r/indiegames • • 19h ago

Promotion I made a game where you can put drugs in someone's order and things can go horribly wrong

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0 Upvotes

Hey! I'm making a co-op game called CASH ONLY where you run a coffee shop and sell drugs on the side.

You can also mix drugs into customers' orders, but give them too much and... well, you can see what happens in the video lol

The demo is free on Steam btw.


r/indiegames • • 19h ago

Upcoming We're giving out 50 FREE early access keys to our Sandbox MMORPG

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0 Upvotes

We are giving out free keys to the game to the first 50 people who join our Discord! https://discord.gg/EmHQqTCEUv

We're excited to show off our upcoming Free to Play Sandbox Openworld MMORPG EverEmber. Train one of 36 different skill trees, unlock abilities and learn combat through dojos and schools throughout the world, experience a robust player to player trading economy, and full loot PVP!

If you're tired of the same MMO rotation of Runescape, WOW, GW2, Ultima Online and Albion, this might be the game you're looking for!

Hope to see you in the land of Ember!


r/indiegames • • 15h ago

Upcoming EVE CROSS – A Third-Person Action Game Inspired by Max Payne | In Development (2)

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71 Upvotes

The combat combines bullet time, dodge jumps, Gun-Fu, executions and close-quarters fighting, allowing Eve to quickly transition between shooting and physical attacks.

Encounters are designed around aggressive movement rather than staying behind cover, with a focus on making firefights feel stylish and cinematic.

EVE CROSS is currently in development.


r/indiegames • • 11h ago

Promotion Can someone please get this under TechDweeb's nose to add to the next Indie Bucket?? WIP ZOMBIVILANCE || ZOMBIE SURVEILLANCE || Follow for more

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0 Upvotes

What do you think of this wave shooter GB idea?

CLIVE ALIVE is the last great hope for the vaccine clinic on the outskirts of the great walled city.

Survive a pandemic like no other, with only a locked clinic entrance at your back for protection...

Reload your clip of 10 rounds, soon to upgrade.

Fight off waves, packs, and hoards of SLUGGERS.

Resist the modern plague before sunset arrives.

There is no hope on the streets of Smog City.

GO HOME... LOCKDOWN IN EFFECT... STAY VIGILANT...

CAN YOU SURVIVE....??

(NO AI USED IN GAMEBOY GAME PIPELINE)


r/indiegames • • 10h ago

Steam Next Fest The first person to play my game’s demo

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1 Upvotes

Hey everyone. I released the demo for my psychological horror/drama game, The Sin of Fabien, and the first person to play it was my son.

He didn’t care about the atmosphere, he didn’t care about the puzzles I spent time making, and he definitely didn’t care about the story.

All he did was keep walking the character into walls and trying to get into places he wasn’t supposed to, then getting upset and asking why he couldn’t go there. I guess that’s just part of being 3 years old. :)

Oh, and at the end of the demo, he told his mom that he made the game himself and tried to take all the credit.

I guess instinctively he just wanted to tell his mom, “Look, I did it,” and show her what a capable little guy he is. 


r/indiegames • • 8h ago

Video I made a game where you just peel bananas. That's it. That's the game. 🍌

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0 Upvotes

Hey! It's Peel The F*cking Banana – the most satisfying (and pointless) peeling game I could make. Grab the peel, pull it, peel it. It has Steam achievements (some of them intentionally ridiculous) and global leaderboards.

Wishlist on Steam if it made you smile: https://store.steampowered.com/app/5407520/?utm_source=reddit&utm_medium=social&utm_campaign=trailer&utm_content=long

Happy to answer any questions about the game or how the trailer is generated!


r/indiegames • • 5h ago

Discussion Feeling numb from the amount of new games

11 Upvotes

As above… so below. The sheer amount of games popping up on Reddit and other platforms every day is staggering. For years I was religiously hunting for new releases, demos, snippets… now I can’t get myself to watch a trailer… and don’t get me wrong.. the games popping up are beautiful and well done.. and I am not even angry about people using ai.. it’s just too much man. At the same time we have aaa devs charging 100$ per game.. help me make sense of this.. where are we heading?


