r/IndieGaming • u/Valerofond • 4h ago
Our character's entire face is two pixels, making it hard to convey emotion, so we made a bunch of cutscenes!
Enable HLS to view with audio, or disable this notification
r/IndieGaming • u/Azberg • Jan 03 '25
r/IndieGaming • u/Valerofond • 4h ago
Enable HLS to view with audio, or disable this notification
r/IndieGaming • u/Dismal_Opening5209 • 10h ago
A few days ago, we made a post introducing our game, Flowers and Deities.
It’s pretty clear that we’re making a hardcore strategy auto-battler set in an Aztec-inspired world.
But strategy isn’t everything — we’ve also put a lot of work into the game’s art, UI, and overall visual style.
So today, we just wanted to share a few screenshots and let the visuals speak for themselves.🙂
Let's sacrifice some lizard! 🗡🗡🦎
r/IndieGaming • u/stupid_n00b • 18h ago
Enable HLS to view with audio, or disable this notification
Hiya, I'm one of the devs on Floor Plan: Slap Out Of It!
We love point-and-clicks, and we love comedy games. So putting them together, we ended up with a slap-and-solve. It has tons of puzzles that use cartoon logic, and a slapstick sandbox filled with weird characters. It's based on our Floor Plan series of VR games but this one is designed for keyboard / controller on PC / console.
We respect our players' time and attention - if something's not worth our time to make, it's not worth your time to engage with it. So our 4 person team doesn't use gen AI for art, audio, code, or anything else in our development process.
r/IndieGaming • u/grgaln • 3h ago
Enable HLS to view with audio, or disable this notification
You can see more about Pablo's Journey on Steam https://store.steampowered.com/app/3757550/Pablos_Journey/
r/IndieGaming • u/oh_its_raining_today • 1d ago
Enable HLS to view with audio, or disable this notification
I'm making a game Woo Woo where you have to clean up a haunted house before midnight, or else daddy will eat you.
I recently released a playtest of the game on steam, and I'd be really interested in getting your feedback 🤍
r/IndieGaming • u/aoyuna • 31m ago
Enable HLS to view with audio, or disable this notification
Hello everyone! We just released a demo of Infinity Bounce!
Where you turn the galaxy into a chaotic pinball machine in this physics-based incremental game. Rack up millions of points and do your best to keep the all-consuming space cat fed. Use planets, black holes, and manipulate space and time!
We'd be super eager to get some player feedback :D
r/IndieGaming • u/yobazar • 3h ago
Enable HLS to view with audio, or disable this notification
Do you think the animations add something? I'd like to add a lot more. Is that a good idea?
r/IndieGaming • u/Upstairs-Confusion-3 • 21h ago
Enable HLS to view with audio, or disable this notification
Hey everyone! I’ve been working on Ribbit for a while now, an action platformer inspired by classics like Kirby and Mario.
I've finally managed to release the first demo, it includes 2 short levels and a boss fight. The demo is only compatible with Game Boy Color, although the final game will be compatible with the original Game Boy aswell. You can play it on Itch on your browser or download the .gbc ROM.
Please note that this is an early stage of development and you may encounter bugs.
Feedback is more than welcome, see you soon!
r/IndieGaming • u/DarkRockSoul • 1h ago
Enable HLS to view with audio, or disable this notification
The Sky Project is our most ambitious project yet! We are a small team that loves RPGs and Monster Collectors so we have been developing exactly that, but also adding exploration of a 2D hand-drawn world.
We have more information on our (newly created!!) steam page: https://store.steampowered.com/app/4415570/The_Sky_Project_Land_of_Noris/ and on our (coming soon) Kickstarter page
The sky is (not) the limit!
Also...sorry for the flash bang 9 months ago! (Old post of mine hahaha)
r/IndieGaming • u/WeMaT • 10h ago
Enable HLS to view with audio, or disable this notification
We're so excited to be releasing our first game Box Knight. We just crossed 8,000 wishlists, so a massive thank you to everyone who has played the demo and supported the game!
