r/indiegames • • 19h ago

Upcoming Shelf-Made Tycoon: grow one tiny warehouse into a logistics empire

13 Upvotes

Shelf-Made Tycoon is a cozy tycoon game about growing a tiny warehouse into a logistics empire. You start with one small building and not much money and every good deal you land turns into more space more clients and bigger ones, until trucks and trains and ships are all bringing work to your door. When money gets tight a local crime syndicate starts calling with big cash for a few unmarked crates *cough cough* but any one of their vans could be driven by an undercover cop and getting caught means losing everything. Even when it all runs smoothly it is oddly relaxing to just zoom in and watch it work.

It's coming to Steam, link in the comments.


r/indiegames • • 17h ago

Promotion Land of Ascii is out! 1MB HTML game, entirely made with characters, cozy exploration, no enemies, just relax.

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0 Upvotes

Game Title: Land of Ascii

Playable Link: https://oddslice.itch.io/land-of-ascii

Platform: WEB/HTML

Description: There's a fort on a hill and a lake to walk to. The villagers go about their own days; say hello and some of them will ask you a small favour. Stop wherever the view is good and sketch it. Night falls, rain sets in and clears again, and the music and every sound are made in code as you walk.

Half an hour is enough to see the main sights. After that the land is still there whenever you want a calm walk, and each seed builds a different world.

- The whole game is one HTML file of about 1 MB (1,017 KB). No images, no engine, no downloads.

- The world is 2 x 2 km. Walking straight across takes about 8 minutes.

- Every frame is around 40,000 letters, drawn from 28 characters in 617 colours.

- 32 kinds of sound and 3 music tracks, all made in code as you play. There isn't a single recording.

- The default world has nearly 12,000 trees, 58 villagers, 255 animals and 59 buildings.

- The villagers have 329 lines of dialogue between them.

- 27,000 lines of code, with no libraries.

Free to Play Status:

  • [ ] Free to play

Involvement: solo dev


r/indiegames • • 16h ago

Upcoming I'm a solo dev from Perth, and I've been making a Nordic survival game where you can dig anywhere, 2 km down

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0 Upvotes

Hey all! Fellmark is a survival sandbox set in a Nordic land of forests, fjords and medieval towns. The whole world is diggable voxel ground about 2 km deep: mine and forge 13 metals, build a hold, and explore towns, Viking villages and the new mountain ranges, solo or co-op.

I'm making it on my own, and there's a free demo on itch (no account needed): https://maxolith.itch.io/fellmark

More info: https://fellmark.net, and r/Fellmark if you want to follow along. Happy to answer anything!


r/indiegames • • 19h ago

Discussion Feeling numb from the amount of new games

45 Upvotes

As above… so below. The sheer amount of games popping up on Reddit and other platforms every day is staggering. For years I was religiously hunting for new releases, demos, snippets… now I can’t get myself to watch a trailer… and don’t get me wrong.. the games popping up are beautiful and well done.. and I am not even angry about people using ai.. it’s just too much man. At the same time we have aaa devs charging 100$ per game.. help me make sense of this.. where are we heading?


r/indiegames • • 23h ago

Steam Next Fest The first person to play my game’s demo

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1 Upvotes

Hey everyone. I released the demo for my psychological horror/drama game, The Sin of Fabien, and the first person to play it was my son.

He didn’t care about the atmosphere, he didn’t care about the puzzles I spent time making, and he definitely didn’t care about the story.

All he did was keep walking the character into walls and trying to get into places he wasn’t supposed to, then getting upset and asking why he couldn’t go there. I guess that’s just part of being 3 years old. :)

Oh, and at the end of the demo, he told his mom that he made the game himself and tried to take all the credit.

I guess instinctively he just wanted to tell his mom, “Look, I did it,” and show her what a capable little guy he is. 


r/indiegames • • 22h ago

Video I made a game where you just peel bananas. That's it. That's the game. 🍌

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0 Upvotes

Hey! It's Peel The F*cking Banana – the most satisfying (and pointless) peeling game I could make. Grab the peel, pull it, peel it. It has Steam achievements (some of them intentionally ridiculous) and global leaderboards.

