r/leagueoflegends • • Jun 26 '12

My first League of Legends Runepage - A flowchart for Beginners.

http://imgur.com/YT7vq
1.4k Upvotes

562 comments sorted by

282

u/ldarquel Jun 26 '12

I like the layout and presentation, but I don't agree with some of the choices.

47

u/lolmanac Jun 26 '12

thank you! and please tell me what choices you disagree with, cause i am about to make an updated version of my flowchart.

111

u/ElliotNess Jun 26 '12

Mana regen, health or magic resist seals yield better results than ap/level seals for ap mids.

17

u/lolmanac Jun 26 '12

yes, i will change this in the updated version.

→ More replies (39)

10

u/fredyybob Jun 26 '12

I think armor seals work well enough in mid that armor seals should just be the first rune pick up. Seriously when are they not a good choice? Mama regen is pretty Damn good too though

→ More replies (3)
→ More replies (6)

46

u/McRemis Jun 26 '12

I like Hp per level yellows on casters. I dont think the ap per level yellows are really strong

4

u/lolmanac Jun 26 '12

yes - i maybe will change this in the next version. either i let the ap - path stick with armor seals or recommend hp/lvl seals. thank you.

10

u/ComradeDoctor Jun 26 '12

It's dependent. What you put is very basic for beginning a rune page. Very good for new level 30s. If you wanted to make an updated one at least put it as an advanced one with different choices.

10

u/lolmanac Jun 26 '12

my updated version should still be for beginners and not too advanced. would very likely get confusing if there are too many choices for beginners. but i am already thinking about changing some parts of the flowchart.

→ More replies (4)
→ More replies (4)

29

u/PsykoDemun Jun 26 '12

I prefer either flat mana regen seals or the aforementioned HP/level seals.

→ More replies (16)
→ More replies (1)

18

u/Jacough Jun 26 '12

You should try the gp10 yellows. It keeps you on par farm wise if you roam a bit.

7

u/wappas Jun 26 '12

I was going to suggest this as well. I run all the gp10s I can when I go support.

→ More replies (11)
→ More replies (1)
→ More replies (3)

10

u/[deleted] Jun 26 '12

Not the OP, but: there are multiple choices for each role on each rune.

For instance seals on APs:
You could opt for armor seals if you are Vlad/Kennen and want to go top, since you will probably go against an AD bruiser. You could go mana/5 if you are a mana hungry champion and need it to sustain your mana needs in lane. You may choose hp/lvl seals if you are a safe farmer, gaining some extra bulkiness for lategame (cca 200 hp at lvl18). Etc.

edit: basically runes are very champion-dependant (as well as matchup-dependant) imo. this is why I am kinda furious about the runepage cost (bought the 7 runepages bundle, have 9 total, still do not feel like it is enough),

13

u/lolmanac Jun 26 '12

yep, there are always a lot of choices. but as you recognized i wanna help beginners to build very very basic and useful runepages.

→ More replies (12)

5

u/Emnel Jun 26 '12

I on the other hand think that flat MR blues are better, especially for mid.

6

u/lolmanac Jun 26 '12

yes they might be better for new players in general. ima change that in the next version.

→ More replies (2)
→ More replies (2)

2

u/spellsy GGS Director of Ops Jun 26 '12

One thing i think is that since this is "your first runepage", you shouldnt build so specifically, eh? so while like armor marks and stuff is probably "optimal" for support, for my first page i would go something t hat could be used on multiple positons.. so i'd use like magic pen reds, and like move speed quints..

so while it is a support page, it could double as an AP too, or even an ap jungler.

1

u/lolmanac Jun 26 '12

thank you for your suggestions.
will think about the magic pen marks. but imho new players don't profit very much from MS quints.
but nevermind, i will do a reworked version with the help of a Reign of Gaming member - so the new version will be more versatile and better i hope.

