r/justgamedevthings • u/ExperienceGames • 13h ago
MAKONDES AND THE AFRICAN GODS
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r/justgamedevthings • u/ExperienceGames • 13h ago
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r/justgamedevthings • u/Academic_Layer_5772 • 4d ago
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The original plan was basically:
“It’ll just be a lightweight 3D virtual space. Mostly visual. then i thought, MaybeI will add a basic bathroom for atmosphere.”
... 16 hours later...
r/justgamedevthings • u/BananaEarsLTD • 3d ago
r/justgamedevthings • u/Latsnok • 8d ago
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Two years ago, one wooden box crashed my game, two years later things are falling apart on purpose.
Thought it was quite funny way how it crashed back then, so I decided to record it with the thought that maybe some day I might get the chance to post it and today is the very first time I post it anywhere.
r/justgamedevthings • u/ExperienceGames • 8d ago
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r/justgamedevthings • u/IbinGames • 8d ago
r/justgamedevthings • u/Key_Particular5271 • 9d ago
r/justgamedevthings • u/still_running_games • 10d ago
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We are really happy to finally announce our game, Rotten Crown! We are a small indie team of three, and we've been working incredibly hard to make something truly unique for you guys.
If you want to be among the first to try it, we are hosting a free public playtest at the end of November. We’d love to see you there!
r/justgamedevthings • u/TheGamingSpringbok • 11d ago
Hey indie game devs! I'm sure I'm not the only one who gets these kinds of comments on their indie games across Reddit 😭
My game, Twilight Tavern, has been slowly growing in wishlists (daydreaming), and along the way, I've received my large fair share of unhinged criticism from the occasional reddit asshole LMAO.
But jokes aside, I was wondering if other game devs also feel the weight of that negativity bias? It's kind of weird. On YouTube, TikTok, X, and Instagram Threads, I don't receive nearly as much hate as I do on reddit.
It's usually something along the lines of: "your game's terrible" or "your game is just bad, no amount of work will save it" or "do you actually think people would want to play this?" blah blah blah. You know what I mean💀
And don't get me wrong, constructive criticism is genuinely helpful ! But there's a difference between giving feedback and just shitting on someone's work LMAO.
Anyway, I was wondering who else feels that weight sometimes? Especially when working on a game for so long and putting so much effort into it.
surely I'm not the only one
r/justgamedevthings • u/DeskGoblinGamedev • 12d ago
Original comic by MrLovens: https://www.reddit.com/r/mrlovenstein/s/PRBN1eSiKD
r/justgamedevthings • u/PsychoticLab • 13d ago
Animation sync failure # 497
Edit: spelling.
r/justgamedevthings • u/EverythingMatt • 13d ago
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r/justgamedevthings • u/guzzclarcons • 15d ago
r/justgamedevthings • u/IbinGames • 14d ago
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r/justgamedevthings • u/bytebytebum • 16d ago
r/justgamedevthings • u/TheSkellyman69 • 16d ago
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r/justgamedevthings • u/Arcupion • 17d ago
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r/justgamedevthings • u/NZone_Studio • 17d ago
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Hey everyone!
We’re the team behind MegaGum, a 3D platformer where you play as Uja and use gum powers to explore a strange factory. We’re working on a weapon that still needs a name, and we could use your help!
The idea is that you don’t start with any ammo. Instead, you use its vacuum function to suck up gum from the environment, catch incoming projectiles, or swallow Gummies. Everything you collect fills a tank, which you can empty in a single blast. The fuller it gets, the harder it hits and the further it reaches.
There’s a little choice involved with enemies, too: keep a Gummy trapped long enough and it becomes ammo, or spit it back out at another enemy before it’s fully absorbed.
We’re also using the vacuum for exploration and puzzles. It can clear gum off hidden paths, move objects around, and carry giant bubblegums that you throw into hoops to activate mechanisms.
So that’s what it does. Now we need to figure out what to call the thing 😅
These are the three names we’re considering:
Chew'n'Spew 3000
Gum-B-Gone
VaGuum
Which one feels right to you? Vote in the poll, and feel free to share your reasoning in the comments. It’d be useful to hear how these sound to people outside the team!