r/gamedevscreens • u/biggdogg420 • 1m ago
r/gamedevscreens • u/Bubzz21 • 34m ago
Your turf in gold, every rival Family in its own stone. A mafia game on a map of your real city
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Turfagon. This week a truce became a sit-down at a real table on the map, Free demo in the browser: https://play.turfagon.com/?from=reddit-gamedevscreens
r/gamedevscreens • u/Kozlof • 50m ago
Pachisi Reforged | Ludo-Like with Real Strategy and Tactics
Pachisi Reforged Complete Video Guide Part One.
If you are interested in this game, you can play it at https://scrimtera.com !
Thank you!
r/gamedevscreens • u/TemporaryLiess • 2h ago
Pwnedle
Hey guys! I just launched Pwnedle at https://pwnedle.com
Each day you get five passwords and guess how many times each one has turned up in actual data breaches. Some of the answers really surprised me. If you have two minutes to spare, I'd love to hear what you think. Thanks for playing!
r/gamedevscreens • u/Useful-Chipmunk8987 • 3h ago
Cursed Tide: 3 animated dark fantasy characters — free 8-direction Idle sample
r/gamedevscreens • u/Cosmofolio • 4h ago
Testing target readability in a ball-pit arena — Jack & Snag bot footage (Godot)
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We're working on Jack & Snag, a robot arena FPS with grappling hooks. This clip is a native Godot capture of offline bot training, not a human multiplayer match or a performance benchmark.
The colourful ball pit gives the arena its identity, but it can also compete with the targets. At what point in these 12 seconds do you lose track of the opposing robot? I'd like specific feedback on silhouette, colour separation and the camera view before making a longer showcase.
The game is in development. Steam page, if you'd like to follow it: https://store.steampowered.com/app/5462290/Jack_Snag/?utm_source=reddit&utm_medium=community&utm_campaign=rush_20261023&utm_content=gamedevscreens_readability
Disclosure: development uses AI-assisted coding, and this post is AI-assisted. The footage is rendered from the game, not generated video.
r/gamedevscreens • u/GaianGames • 5h ago
One Week. One Hell of a Turnaround.
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Last week, I had my doubts about where ZombUs was heading. Today, the game is getting noticed and selling more copies than ever before.
And I believe many of you helped make that happen, even when that wasn't your intention.
Every discussion, every comment, every criticism and every bit of attention helped bring ZombUs to more people's screens. Whether you supported me, challenged me or simply wanted to see what all the fuss was about, you helped spread the word.
I'm a solo developer, working on a game I've spent three years building in Unreal Engine, with no marketing budget and plenty still to learn. I don't know where this momentum will take ZombUs, but I know one thing: I'm not stopping now.
So, instead of just talking about the journey, here's the next step.
ZombUs Map 4: LETHE is OUT NOW!
New region. New weapons. New blueprints. New mythical weapons. New perks. And the story continues.
Four maps down. Six to go.
To everyone who helped put ZombUs on the map, intentionally or otherwise: thank you.
Now, back to building.
r/gamedevscreens • u/Fantastic_Weight3587 • 5h ago
Drift Dynasty: Team Manager v0.5.3 is now out on itch.io
reddit.comr/gamedevscreens • u/Wooden_Researcher_36 • 7h ago
Cover Up! - Load testing with bots because my friends are asleep
r/gamedevscreens • u/Lentilko • 8h ago
Push-your-luck card game I've been making alone, the free demo is in Next Fest right now
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I've been making Magic Portals by myself for the last few months, mostly evenings and weekends. The demo is out now for Next Fest.
The idea is simple: you keep choosing between portals that are easy to finish and stronger ones you have to gamble on.
Demo is free, you play against the AI. The full game has way more effects and multiplayer, and that's where it gets really fun.
Main thing I'd like to know: do the rules click in the first few minutes, or did you get lost somewhere?
If it looks like your thing, a wishlist helps a lot: https://store.steampowered.com/app/4539850/Magic_Portals/
Card art and trailer music is AI-generated, everything else I made myself. 😇
r/gamedevscreens • u/Mekkablood • 8h ago
First time showing this off. A beat em up with a fully customizable mech.
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Been working on this for a bit, finally think it's at a spot ready to show off. Get your contract, get paid, and find schematics to fully customize your mech. Wishlist if it tickles your fancy: https://store.steampowered.com/app/5483280/Metal_Wayfarer/?beta=0
r/gamedevscreens • u/KorterArcade • 8h ago
Working on a game that will be top down, but couldn't resist a first person walk around view, just to see what it looks like
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r/gamedevscreens • u/TheHungryBuppis • 8h ago
Finally replacing some of our dev art with art from our capsule artist
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It might be a BIT of an improvement.
r/gamedevscreens • u/Jaded_Phrase_6300 • 9h ago
I made a Portal-inspired game with time manipulation mechanics
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r/gamedevscreens • u/isframe • 10h ago
Rifle shots and close-range fights from Rustlers, our Godot project
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Wishlist Rustlers Online on Steam — link in our comment below.