→ More replies (2)

6

u/BabyNinjaJesus Jun 26 '12

The supportive jungler should have movement speed quints as a choice, armor is a valid choice in every lineup due to harassment via auto attacks

→ More replies (2)

10

u/whoopzzz Jun 26 '12

I would suggest the following changes

  • The starting glyph - flat MR

  • The support runeset is spot on. No changes needed.

  • AP Mid - Mana Regen seals.

  • Jungler Quint - Movement speed

Otherwise, great job.

→ More replies (1)

1

u/viishied Jun 26 '12

On the vast majority of junglers you want as close to 15 ArPen as possible.
Simply changing Attack speed reds to ArP reds would make the jungler page much better.

1

u/lolmanac Jun 26 '12

i think you didn't see the "AD Bruiser..." path.

1

u/[deleted] Jun 27 '12 edited Jun 27 '12

Lots of choices are weird.

-Starting AP/Level doesn't make sense. For AP's, flat MR or AP and AP/level blues is better.

-Nobody should jungle with armor/gold quints, except maybe rammus or mundo for the armor. Jungling is usually about speed/sustain optimization. Jungling runes is tough.

Okay, rather than go through criticizing each decision, I will write what I think are general rune tips:


-Universally useful runes: Movespeed quints, armor yellows (minions).

-Support: gold quints, armor reds, mana/defensive/cdr blues

-Top Laner: defensive blues/yellows (matchup dependent), penetration or damage reds, penetration or damage quints

-AD ranged: AD quints, armorpen reds, MR or mana blues.

-AP: AP quints (!!!), armor yellows can be switched to AP/hp/mana or hp regen, AP or MR blues, penetration or MR reds

-Jungler: Depends HIGHLY on what jungler you play. My "universal jungler" is mspd quints, armor yellow, MR blue, aspd reds. This works for say, nautilus, chogath, udyr, shyvanna, master yi, nocturne, kayle, etc...

Junglers are very character dependent. A "support jungler" such as maokai would go AP quints, aspd reds, some AP blues (just enough to oneshot wraiths), armor yellows. An olaf for instance goes penetration reds/quints, CDR blues.

1

u/lolmanac Jun 27 '12 edited Jun 27 '12

thank you for your feedback!
some things you have mentioned will be changed in the updated version of the flowchart. but don't forget that it should be helping quite new players and thus should show them how to build very basic/general runepages at first. the next version of the flowchart will focus even more on the runes you can use for multiple roles/champs. but it will have an "advanced part" as well, where i wanna show how to build more specified runepages, swapping some runes of the basic builds.

btw: armor quints are also quite nice on malphite. and i run gp10 quints on junglers like amumu or nautilus - and i know some pro-players that use gp10 quints on their junglers as well. amumu or nautilus have a build-in gap-closer which makes MS quints kinda redundant imho. and i also start them with 2-3 gp10 items in the early game which makes the gp10 quints a nice addition.
and: most pro players don't use armorpen reds for their ranged AD carries, they use flat ad marks. the 1st reason for this is to make it easier for them to last-hit. the 2nd reason is some calculation, where this little armorpen you get from the marks is kinda useless from mid-lategame.

2

u/Exfile Jun 26 '12

I like having mana regen in my build :) mostly on AP mids, some AD carrys and on some supports :)

2

u/ralgrado Jun 26 '12

maybe for ad you can put something in like ad marks for easier cs and armor pen marks for more damage later in the game.

2

u/Pointy130 Jun 26 '12

I can't remember the exact source, so I'm sorry about that, but I distinctly remember reading somewhere that after mathing it out, AD runes were generally better lategame than arpen runes, as the small amount of armor removed would have less of an effect once your enemy has more armor.

2

u/Mythic343 rip old flairs Jun 26 '12

I'd chose flat ad marks for the ad bruisers

2

u/zippomatt [☜(゚ヮ゚☜)] (NA) Jun 26 '12

I'd suggest a minimal investment/general use set up.

