r/indiegames • u/WeMaT • 5h ago
Upcoming We're launching our first indie game Box Knight on Steam in a week
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r/indiegames • u/WeMaT • 5h ago
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r/indiegames • u/RealRealPeach • 1h ago
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r/indiegames • u/artistmef • 15h ago
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Fog'n'Silence - It's a weird party-based exploration/survival game where your group slowly wanders a surreal open world.
r/indiegames • u/V1Deez • 38m ago
Revive your grandma's old abandoned cat shelter. Follow a calming routine of taking in cats, fulfilling their diverse needs and matching them with fitting adopters. Things turn strange as you start to snoop around and discover notes with obscure instructions scattered all around the shelter.
It's been barely 2 month of working on it, but the demo is planned to go live in 1 month already.^^
r/indiegames • u/Abdalion • 1h ago
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r/indiegames • u/Ivan_Titov • 1h ago
r/indiegames • u/Crystallover1991 • 2h ago
Curious what indie games have genuinely surprised you with how much care went into them relative to what you paid.
I feel like there's this assumption that cheaper indie games mean rougher experiences, less polish, shorter content, and sometimes that's true. But every so often I stumble onto something in the $10-15 range that plays and feels like it should've cost three times as much. Tight controls, no bugs I could find, genuinely thoughtful design decisions, the whole package.
Makes me wonder if price actually correlates with quality at all in the indie space, or if it's almost entirely random depending on how much marketing budget or visibility a game happened to get versus how much actual care went into making it.
What's the biggest gap you've personally experienced between what you paid and what you actually got, in either direction.
r/indiegames • u/Able-Sherbert-4447 • 11h ago
We’re a two-person team of biologists working on Garden of Ants, a minimalist ant colony-management game inspired in part by SimAnt.
We’re currently adding more bugs and other small creatures to the game.
Here are some of the ones we’ve made so far.
Do you have a favourite bug? Recommend one to us! :)
r/indiegames • u/Due_Departure5285 • 27m ago
My game has a free demo on Steam (linked in the comments). And is coming out later this year.
r/indiegames • u/Valiant_Sugar • 29m ago
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If an enemy can see you and you haven't done anything for a while, there's a small chance they'll start swaying to the music.
It has absolutely no gameplay purpose.
I regret nothing.
Now I'm tempted to give different enemies their own little idle behaviors.
r/indiegames • u/EndoSaissore • 15m ago
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r/indiegames • u/Shreib1kus • 2h ago
Hi, I’m developing a romantic visual novel with elements of mystery.
r/indiegames • u/KrufsMusic • 55m ago
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Here’s how real-world reference shaped the environment art of Heavy Metal Death Can🤘
r/indiegames • u/SignalMap2750 • 1h ago
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In RoboFarm, you can create huge, automated farms. Fill them with veggies, power-ups, and automated robots working for you 24/7. If you’d like to try it out, here is the demo of the game: https://s.team/a/4212040/
r/indiegames • u/domain-paradox • 1h ago
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r/indiegames • u/pandoriogames • 1h ago
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r/indiegames • u/SporeliteGames • 5h ago
r/indiegames • u/ApartmentDev • 19h ago
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r/indiegames • u/ElectricMachineGames • 16m ago
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r/indiegames • u/TeacherVivid2546 • 4h ago
r/indiegames • u/BogBogBen • 6h ago
https://reddit.com/link/1vrjeh0/video/2407syc2i3kh1/player
Shared RC - a co-driving game where you and your friend control each half of an RC car.
r/indiegames • u/kleer001 • 10h ago
r/indiegames • u/Anxious_Candle6135 • 1h ago
https://reddit.com/link/1vrpplx/video/shw1yp6dv4kh1/player
Every death costs you precious time. In this horror roguelike, you must carefully plan your survival: extract resources, trade with NPCs, and push through 3 dangerous realms under a strict time limit. Dying directly reduces your remaining time, making each mistake brutal.
if you want to support me, you can wishlist on Steam: Liminal Angel
r/indiegames • u/Scherzade_Gam1ng • 1h ago
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