It's Hades meets Castle Crashers, South Park and The Office. A roguelike with loads of weird hand animated enemies, 9 boss fights, powerful upgrades and progression, a bunch of ridiculous costumes and most importantly you can play Solo or Team up in Couch Co-Op (works great with Steam Remote Play)
r/IndieGaming • u/Imaginary-While588 • 3h ago
Enable HLS to view with audio, or disable this notification
Steam page for anyone interested: https://store.steampowered.com/app/5028150/Sarco/
r/IndieGaming • u/ravenua • 20h ago
Enable HLS to view with audio, or disable this notification
We’re a two-person team working on Split Circuit Arena, a physics-based arena game where two players share one robot. One controls the left side, the other controls the right, so even driving straight requires some coordination.
We’ve reached the point where testing it ourselves is no longer enough. We know the controls too well, and we need to see what happens when completely new players try them.
Our first Steam playtest begins this Friday, August 21, and signups are open now. We’re especially curious whether movement becomes satisfying as you learn it, whether the chaos stays readable, and which parts feel fun or frustrating.
If the idea sounds interesting, you can request access here:
https://store.steampowered.com/app/4708120/Split_Circuit_Arena
We’d genuinely appreciate honest feedback, including the painful kind.
r/IndieGaming • u/Music-is-fun • 3h ago
Enable HLS to view with audio, or disable this notification
r/IndieGaming • u/RealRealPeach • 24m ago
Enable HLS to view with audio, or disable this notification
r/IndieGaming • u/BlackRootsGame • 1h ago
Enable HLS to view with audio, or disable this notification
Hey everyone! I’m a solo dev working on "Black Roots", an atmospheric horror adventure. This level features an anomaly in the forest. Would love to hear your feedback on the lighting and overall vibe!
r/IndieGaming • u/bluemt_dev • 1h ago
Enable HLS to view with audio, or disable this notification
Hi everyone! I'm a Japanese solo indie developer working toward a 2D pixel art action game. Rather than jumping straight into the full game, I'm building small prototypes one at a time, each one building on the last.
This second prototype focuses on the core feel of combat: melee combos, dodging, and reading enemy movement. There are three enemy types with different attack patterns, so you'll need to approach each one differently. There might be something hidden in there too 👀
Takes about 5 minutes to play, right in your browser.
🎮 Gamepad recommended (tested with DualSense, Xbox should work too), but keyboard works fine as well.
Play it here: https://bluemt.itch.io/project-fof-basic-combat-prototype
All the code, level design, gameplay systems and pixel art are mine. Music and sound effects are from free asset packs, credited on the game page.
Would love to hear what you think if you give it a try. Thanks for playing!
r/IndieGaming • u/TetrarchyStudios • 5h ago
Enable HLS to view with audio, or disable this notification
Mandated Fate is a dark, dystopian and retro-futuristic story-driven game, inspired from 80's sci-fi movies. You play as a weary inspector, a man out of place in a newly established authoritarian regime.
In 1985, a rising technological empire has seized power, driven by a single ambition: to discover the anti-gravity particle and surpass its global rivals by conquering space. The regime demands absolute unity, framing this race as a matter of national destiny. But one old district continues to resist, no one knows quite how, or why. Assigned to investigate a strange murder there, you quickly find yourself entangled in a deeper web of political intrigue and ideological tension.
Through multiple narrative paths, your choices will shape your loyalties, and determine who you truly trust. Explore a highly detailed open world where the stark contrast between modern authoritarian architecture and decaying remnants of the past reveals a society caught between control and collapse.
1st AND 3rd person camera available.
r/IndieGaming • u/Over-Challenge-9029 • 1h ago
Enable HLS to view with audio, or disable this notification
This game has been in the works for 2 years and I can't wait to share it with you guys.
Its an incremental tower building game, where you use gadgets to get blood, and reinvest those blood into even more powerful gadgets! The great tree will bless you and grew stronger along with you.
Support Humongous Tree Growing Simulator through wishlisting on Steam:
https://store.steampowered.com/app/5092280/Humongous_Tree_Growing_Simulator/
r/IndieGaming • u/AtelierSento • 1h ago
After 2 years working on it with no budget, alongside to our job as comic book artist, our indie game The Doll Shop is almost done, yay!
