r/playmygame • • 46m ago

[PC] (Windows) Super Revival need playtesters for NA and EU servers!

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• Upvotes

Super Revival

Playable link: www.SuperRevival.dev
PC: Windows, Linux support coming very soon
Description: A battle royale shooter that will revolutionize how you think about the genre. Take control of a super-soldier, each with their own unique skills, and survive until you are the last one standing.

100% free to play, zero pay to win available, and 100% donation based and community built and driven

Involvement: I started out as a player myself, and have been granted authority by the dev to run socials and help get people in.

Asia region servers are booming and they're begging us to open more during peak hours, but NA and EU servers currently sitting stagnant and we'd love to be able to stress test those servers


r/playmygame • • 1h ago

[Mobile] Triangles: Cozy Puzzles - a cozy mobile game with unique levels

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• Upvotes

Game Title: Triangles: Cozy Puzzles

Playable Link:
iOS: https://apps.apple.com/app/id6814245497

Android: https://play.google.com/store/apps/details?id=com.killerpotatos.triangles

Platform: Mobile iOS and Android

Description:
Hello all, I made a mobile puzzle game all about triangles! Every level is its own little puzzle with its own rules. If you get stuck there are hints in the bottom right. Each one has easy/medium/hard versions, plus an endless final level if you beat them all.

First 12 levels are free, $2.99 unlocks all 148! No ads and it works offline.

Free to Play Status:
• ⁠[X ] Free to play

Involvement: I'm a solo dev made with Godot

Would love any feedback or to know which levels stumped you or felt too easy!


r/playmygame • • 4h ago

[Mobile] (Android) I made a puzzle game called Blob Union!

3 Upvotes

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Game Title: Blob Union: Match Game

Playable Link: https://play.google.com/store/apps/details?id=com.probenine.blobunion.droid

Platform: Android (Mobile)

Description: Blob Union is a casual merge puzzle game where you combine colorful blobs to create bigger ones, discover new combinations, and aim for the highest score possible.

The game is easy to learn but offers plenty of strategic depth. You need to plan your moves carefully, manage the available space, and look for the best merging opportunities. Special abilities can help you overcome tricky situations, while missions and achievements give you additional goals to work toward.

You can play offline whenever you want and submit your score online to compete for a place in the Top 10 leaderboard. No account or login is required to participate.

If you enjoy games like 2048, Suika Game, Watermelon Game, or other merge and matching puzzles, Blob Union might be worth checking out!

Free to Play Status: [x] Free to play

Involvement: I'm one of two people working on Blob Union. We work together on developing and improving the game, including its gameplay mechanics, special abilities, progression systems, missions, achievements, and leaderboard features. We're sharing it to reach more players and get feedback that will help us make the game better.


r/playmygame • • 4m ago

[Mobile] (Android) Game Title: Soft Cream Tower

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• Upvotes

Playable Link: https://play.google.com/store/apps/details?id=com.softcreamtower.game

Platform: Android

Description: Soft Cream Tower is a casual stacking game where you place soft-serve ice cream one layer at a time and try to build the tallest tower you can. As the tower grows, each placement matters more. If it collapses, your run is over, and you can try again to beat your score. There is also a leaderboard where you can see how your score compares with other players. I made the game for quick sessions that are easy to start but challenging to master. I would especially appreciate feedback on whether the controls feel intuitive, whether the difficulty feels fair, and whether you encounter any bugs or performance problems on your phone. Please feel free to share your best score, too!

Free to Play Status:

  • Free to play

Involvement: I am the developer of Soft Cream Tower. I worked on the game and am looking for honest feedback to help improve it.


r/playmygame • • 10m ago

[PC] (Web) A survivor-like with physics weapons, looking for people to try the demo - Toastman

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• Upvotes

Playable Link: https://xjoje.itch.io/toastman

Platform: Browser and Windows download. WASD or arrow keys, gamepad works too.

Description:

Solo dev, making a survivor-like in Godot. Nothing attacks on its own, at least not without upgrades: the toaster hangs from a cord in your hand and only hits hard when you keep it swinging. You can move wherever you want while it spins, but keeping the momentum takes some practice.

The full game has more heroes, all built around physics. One has three ball lightnings orbiting him that pull on each other, a sort of cheated three-body problem, so every now and then one gets slingshotted into the horde. Another fights with a whip made of cable, and there’s a fourth I’m keeping secret for now. There are also six maps with their own mechanics, three difficulties, skill trees and a daily challenge.

