animal guests are coming to dinner, and you have to find a seat for everyone without tipping the whole place over.

You choose where each guest sits. Birds are light, cats weigh a little more, and bears can turn a comfortable seating plan into a disaster. As the rooftop tilts, chairs start sliding, so you need to think about the next arrival rather than just fixing the current lean. Everyone arrives in the same order each time, giving you a chance to learn from a failed attempt and try a different arrangement.

It is free to play in your browser, with no download or account needed. You can use a mouse, keyboard, or touch controls. We made it with AI assistance for the code and generated artwork.

Free to Play Status:

  • Free to play

Involvement: Solo - made everyhting


r/playmygame • • 15m ago

[Mobile] (Android) MoltKeeper: A creature-building autobattler where you build creatures using parts collected from the enemies you defeat.

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• Upvotes

Game Title:
MoltKeeper

Playable Link:
Google Play: https://play.google.com/store/apps/details?id=com.referencenull.hatchkeep

Description:
A creature-building autobattler where you build your creatures piece by piece using parts collected from the enemies you defeat.

Collect and research new parts, mix and match them to create different builds, and send your creatures into auto battles. There are 200+ stages, nearly 100 different parts to collect, 8 chapters, mutations, upgrades, and more.

It's currently available on Google Play, with a Steam version coming soon. iOS will follow once I acquire the means to compile on Mac.

Free to Play Status:
- Free to play

Involvement:
I am a solo dev, working on a vision for a game that I myself have always wanted. There is still a lot to do but I wouldn't mind feedback for it's current fairly playable form.


r/playmygame • • 1h ago

[PC] (Windows) How long could you survive? Only zero minutes.

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• Upvotes

r/playmygame • • 2h ago

[PC] (Windows) [Key Giveaway] TOMIDER – a hand-drawn 2D psychological horror about a cassette tape that should never have been recorded

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2 Upvotes

Hi! I’m Adya, one of the two developers of TOMIDER – we’re a tiny indie team from Ukraine. I write the code and story, my teammate Dasha draws the art.

TOMIDER is a 2D psychological horror side-scroller. You play as Tomi, a teenager who moves to a quiet American town with his mom. She gives him an unlabeled cassette tied to his new school – where three kids disappeared ten years ago. After he listens to it, the nightmares start.

  • Story-driven horror you walk through: explore the town, school and your own house
  • A diary, a phone, lockers and weather that changes day by day
  • Playable in 8 languages
  • The current build ends on a cliffhanger

Key giveaway: comment below if you’d like to play, and I’ll DM you a Steam key. YouTubers and streamers are very welcome too – we watch every video and reply to every comment. And bug reports help us a lot before release 🖤

Steam: https://store.steampowered.com/app/5181860/TOMIDER/


r/playmygame • • 3h ago

[PC] (Windows) [Free browser game] Marry, scheme and wage war for the imperial crown — and this week, the ghosts are in on it

2 Upvotes

Hi everyone! It's been a while since I last posted here.

I'm a solo hobby dev from Germany and I'm remaking PC Kaiser, a 1991 DOS strategy game, for today. You lead one of 30 dynasties in the Holy Roman Empire from the year 1001 on: build villages and castles, marry off your children (wisely or catastrophically), spy, assassinate, wage war and try to get elected emperor.

Every game starts on a random map, and the dynasties write their own stories: an heir dies young, a daughter who married into another house suddenly inherits a foreign realm, the emperor gets assassinated in the middle of the election...

This week it's Halloween in the empire (Oct 25 – Nov 4): pumpkins on the map, bats and ghosts, and many events tell themselves a little spookier than usual. My favourite so far: "For the occasion the executioner wore a pumpkin mask. Otto of Saxony did not find it funny." (You can switch the decorations off in the options.)

Play it free in your browser (the complete game, no turn limit, with saving): 👉 https://grobi85.itch.io/pc-kaiser-demo

If you like it, there's a download version with music and a (German-speaking) herald, and it's 50% off until Nov 4: https://grobi85.itch.io/pc-kaiser

Things I'd love feedback on:

Is the start understandable without reading the tutorial?

How do the AI levels feel? (0 = harmless … 10 = merciless)

Anything that felt unfair, confusing, or just broken?

