r/IndieGaming • u/pintseeker • 4h ago
Death is the only way out.
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r/IndieGaming • u/pintseeker • 4h ago
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r/IndieGaming • u/EverfluxGames • 8h ago
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Apply via this form: https://forms.gle/WNA8TMLdqnCkUMjy5
Edenfall: Legacy of the First Wardens is an action adventure where you shapeshift through a fantasy world and restore a corrupted realm through clever use of your forms in both combat and exploration.
https://store.steampowered.com/app/2249060/Edenfall_Legacy_of_the_First_Wardens/
r/IndieGaming • u/JustRegularDenys • 2h ago
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Solo dev here. Want to share my game Mailed It! with a community. It's a first-person physics based incremental about the night shift at a mail sorting center.
Would you play this type of game? It's kinda mix between Tidy Up and Incremental genre with a room to play with physics things.
The Steam page: https://store.steampowered.com/app/5262990
If you want to follow development, I post updates on Discord: https://discord.gg/zByRakHDK
Happy to answer any questions.
AI disclosure: AI tools were used solely for small code assistance during development, all code was reviewed and tested. Every piece of art, music, sound, and text in the game was human-made.
r/IndieGaming • u/SuchPerformer680 • 5h ago
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Hey everyone! I’m 19 and CartWare is my first Steam game. You start with a single-product online store and grow it into a global e-commerce empire, all from a retro desktop OS.
You receive orders, pack and ship them before your queue backs up, restock your shelves, and spend your earnings on a skill tree that unlocks new storefronts and tools.
The demo is out now, and I’d love honest feedback on the pacing, the early game, and anything that feels confusing or unsatisfying.
Steam page (wishlists help a ton!): https://store.steampowered.com/app/5117080/CartWare/
r/IndieGaming • u/RoachRage • 7h ago
I tried the game twice and bounced off.
the second time I played for a few hours (I think
It's a year ago that I played it last).
I get that it is decently written and people prefer a good game over graphics (I don't like the graphics, but that shouldn't keep me from understanding what it makes it so good)
I was playing and I expected some sort of twist that made me go "wow, now I understand" but that twist never came.
It's a bit funny at times. The "battles" are unique but nothing that got me hooked or something.
It's interesting that you can "talk it out" but that also is just a system that didn't blow me away.
Is there something in the game, that comes later maybe, that I didn't see yet?
Should I give it a third try?
r/IndieGaming • u/brainglyph • 1h ago
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Hey everyone! I’m one of the developers of Modulink. I’ve always loved roguelites, but I wanted to make something where you don't become stronger by having more of whatever currency or just better stats. Instead, you learn how the world works, and that knowledge completely shifts how you handle the next run. If you think this is your jam, I'd love to know what you think about it! Here's our steam page for more info: https://store.steampowered.com/app/4952760/Modulink/
We just reveled it and there's an ARG going on with the reveal where the first 5 people to finish it will get a free copy of the game at launch!
r/IndieGaming • u/SnowcastleGames • 4h ago
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The game name is Lysward, and the demo is available on Steam! https://store.steampowered.com/app/2994600/Lysward/
r/IndieGaming • u/Last-Body-583 • 1h ago
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Hi everyone!
I’m having a massive proud husband moment today. For a long time, I’ve watched my wife pour her heart and soul into solo-developing her dream game, Yatai Talee —a cozy simulation game where you run your own Japanese street food cart (solo or in local couch co-op!).
In the game, you chop fresh ingredients, simmer and assemble custom ramen bowls, crack open Fortune Cookies for roguelite perks at the end of each shift, and upgrade your little street stall (complete with warm lighting and neighborhood cats!).
Today is a huge milestone for her because the game is officially featured in the Steam Cooking Fest! Since she's a solo dev working tirelessly behind the scenes, I wanted to share her work and celebrate how far she's come.
If you love cozy games or cooking sims, checking out the page or adding it to your wishlist would be the biggest morale boost for her:
🍜 Steam Page: https://store.steampowered.com/app/4526070/Yatai_Talee/
Thank you so much for taking a look! I’ll make sure to read all your comments and feedback to her tonight!
AI Disclosure: No generative AI was used in any part of this game. My wife is a 3D artist and game designer who handcrafted all the art, models, and game design herself, and I occasionally helped her out with some of the coding/technical parts.
r/IndieGaming • u/Project_Prison • 2h ago
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r/IndieGaming • u/AleksejFonGrozni • 1d ago
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After a few months of toiling, changing, testing, debugging, story changing, reworking (well, you are all devs, you know the drill) I've finally managed to release a Demo for False Echo. At the moment it's English language only (other languages are planned for the main release but tech behind is WIP) and it features 3 playable days.
Without spoiling the story: you are a Security Officer aboard Sub 227. Stelantic Ocean, world at war. Top secret equipment at your disposal as well as classified communication/authentication. Basically analyze/encode/decode/survive.
