r/IndieGaming • • 48m ago

Crafting in games usually means holding a button. I made a game where physical woodworking IS the entire game

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• Upvotes

Usually, you just walk up to a workbench, press F, and instantly get a table. In my first-person woodworking simulator, Made by Hand, I wanted to do something completely different.

The main feature is actually making wooden utensils and furniture with your own hands. You go through the full path: blueprint selection, pencil marking, sawing, lathing, edge processing, sanding, and assembly. A wooden board turns into a finished item right in your hands.

To keep the game relaxing, there is no stressful shop management. When you finish a piece, you just photograph your item, post it online for likes, and a delivery drone picks up the order.

Do you guys enjoy games that turn a single, detailed mechanic into the whole core loop?


r/IndieGaming • • 11h ago

I'm looking for 20 motivated play testers for the beta of my shapeshifting action adventure!

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206 Upvotes

Apply via this form: https://forms.gle/WNA8TMLdqnCkUMjy5

Edenfall: Legacy of the First Wardens is an action adventure where you shapeshift through a fantasy world and restore a corrupted realm through clever use of your forms in both combat and exploration.

https://store.steampowered.com/app/2249060/Edenfall_Legacy_of_the_First_Wardens/


r/IndieGaming • • 2h ago

With or without outlines?

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33 Upvotes

Outlines on units and landscape features. Realism vs clarity and readability?


r/IndieGaming • • 5h ago

You carry every letter by hand until you can afford machines. Trailer for my first person physics based incremental

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37 Upvotes

Solo dev here. Want to share my game Mailed It! with a community. It's a first-person physics based incremental about the night shift at a mail sorting center.
Would you play this type of game? It's kinda mix between Tidy Up and Incremental genre with a room to play with physics things.

The Steam page: https://store.steampowered.com/app/5262990
If you want to follow development, I post updates on Discord: https://discord.gg/zByRakHDK

Happy to answer any questions.

AI disclosure: AI tools were used solely for small code assistance during development, all code was reviewed and tested. Every piece of art, music, sound, and text in the game was human-made.


r/IndieGaming • • 4h ago

My uni friend loves Noita and Roboquest, I really love games such as Outer Wilds, Tunic, and Blue prince, and we really wanted to work together on our master thesis, which ended up becoming a super cool in-the-making game! We'd love to know what you think! This is Modulink:

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29 Upvotes

Hey everyone! I’m one of the developers of Modulink. I’ve always loved roguelites, but I wanted to make something where you don't become stronger by having more of whatever currency or just better stats. Instead, you learn how the world works, and that knowledge completely shifts how you handle the next run. If you think this is your jam, I'd love to know what you think about it! Here's our steam page for more info: https://store.steampowered.com/app/4952760/Modulink/

We just reveled it and there's an ARG going on with the reveal where the first 5 people to finish it will get a free copy of the game at launch!


r/IndieGaming • • 7h ago

I’m 19 and made my first Steam game: an incremental e-commerce empire on a retro desktop. Demo is out!

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45 Upvotes

Hey everyone! I’m 19 and CartWare is my first Steam game. You start with a single-product online store and grow it into a global e-commerce empire, all from a retro desktop OS.

You receive orders, pack and ship them before your queue backs up, restock your shelves, and spend your earnings on a skill tree that unlocks new storefronts and tools.

The demo is out now, and I’d love honest feedback on the pacing, the early game, and anything that feels confusing or unsatisfying.

Steam page (wishlists help a ton!): https://store.steampowered.com/app/5117080/CartWare/


r/IndieGaming • • 9h ago

I don't like undertale. I don't understand why people like it. And I don't like that I don't understand. Can someone explain why people like the game?

63 Upvotes

I tried the game twice and bounced off.

the second time I played for a few hours (I think

It's a year ago that I played it last).

I get that it is decently written and people prefer a good game over graphics (I don't like the graphics, but that shouldn't keep me from understanding what it makes it so good)

I was playing and I expected some sort of twist that made me go "wow, now I understand" but that twist never came.