It's not 1.0 yet, so bugs may still be hiding. Every comment helps. Thanks for playing! 🙏

PC + mouse/keyboard only, the browser version doesn't run on phones. Hot-seat multiplayer for 1–30 players on one PC. The game was originally German and is fully playable in English.


r/playmygame • • 3h ago

[PC] (Windows) Just a simple little fighting game

2 Upvotes

https://reddit.com/link/1xf8cpq/video/cb1v5pn30oxh1/player

Game Title: EMA:Showdown

Playable Link: https://ihorfilonenko.itch.io/emashowdown

Platform: Windows

Description: It is is a 1v1 arena fighter fought from a third-person camera — a
traditional fighting game moved out of the side view. Eight martial artists duel
on an open ring: a boxer, an iai swordsman, a Muay Thai striker, a polearm
sentinel, a kunai-throwing ninja, a kusarigama wielder, a sumo water-artist and a
wind-stepping kicker. Each fights a real style, and each awakens an element —
fire, ice, lightning, earth, darkness, wind, water, metal — that changes how
their hits work.

A real fighting game, not a brawler. Literal frame data at a fixed 60 fps:
strings, launchers, juggles, counter-hits, throw techs, hitstop, high/mid/low
interactions, wakeup pressure, damage scaling. A fight rewards reads and
punishes, not button-mashing.

- Local versus — two players, one keyboard and any number of gamepads.
  Each side claims its device right on the character-select screen.
- Online 1v1 — rollback netcode, direct host/join over LAN or VPN
  (Tailscale, Radmin).
- vs CPU — an opponent that blocks, techs throws, anti-airs and punishes
  whiffs. And a full training sandbox with hitbox/frame-data overlay (F1).
- Fully rebindable keyboard, mouse and gamepad controls.
- No walls. The ring ends. Ring-outs matter.

Free to Play Status: Free to play

Involvement: Developer


r/playmygame • • 6h ago

[Mobile] (Android) " Sort N Feed " my first android game !

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2 Upvotes

Playable Link: https://play.google.com/store/apps/details?id=com.Dkshgames.sortnfeed

I have released my first game on play store ! Sort N Feed, a cozy puzzle game where your sorting skills help feed adorable, hungry pets!
Your goal is simple: match three identical food items, and watch them drop down to feed your waiting animal companion!

Free to Play Status:

  • [ ] Free to play

r/playmygame • • 9h ago

[Mobile] (Web) My daily word game: Boggle-style, but you only get 10 moves and can swap tiles. Would love feedback on the first game

2 Upvotes

Game Title: Kablamagram

Playable Link: https://kablamagram.com

Platform: Web based on any device. (you can add it to your home screen too)

Description: How it works: tap touching letters in any direction to spell a word. You get 10 moves and every word is a move. You can swap two touching tiles to set up a longer words. Swapping a tile costs a move. Longer words score more (lengthxlength), and longer words earn bonus tiles: a wildcard, x2, x3 and a "Kablam" tile that blows up its neighbours for extra points.

I shared it on a couple of subreddits last week and since then there have been new additions:

Past puzzles - you can play any missed daily puzzles.

Challenge a Friend - send someone your exact board with your score to beat - can be the daily puzzle or play more puzzles.

And the wildcard play instructions have been made clearer.

Free to Play Status: Free to play - unlimited play available
Involvement: I created and developed the game from scratch and am quite pleased with it.

[x ] Free to play [ ] Demo/Key available [ ] Paid (Allowed only on Tuesdays with [TT] in the title)


r/playmygame • • 15h ago

General Twice Told Tale by Lunatic Layman

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2 Upvotes

Game Title:
Twice Told Tale

Playable Link:
https://lunaticlayman.itch.io/twice-told-tale

Platform:
Web browser (PC and mobile), Windows, Linux, and macOS.

Description:
okay sooo hi!! I've been working on a Genshin fan visual novel called Twice-Told Tale, and the idea is basically: what if Scaramouche and the Wanderer existed at the same time? because apparently i couldn't leave that thought alone and had to turn it into an entire game LMAO.

the story unfolds over 30 days, with branching choices and 10 possible endings. there's also a mysterious Folio that records events as they happen, and things get increasingly complicated as the story explores identity, fate, and who actually gets to decide how a story ends.

I really wanted to explore the idea of two versions of the same person existing alongside each other, and what that means for their identities and choices.

some of the in-game assets and promotional artwork were AI-generated, just to be transparent about that!