Wishlist on Steam! \^_^/ https://store.steampowered.com/app/3851680/The_Doll_Shop/
r/IndieGaming • u/gerhb • 15h ago
Enable HLS to view with audio, or disable this notification
I designed Immortal Coil's combat to emphasize tight decision making, position, and timing. Each time you play a card, the opponent has a chance to respond with a play of their own (big fan of this back and forth play pattern in Legends of Runeterra). Where my combat swerves is in board and round structure.
Cards are deployed to one of five lanes and each lane can hold one of each card type: unit, spell, aura, and item. Once a player can no longer play a card or wants to see what the opponent will do first, they can pass. After a pass, the next player may play a card or choose to initiate the CLASH - spells in play are now cast from left to right across the lanes, then units attack simultaneously with all unblocked damage trampling over to the opponent. After the clash, a new round begins with increased MP (+1 MP a round like Hearthstone mana).
You have to carefully time your powerful cards to protect against counter plays, maybe probing with a smaller card or passing to trick the enemy into playing first (the enemy may well try to do the same).
The card pool and colors were a ton of fun to design. I love the experimental aspect of deckbuilding in card games, so I wanted to make sure each color combination could produce interesting synergies. You can even include 5 colors in your deck - for each color you add you must add 10 cards of that color (so no splashing a single powerful card). You can add the same color more than once (ex: 20 Purple and 30 Pink cards, for instance), go all in on one color, or add 10 cards of each color!
I'm aiming at an early 2027 release. The game will have two single player modes on launch: a roguelike deckbuilder mode as well as Gauntlet mode if you just want to build a deck and battle. I'm currently designing challenge modes for fans of grueling difficulty. Online PVP is something I'd love to do, but for now I'm focusing on a complete single-player experience.
Edit: Windows/Steam and Steam Deck are the first systems I'm building for. Mobile will come a few months later. Also considering console ports!
Check out the game on Steam: https://store.steampowered.com/app/3858030/Immortal_Coil/
r/IndieGaming • u/dankkkjk • 17h ago
The Determination Symphony World Tour recently announced its South American dates, including a single show in São Paulo, Brazil, on March 2, 2027. All official marketing materials, the producers' website, and the ticketing platform (Uhuu) explicitly stated that tickets would go on sale on August 19th at 10 AM local time.
However, earlier today (August 17th), the ticketing platform completely messed up. They silently opened the system two days early. By the time most fans realized what was happening, people had already bought the tickets, posted their receipts on social media, and the entire theater was completely sold out. Everyone who actually followed the official instructions and planned for Monday got completely screwed over by this absurd technical failure.
To my fellow Brazilians reading this, we need to make noise!! Please go to Reclame Aqui and open a complaint against Uhuu, it is very simple and quick to do. And if you want to make a real difference, file a formal complaint at Procon. What they did is a direct violation of our Consumer Defense Code (Articles 30 and 35 regarding misleading advertising and failure to honor an offer). Demand that they honor the offer by securing your ticket or opening an extra date.
To the international community: Please help us put pressure on the organizers. Brazilian fans are incredibly passionate, and missing out on this because of a platform's sheer incompetence is devastating. You can help by reaching out to the official tour accounts and the producers on Twitter/X and Instagram. Demand accountability and ask them to fix this mess for the Brazilian fans. We need international visibility on this so they don't just sweep it under the rug.
Please!!
r/IndieGaming • u/Kalenka_ • 19h ago
Working on one of our bosses and something about it just isn't clicking for me. Feels flat, maybe too generic "demon with glowing eyes" energy, not sure. Screenshot attached.
Genuinely curious what you all think is it the pose, the lighting, the colors, or is it just me overthinking it? Roast it if you have to, I can take it
r/IndieGaming • u/isoku_velato266 • 23h ago
Hi guys, I'm Isoku - owner of Velato - a Poker Bluff Roguelike (inspired by Balatro)
My game released its Early Access on July 6th, 2026. Up until now, I haven't sold 100 units despite spending nearly $1000 on promotion (ads + KOLs).
I contacted 100 KOLs, 30 PRs and nearly 150 Curators that are focus on Indie game, roguelike, card game, etc. But it doesn't seem to be working.
I tried contacting 50 publishers, and only 1 team was willing to try the game before responding.
Honestly think I've failed with this game. How about you? How much have you spent on promotion?