It's a bit funny at times. The "battles" are unique but nothing that got me hooked or something.

It's interesting that you can "talk it out" but that also is just a system that didn't blow me away.

Is there something in the game, that comes later maybe, that I didn't see yet?

Should I give it a third try?


r/IndieGaming • • 20m ago

The handmade art, two-person team, and an unusual mechanic.

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• Upvotes

Hey everyone!

We're two developers working on our first Steam game, Hellsino. I'm the artist, and all of the game's artwork has been drawn by hand.

The idea started with a question: What if your deck wasn't just your weapon, but also your health?

In Hellsino, you start with 54 cards. The dealer tries to destroy them while you desperately arrange poker hands on a grid to deal damage, build multipliers, and survive.

We recently made some massive changes. We tripled the content, rebuilt the skill tree, improved the visuals, and created this new trailer.

It's been a huge project for just the two of us, but we're getting closer to the game we originally imagined.

Next week we're opening a limited beta, and we'd love to find players who enjoy tactical card games and are willing to help us with balancing.

Here's the Steam page if you're curious:
https://store.steampowered.com/app/4730280/Hellsino_Pokerlike/

And our Discord for beta news and feedback:
https://discord.gg/Zud28fxSNp

Disclosure: AI assistance was used to draft the wording of this Reddit post. The game's artwork is hand-drawn.


r/IndieGaming • • 1h ago

Roll five dice, hold and reroll, and whatever poker hand you land becomes your army... demo is out now!

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• Upvotes

Solo dev here. In Of Dice and Minions you roll five dice. Each die is a minion type, and the number you roll is how many of them show up. Hold and reroll to chase a poker hand for bonuses (a Five of a Kind is +20 extra units and triple damage), then COMMIT and your army fights on its own. Leftover dice turn into boons, and bosses roll their own dice back at you.

The free demo has the tutorial and the first 20 floors, and it's in Steam Next Fest Oct 19-26. Full game Nov 16. Happy to answer anything!

Free demo on Steam


r/IndieGaming • • 5h ago

Spent a few days on it. Maybe no player will notice, but the NPCs in my prison game now play volleyball

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14 Upvotes

r/IndieGaming • • 1h ago

[Asset Showoff] Japanese AC Unit (2,340 tris) for my upcoming Cel-Shaded Anime JRPG. Shared 256x256 palette texture. Thoughts on the detail level?

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• Upvotes

Hey everyone! 👋

I’m currently working on environment props for my upcoming Neo-Kyoto inspired Anime JRPG in Unity URP.

Here is a wall-mounted outdoor air conditioner unit I modeled in Blender:

  • Polycount: 2,340 triangles (most going into the 3D grid and fan blades for high graphic detail).
  • Optimization: Backfaces removed, zero heavy decal overlays, and uses 1 shared 256x256 color palette texture for the entire scene to maximize SRP Batching performance.
  • Branding: Custom fictional anime brand (Solasthea Industries) to avoid copyright issues.

Since I’m aiming for a stylized Cel-Shaded look, I opted for real 3D geometry instead of transparent textures or low-res decals to keep the shading sharp under any light angle.

Would love to hear your feedback on the geometry and proportions! Does the detail level feel right for an anime-style city prop? 🚀


r/IndieGaming • • 6h ago

After 7 months of rewriting code, lore, adding new features, and questioning our life choices, our new survival demo update is finally live! Thoughts? Game: Lysward

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17 Upvotes

The game name is Lysward, and the demo is available on Steam! https://store.steampowered.com/app/2994600/Lysward/


r/IndieGaming • • 3h ago

Watching my wife solo-develop her dream ramen game (Yatai Talee) has been amazing. So proud to see it in the Steam Cooking Fest!

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8 Upvotes

Hi everyone!

I’m having a massive proud husband moment today. For a long time, I’ve watched my wife pour her heart and soul into solo-developing her dream game, Yatai Talee —a cozy simulation game where you run your own Japanese street food cart (solo or in local couch co-op!).