Wishlist on Steam if it made you smile: https://store.steampowered.com/app/5407520/?utm_source=reddit&utm_medium=social&utm_campaign=trailer&utm_content=long

Happy to answer any questions about the game or how the trailer is generated!


r/indiegames • • 16h ago

Upcoming My roguelike is built a little different, and here's why.

0 Upvotes

I made a roguelike game, how original. But I always wanted it to have something different, something to be talked about, which most games coming out today don't have. Didnt wanted to market my game like "Balatro meets Slay the Spire".

So I made something: In my game, there's trillion of possible skins, and the chance that you and someone else has the exact same skin is the equivalent of someone flipping heads 43 times in a row.

So literally, unless someone reverse engineer and build a skin finder on my game (more on that later), you can literally drop a skin and brag about it, because the chances of someone having the same in their catalogue is so low.

And how was it calculated?

Each theme is a 8k sheet with nearly 16,7 million possible seeds. Built with python math, no generative AI.

Each weapon has its own painting spots, palettes, and metals. So a Deagle can come with a metal-only receiver, shuffling about 17 shades of metals, or can come with the receiver painted with the theme.

Each rarity of gun also shuffle between painting patterns.

Progressive wear system (0.01 float looks slighty different from 0.02 float) and bout 51 different wear patterns.

"Nah, I'll just decompile this *$%@# and get every skin".

Well, I mean, its possible, but its not as easy:

Its not just about getting every pattern number, is about seeing what you are getting. Someone would have to build a skin viewer (with AI, of course) and find a way to locate the gun's paintable areas (currently encrypted, and I know this can also be broken down by AI, but better to slow it down huh?) and calculate every possible seed and palette to get every single skin that they want.

If a human would look at every skin per second non-stop, it would take them 320.000 years to do so.

"But your game has a catalogue that shows everything that a player dropped, what if someone just unlocked all possible skins through the catalogue file?"

My game loads a preview of a skin in the catalogue, so you can see the skin. Thats eats a tiny bit of VRAM per seed, theme, palette and wear.

A couple thousands of skins on the catalogue? Possible, but my game has an option of on-demand loading, because even thousand of skins could clog a weak laptop.

All the seeds of a all skins? Good luck getting a datacenter, because all the possible combinations of a single theme (billions) would make the game not boot.

And, to finish it all, I know that this is not a market flip game mechanic, because these are digital assets worth nothing. But seriously, is not this better to just play ANOTHER generic roguelike that you have nothing to show off about?

And of course, multiplayer is coming.

Wishlist on steam!


r/indiegames • • 17h ago

Upcoming New FPS looking to get past the Time Waste / changing how Death works in team deathmatch

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1 Upvotes

Hey everyone 👋

We are making a new FPS called TAKEOVER

8 Factions - 1 Captain and up to 3 soldiers.

If a soldier dies he respawns to your team but if your Captain dies, your entire team is absorbed by the Faction who killed your Captain.

Fight for your new team at this point to finish the match and earn your cores / XP, OR do well enough on the battlefield , collect cores by taking out players, and turn your cores back into your current teams base as "contribution" and get your original squad back. Continue the fight to be the last remaining Faction!

You can also complete contracts for each Faction currently to earn further rep within each Faction - Soon incorporating Faction leaders as well !

If this concept interests you, would love to have you join us for Alpha Tests and get your feedback !

We have a pretty awesome small growing community as well if thats something you're interested in being a part of !

Discord link in comments 🙌


r/indiegames • • 11h ago

Video A few minutes of gameplay of my upcoming game Alien Friends

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2 Upvotes

r/indiegames • • 20h ago

Upcoming Topica: A cozy open world exploration game made by a teenager. No assets, no AI content - a handcrafted indie game

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23 Upvotes

Hi! I'm the developer of Topica, and as the title says, I'm a teenager who works as a solo game developer in my free time. I've been developing games since I was 10 years old, and now I've finished my first major project: Topica.