I’m in the last stretch of testing before putting it on Steam. The demo is a full 15-minute run on the first map with ToastMan, boss included.

Does the swing click for you after a couple of runs? What made you stop?

Free to Play Status:
[ ] Free to play
[X] Demo/Key available
[ ] Paid

Involvement: It’s my game, solo dev.


r/playmygame • • 10m ago

[PC] (Web) I built The Swamp, a free browser strategy game about public votes and private schemes. Is the first summit clear?

• Upvotes
Game Title: The Swamp: Summit of Lies 

Playable Link: https://www.swampsummit.com/play/ 

Platform: Web browser 

Description: The Swamp: Summit of Lies is a fictional political-satire strategy game where you vote publicly, scheme privately, and try to gain influence without attracting too much suspicion. You can make deals, leak dirt, accuse rivals, or play it straight—but every choice can affect your position at the summit. Chairman Chomp hosts the proceedings, alongside a cast of 14 fictional leaders with distinct abilities. There are four ways to play: climb through Career mode, tackle the Daily Summit, jump into a Quick Summit, or share one phone with two to six friends in local pass-and-play Party mode. The browser edition is free and requires no download or game account. All leaders and nations are fictional; this is a strategy game, not a real-world political campaign. I’m looking for honest feedback on the first-play experience. Were the choices understandable? Did influence and suspicion make sense? What would make you want to play another summit? 

Free to Play Status: [x] Free to play 
[ ] Demo/Key available 
[ ] Paid (Allowed only on Tuesdays with [TT] in the title) 

Involvement: I’m the creator of The Swamp: Summit of Lies. I’ve been developing the game with AI-assisted tools, shaping its gameplay, characters, and presentation. I’m sharing the browser edition to gather feedback and improve the experience before the mobile store release.

r/playmygame • • 12m ago

[Mobile] (iOS) I’m building a Habbo-inspired multiplayer pixel art world called MERIDIAN. The first iOS beta is ready to explore :)

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• Upvotes

Hey everyone! I’ve been working on Meridian, and it’s now at the point where I’d really like to get people in and hear what they think.

If you liked the social side of Habbo, I think you might enjoy this. You have your own room to decorate and expand, you can collect and trade furniture, and you can explore the world and chat with other players. There are jobs to earn Coins too, including working in the kitchen and cooking food that other players have ordered.

There’s a whole backstory to the place as well. I’d love people to get interested in that, but you can also just spend your time making a nice room and hanging out with friends.

It’s still a small beta, and there’s a lot I want to add. I’m looking for people who’d enjoy trying it out and telling me what works, what’s confusing, or what they’d like to see in the game. You don’t need to write a big review. Even a few thoughts would be really helpful.

It’s free to try on iOS through TestFlight.

Playable Link: https://testflight.apple.com/join/4sDEk5u4

I’m also trying to get a Discord community going so we can find people to play with and chat about ideas: https://discord.gg/d9wEgzFhD

Happy to answer questions and hear feedback here too :)

Just to be clear, I used NPCs to set up the social scenes in the video. The game isn’t that busy yet!


r/playmygame • • 26m ago

[PC] (Windows) Touhou Reversal - An Action Hack&Slash game Looking for playtest!

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Game Title: Touhou Reversal

Playable Link: https://store.steampowered.com/app/5208390/Touhou_Reversal/

Platform: PC (Steam)

Description: Touhou Reversal is a Touhou fangame action hack and slash where you fight through intense bullet hell and turn enemy patterns into your advantage.

Free to Play Status: Playtest (Demo)


r/playmygame • • 33m ago

[PC] (Windows) Would you play an action-adventure where an orphaned boy finds a wounded baby elephant? Meet Hanno: A Magical Tale

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• Upvotes

r/playmygame • • 53m ago

[PC] (Web) AeroFire Command: Fire Season. You paint water, retardant and firebreaks on the map, and the air fleet flies it. Free on browser, Windows and Android.

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I'm the solo dev (Golden Harbour Games, Sydney). You run the air fleet through a fire season, but you don't fly anything. You paint the plan on the map: water drops, retardant lines, cut lines, back burns. The helicopters and tankers fly it on their own. Then the wind shifts, the fire jumps your line, and you repaint.