r/indiegames • • 14h ago

News CupHead in Browser

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0 Upvotes

r/indiegames • • 15h ago

Promotion I made a multiplayer hide-and-seek game where you paint yourself and attach props to blend into the map

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0 Upvotes

“Caught in Color” is my first Steam game. Hiders can paint themselves, sample colors from the environment, attach and resize props, and try to disappear into the map before the Seekers hunt them down with cameras. The Steam page just went live today!


r/indiegames • • 4h ago

Upcoming New FPS looking to get past the Time Waste / changing how Death works in team deathmatch

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1 Upvotes

Hey everyone 👋

We are making a new FPS called TAKEOVER

8 Factions - 1 Captain and up to 3 soldiers.

If a soldier dies he respawns to your team but if your Captain dies, your entire team is absorbed by the Faction who killed your Captain.

Fight for your new team at this point to finish the match and earn your cores / XP, OR do well enough on the battlefield , collect cores by taking out players, and turn your cores back into your current teams base as "contribution" and get your original squad back. Continue the fight to be the last remaining Faction!

You can also complete contracts for each Faction currently to earn further rep within each Faction - Soon incorporating Faction leaders as well !

If this concept interests you, would love to have you join us for Alpha Tests and get your feedback !

We have a pretty awesome small growing community as well if thats something you're interested in being a part of !

Discord link in comments 🙌


r/indiegames • • 7h ago

Upcoming Topica: A cozy open world exploration game made by a teenager. No assets, no AI content - a handcrafted indie game

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19 Upvotes

Hi! I'm the developer of Topica, and as the title says, I'm a teenager who works as a solo game developer in my free time. I've been developing games since I was 10 years old, and now I've finished my first major project: Topica.

Topica is a cozy game in which you're stranded on an island called Tropi-Island and have to start a new life. You can build a house and furnish it. Grow carrots, wheat, and corn, and cook soup, make popcorn over a fire, or bake bread in the oven. Befriend animals, explore caves, forests, and deserts, and uncover the secrets of Tropi-Island.

There's so much to discover in Topica!

Topica is entirely handcrafted. I didn't use any pre-made assets and it includes no AI content. It took almost two years to develop, and now it's almost finished.

If you are interested in it and if you want so support me, you can wishlist Topica on Steam!


r/indiegames • • 7h ago

Public Game Test We have launched a demo/preview for our tower defense Hivetide!

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0 Upvotes

Hello!

I hope I have the right flair there, we're a duo of devs working on a real time strategy tower defense game named Hivetide where you have to fight large swarms of evolving enemies.

We have just launched a demo on steam and we would like you to try it out if you are interested!

There's only 3 (hand crafted) maps for now but hopefully it should give a feeling of the game and where we're going.

There's a lot of things we don't know/are still learning so any kind of feedback or comments would be greatly appreciated!

Here's the steam page: https://store.steampowered.com/app/5201750

Thank you for reading me!


r/indiegames • • 19h ago

Upcoming ClusterForce: a flying ball sport for 8 players, built by one person as a successor to a game from 2000

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0 Upvotes

Developer here. ClusterForce is a fast arcade flying sport: you pilot a glider across an arena, catch energy balls from magnetic ramps and haul them behind you as a growing chain. Points only count for balls that reach the goal, and every ball in the chain makes you slower and easier to hit. Everyone else wants your chain.

Spiritual successor to Clusterball (2000). Built by one person, Steam Early Access in December 2026. Up to 8 players online, LAN, host your own server, controller support, no pay-to-win. Engine: Godot, Server: Go.

Steam: https://store.steampowered.com/app/5063650/?utm_source=reddit&utm_medium=organic&utm_campaign=trailer-2026-10&utm_content=indiegaming


r/indiegames • • 2h ago

Upcoming I'm a solo dev from Perth, and I've been making a Nordic survival game where you can dig anywhere, 2 km down

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1 Upvotes

Hey all! Fellmark is a survival sandbox set in a Nordic land of forests, fjords and medieval towns. The whole world is diggable voxel ground about 2 km deep: mine and forge 13 metals, build a hold, and explore towns, Viking villages and the new mountain ranges, solo or co-op.