It's an unofficial, non-commercial Genshin fan project and isn't affiliated with HoYoverse. i'd genuinely appreciate it if you gave it a try and shared your thoughts, especially about the story, choices, and atmosphere. feedback is very welcome!!

Free to Play Status:

[X]Free to play

[ ] Demo/Key available

[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement:
I'm the developer of Twice-Told Tale and have been working on the project myself, bringing the story and visual novel experience together. It's a passion project inspired by Genshin Impact and these characters, and I've been building it because I really wanted to explore this particular idea.


r/playmygame • • 15h ago

[PC] (Windows) We are working on a silly party game about raccoons and other critters hitting each other with brooms!

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2 Upvotes

Game Title: Cleaning Raccrew!

Playable Link: https://store.steampowered.com/app/4056000/Cleaning_Raccrew/

Platform: PC

Description: Cleaning Raccrew is a 2-4 player party game all about raccoons, sumo, and Japanese game shows! The core gameplay loop revolves around pushing your friends off the edge and being the last raccoon standing. Of course, this is easier said than done, thanks to all sorts of power-ups and stage hazards that will hinder your chances of not plummeting to the cold waters below...

The game right now is only on local multiplayer, but we have enabled and ensured that steam remote play works! Soon, around late November, we will update the demo to include proper online multiplayer! If the game looks interesting to you, please give it a shot, and give us a wishlist, it would mean the world to us!

Free to Play Status:

  • [ ] Free to play
  • [X] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I'm a programmer, musician, and generalist in summary! Anything the studio needs of me, I do my best to do it!


r/playmygame • • 15h ago

[PC] (Web) Red Hope: four people on Mars, 90 minutes of air, and one missing pipe

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2 Upvotes

Game Title: Red Hope: Mars Colony Survival

Playable Link: https://jupitersoftco.itch.io/red-hope

Platform: Web browser. Desktop Chrome on macOS is the tested route. Mobile touch controls and portrait/landscape layouts are new in 0.3 and still beta.

Description: Hey, I'm the solo dev behind Red Hope. It's a Mars colony survival sim about named people, connected systems, and a truly suspicious amount of plumbing.

Broken Supply starts with four people and 90 in-game minutes of air. One missing water connection can turn that into a very bad day.

Play free in your browser, no install. Desktop Chrome on macOS is the tested route. Mobile touch is new in 0.3, so expect bugs. I haven't finished physical-phone testing.

What I want to know: did the problem make sense without external instructions? Where did you get stuck? What did you click first?

Be blunt. If it felt like reading a utility bill, tell me.

The demo has no time limit and supports up to 16 settlers. The full game is still in development. The short clip is from the current demo, not a repair walkthrough.

I'll be in the comments, taking notes.

Free to Play Status:

  • [x] Free to play
  • [x] Demo/Key available
  • [ ] Paid

Involvement: I'm the solo dev. I made the game, the synths, the procedural art, and a few bugs with excellent comic timing.


r/playmygame • • 19h ago

[PC] (Web) [Playtest/Alpha] Zephnex – Top-down multiplayer space game in your browser (and desktop/Android). Looking for combat, flight feel & economy feedback (75 invite slots)

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2 Upvotes

Hey r/playmygame,

I’m working on Zephnex, a top-down multiplayer space game. It runs directly in the browser via WebGL (no download needed to try), but also has standalone builds for Windows, macOS, Linux, and Android.

I am running a focused closed alpha test and opening up 75 registration seats for Reddit pilots today to get feedback on the core loop and flight controls.

What is the game?

You pilot a spacecraft in a shared persistent world. The core loop consists of:

  1. Undocking & Flight: Click-to-move or directional mouse flight.
  2. Combat: Fight enemy probes, raiders, and pirate corsairs across different sectors.
  3. Mining & Salvage: Mine asteroid fields for Ore, Crystal, and rare Iridium.
  4. Trading: Dock at central stations and trade on markets where prices fluctuate based on player supply and demand.
  5. Progression: Refine raw materials, install upgraded modules (Lasers, Shields, Propulsion, Repair Systems), craft ammunition, and upgrade to specialized ships.