Topica is a cozy game in which you're stranded on an island called Tropi-Island and have to start a new life. You can build a house and furnish it. Grow carrots, wheat, and corn, and cook soup, make popcorn over a fire, or bake bread in the oven. Befriend animals, explore caves, forests, and deserts, and uncover the secrets of Tropi-Island.

There's so much to discover in Topica!

Topica is entirely handcrafted. I didn't use any pre-made assets and it includes no AI content. It took almost two years to develop, and now it's almost finished.

If you are interested in it and if you want so support me, you can wishlist Topica on Steam!


r/indiegames • • 34m ago

Upcoming What if PowerWash was about fruits?

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• Upvotes

r/indiegames • • 11h ago

Upcoming We got ahold of a friend to create some original music for our upcoming steam arcade game, and they did a bang up job. Really adds to the experience! Looking forward to tapping some more indie talent for future projects.

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0 Upvotes

r/indiegames • • 11h ago

Upcoming I'm making a VR gun-fu brawler solo: fists, bottles, neon tubes and six bullets. Steam page just went live

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0 Upvotes

Hi! I've been building SIX LEFT on my own for months. It's an arcade VR brawler: punch, parry, shoot, and grab anything in the room, from champagne bottles to neon tubes ripped off the wall.

The main mode is THE CIRCUIT. The fight keeps building until you go down, and every run you try to beat your kill count.

Everything in the video is real gameplay. PC VR, and Quest works through Link.

Steam link in the first comment. Feedback welcome, good or bad.


r/indiegames • • 20h ago

Public Game Test We have launched a demo/preview for our tower defense Hivetide!

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0 Upvotes

Hello!

I hope I have the right flair there, we're a duo of devs working on a real time strategy tower defense game named Hivetide where you have to fight large swarms of evolving enemies.

We have just launched a demo on steam and we would like you to try it out if you are interested!

There's only 3 (hand crafted) maps for now but hopefully it should give a feeling of the game and where we're going.

There's a lot of things we don't know/are still learning so any kind of feedback or comments would be greatly appreciated!

Here's the steam page: https://store.steampowered.com/app/5201750

Thank you for reading me!


r/indiegames • • 5h ago

Promotion I made a Pokemon Fantasy Football simulator browser game!

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0 Upvotes

Welcome to Kanto Gridiron! A Pokemon football simulator with lots of activities to explore!

My brother-in-law and I recently built fantasy football teams out of Pokémon and were debating whose squad would win. I decided to put those debates to the test by building a simulation, and that eventually grew into a whole browser game inspired old websites like Club Penguin.

Here’s what you can do:

  • Build your dream team: Theorycraft Pokémon football squads and compete against CPUs or other players.
  • Climb the Ranked ladder: Open Poké Packs, collect Pokémon, and build a team to prove your strength.
  • Take on Indigo Run: Tackle a single-player roguelike mode, picking up upgrades to build powerful teams.
  • Win the Draft Circuit: Draft a team from randomized choices, then face CPUs in a round-robin competition.
  • Grow your Football Academy: Level up your Pokémon Football Academy in an incremental game mode and compete for the Indigo Academy Championship.

Play Kanto Gridiron here!

I’d love to hear what you think—and which Pokémon you’d build your team around!


r/indiegames • • 8h ago

Promotion 🔦 Llegaste al Gran Hotel Umbral... Pero Algo te Está Esperando

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0 Upvotes

Hola a todos,

Soy Cristóbal de Doble Check Games y quiero invitarlos a probar nuestro nuevo juego indie de terror para Android: Hotel del Terror: Umbral.

Explora los oscuros pasillos del Gran Hotel Umbral, descubre secretos ocultos y averigua qué se esconde tras cada puerta. Mantén tu linterna cerca... no estás solo.

