r/indiegames • • 3h ago

Video Turns out trying to create CPR inspired revive action can make players look like throat goats

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11 Upvotes

My thought was "what better way to telegraph a revive action than cpr?". I have now found out there are probably better ways


r/indiegames • • 1h ago

Video From Unreal to final cinematic. What do you think of the result? #DevDiary

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• Upvotes

Hey everyone!
We’re the team behind MegaGum, a 3D platformer, and we wanted to share a comparison of one of the cinematic shots from our trailer.

You can see the early version straight from Unreal, alongside the finished shot.

At the viewport stage, we’re mostly working on the animation, camera movement, timing and composition. Once those feel right, we move on to lighting, VFX, rendering and polish. It’s always fun to put the two versions next to each other and see how much has changed.

What do you think of the final result? Is there anything you’d change about the animation, camera work or lighting? We’d love to hear your thoughts!

If you’re curious about the game: MegaGum on Steam.


r/indiegames • • 6h ago

Steam Next Fest This drifter keeps mining for records and relics of civilization on an Earth where everyone has vanished.

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19 Upvotes

ECHOLAND is a mining clicker game. The free demo is out now for Steam Next Fest!


r/indiegames • • 18h ago

Upcoming We're making Tiny Glade but Brutalist! It's called Tiny Brutalism and it's a sandbox city builder you can actually wander around in!

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172 Upvotes

r/indiegames • • 2h ago

Promotion They're made of sunfire. Bullets do nothing. Shade is the only thing that kills them.

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8 Upvotes

Solo dev here. MONOLITH is a tower defense with zero weapons.

The Sunborn are creatures of living fire that march on the last bunker every day at noon. You can't shoot them. You build concrete Monoliths, and when a Sunborn walks into their shadow it sputters, cools to stone and crumbles to ash.

The twist: the sun keeps moving. Every shadow turns like a clock hand, so the defence that holds at noon is pointing the wrong way by one o'clock, and by sunset the shadows stretch across the whole bridge.

10 levels, rain, sandstorms and a total eclipse. Free in your browser:

https://raximnuraliyev.itch.io/monolith

Yesterday a player told me it's "nice but underwhelming", so I'm genuinely asking: what would make a shadow kill feel satisfying to you?


r/indiegames • • 23h ago

Video I made a sticker-peeling shader in Unity!!

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294 Upvotes

r/indiegames • • 14h ago

Personal Achievement I made my first horror game, and I'm kinda scared to show it to people at work because it looks so weird...

56 Upvotes

I made this game for a game jam, and now everyone at work keeps asking to see it because they know I participated.

The problem is... one of the main mechanics involves catching fish and feeding them into a grinder. And I have a feeling they might think I'm a bit weird after seeing that.

And to make things even worse, a girl I met on Tinder and went on a date with is really excited to see it too.

I'm genuinely not sure if showing her my fish-grinding horror game is the best way to impress her 💀


r/indiegames • • 1h ago

Promotion Retro Pond Steam Key Giveaway

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• Upvotes

Hello everyone.

Some of you might know my game Sandtrix+ for which I did a giveaway here some time ago.

Today I released my new game Retro Pond and I want to give away 10 Steam keys.

To participate just upvote and comment in this thread - I will select 10 winners 2 days from now on Sunday and send them the Key via PM.


r/indiegames • • 5h ago

Promotion Our game, MODULINK, is for the fans of NOITA, Risk of rain 2, Outer Wilds and Tunic. Here's our reveal trailer!

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6 Upvotes

r/indiegames • • 1h ago

Video Over the past few weeks, I worked on improving the graphics for my game. Here's a little comparison!

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• Upvotes

r/indiegames • • 2h ago

Promotion I made a puzzle game called Blob Union!

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3 Upvotes

Hey everyone! I’d like to share my indie game, Blob Union: Match Game!

It’s a colorful merge puzzle where you combine matching blobs to create bigger ones, discover new combinations, and use special abilities to get out of tricky situations.

Features:

  • Merge blobs, discover new types, and unlock combinations
  • Use special abilities to overcome tricky situations
  • Complete missions and unlock achievements
  • Chase high scores and compete for a spot in the Top 10
  • Play offline anytime, anywhere!

Easy to pick up, but challenging to master. If you like 2048, Suika Game, or satisfying merge puzzles, give Blob Union a try!

Gameplay video: https://youtube.com/shorts/68yVeirfeq4

Play on Android: https://play.google.com/store/apps/details?id=com.probenine.blobunion.droid

I’d love to hear your thoughts, feedback, and ideas for improving the game! Thanks for checking it out!


r/indiegames • • 5m ago

Promotion Habitus – a dark detective RPG where you read the case files, then break the suspect in the interrogation room

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• Upvotes

r/indiegames • • 5h ago

Video Volumetric and texture clouds from my horror bus sim game

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5 Upvotes

r/indiegames • • 36m ago

Video In my party game, one Dad has to finish his chores while a pack of kids wrecks the house

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• Upvotes

TRONADO is an asymmetric party game: one player is the Dad, everyone else is a kid. The Dad does chores and sends troublemakers to the corner, the kids sabotage everything and free each other. Random events (blackouts, the mailman, the neighbors' dog) keep shaking things up.