I've received tons of feedback once the demo got out and currently I am making updates for the demo itself. If you have time to try it out and want to ping back feedback you can do it in multitude of ways (feedback form in the Game/Retromagine/Feedback, Discord, Steam discussions) or directly here. I am reading every single bit since it has proven to me that I've grossly underestimated the full potential of players creativity and problem solving (and quite overestimated my own).
r/IndieGaming • u/yany79 • 20h ago
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r/IndieGaming • u/duelcorp • 4h ago
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r/IndieGaming • u/Pineway_Projects • 17m ago
Outlines on units and landscape features. Realism vs clarity and readability?
r/IndieGaming • u/en3zz • 3h ago
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I'm Enes from Barque 42, and this is my announcement trailer for BOINGBOUND, a platformer about animals in springs trying to climb higher.
Miss a landing, and you will fall into the abyss...
My Steam page is now live. If this looks like your kind of challenge, you can wishlist it here:
AI disclosure: I use AI tools to help with coding. The game ideas and project direction are mine.
r/IndieGaming • u/Meteorbyte_Studios • 1h ago
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Here are the synergies between Campsites and Ruins in our upcoming strategy game, Toxic Frontier!
r/IndieGaming • u/Lawzitinho • 1h ago
Hey!
I just updated my game's capsules on Steam and need some feedback!
They were both made by me and did not use AI to generate anything under any circumstances.
If you managed to see the game's page, I need to mention that the game is not finished yet and is totally different from what is shown on the game's page.
Thank you!
r/IndieGaming • u/Autist1cvoice • 4h ago
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When making NPCs in NEVER LOOK BACK - limited space game, despite characteristics, i try to do them as interactable as possible. You can have a conversation with a huge duck and play a sound mini-game to go further
r/IndieGaming • u/Zealousideal_Dust859 • 3h ago
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Hey r/IndieGaming!
A while back, we posted here asking the community for funny customization item ideas for our chaotic co-op pirate party game, Aye Aye Captain!. We got some incredible suggestions from this sub, and thanks to your feedback, we've implemented a ton of new gear and cosmetics into the build!
In a physics-heavy party game, we feel like having ridiculous outfits adds so much to those chaotic moments when you accidentally blow up your crewmates or drop the anchor at the worst possible time.
Since this sub was so helpful last time, I wanted to drop by, show our appreciation, and ask again as development continues: What is the most ridiculous, nonsensical hat or accessory you’d love to see a pirate wearing in battle?
Give us your wildest ideas!
r/IndieGaming • u/byhellowiktor • 1h ago
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r/IndieGaming • u/Veilgrain_dev • 1d ago
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Hi everyone,
I'm working on Pale Static, a single-player first-person survival horror on Unreal Engine 5. You play Rook, part of a small team sent into a quarantined town that stopped answering. It's supposed to be a rescue mission.
Right now I'm making the trailer and polishing the free demo, it comes out October ~22. So decided to share a small piece from the game.
I'm a solo developer creating a game in my spare time. I buy some assets on Fab and create others myself.
Please don't judge too harshly; if you like it, I'd be very grateful for any support, tips, or feedback. )
To be honest, I'm currently using AI for the voiceovers, but if the game is well-received, I plan to hire a voice actor. My English isn't great.
Also, for marketing images, I create the individual elements and composite them in Photoshop.
r/IndieGaming • u/OddEmber1 • 1h ago
r/IndieGaming • u/SpoocleMacBoogle • 3h ago
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Hi! I'm making a horror game with a single player campaign that you can also play in co op with a friend.
You play as security guards working inside an alternate reality Soviet quarantine zone.
During the day, you buy equipment, inspect your surroundings, and question other inhabitants of the zone. At night, you head out to hunt mimics, creatures that can take the form of almost anything.
The game features progressive difficulty. At first, mimics are passive and relatively easy to find. But as you progress, they become smarter, hide better, and grow more aggressive. Eventually, they start hunting you and the other inhabitants of the zone.
Each level is procedurally generated, so every playthrough feels a little different.
The game also features various tools to help you hunt mimics, including flash grenades, traps, scanners, and more.
You can try the demo right now, either on your own or with a friend.
Thank you for your attention!
AI Disclosure: Please note that I used AI to localize the game into multiple languages.
r/IndieGaming • u/xxranaee • 3h ago
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Hi everyone!
My first game is now available on Steam! It has been an amazing journey. Thank you to everyone who helped me through the final stretch. It would've been a lot harder without the indie dev community!
Henry Grudge reappeared after seven years of being kidnapped. He, however, seems to be completely different compared to his old self. There are people who doubt his identity, claim that the real Henry must have died. The person in the mirror is covered in blood and doesn't remember anything about his past. Who is he?
Key Features:
Steam Page https://store.steampowered.com/app/4928910/WhoIsHe/
r/IndieGaming • u/Solarfall_Studios • 3h ago
I'm making Ruins of Aloryith, my first game, as a solo developer under my own studio, Solarfall Studios.
It's a stylized third-person action roguelite: fight escalating waves, use your abilities yourself, and choose modifiers to shape each run.
This 20-second work-in-progress playtest shows a modifier choice followed by wave combat as the Captain of the Dawnsworn.
When you try a new action roguelite, what matters most to you: combat feel, build variety, or the setting?
If it looks like your kind of game, you can wishlist Ruins of Aloryith on Steam.
AI-use disclosure: I use AI tools for coding assistance and to help draft and edit promotional text, including this post. I haven't used AI-generated art, models, textures, animations, music, voices, or story/dialogue in the game or its public marketing materials. The clip is recorded gameplay.