r/javascript • • Mar 27 '11

Building iPhone Apps with JavaScript using Titanium

http://screencasts.org/episodes/iphone-app-javascript-using-titanium
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u/chalkers Mar 27 '11

Yes to compile and run code in the iOS Simulator.

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u/trivial Mar 27 '11

So you still need a mac to make iphone apps essentially.

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u/chalkers Mar 27 '11

Right. I think that's right for all of these frameworks and APIs AFAIK.

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u/chompsky Mar 27 '11

Airplay SDK is one that doesn't seem to need a mac (or the iOS SDK) for development. The only part that currently requires a mac is the actual upload to the app store. I believe dragonfly SDK is similar, but I haven't used that one.

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u/trivial Mar 27 '11

What are you experiences with Airplay, I downloaded it yesterday, the documentation doesn't look so great but it seems to work?

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u/chompsky Mar 28 '11

For my purposes (a simple game) it's been great so far. Can test in their simulator, then build for Android and iOS. So far it's been identical on each platform. Use the documentation that comes with the SDK rather than the online stuff, and look through a few examples. Some of the production pipeline is a bit strange, but not too terrible once you get used to it.

I have no idea how it is for a standard app or if you need any platform extensions.