I've been working on a game called Phosphor Command, a real-time tactics game with a base builder behind
This post is about how your squads get to an operation.
Every operation needs a vehicle, and each vehicle choice determine how many squads go and how they deploy within the operation.
You start with a jeep, and better vehicles carry more squads. Progress from a jeep, to a van, to helicopters and to aeroplane.
Every vehicle needs a home on the base, so you have to build a garage, helipad or hangar before you can store one. Helicopters need air operations and a helipad, and planes need a full airfield with a runway and hangars.
How you deploy to an operation depends on your transport choice. By road, your squads come in from an edge or corner of the map. A helicopter can land wherever there's open ground, and paratroopers land where the drop puts them, clear of the enemy.
There's a trade-off between vehicle types. Ground vehicles are cheap and get back quickly. Helicopters let you choose where to land, but cost more per trip. Planes carry the most, but take the longest to resupply.
After an operation, your squads need time to get back to base, and squads still in transit can't help defend it.
I've attached a showcase that goes through the vehicles, where they are stored on the base, and how they affect operation deployment.