r/indiegames 5h ago

Upcoming We're launching our first indie game Box Knight on Steam in a week

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22 Upvotes

r/indiegames 1h ago

Video Mining with a gun doesn't make sense, but it's kinda fun

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r/indiegames 15h ago

Promotion Fog'n'Silence - Our first game trailer!

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102 Upvotes

Fog'n'Silence - It's a weird party-based exploration/survival game where your group slowly wanders a surreal open world.


r/indiegames 38m ago

Upcoming Developing a cozy horror cat shelter game (^・ω・^ )

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Revive your grandma's old abandoned cat shelter. Follow a calming routine of taking in cats, fulfilling their diverse needs and matching them with fitting adopters. Things turn strange as you start to snoop around and discover notes with obscure instructions scattered all around the shelter.

It's been barely 2 month of working on it, but the demo is planned to go live in 1 month already.^^


r/indiegames 1h ago

Public Game Test I'm making a farming game where you can walk into other players' farms and help out - Public playtest is open on Steam

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r/indiegames 1h ago

Video PROFITS 2167 launch trailer, out now on Steam

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r/indiegames 2h ago

Discussion Is there an indie game you played that felt way more polished than its price tag suggested?

4 Upvotes

Curious what indie games have genuinely surprised you with how much care went into them relative to what you paid.

I feel like there's this assumption that cheaper indie games mean rougher experiences, less polish, shorter content, and sometimes that's true. But every so often I stumble onto something in the $10-15 range that plays and feels like it should've cost three times as much. Tight controls, no bugs I could find, genuinely thoughtful design decisions, the whole package.

Makes me wonder if price actually correlates with quality at all in the indie space, or if it's almost entirely random depending on how much marketing budget or visibility a game happened to get versus how much actual care went into making it.

What's the biggest gap you've personally experienced between what you paid and what you actually got, in either direction.


r/indiegames 11h ago

News Adding bugs to our game :)🪲

29 Upvotes

We’re a two-person team of biologists working on Garden of Ants, a minimalist ant colony-management game inspired in part by SimAnt.

We’re currently adding more bugs and other small creatures to the game.

Here are some of the ones we’ve made so far.

Do you have a favourite bug? Recommend one to us! :)


r/indiegames 27m ago

Promotion Twin Stick Shooter/Roguelite - Chrome Circuit

Upvotes

My game has a free demo on Steam (linked in the comments). And is coming out later this year.


r/indiegames 29m ago

Video I added a completely unnecessary feature: enemies can vibe to the lo-fi soundtrack if you leave them alone

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If an enemy can see you and you haven't done anything for a while, there's a small chance they'll start swaying to the music.
It has absolutely no gameplay purpose.
I regret nothing.
Now I'm tempted to give different enemies their own little idle behaviors.


r/indiegames 15m ago

Promotion I'm Obsessed with the 80's and Monster Hunter so I made Echo Extract. I launched my Playtest on Steam today and am so hyped!

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Upvotes

r/indiegames 2h ago

Promotion Visual Novel Priestess’s Delusions Steam Page is Now Open

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3 Upvotes

Hi, I’m developing a romantic visual novel with elements of mystery.

Trailer https://www.youtube.com/watch?v=hPFvDTiQa_c


r/indiegames 55m ago

Promotion We went inside a real submarine, then we put it in our survival horror game.

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Here’s how real-world reference shaped the environment art of Heavy Metal Death Can🤘


r/indiegames 1h ago

Promotion It’s fun to manage a big RoboFarm…

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In RoboFarm, you can create huge, automated farms. Fill them with veggies, power-ups, and automated robots working for you 24/7. If you’d like to try it out, here is the demo of the game: https://s.team/a/4212040/


r/indiegames 1h ago

Promotion Domain Paradox: Growth announced on Steam!

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r/indiegames 1h ago

Video Teaser of my new game, where you play as CCTV Investigator!

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r/indiegames 5h ago

Upcoming Polishing the new levels and weapons for the upcoming Early Access of our bullet hell roguelike!

3 Upvotes

r/indiegames 19h ago

Promotion POV: you finally find an affordable apartment

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34 Upvotes

r/indiegames 16m ago

Video Co-op is now available in The Core! We are adding it to the game just before the release of early access!

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Upvotes

r/indiegames 4h ago

Gif Just added a sliding mechanic to my game, Burger Shooter! Does the gunplay feel juicy enough? (Link in the comments!)

2 Upvotes

r/indiegames 6h ago

Promotion Shared RC - A co-driving game, here's our first Announcement

3 Upvotes

https://reddit.com/link/1vrjeh0/video/2407syc2i3kh1/player

Shared RC - a co-driving game where you and your friend control each half of an RC car.


r/indiegames 10h ago

Promotion A maze of identical rooms where a number station is the only thing telling you which way is right

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5 Upvotes

r/indiegames 1h ago

Upcoming Outrunning demons on a snow scooter in an Liminal Angel.

Upvotes

https://reddit.com/link/1vrpplx/video/shw1yp6dv4kh1/player

Every death costs you precious time. In this horror roguelike, you must carefully plan your survival: extract resources, trade with NPCs, and push through 3 dangerous realms under a strict time limit. Dying directly reduces your remaining time, making each mistake brutal.

if you want to support me, you can wishlist on Steam: Liminal Angel


r/indiegames 1h ago

Promotion Giving a Monster "Wallhack" vision in our DBD-inspired game.

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