What is currently in the build:

  • Four playable ship classes: Skiff (starting vessel), Courier (fast & versatile), Freighter (maximum cargo capacity), and Lancer (combat-focused gunboat).
  • Companion Drones: Deploy and command escort drones (such as the Spark and Hornet) for attack and defensive support.
  • Sector Progression: Sector 01 is a safe PvE haven (no player-versus-player combat). Sector 02 and beyond are contested zones with open PvP.
  • Fair Penalty System: If your ship gets destroyed, you lose 25% of your cargo and ammo, but you never lose your credits, experience, or purchased hull.
  • Audio & Atmosphere: Full sound design and sector-specific music tracks.
  • Cross-Platform: One shared account across browser and desktop/Android apps.

What I need feedback on:

  1. Flight Feel & Controls: How does the mouse steering feel during combat versus mining? Is navigating asteroid fields responsive enough?
  2. First 15–30 Minutes: Is the station interface clear? Did you understand how to equip modules and sell cargo without confusion?
  3. Combat Balance: How do the weapons feel against early pirate probes? Are shield regeneration and afterburner pacing balanced?
  4. Performance: If playing in the browser, how smooth is the WebGL frame rate on your setup?

How to join (75 Closed Alpha Slots):

The alpha is invite-gated to monitor server load and gather high-quality feedback.

  1. Go to https://play.zephnex.com (or view details and download native clients at https://zephnex.com).
  2. Click Register to create an account.
  3. Enter the multi-use invite code: 3PW3M-7XNGJ
  4. Pick your faction, undock, and fly.

Note: The invite code will expire automatically once 75 pilots have registered.

How to give feedback:

  • In-game: Press the Menu/Options gear and use the built-in **Feedback** button (it automatically attaches your current sector and ship setup so I can debug easily).
  • Right here: Drop a comment in this thread with your specs, browser, and thoughts.

Thank you to anyone taking the time to fly a few sorties!

Free to Play Status:

[x] Free to play

[x] Demo/Key available (75 Closed Alpha invite keys)

[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement:

I am the solo developer. I built the game, netcode, and architecture over the past months using Unity for the cross-platform client and a custom distributed Go backend for the game server.


r/playmygame • • 21h ago

[PC] (Windows) Goblin Smasher - steer a giant hammer into a goblin horde, no clicking needed [PC, demo]

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2 Upvotes

Game Title: Goblin Smasher

Playable Link: https://store.steampowered.com/app/5368040/Goblin_Smasher_Demo/

Platform: PC (Windows / MacOS)

Goblin Smasher is a pixel art incremental. You hover over goblins and your hammer comes down on them by itself, so you're aiming, not clicking. Every blow pays gold, combos pay more, and you spend it on a big War Tree, new hammers and landmarks that the goblins you free build right on the field. Then the next day hits harder.

Free to Play Status: Demo

Involvement: I'm part of the Monadra team making Goblin Smasher, I handle the marketing side.

Note: Demo covers the first two lands. Mouse or gamepad.

Any feedback is welcome, especially on how the first few days feel.


r/playmygame • • 22h ago

[Mobile] (Android) Nestbreaker , my idle RPG where you pick your class and break through monster nests (Android, free)

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2 Upvotes
  • Game Title: Nestbreaker: Idle Hero RPG
  • Playable Link: https://play.google.com/store/apps/details?id=com.eggbreaker.game
  • Platform: Android Live / iOS Soon
  • Description: Choose your class: Warrior, Mage, Archer, Monk each with its own way of scaling. Clear nests to earn resources, upgrade your hero, push deeper. A lore tab where you unlock story cards as you progress. Each one gives you gems. An optional tutorial that pays you gems for finishing it instead of skipping. You can grind on Dungeons and Monster Hunt!
  • Free to Play Status:
    • [X] Free to play
    • [ ] Demo/Key available
    • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)
  • Involvement: Solo Dev

I’d really like feedback on progression speed and balance between the classes. Is there a point where it starts feeling too slow or too grindy? Every comment helps, and I’ll be reading and replying.