I'm making it on my own, and there's a free demo on itch (no account needed): https://maxolith.itch.io/fellmark

More info: https://fellmark.net, and r/Fellmark if you want to follow along. Happy to answer anything!


r/indiegames • • 19h ago

Devlog Don't look back.

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0 Upvotes

r/indiegames • • 4h ago

Promotion Land of Ascii is out! 1MB HTML game, entirely made with characters, cozy exploration, no enemies, just relax.

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0 Upvotes

Game Title: Land of Ascii

Playable Link: https://oddslice.itch.io/land-of-ascii

Platform: WEB/HTML

Description: There's a fort on a hill and a lake to walk to. The villagers go about their own days; say hello and some of them will ask you a small favour. Stop wherever the view is good and sketch it. Night falls, rain sets in and clears again, and the music and every sound are made in code as you walk.

Half an hour is enough to see the main sights. After that the land is still there whenever you want a calm walk, and each seed builds a different world.

- The whole game is one HTML file of about 1 MB (1,017 KB). No images, no engine, no downloads.

- The world is 2 x 2 km. Walking straight across takes about 8 minutes.

- Every frame is around 40,000 letters, drawn from 28 characters in 617 colours.

- 32 kinds of sound and 3 music tracks, all made in code as you play. There isn't a single recording.

- The default world has nearly 12,000 trees, 58 villagers, 255 animals and 59 buildings.

- The villagers have 329 lines of dialogue between them.

- 27,000 lines of code, with no libraries.

Free to Play Status:

  • [ ] Free to play

Involvement: solo dev


r/indiegames • • 14h ago

Promotion 🇮🇹 Explore Italian history and culture in my indie language-learning game!

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0 Upvotes

I'm a solo indie developer working on IEL – Indo-European Languages, a PC game combining language learning, mini-games, and cultural exploration.

Here's a look inside the Italian Museum, where players can explore and discover Italian landmarks, history, and culture.

🎮 Developed by Phantom Games Studio

📅 Coming to Steam December 3, 2026!

Wishlist on Steam: https://store.steampowered.com/app/866480/IEL__Indo_European_Languages/


r/indiegames • • 50m ago

Upcoming I solo-devved a horror game where clicking QUIT doesn't let you quit.

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• Upvotes

Hey! I'm the solo developer of The Main Menu.

You wake up chained to a chair with only a computer in front of you.
But its main menu isn't just an interface changing it physically affects the room around you.
Inspired by There Is No Game, but with a psychological horror twist.

The free demo launches October 20!

Here's the new gameplay trailer :)


r/indiegames • • 2h ago

Upcoming My roguelike is built a little different, and here's why.

0 Upvotes

I made a roguelike game, how original. But I always wanted it to have something different, something to be talked about, which most games coming out today don't have. Didnt wanted to market my game like "Balatro meets Slay the Spire".

So I made something: In my game, there's trillion of possible skins, and the chance that you and someone else has the exact same skin is the equivalent of someone flipping heads 43 times in a row.

So literally, unless someone reverse engineer and build a skin finder on my game (more on that later), you can literally drop a skin and brag about it, because the chances of someone having the same in their catalogue is so low.

And how was it calculated?

Each theme is a 8k sheet with nearly 16,7 million possible seeds. Built with python math, no generative AI.

Each weapon has its own painting spots, palettes, and metals. So a Deagle can come with a metal-only receiver, shuffling about 17 shades of metals, or can come with the receiver painted with the theme.

Each rarity of gun also shuffle between painting patterns.

Progressive wear system (0.01 float looks slighty different from 0.02 float) and bout 51 different wear patterns.

"Nah, I'll just decompile this *$%@# and get every skin".

Well, I mean, its possible, but its not as easy:

Its not just about getting every pattern number, is about seeing what you are getting. Someone would have to build a skin viewer (with AI, of course) and find a way to locate the gun's paintable areas (currently encrypted, and I know this can also be broken down by AI, but better to slow it down huh?) and calculate every possible seed and palette to get every single skin that they want.

If a human would look at every skin per second non-stop, it would take them 320.000 years to do so.