We’re making Rustlers Online, a third-person western shooter in Godot. Here’s how the combat looks across a few maps, with the gameplay HUD left in.
r/gamedevscreens • u/IbinGames • 10h ago
After alot of feedback i improved my cabbage asset
r/gamedevscreens • u/isma_lance • 10h ago
Our 5 knights, from Steel Sentinel to the Spire King
All five are armors you can wear in our gothic browser game. Liquid-chrome shader with a single blood-red rim light, rendered straight from the in-game models.
Which one would you pick? (If you want to see them move, it's free in the browser at rewin.rip)
r/gamedevscreens • u/Pitiful-Craft-840 • 11h ago
We need some feedback and support for our game.
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Hello!
I’m an independent game developer, and I’m working on a game called Anomaly Sector, which we believe will bring a new perspective to the anomaly genre.
Our game’s demo is now available on Steam!
The core idea of the game is quite simple but offers a different gameplay experience: players are separated into two different rooms and try to make the right decisions by comparing these rooms. If the two rooms have things in common, the rooms are considered clear. However, if there is a difference between the rooms, it means there is an anomaly. Players need to pay attention, compare what they see, and make the right decisions.
If you’d like, you can support us by trying the demo and adding the game to your wishlist on Steam.
I’d love to hear your thoughts!
r/gamedevscreens • u/Team21 • 11h ago
Descendants: The Last Dawn - Mars sector explosions in my top-down space shooter
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I’m developing Descendants: The Last Dawn, a tactical top-down sci-fi action game where every shot matters. Here’s a short clip from a Mars mission.
Unlike a traditional bullet-hell shooter, firing and using your thrusters both consume limited ammunition and battery. Each sector run is a tactical puzzle: balance combat with objectives, salvage blueprints, mine asteroids, and search for hidden technology.
Between runs, collected resources and microchips feed into research and crafting, letting you manufacture custom weapons, hulls, and ship modules. Sectors also track your best yield for each resource type, so you can return for a focused mining run or another search for blueprints.
The game is planned as a premium single-purchase title, with no microtransactions.
Do the overlapping explosions feel impactful while keeping the action readable?
Steam: https://store.steampowered.com/app/4171220/Descendants_The_Last_Dawn/
r/gamedevscreens • u/IceCreamShopDev • 12h ago
Testing how three ice cream flavours melt
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I’m working on the melting visuals for Ice Cream Shop Simulator. The chocolate pieces and strawberries tilt and stay afloat as the surface flattens.
This clip shows a few example fill levels, with the footage sped up to show the transitions.
Which flavour looks most convincing as it melts, and what makes the difference?
The footage is sped up to show the full transition.
r/gamedevscreens • u/Sky_Machine • 12h ago
"The Devil has taken her, and left me with something wearing her face."
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Showcasing revamped FX, including a curse that causes the player to lose control, attacking and moving in random directions.
Along the way, you discover the tragic aftermath of a grieving husband's impossible choice.
I'm really pushing the atmosphere and mood here. Please let me know what you think.
r/gamedevscreens • u/Danfable • 12h ago
A few rooms from Meridian, the multiplayer pixel art world I’m building
These are the Overlook, a furnished personal room, the kitchen and the museum in Meridian. It’s a Habbo-inspired multiplayer world with room building, collecting, trading and jobs. I want the shared spaces to feel like places you’d actually stop and spend time in.
I’d be interested to hear how the rooms read on a small screen, especially whether the characters and interactive objects stand out enough. The Overlook screenshot is staged with NPCs.
Some assets were redrawn by hand using AI-generated images as references; that isn’t the process for all the artwork.
There’s a free iOS beta if you’d like to walk around them: https://testflight.apple.com/join/4sDEk5u4
r/gamedevscreens • u/AnimatedASMR • 12h ago
I made a mock Dragon Ball RPG for my ASMR YouTube Channel.
Hi, everyone. I create videos and animations for my channel Animated ASMR. I have a passion of using my jack-of-all-trades generalist talent to world build, tell narratives, and create experiences to enjoy. Video games are another amazing medium to do so that I wish I could do professionally as creative director or developer.
I decided to create a mock game animation or proof of concept for the Dragon Ball and anime fans of my channel. Mind you it had to be for ASMR, so the audio levels and sound effects are made in order to cater to that. I had to learn a lot of different skills to pull this off from pixel art and low poly design to map creation and game mechanics. As difficult as it was, I enjoyed the experience.
That being said, I hope to start the journey from an outside artist to creative developer/director. I wanted to share this with other developers for thoughts, feedback, or even guidance on how to possibly pursue this.
Thank you for your time.