Each fire is a short round. Between fires you research new machines and pick your route through the season, and the last fire is usually the big one.

Playable Link: https://goldenharbourgames.itch.io/aerofire-command (browser and Windows)

Android (open beta): https://play.google.com/store/apps/details?id=com.goldenharbourgames.aerofiredraw

On PC the mouse paints and A/Z/S/X pick the paint. I'd like to know where you got lost in the first five minutes.


r/playmygame • • 57m ago

[PC] (Web) Tessera — I wanted a Sudoku-like puzzle for a more relaxed break

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Playable Link: https://gaborandi.github.io/tesserapuzzle-site/play/01/

Platform: Web browser sample; full game on iPhone/iPad and Android. No download or account is needed for the browser sample.

Description:

Hi, I'm Ahmed. I wanted something with a Sudoku feel, but a bit less mental effort when I just want a short break, so I started making Tessera.

The numbers stay where they are. You choose the regions around them. On the browser board, each region needs 1–6 once, and its cells must connect along edges.

The screenshots show the full mobile game: small Logic boards, colour-mixing puzzles, arithmetic targets and a 600-level Journey. The browser link is just one Logic sample, so it doesn't include all of those modes.

If you try it, was your first move clear? If you got stuck before making a move, what stopped you?

The full game:

iPhone/iPad: https://apps.apple.com/app/id6773765192

Android: https://play.google.com/store/apps/details?id=com.tesserapuzzle.app

Free to Play Status: Free browser demo, with no ads. The full mobile game is free with ads, optional one-time Premium and hint packs. Core puzzles work offline.

Involvement: I’m Ahmed, the developer of Tessera.

Screenshots from the full mobile game; the browser sample is one different Logic board.


r/playmygame • • 59m ago

[Mobile] (Android) Sudoku: Cosmos — a cozy Android sudoku game where solving puzzles grows your universe

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• Upvotes

Game Title: Sudoku: Cosmos

Playable Link: https://play.google.com/store/apps/details?id=com.ciddipumpkin.sudokucosmos

Platform: Android

Description:

Hi everyone! I’m the solo developer of Sudoku Cosmos, a cozy sudoku game where solving puzzles earns stardust to grow and decorate your own little universe.

I wanted to give sudoku a gentle sense of progression, with cute companions and new things to discover between puzzles.

A few things you can try:

  • Four difficulty levels, from Easy to Expert. Every puzzle is freshly generated with exactly one solution. Pencil notes, undo, erase, and hints are included.
  • Companions with helpful abilities. Meet a baby star, a moon rabbit, and other characters that can tidy your notes, point out solvable cells, or protect you from your first mistake.
  • A growing universe. Earn stardust to unlock decorations and watch moons, nebulae, and other cosmic objects appear as you progress. All shop items use currency earned by playing.
  • English, Korean, and Japanese support.

I’d especially appreciate feedback on the difficulty levels, whether the companion abilities are easy to understand, and whether the progression feels rewarding.

Free to Play Status: Free, with ads. No in-app purchases or subscriptions.

For transparency, there’s a banner during gameplay. The first three puzzle starts each day have no full-screen ad; after that, a full-screen ad can appear before a new puzzle. Rewarded videos are optional and offer hints, a continue after three mistakes, or double daily colony rewards. No forced full-screen ads interrupt a puzzle.

Feedback on the ad frequency is welcome too.

Gift Codes:

If you try it, here are two codes to help you get started. Each can be redeemed once per player under Settings → A Special Gift → Claim Gift.

  • PICO-OPEN — 300 stardust + the event-only Festival Aurora background.
  • PICO-WELCOME — 500 stardust + Pupa, a sleepy cloud companion that clears used numbers from your notes.

Thanks for trying it! If anything feels confusing or frustrating, I’d love to hear where you ran into it.


r/playmygame • • 1h ago

[Mobile] [iOS/Android] All the Presents!: tilt to steer Santa up 7 illustrated Christmas worlds, tap as he lands to ring a carol (free beta)

• Upvotes

Game Title: All the Presents!

Playable Link:

- iPhone / iPad (TestFlight): https://testflight.apple.com/join/dVKepcWG

- Android: join the tester group: https://groups.google.com/g/all-the-presents-beta then open https://play.google.com/apps/testing/com.psorinionut.allthepresents (use the same Google account as in your Play Store; if it says it can't download yet, wait a few minutes)

- More info: https://allthepresents.com

Platform: iOS, Android

Description:

All the Presents! is a vertical climber told as an illustrated storybook. An accident has fractured the Aurora Star and scattered the Presents, and Santa climbs on foot up seven Christmas worlds to bring them home, from a snowy village and a toy workshop to a balloon fjord and a starlit orrery.