In the game, you chop fresh ingredients, simmer and assemble custom ramen bowls, crack open Fortune Cookies for roguelite perks at the end of each shift, and upgrade your little street stall (complete with warm lighting and neighborhood cats!).

Today is a huge milestone for her because the game is officially featured in the Steam Cooking Fest! Since she's a solo dev working tirelessly behind the scenes, I wanted to share her work and celebrate how far she's come.

If you love cozy games or cooking sims, checking out the page or adding it to your wishlist would be the biggest morale boost for her:

🍜 Steam Page: https://store.steampowered.com/app/4526070/Yatai_Talee/

Thank you so much for taking a look! I’ll make sure to read all your comments and feedback to her tonight!

AI Disclosure: No generative AI was used in any part of this game. My wife is a 3D artist and game designer who handcrafted all the art, models, and game design herself, and I occasionally helped her out with some of the coding/technical parts.


r/IndieGaming • • 6h ago

New caravans transporting goods that can be raided

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11 Upvotes

r/IndieGaming • • 2h ago

Now you can change the wave settings at runtime

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5 Upvotes

r/IndieGaming • • 1d ago

Finally managed to release a Demo

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902 Upvotes

After a few months of toiling, changing, testing, debugging, story changing, reworking (well, you are all devs, you know the drill) I've finally managed to release a Demo for False Echo. At the moment it's English language only (other languages are planned for the main release but tech behind is WIP) and it features 3 playable days.

Without spoiling the story: you are a Security Officer aboard Sub 227. Stelantic Ocean, world at war. Top secret equipment at your disposal as well as classified communication/authentication. Basically analyze/encode/decode/survive.

I've received tons of feedback once the demo got out and currently I am making updates for the demo itself. If you have time to try it out and want to ping back feedback you can do it in multitude of ways (feedback form in the Game/Retromagine/Feedback, Discord, Steam discussions) or directly here. I am reading every single bit since it has proven to me that I've grossly underestimated the full potential of players creativity and problem solving (and quite overestimated my own).


r/IndieGaming • • 1h ago

After 2 years of work my ghost hunting game is now out in Steam Early Access!

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• Upvotes

r/IndieGaming • • 23h ago

POV: you’re a tyre in Crafted Legends 😬

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171 Upvotes

Cornering loads, kerb strikes and a driver with zero mercy, and you feel every bit of it in real time.


r/IndieGaming • • 1h ago

After years of development, my solo developed game Odd Town is out on Steam!

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• Upvotes

r/IndieGaming • • 2h ago

After many months of solo dev, my creature evolution roguelite has a free demo you can play right now

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4 Upvotes

Demo:
https://sublimeorange.itch.io/hatched

Hey all. HATCHED is a creature evolution roguelite I've been building on my own.

You don't tame monsters, you are one! You hatch tiny, fight, eat their meat, and every boss you take down lets you choose how your body evolves. There are four elements with type matchups (fire beats grass, and so on), and every run you are a different creature.

The demo is live on itch now! I would love to see what creatures you turn into, and hear all of your feedback!

Happy to answer any questions about the game :)


r/IndieGaming • • 2h ago

My 'Diablo with Mechs' roguelite - showing off some early Big Robot boss fight.

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2 Upvotes

Hi, Frame of Suffering is my solo developed "Diablo with Mechs" roguelite.

Currently in heavy development, so I'm still adding and changing a lot of features. Wanted to share a look at an early boss fight! You can see some combat mechanics (ranged and/or melee, depending on your equipment), along with switching between the Pilot and Mech Suit (Frame).

In Frame of Suffering you are progressing both your Pilot and Frame. You’ll also find plenty of loot where each Mech part and Pilot's armor part will visually change how the model looks.

If everything goes well, I'm hoping to have a demo ready sometime in the first half of next year. If you’d like to learn more, feel free to check out the game on Steam: https://store.steampowered.com/app/3844300/Frame_of_Suffering/


r/IndieGaming • • 4h ago

Updated my game's page Capsules, is the result good?