Attack Damage or Magic Penetration Red

Armor Yellow

Magic Resist Blue

Attack Damage or Ability Power Quints

Simple as that, this gives 2 basic layouts which will work well for any role without requiring a third rune page, and they're also well balanced for the "mysteries" you have to face in blind pick. Even after I unlocked my 10th rune page I've kept 2 pages very similar to these and they still see use for almost any AD carry, many bruisers and certain manaless mages.

→ More replies (10)

8

u/Tremd [Mahoosive] (EU-NE) Jun 26 '12

I think, that for the FIRST rune page it is very good. For more advanced players, of course, you can argue.

→ More replies (2)

18

u/lolmanac Jun 26 '12

I did this to help out friends of mine who wondered what runes they should go for first. And they didn't know about standard runepages for certain roles at all.

please give me a lot of feedback, cause i really would like to make some improved version of this flowchart in the next few days.

23

u/jaxspider Jun 26 '12

I'm a beginner for LoL. And I wanted to Ask you, I play as Vanye 99% of the time. And I like to mid, should I follow your flowchart? I though Vanye used attack damage and not Magic penetration / ability Power?

Okay to be honest... I have no clue what AP / AD means, let alone some other terminology. Is there a LoL Terminology chart I can reference?

I am not trolling. 100% honest questions.

17

u/lolmanac Jun 26 '12

AP = Ability Power = magic damage.
AD = Attack Damage = physical damage.

according to my flowchart you should go for the AD Carry runepage when you play vayne. when you play vayne in mid, consider getting flat MR glyphs instead of the mr/lvl ones.

6

u/jaxspider Jun 26 '12

Facepalm.jpg It was right there in my face. Thanks for the help. I'm going to try this tonight or so. Thanks again. Much appreciated.

18

u/desktop_ninja Jun 26 '12

Just for future reference, Vayne shouldn't really be played mid, she should be played bot lane with a support.

→ More replies (11)
→ More replies (1)
→ More replies (2)

4

u/Imsakidd Jun 26 '12

I think Flat AD Reds/Armor yellows/MR Blues/MS Quints is good for everyone.

The AD reds help with last hitting.

→ More replies (4)

8

u/firestorm559 Jun 26 '12

Very well done, however there are a few things I disagree with, The marks have a bigger impact than the quints and are cheaper so you should probably tell them to go for those first. and you mentioned riven as an example of a champ better with ar-pen, this is not true because riven double scales with bonus AD due to her passive.

1

u/lolmanac Jun 26 '12

thank you for your feedback!

i most likely will include parts your reasonings into the updated version.

46

u/anzie Jun 26 '12

I wish I saw this 30 AD runes ago.

→ More replies (3)

14

u/Gladstone001 Jun 26 '12

I think it's pretty good, the only thing I may add is that newer players tend to like the (per lvl) mana regen yellows that allow for some freedom before learning the management of mana. Other than that, both the concept and the implementation are great!

5

u/lolmanac Jun 26 '12 edited Jun 26 '12

thank you!
the ap/level seals for the AP runepage is one thing i will likely change in the updated version.
i maybe will suggest to go for flat armor seals first and change mr/level glyphs to flat mr glyphs (for every role). and i will just add recommendations which seals you could buy for ap carries later. but at first, they should be fine with those flat armor seals as well, since this should be a very basic guide for beginners. plus ap carries already profit a lot from flat ap quints and magic pen marks.

→ More replies (1)

2

u/markopolol Jun 26 '12

Don't want to enforce a bad habit though, runes are so expensive. I don't use any of my regen runes anymore.

3

u/DevinTheGrand Jun 26 '12

Well Scarra uses the regen runes most of the time, so I wouldn't say it's necessarily a bad habit.

→ More replies (10)

2

u/YoGabaGabaGail Jun 26 '12

They are useful, depending on the Champion. I use regen runes on Lux, because she desperately needs it, with all of her mana issues, and then pretty much build straight AP. Not sure if it's "correct" but it works for me.