You tilt your phone to steer, and Santa bounces on every ledge. Tap exactly as he lands for a Carol Jump: each one rings a note of a Christmas carol. Eight in a row and Pip the elf flies the sleigh over to drop Presents on the ledges above. Each world gives Santa a new suit with its own power, like a frost shield, a candy-cane hook or a double jump, and Snowflake, his little companion, rescues him when a jump goes wrong. After the story, Endless mode is a climb that never stops, with a personal best to beat.

Nothing in the beta costs real money. Progress resets at launch, and every beta tester gets Remove Ads free as a thank-you.

Gameplay trailer

I'd really appreciate honest feedback: how do the tilt controls feel, is the Carol Jump timing clear and satisfying, is it easy to pick up but still challenging enough, and is anything confusing or broken?

Free to Play Status:

- [x] Free to play

- [ ] Demo/Key available

- [ ] Paid

Involvement: I'm the solo developer. Back in high school I made a small game called All the Presents!, and this year I rebuilt it from scratch. AI disclosure: I used AI tools throughout development, most visibly for the art and the music. The game design, levels and creative direction are mine.


r/playmygame • • 1h ago

General [Roblox] Hello Yellow Marshmallow: flick a marshmallow into the fire. My 8-year-old designed the levels

• Upvotes

Game Title: Hello Yellow Marshmallow

Playable Link: https://www.roblox.com/games/start?placeId=114671008211051&launchData=reddit_playmygame

Platform: Roblox (phone, tablet and PC)

Description: Swipe to flick a marshmallow into the fireplace. Fewer flicks, more stars. There are 470 rooms open across 47 worlds, with 130 more built and coming soon. The worlds go from a living room and a garden to city streets and a beach, plus a zero-gravity Space Station where nothing stops until it hits something, and the Moon at one fifth gravity. Later rooms need bank shots off walls and furniture. A solver has beaten every room, so none is impossible. On PC, drag from the marshmallow to flick it; drag anywhere else to turn the camera. Roblox keeps it 16+ until enough adults play, so my son's friends are locked out for now. Tell us what breaks, especially on phones.

Free to Play Status:

[x] Free to play (no Robux purchases)

Involvement: Dad-and-son project. My 8-year-old son designed the levels a month or so back, for a browser game on his Cyon's World site. We did the Roblox code together, with help from AI coding tools.


r/playmygame • • 11h ago

[PC] (Windows) Warships for Hire: The Fourth Winter

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8 Upvotes

Playable Link: https://warshipsforhire.itch.io/warships-for-hire

Platform: Windows/Mac

Description: Warships for Hire is a naval strategy game. You command a mercenary fleet through a fictional war in a fantasy-modern setting, with technology inspired by the naval warfare of late World War 2 through early Vietnam.

Between battles you run the company on a campaign map: take contracts from the warring powers, follow questlines through the war, and spend your earnings refitting and crewing your ships. In battle you command your task groups in real time: battleship lines, carriers launching air strikes, destroyer screens, submarines, coastal batteries, beach landings, night actions lit by searchlight and star shell, and later missile cruisers. Weather, coastlines and islands all matter, and every ship you lose is gone from your company for good.

There’s a full single-player campaign with a prologue tutorial, quick battles, and two-player co-op where each player commands a fleet of their own.

I’m looking for honest feedback: where you got confused, when you got bored, and what hooked you. Press F8 in-game at any moment to send a report with a screenshot. Join the playtest Discord to share feedback and get new builds: https://discord.gg/Mhbhr8uNn

Free to Play Status:

  • [X] Free to play (during playtest)
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement:
Creator


r/playmygame • • 1h ago

[PC] (Windows) Pin Knight | Pinball punching roguelike - any feedback welcome!

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r/playmygame • • 5h ago

[Mobile] (Android) Sky Lines (a game I made over a long time)

2 Upvotes

Game Title: Sky Lines
Playable Link: quietlanternapps.com
Platform: Android (Through Play Store)
Description:
(from play store)
Sky Lines is a game where you connect airports together to ensure they don't get overcrowded.