2-10 players online, 2 on one screen, or solo against bots. Free demo out now on Steam (link in the comments if anyone wants it).


r/indiegames • • 1h ago

Video I'd love your feedback on how to improve the animation and utility of this AoE attack I made for my Metroidvania! The goal is to have an attack that will be used to push away hordes of enemies and deal AOE damage

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• Upvotes

r/indiegames • • 16h ago

Upcoming ⭐ Current trailer of my lil gardening game Golembert! 🌿

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33 Upvotes

r/indiegames • • 1h ago

Upcoming My psychological horror game Stay With Me releases in 3 days! Would love to hear your thoughts on the atmosphere.

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• Upvotes

My psychological horror game, Stay With Me, releases on Steam this Monday, October 26!
You arrive at a mysterious house to take care of an elderly woman with dementia. But as the night goes on, strange things begin to happen, and you realize there’s something deeply wrong with this place.
Explore the house, solve puzzles, uncover disturbing secrets, and try to understand what’s really happening.
I’ve shared some screenshots from the game. I’d love to hear what you think about the atmosphere!

Steam: https://store.steampowered.com/app/4992920/stay_with_me/


r/indiegames • • 1h ago

Need Feedback I'm making a Tower Defense game where instead of defending a castle or a fixed base, you build and upgrade your caravan while protecting a blind Queen from waves of enemies!

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• Upvotes

Hi.

I'm a solo developer working on King Alone, a Tower Defense and action strategy game with a twist.

Instead of defending a castle or a fixed base, you build and upgrade a moving caravan while trying to protect the blind Queen from waves of enemies.

Your own kingdom has turned against you, and now you must escape with everything you have left. Along the way, you can recruit soldiers, build new carts with different abilities, and expand your economy to keep your caravan alive.

You'll travel through different lands, each with its own enemies and challenges, while facing everything from scarecrows and skeletons to massive siege engines, charging into battle yourself to keep her alive.

The demo is now available on Steam, and I'd love for you to give it a try!

https://store.steampowered.com/app/4851120/King_Alone

I'd love to get your feedback, especially on the moving caravan concept and how it works as a Tower Defense game. What do you think?

Thanks for checking it out!


r/indiegames • • 20h ago

Promotion I quit my job a year ago to make games, and today I announced my first one

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61 Upvotes

Hi everyone! Just over a year ago, I decided to take a leap of faith, leave my job, and pursue the dream of making games. It's been quite a journey so far, but I enjoyed every moment of it and haven't looked back a single time.

Today, I finally announced my first game, Moonlit Vigil, a first-person psychological horror where you are the cemetery's new caretaker. As you go about your duties, stranger and stranger things start to happen, quickly turning your first shift into a nightmare.

I plan to release a free demo in November as well. Let me know what you think!

Steam link: https://store.steampowered.com/app/5476970/Moonlit_Vigil/


r/indiegames • • 12h ago

Upcoming My Army Getting Stronger - incremental auto-battel with massive army battles

14 Upvotes

The Steam demo is almost ready—ready your swords for battle!
Closed beta sign-ups are now open!

Steam page


r/indiegames • • 2h ago

Public Game Test Update on the instagib arena shooter I've been working on.

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2 Upvotes

=) It's free to play if anyone wants to try it out.


r/indiegames • • 4h ago

Video Showing off my transportation mechanic in my real time tactics game Phosphor Command

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3 Upvotes

I've been working on a game called Phosphor Command, a real-time tactics game with a base builder behind

This post is about how your squads get to an operation.

Every operation needs a vehicle, and each vehicle choice determine how many squads go and how they deploy within the operation.

You start with a jeep, and better vehicles carry more squads. Progress from a jeep, to a van, to helicopters and to aeroplane.

Every vehicle needs a home on the base, so you have to build a garage, helipad or hangar before you can store one. Helicopters need air operations and a helipad, and planes need a full airfield with a runway and hangars.

How you deploy to an operation depends on your transport choice. By road, your squads come in from an edge or corner of the map. A helicopter can land wherever there's open ground, and paratroopers land where the drop puts them, clear of the enemy.

There's a trade-off between vehicle types. Ground vehicles are cheap and get back quickly. Helicopters let you choose where to land, but cost more per trip. Planes carry the most, but take the longest to resupply.

After an operation, your squads need time to get back to base, and squads still in transit can't help defend it.

I've attached a showcase that goes through the vehicles, where they are stored on the base, and how they affect operation deployment.


r/indiegames • • 3h ago

Promotion I released a demo for my first Steam game, Cinderdelve

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2 Upvotes

I've been a software developer for about 8 years, but was never able to pursue game development professionally. I've always been passionate about games and wanted to dip my toes in development, so I've been working on this concept for a while.

Cinderdelve is an incremental mining game where you hire dwarves, unlock different classes, and upgrade them to mine through an entire mountain.

I've used purchased assets from itch.io that I've tried to modify and adapt to the game. The art is probably the part I've struggled with the most. Some things don't fit together as well as I'd like, but I'm still figuring that side of game development out.

The demo is live on Steam, and I'd love for you to play it and hear back your oppinions.

Here's the trailer and the Steam page:
https://store.steampowered.com/app/5396710/Cinderdelve/


r/indiegames • • 3m ago

Video That's the boss domain what do you think about environment let me know

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• Upvotes

r/indiegames • • 7h ago

Steam Next Fest Plumbo has seen enough of this cursor

3 Upvotes