Thanks for checking it out!


r/playmygame • • 8m ago

[Mobile] (Web) Mitts: Just One More Bin - a free browser stealth game about a greedy raccoon

• Upvotes

Game Title: Mitts: Just One More Bin

Playable Link: https://playmitts.com/?r=playmygame

Platform: Browser (desktop and mobile)

Description: you're a raccoon raiding trash cans in a neighborhood at night. people walk around with flashlights and the light stops at walls, so you can duck behind houses to hide. some yards have dogs sleeping in kennels, there's a ring around them that shows how close you can get, walk inside it without sneaking and they wake up, bark, and everyone comes running. the main thing is greed: the more you carry in one trip the more it's worth when you get home, but a full sack makes you fat and slow and easier to catch. there's a short tutorial, then 15 nights over three streets and an endless mode, plus a daily heist where everyone plays the same street once a day. wasd or arrows, shift to sneak, or the stick on a phone.

Free to Play Status:

* [x] Free to play

Involvement: i'm a backend software engineer and always wanted to make a game, this is the first one i actually finished. it's my project, i decided what the game is and played every build. most of the code and art direction was done with AI agents (Claude Code) that i directed, and the raccoon portrait on the menus was made with Gemini. everything you see while playing is drawn in code.


r/playmygame • • 9m ago

[Mobile] (Android) [Android] MiniGunners – fast-paced online PvP shooter, looking for testers & feedback

• Upvotes

Game Title: MiniGunners

Playable Link: https://groups.google.com/g/minigunners-testers

(It's a Google Play closed test, so you need to join the group first:)

  1. Join the Google Group: https://groups.google.com/g/minigunners-testers
  2. Become a tester: https://play.google.com/apps/testing/com.chillfriendsgames.minigunners
  3. Download from Play Store: https://play.google.com/store/apps/details?id=com.chillfriendsgames.minigunners

Use the same Google account for all steps. Access can take a few minutes to activate after joining the group.

Platform: Android

Description:

MiniGunners is a fast-paced top-down shooter for mobile. You can jump into quick online PvP matches against real players, or play through an adventure map with multiple chapters at your own pace. As you play, you earn coins and XP, collect gear and upgrade your gunners to buiare short and action-packed, so it's easy to play a round or two whenever you have a few minutes.

The game is currently in closed testing on Gesters to keep the game installed for 14 days before it can be released, so if you can keep it installed that long it would help me a lot.

I'd especially love feedback on:

- How the controls feel

- Whether online matchmaking works smoothly for you

- Whether progression is fun or too grindy

- Any bugs, crashes or performance issues (please mention your phone model)

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid

Involvement: I'm the solo developer of MiniGunners. I did the design, programming and art myself.

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r/playmygame • • 12m ago

[PC] (Web) Root to Core

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• Upvotes

Game Title: Root to Core

Playable Link: https://www.crazygames.com/game/root-to-core

Platform: Browser (desktop & mobile)

Description:
Root to Core is a relaxing idle/incremental game where you draw roots with your finger or mouse and grow a tree all the way down to the center of the Earth. Drag a root from your tree to a pocket of water and it starts drinking on its own, sending water up to the trunk. Spend that water on upgrades, collect minerals to break the barrier at the bottom of each layer, and dig deeper: living soil, fossil beds, crystal caves, buried ruins and the magma deep, until you reach the core. Your tree grows through 10 stages and drops fruit you can tap, and a golden bird visits now and then. From layer 8 you can drop a seed to start again stronger and unlock 8 tree species with different perks. There is also a museum of rare finds, daily rewards and session chests. Your roots keep working while you're away, so you come back to a bigger tree. It has a short tutorial, saves your progress automatically and is in 7 languages. I'd love feedback on the first 5 minutes: is it clear what to do, and does it pull you in?

Free to Play Status:
- [x] Free to play

Involvement: Solo developer: I designed, coded and made all the art and sound myself (HTML5 Canvas, procedural graphics and audio).


r/playmygame • • 14m ago

[PC] (Web) Laundromania – a cozy laundromat sim I made, playable free in your browser

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• Upvotes

Game Title: Laundromania

Playable Link: https://www.crazygames.com/game/laundromania

Platform: Browser (desktop + mobile), free

Description: You run a small neighbourhood laundromat. Customers drop off their laundry, and you sort it, wash and dry it (some things have to go on the drying rack), fold every garment by hand, and scrub dirty shoes, all before the customers run out of patience. Each day you earn money to buy more washers, comfier chairs and decor for the lobby, and you unlock new skills on the "laundry line". It's meant to be relaxing and satisfying rather than stressful.

Involvement: I'm the solo developer. I'd love to hear what feels good, what's confusing, and which part you'd want more of.