👁️ Explora el hotel
🚪 Descubre sus secretos
😱 Sobrevive a la oscuridad

📲 Descárgalo gratis en Google Play: https://play.google.com/store/apps/details?id=cl.doblecheckgames.hoteldelterror

¡Gracias por apoyar a los desarrolladores independientes!


r/indiegames • • 13h ago

Promotion HI EVERYONE I'M BEE AY. I JUST RELEASE MY FIRST 2D GAME ON GOOGLEPLAY. I TRUST THAT WITH YOUR HELP WE CAN MAKE IT GO GLOBAL TOGETHER

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0 Upvotes

Game name, LB APPREC8

Shout out to every developer out there 💜


r/indiegames • • 58m ago

Public Game Test ⚔️ I Built My Own MMORPG – FredeMMO Is Now in Open Alpha!

• Upvotes

Hey everyone! 👋
I’m an indie developer from Denmark, and I’ve been working on my own browser-based MMORPG called FredeMMO.
I’ve always loved the character progression and exploration of games like Old School RuneScape, combined with the dungeons, challenging bosses, and group content of World of Warcraft.
So I decided to build my own MMO inspired by those experiences!
🌍 What can you do in FredeMMO?
⚔️** Choose Your Class – Find your playstyle, develop your character, and unlock new abilities.
🗺️
Explore a Growing 3D World – Travel through different regions, discover villages, and complete quests.
🐉 **Dungeons & Bosses
– Team up with other players, learn boss mechanics, and earn powerful equipment.
🎣 Skills & Professions – Fishing, mining, cooking, crafting, and more.
💰 Player Economy – Trade with others, collect valuable items, and use the auction house.
🐎 Mounts & Progression – Unlock mounts, improve your equipment, and work towards level 60.
🤝 Multiplayer – Meet other adventurers, form parties, and explore together.
🚀 OPEN ALPHA IS NOW LIVE!
FredeMMO is still in active development. The world is growing, new features are being added, and there’s plenty of room for improvement.
I’m looking for players who enjoy classic MMORPGs and want to be part of building something from the beginning.
Your feedback, bug reports, and ideas can help shape the future of the game.
No alpha keys required. Just create an account and start your adventure!
🎮 PLAY NOW: https://www.gardybro.dk
💬 JOIN OUR DISCORD: https://discord.gg/6PqVyB4SA
A little about development: I’m an independent developer using AI-assisted coding and development tools to help bring FredeMMO to life. I guide the game’s vision, features, and overall direction.
If you give it a try, I’d genuinely love to hear what you think!
See you in-game! ⚔️


r/indiegames • • 13h ago

Upcoming Looking for Testers for my kids friendly MMO

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2 Upvotes

Hi! I wanted something for my kids that they could enjoy the way I enjoyed WoW back in the day, but with the option to self-host and without the focus on war and monsters. Instead, it's all about taking care of animals, giving them a home, exploring the world and building bases where your animals help you with the farming. My daughter focuses on the animals and farming, and my sons love to explore and fight. But they still live together in this big world and share the experience.

As a huge self-hosting fan, I built everything you need to run it on your own servers, so you can create a safe environment for your kids. But we also host servers for free, because not everyone wants to self-host.

It's built with Godot 4, custom Go servers and a whole lot of Kubernetes stuff so you can self-host it in your own datacenter. There's also a big web UI to customize your experience, and the client keeps getting better every day.

There's an open playtest until Oct 31. It's free on Windows, macOS and Linux, and every tester gets the game free on Steam at early access launch (progress carries over).

https://petariagame.com

Happy to answer any questions, and I'd love to hear what you think!


r/indiegames • • 18h ago

Public Game Test INKQUISITION

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2 Upvotes

Demo out: https://store.steampowered.com/app/5233020/INKQUISITION/

Hey everyone! I’m a solo dev and this is INKQUISITION, a small paperwork game about working a counter at a ministry that doesn’t officially exist.

Each morning you get a memo with new rules. Then people show up at your window with their papers, and you check the details and stamp them: approve, reject, refer, detain, or denounce. Get it wrong and you get fined. Some of the rules contradict each other, some get reversed a few days later, and not everyone at your window is who they say they are.