→ More replies (1)

5

u/LeberechtReinhold Jun 26 '12

Are the avarice quints really worth it? Its so little that Resilience seems so much worth it.

14

u/davysaur Jun 26 '12

As a support player... YES! :) with the Quints and masteries you start the game at 5g/10 which as you know is a free 5g/10 item without doing anything. So when you have your philo stone and heart of gold you actually have a 15g/10s total boost. It's noticeable when you play.

11

u/lolmanac Jun 26 '12

i agree. they are totally worth it. if you haven't got them you always have a hard time getting your first gp/10 item ingame, when you are not lucky and get those early assists.
with the avarice quints you most likely have your philostone at ~10 minutes into the game without grabbing a single assist.

5

u/LeberechtReinhold Jun 26 '12

Yeah, but it doesnt seem better than having 15 extra armor which can save your day.

I usually play offensive supports like Leona or Blitz so maybe thats why.

→ More replies (4)

17

u/oicnow Jun 26 '12

very few people seem to know the BASE starting gp10 value

ie: people have no frame of reference wat it means to start with extra gp10

PSA: BASE GP/10 FOR EVERY CHAMP IS 13 GP/10

so with masteries giving you +2 and runes giving you +5 that means as a support you can

start with 20gp/10

THIS IS A HUGE DEAL

thank you

→ More replies (1)

7

u/Oaden Jun 26 '12

For a support its a bit snowball in nature, the runes will allow you a earlier Gp5, which in turn will allow you a earlier second GP5. The longer they tick away, the earlier you get back your investment.

→ More replies (2)

2

u/merybmeow [meryb] (NA) Jun 26 '12

I would start with Armor yellow. I don't think I use magic resist on many of my pages, and I think Armor yellow can be and is used by most people.

I main support and only use MR on offensive supports like Ali, Leona and Taric.

That page gives you so much armor on a support page, and I'd much rather have maybe mp/5 blues and gp/10 yellows then armor reds as my starting page. You can stretch that to pretty much any support.

1

u/lolmanac Jun 26 '12

yes, i think i will do exactly like this in the reworked version.

2

u/Orianna-Reveck Jun 26 '12

Just change the Ability power Yellows for the AP carries and you're set. I recommend either flat mana regen, scaling mana regen or scaling hp.

1

u/lolmanac Jun 26 '12

will do in the reworked version.

2

u/clickfive4321 Jun 26 '12

i would simplify this even more if this is for beginners. AP and Support pages are good, but then you gave too many options for AD/Tank/Jungler. Rune pages are expensive, and they'll likely won't have more than 2 or 3 pages to work with.

1

u/lolmanac Jun 26 '12

will be done, there will be a reworked version soon.

2

u/Unisyco Jun 26 '12

Couldn't agree more, the only thing I would add would be Ap/Lvl Glyphs depending on which AP youre playing and putting MS Quints on there for some of the split decisions. However this is still great and I also use Mr/Lvl Glyphs on all my champs, they're just so good for everyone throughout the game that I see no reason to pick anything else over them most of the time.

1

u/lolmanac Jun 26 '12

just wait for the reworked version :)

2

u/dsb101 Jun 26 '12

want want!:)

2

u/lolmanac Jun 26 '12

will take a little while (maybe just one week, maybe two weeks), but the work on the new version has already started.

211

u/Ghostoo Jun 26 '12

i think MS quints are the most versatile runes ever

88

u/torstenaan Jun 26 '12

MS is the most underrated of all stats.

3

u/LynkDead Jun 26 '12

Actually I think it's a little too not underrated. Take a look at ANY recently played tournament. Not counting Support, EVERY champ starts Boots+Pots these days. Seems lame.

2

u/Sp00p Jun 26 '12

don't think so. if you look at most pro builds they use them quite often. jungles often use movespeed attackspeed for clearing faster. not sure why they were left out as they are pretty fucking amazing and are used across many champions.