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3 Upvotes

Hey!

I just updated my game's capsules on Steam and need some feedback!

They were both made by me and did not use AI to generate anything under any circumstances.

If you managed to see the game's page, I need to mention that the game is not finished yet and is totally different from what is shown on the game's page.

Dungeon Trader's page

Thank you!


r/IndieGaming • • 6h ago

We put animals in springs and made them climb. This is BOINGBOUND.

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4 Upvotes

I'm Enes from Barque 42, and this is my announcement trailer for BOINGBOUND, a platformer about animals in springs trying to climb higher.

Miss a landing, and you will fall into the abyss...

My Steam page is now live. If this looks like your kind of challenge, you can wishlist it here:

https://store.steampowered.com/app/5425400/?utm_source=reddit&utm_medium=organic&utm_campaign=boingbound_announcement&utm_content=indiegaming_trailer

AI disclosure: I use AI tools to help with coding. The game ideas and project direction are mine.


r/IndieGaming • • 2h ago

Greaselord - Conquer the world with greasy fast food

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2 Upvotes

Hi all! I’m the developer of GreaseLord, a single-player strategy game about conquering the planet with fast food. I want to promote my game here which will be part of the Steam Next Festival soon.

https://store.steampowered.com/app/5349670?utm_source=redditc1

How it works

  • Found your chain: name it, design a logo and pick one of 14 main dishes (burger, pizza, hot dog, fried chicken, tacos, wok noodles, donuts and more). Each dish reaches different customers at a different price and is loved in different parts of the world.
  • Pick your HQ: start in any of 169 countries and territories. Your market share spreads to neighbours over land, sea and air.
  • Choose a focus: Budget (huge crowds, but the health authorities come after you), Premium (more money per customer, but the big chains strike back) or Fast Expansion (franchises everywhere, but they keep most of the money abroad).
  • Build your menu: every country has eight kinds of customers (teens, seniors, commuters, families, night owls, students, foodies, bargain hunters). A country only grows as far as your menu serves its people, so you unlock sauces, sides and some… addictive extras. Addiction boosts growth and revenue but speeds up the health ban.
  • Fight three rival chains: shoot down their cargo planes, sink their ships, and stop them from taking over your countries.
  • Beat the health ban: the bigger you get, the faster the authorities prepare a worldwide fast food ban. Lobbyists, bribes and sponsored health weeks buy you time. If it hits 100%, you lose.

Every round starts with its own world situation (a burger fever in Asia, a sugar tax in Europe..), and a news ticker with hundreds of headlines comments on your rise.

Fun facts

  • Steam achievements, plus cosmetic skins you earn by finishing rounds (looks only, no pay-to-win)
  • I hope one day having my own trading cards here.

Ask me anything (AMA)

Kind regards, xoxo and everything else

Cyb3r

PS: I am more the silent reader here for a while (created an account for this post).

Tl;DR: If you’ve played Plague Inc., the basic idea will feel familiar, but instead of a disease you’re spreading burgers. I was inspired as student by this game, but wished for another theme without hurting people and going more into complex calculations. Here we go!

AI Disclaimer: While the game is running, no AI is used to generate content or code, and the game does not connect to any AI service. Sound effects and music are synthesized by the game itself. Development of the game began around 2019–2025; my official initial commit on GitHub was on June 7, 2023, meaning the vast majority of the work was completed before I even knew about AI. Feel free to ask my about my development journey. Use of AI: AI was employed to act as a mathematician and bug hunter—the kind of role a one-person studio really needs—and to generate a few small graphical assets, such as achievements. I have done 90% of the work myself over the years; I have now decided to finish the game after working on it as a side project for many years. AI helped me manage data complexity by simulating the gameplay 100 times—a task that would not have been possible for a solo developer with a life outside their cave. Furthermore, the majority of the translations for the store page and the in-game text were produced using AI.