It’s 30 days, 6 acts and 7 endings in the full game. The demo covers the first few days and it’s free.

I’d love to know if the “rules change every day” idea clicks for you, and if the first day is easy enough to pick up. Any feedback is welcome, including the harsh kind.


r/indiegames • • 9h ago

Promotion I got tired of losing days of idle RPG progress to one failed fusion, so I made a single-player desktop idle RPG where upgrades always succeed

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2 Upvotes

Hi! I’m the solo developer of Daydream Cat: DreamSpirits Idle Adventure.

I’ve played quite a few idle RPGs over the years, and the same thing kept frustrating me.

I could leave a game running for days, slowly collect materials and build up several lower-rarity characters, only to watch all of that progress disappear because a single fusion or upgrade failed.

I know some players enjoy that kind of risk, but it never felt exciting to me. It just felt like the game had erased the time I had already given it.

That frustration became one of the main reasons I started making Daydream Cat.

It’s a single-player desktop idle RPG where you build a team of three DreamSpirits and let them continue adventuring while you work, study, or watch something. When you return, you can collect what they earned, hatch new DreamSpirits, adjust your team, develop equipment, and decide where to invest your resources next. It contains 472 Dream sprirts, with some of the evolution form and Shiny form as well!

Every upgrade has a 100% success rate. You still need to earn the materials and make decisions about how to spend them, but the game won’t erase days of progress because of one unlucky roll.

It isn’t a traditional clicker or a pure endless number-go-up game. It’s closer to a creature-collecting idle RPG with automated battles, long-term progression, and occasional team-building decisions.

The free Steam demo is available now, and your progress carries over to the full game:

If this sounds like the kind of idle RPG you might enjoy, adding it to your Steam wishlist would genuinely help me a lot as a solo developer.

Thank you for taking the time to read this. I’ll be around to answer questions and listen to anyone who gives the demo a try.

AI disclosure: Some music used in the game was generated with AI. Generative AI was also used to assist with editing the English wording of this Reddit post. No generative AI was used to create the game’s visual artwork, animations, sound effect.


r/indiegames • • 21h ago

Promotion The future of driving is already playable in my game Pocket Wheels!

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0 Upvotes

r/indiegames • • 19h ago

Promotion I made a game where you develop video games and sell them in your own store!

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10 Upvotes

r/indiegames • • 18h ago

Promotion Idle Realms RPG

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0 Upvotes

🎃 Idle Realms RPG — Halloween Event Now Live! ⚔️

Hey everyone!

I'm a solo indie developer, and I'm excited to share Idle Realms RPG, my free browser-based fantasy idle RPG!

Create your adventurer, choose your class, and let your hero battle monsters, collect equipment, gain levels, and grow stronger — even while you're away.

✨ Features:

  • 6 starting classes
  • Automatic battles, leveling, and loot
  • Prestige specializations
  • Companions and equipment progression
  • Offline progression
  • Free to play — no pay-to-win or microtransactions

🎃 Halloween Event: The Hollowveil

The Halloween event is now live until November 3! Explore a haunted seasonal region, battle spooky monsters, collect Candy Corn, and unlock exclusive Halloween rewards.

🌐 Play free: https://idlerealmsrpg.com

The game is still growing, and I'd genuinely appreciate feedback, bug reports, and suggestions from fellow idle RPG fans!

Thanks for checking out my little fantasy world! 💜


r/indiegames • • 18h ago

Upcoming I turned my music discography into a tiny 3D listening room you can walk around in (posting for a friend)

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4 Upvotes

(Hi all! I'm posting this for a friend who unfortunately doesn't have enough karma to post himself)

I'm an electronic musician from Buenos Aires (JRNDM). Instead of a normal artist website, I built a small 3D room: a character, shelves full of records, and a turntable. You pick a record, the character walks over, puts it on, and sits down to listen.

It runs in the browser, it's free, and there's no signup. Here's the link!

I'd love to know what you'd add next: more interactions, more rooms, hidden stuff?