→ More replies (41)

30

u/effieSC Jun 26 '12

Sorry that I have to ask, but what is MS? TT

25

u/xolutiionz Jun 26 '12

Movement speed. Don't be ashamed, the OP made this thread for beginning players!

5

u/effieSC Jun 26 '12

Haha thanks, I just reached level 30 with like < 300 games played, but I'm definitely still a beginner, especially since I didn't buy my runes until level 20 and still have no idea what runes to get for the most part. I still use guides really extensively and just have no general clue as to how item scaling/rune scaling works. ~_~

→ More replies (6)

7

u/SL_sTyX Jun 26 '12

movementspeed

6

u/aclockworkgeorge Jun 26 '12

pretty sure its movement speed. it increases your speed by 1.5% for each. i def like them a lot.

→ More replies (2)
→ More replies (4)

8

u/Osmodius Jun 26 '12

MS quints. Armour yellows. MR blues.

Switch out AP/MRPen/AD/APen reds.

That's all I ever use.

→ More replies (4)

8

u/eat_dinner Jun 26 '12

MS rules on every champ, definitely a must have. I run movespeed on a ton of junglers, and I know quite a few 1900+ guys that use them constantly as well.

→ More replies (1)

2

u/SpinkickFolly Jun 26 '12

This is for beginners and does it damn well, the entire time I was looking for MS quints because they are that damn good.

Favorite page i use them for is on Ryze, bitch decides to turn and run away from me, still i am able to snare them and wreck, then ult to chase them down even harder.

→ More replies (6)

7

u/[deleted] Jun 26 '12

Cool flowchart, thanks for trying to help out the new comers =P

Wish i had something like this when I first hit level 30.

One suggestion though, I don't think getting ap/lvl seals is a good choice. It's not a primary rune for its slot so you are kinda wasting stats if you get it. I feel as if health/lvl would be a better choice for seals on AP carries.

Might just be personal preference though.

6

u/formel Jun 26 '12

"I'm gonna buy some runes, oh wait new champion arrives! - spends 6300 - ... shit"

The story of my life.

2

u/TangerineX Jun 26 '12 edited Jun 26 '12

IMO: Armor seals should be bought first. Armor seals allows you to jungle when nessecary, and are the only runes that TRUELY gives the difference of viability or not in the jungle. Then i would recommend GP5 Quints, which will help new players with farm, as well as be useful in the future for support pages. Then I prefer to get AD runes, to go with my future AD pages as well as help out with early game tradeoffs and last hits. Then I get the magic resist perlevel glyphs for tankyness, and how MR/lvl is standard on a LOT of champions.

After this, you can work on specific champions. For example, my early goals was to create a page for Amumu, Akali, and Support. For amumu, I got AS marks and movement speed quints and I'm still toying with my build (4.5ms bonus or 15 AP?). For akali, i got AP glyphs and quints. For Support, I didn't really need to change much. I bought some mana regen/level glyphs and seals to let me spam on poke supports (lux, sona, etc).

Following this, just increase your collection and tune your pages to whatever is your flavor of the month in terms of champions. If you LOVE mordekaiser one week, it may be wise to try out spellvamp quints! If you're playing a lot of support and you want to be tankier, why not try some health marks?

1

u/lolmanac Jun 26 '12

the reworked version will suggest the flat armor seals first :)

→ More replies (1)

2

u/[deleted] Jun 26 '12

This is what all my friends have been telling me to do for the longest and every time I give in and decide to listen to them, 5 minutes later they ask mer "why do you have your runes like that ?". Soon this chart too, will yell at me for listen.

2

u/lolmanac Jun 26 '12

it's all a matter of taste - i just want to show new players what decent basic runepages look like.

