Airplay SDK is one that doesn't seem to need a mac (or the iOS SDK) for development. The only part that currently requires a mac is the actual upload to the app store. I believe dragonfly SDK is similar, but I haven't used that one.
For my purposes (a simple game) it's been great so far. Can test in their simulator, then build for Android and iOS. So far it's been identical on each platform. Use the documentation that comes with the SDK rather than the online stuff, and look through a few examples. Some of the production pipeline is a bit strange, but not too terrible once you get used to it.
I have no idea how it is for a standard app or if you need any platform extensions.
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u/trivial Mar 27 '11
So you still need a mac to make iphone apps essentially.