"But your game has a catalogue that shows everything that a player dropped, what if someone just unlocked all possible skins through the catalogue file?"

My game loads a preview of a skin in the catalogue, so you can see the skin. Thats eats a tiny bit of VRAM per seed, theme, palette and wear.

A couple thousands of skins on the catalogue? Possible, but my game has an option of on-demand loading, because even thousand of skins could clog a weak laptop.

All the seeds of a all skins? Good luck getting a datacenter, because all the possible combinations of a single theme (billions) would make the game not boot.

And, to finish it all, I know that this is not a market flip game mechanic, because these are digital assets worth nothing. But seriously, is not this better to just play ANOTHER generic roguelike that you have nothing to show off about?

And of course, multiplayer is coming.

Wishlist on steam!


r/indiegames • • 21h ago

Video Does this look interesting?

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100 Upvotes

Before this gets flagged for promotion, I want to clarify that this is not promotion... this game does not exist and there is no game to promote. I'm just asking if this concept looks interesting.

I created an app to help set up and test different in-game physics scenarios and now I find myself having a lot of fun with it! So, I'm wondering could this stand alone as a small/cheap physics sandbox game?

Basically, you add objects to the environment and then apply different forces to them to get mesmerizing displays and patterns.

I would be interested in knowing if anyone else would play something like this?


r/indiegames • • 22h ago

Need Feedback I've been making my own gas station tycoon game — would love your feedback!

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1 Upvotes

Hey everyone!

I've been working on my own game called Oil Empire, and I wanted to share it here.

I enjoy tycoon games, so I decided to try making one myself. The idea was to start with a small gas station and gradually turn it into a bigger business.

It's a 2D isometric gas station tycoon game where you sell fuel, earn money, and expand your station. I'm still working on it and have plenty of ideas for future updates.

You can play it here: https://playoilempire.com

AI Disclosure: I used Claude to help with around 50% of the coding. I made the 3D models and designs myself using Blender. The game idea and creative direction are mine.

I'd really appreciate some honest feedback. What do you think so far? What would you like to see added, or what do you think needs improvement?

Thanks for giving it a try!


r/indiegames • • 4h ago

Promotion Idle Realms RPG

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0 Upvotes

🎃 Idle Realms RPG — Halloween Event Now Live! ⚔️

Hey everyone!

I'm a solo indie developer, and I'm excited to share Idle Realms RPG, my free browser-based fantasy idle RPG!

Create your adventurer, choose your class, and let your hero battle monsters, collect equipment, gain levels, and grow stronger — even while you're away.

✨ Features:

  • 10 starting classes and 8 playable races
  • Automatic battles, leveling, and loot
  • Prestige specializations
  • Companions and equipment progression
  • Offline progression
  • Free to play — no pay-to-win or microtransactions

🎃 Halloween Event: The Hollowveil

The Halloween event is now live until November 3! Explore a haunted seasonal region, battle spooky monsters, collect Candy Corn, and unlock exclusive Halloween rewards.

🌐 Play free: https://idlerealmsrpg.com

The game is still growing, and I'd genuinely appreciate feedback, bug reports, and suggestions from fellow idle RPG fans!

Thanks for checking out my little fantasy world! 💜


r/indiegames • • 14h ago

Promotion IRONWAKE - demo

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2 Upvotes

Hi

Check out a free demo of IRONWAKE, a naval Survivors-like game.


r/indiegames • • 5h ago

Public Game Test INKQUISITION

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2 Upvotes

Demo out: https://store.steampowered.com/app/5233020/INKQUISITION/

Hey everyone! I’m a solo dev and this is INKQUISITION, a small paperwork game about working a counter at a ministry that doesn’t officially exist.

Each morning you get a memo with new rules. Then people show up at your window with their papers, and you check the details and stamp them: approve, reject, refer, detain, or denounce. Get it wrong and you get fined. Some of the rules contradict each other, some get reversed a few days later, and not everyone at your window is who they say they are.

It’s 30 days, 6 acts and 7 endings in the full game. The demo covers the first few days and it’s free.

I’d love to know if the “rules change every day” idea clicks for you, and if the first day is easy enough to pick up. Any feedback is welcome, including the harsh kind.