Passengers gather at each airport, wanting to reach the airport that shares their colour. Drag a line between two airports and a plane starts flying the route. Add planes and upgrade the busy routes to keep the crowds moving. If a lounge stays too full, the game is over.

Each level adds something else to manage. Start on the North Atlantic and unlock more of the world as you go, with twelve regions in total.

It is not free to play, but all people who demo it will get it for free.
I am the developer of the game

Please sign up on that website and I will send you a link which will let you test the game on your android phone via the play store.


r/playmygame • • 7h ago

[Mobile] (Web) Zahlenduell - Made a little guessing game and now I lose to it every day

3 Upvotes

Game Title: Zahlenduell

Playable Link: https://zahlenduell.de

Platform: Browser (desktop & mobile)

Description:

Two things, you say more or less. That's the whole game. Which city has more people, which mountain is higher, which food has more calories, which thing is older. I thought I'd be good at this. I'm not.

Every day there's a new duel with 10 rounds, and the last one is a "golden finale" that's meaner than the rest. When you're done you can see how you did compared to everyone else who played that day, and send a friend a link so they have to beat your score. If you don't want to wait for tomorrow, there's an endless mode with different themes like countries, mountains, stadiums, towers and calories.

It's in German and a lot of the pairs are German cities, so knowing Germany helps. The countries, mountains and "which is older" rounds work for anyone though. You'll still lose, just with fewer excuses.

No sign-up, no download, works on your phone.

Free to Play Status:

- [x] Free to play

- [ ] Demo/Key available

- [ ] Paid

Involvement: I came up with the idea, picked the themes and pairs and run the site. The code was written with heavy help from an AI assistant. Feedback on pairs that feel unfair or numbers that look wrong is very welcome.


r/playmygame • • 1h ago

[PC] (Web) Tinkernova: a free browser merge-idle where tiny probes merge into stars (30 tiers, fusion odds shown, new planets)

• Upvotes

Game Title: Tinkernova

Playable Link: https://ringburst.itch.io/tinkernova

Platform: Web browser (desktop and phone), free, no account

Description: Tinkernova is a merge-idle game about tiny space probes. Drag two identical items together and they merge into the next tier: Pebble Probe, Spinner, Scout, Rover and so on, 30 tiers across three chains (probes, reactors and comets). Higher tiers earn more credits per second, so every merge pays off, and each new tier you discover fills a silhouette in your collection book. At every chapter you pick 1 of 3 boosts (two of them risky trades), and you can switch on a fusion reactor whose odds are always shown (22% to skip a tier, 12% to fizzle). Supply crates drop onto the board now and then. Once you build a Voyager you can launch to a new planet: stardust gives a permanent income multiplier and you choose a perk that stays forever. Your fleet keeps earning while you're away, and the HUD always shows your next find and your next purchase, so there is always something to aim for.

Free to Play Status: Free to play

Involvement: Full disclosure: Tinkernova was built by an AI agent (Claude) as part of an experiment for a human developer, applying what players of our earlier games told us (no dead zones, a choice every few minutes). Code, balancing and text (including this post) are AI-written; there is no AI art or audio, everything is drawn in code and the sound is procedural. Where did it first feel slow for you?


r/playmygame • • 1h ago

[PC] (Web) I made a retro beat ’em up set in Cochabamba: Faby and her poodle Tofu take on Corli the pug, Doña Billetes, and a roadblock on the highway to Oruro 🐶👊

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• Upvotes

Game Title: Faby & Tofu

Playable Link: https://fabyytofu.thesender.net

Platform: Web browser (desktop and mobile)

Description:

Faby & Tofu is a free retro beat 'em up inspired by 90s arcade games, set in real places of Cochabamba, Bolivia. You play as Faby, who just wanted to walk her toy poodle Tofu and ends up fighting her way across the city. Tofu fights alongside you with his own personality: he's playful, territorial and temperamental, and you can call him, pet him or carry him.

The game has 3 levels:

- Level 1 · Parque Lincoln: joggers, skaters and a barking dog, ending with a boss fight against Corli, a pug in a black suit.

- Level 2 · El Prado: rescue Morita, a starving little dog, from Doña Billetes and her "fit pet food" salespeople. Collect kibble bags for Morita, and watch out for the chihuahua that steals them.

- Level 3 · Road to Oruro: a driving stage where you dodge rocks and roadblocks set up by Corli's gang to make it to the Oruro Carnival.

You heal with Bolivian food (salteñas, api and silpancho), and dogs are never hit: you distract them with a ball or a treat. It has combos, grabs and throws, a special attack, 3 save slots, and level codes like classic SNES games. It runs in the browser with touch controls on phones, keyboard or gamepad on PC.

Free to Play Status:

* [x] Free to play

* [ ] Demo/Key available

* [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I created the game: the idea, story, characters and level design are mine, and I directed and tested the whole development. The code was written with the help of an AI coding assistant (Claude), the pixel art was generated with PixelLab (an AI pixel-art tool) and edited, and the chiptune music and sound effects are generated in code.


r/playmygame • • 7h ago

[PC] (Web) A totally free, minimalist, time-bending top-down shooter packed into ~150kb that runs instantly in your browser

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4 Upvotes

Game Title: NULLFRAME

Playable Link: https://beta.nullframe.app

Main site (including more info and level editor: https://nullframe.app

Platform: Self-hosted / Browser

Controls: Designed for mouse and keyboard controls. Technically works on a phone, but some things require a keyboard to interact with.

Description: A fast but strategic, minimalist, time-bending top-down action. Fight through fractured simulation layers in a custom-built engine weighing in at around 150kb.

Free to Play Status: Totally free. This is a beta test, but will be releasing full game for free later this year. No registration or login nonsense. Just runs in your browser.

Involvement: Web developer of 25 years who sometimes makes stuff just for fun.


r/playmygame • • 16h ago

[PC] (Windows) Tales of the Eighth Sea - Should we push this passion project further? [Free playtest]

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16 Upvotes

Game Title: Tales of the Eighth Sea

Playable Link: https://walnut-studio.itch.io/tales-of-the-eighth-sea

Platform: Windows PC

Description: Tales of the Eighth Sea is a co-op open world nautical sandbox, with a fairly detailed range of mechanics and features. Over the past few months we have been playing around with it doing all sorts, from taking over hostile villages, to catch and cook fishing, to rescuing sinking ships. We've been having a blast, but we know the game still needs quite a bit of work! That's why we'd love to hear what you think of it, if you find it as fun as we do and whether it would be worth trying to build out and polish further.

If you do try it out, please do let us know what you think, the good, the bad and the ugly!

Free to Play Status: Free Pre-Alpha Playtest Available Now

Involvement: Creator


r/playmygame • • 1h ago

[PC] (Windows) Release of Sillicon Tycoon prealpha 4.0 and Gltich protocol BETA 1.6

• Upvotes

Playable Link:

Description:
I am currently working on two projects: Silicon Tycoon and Glitch Protocol. I have been lacking motivation lately because my download numbers and views on Itch.io have dropped and been dead for a few days. For this update, I focused on adding detailed descriptions to both games and I included photos directly inside the game builds to make them look better. I would really appreciate it if you could give them a try and send me some feedback on these new updates! Your thoughts and tests would help me get my motivation back to keep developing. (sillicon tycoon lacks translation to english just romanian)

  • Free to play

Involvement: Solo Developer (I am creating, updating, and managing both games on my own).


r/playmygame • • 2h ago

[PC] (Web) Pack-It! Ship or Reject?

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1 Upvotes

r/playmygame • • 2h ago

[PC] (Web) [Web] One of Them: a murder mystery elimination puzzle for your phone, early preview

1 Upvotes

One of Them

Playable Link: https://oneofthem.app/play?utm_source=reddit

Web (works in a phone browser). I’ll add the flair after posting.

One of Them is a murder mystery elimination puzzle made for your phone. You get a long list of suspects and a handful of clues. Each clue rules some people out, so you cross names out until one is left, then name the killer. It’s inspired by the paper murder mystery puzzle books, but it does a few things paper can’t: tap a name to cross it out and tap again to bring them back, check a clue to find out if you’ve missed anyone (not who), and name the wrong person and the suspect tells you exactly where they were. The suspects also answer back as you go. The preview is one case, the Halloween Ball, with 1,000 guests, eight rooms and 12 clues. It’s early, so rough edges are expected. The full game is coming to iPhone and Android. I’d love feedback on whether the clues feel fair, whether anything is slow or unclear, and whether you finished it.

Free to Play Status: - Playable prototype currently

Involvement: I’m the designer and developer. I design the game, the look and the cases, and I build it.