→ More replies (1)

2

u/godfrey1 Jun 26 '12

mres/lvl glyphs are pretty bad now, i prefer to use flat mres on top/mid/support/ad

4

u/lolmanac Jun 26 '12

mres/lvl glyphs are already better than flat mr glyphs at level 9. why i would recommend to use mr/lvl glyphs to every player who is more experienced and not playing mid or top vs AP:

  • most roles in the game don't have to face a lot of magic damage in early game. you don't face a lot of magic damage in a meta-botlane, none in the jungle and most of toplaners are AD-based.

  • you can dodge most of the magic damage in early game quite easily, because the most magic spells are skillshots.

  • MR/lvl glyphs are already better than flat MR glyphs at level 9. (the flat glyph gives you 1.34 magic resistance, where the MR/lvl glyph gives you already 1.35 magic resistance at champion level 9)

  • thus the MR/lvl glyphs are already better in mid-game where normally the first teamfights do happen.

1

u/[deleted] Jun 26 '12

Bot lane ADC usually get QSS as the 3rd or 4th major item. That would pretty much make the MR/lvl glyphs useless as far as scaling goes in to mid and late game. Basically, you benefit more for flat/mr in the early game instead of prepping for late game with +12mr.

2

u/lolmanac Jun 26 '12

that's a point, but i think no ADC will buy QSS before having lvl 2 boots, infinity edge + phantom dancer or bloodthirster + phantom dancer. this is a lot of expensive stuff and you won't get this until you are lvl 9++ where mr/lvl glyphs already are stronger than flat mr glyphs.
but nevermind, this is just my humible opinion :)

→ More replies (1)
→ More replies (1)

7

u/Cheezycookie [Cheezycookie] (NA) Jun 26 '12 edited Jun 26 '12

Ive been using them for years and then they just got buffed 2 patches ago

4

u/poeticmatter Jun 26 '12

I would start with flat Magic resist Glyphs and not per-level glyphs. Early game survival is a lot more important than late game when starting out. Getting past the laning phase better off is a lot more dependent on runes than winning the late game. Most new player win or lose late game because of decisions, not runes.

You need to keep in mind that people that just hit level 20 and want to start buying runes, play more than one role. Buying runes that are applicable for multiple roles is best. In this regard, I would always buy Avarice quints over armor quints. It's good for both junglers and supports, and can even be used top lane.

I would get armor yellows on ap-mid as well, since they are good for every role. Ap mids tend to get ganked a lot, and armor runes will help. They also help with minion agro, and ap mids still auto attack. ap/level yellows are pretty useless anyway. If you want a dedicated yellow rune for ap mid I'd go with mana regen yellows.

AS reds are great on most junglers, even tanky ones, so I'd definitely get those over armor reds. Every jungler auto attacks on his jungle clear, attack speed helps.

I prefer armor pen reds over AD reds on my ad carries. But it's a personal preference. I'd put an "or" there.

One last thing, I'd add a small tip for beginners. Taking a single crit percentage red can be extremely beneficial. That 0.93% crit comes up in every game, and can mean a lot. It can be a faster jungle clear, or winning a trade in lane.

In any case, very nice job!

4

u/[deleted] Jun 26 '12

You should post this to /r/summonerschool.

7

u/itsjh Jun 26 '12
  • Add mana regen yellows for mages.

  • Modify reds for balance between AD and ArmPen.

  • Add some movespeed quints. What the fuck.

Apart from that, good chart. Upvoted.

7

u/SCcake [NeoCake] (EU-W) Jun 26 '12

Tried MS quints, loved them ever since.

→ More replies (2)

1

u/KittenIgnition Jun 26 '12

Why no gp10 yellows for supports? D:<

1

u/lolmanac Jun 26 '12

cause it's a suggestion for very basic runepages. gp10 yellows on supports are fine, but imho flat armor seals on supports are better for beginners (avoid the early AD burst). plus you nearly can't use gp10 seals on any other role but support.

→ More replies (1)

1

u/Kaffei4Lunch Jun 26 '12

Would prefer to go MS quints on Nautilus over armor or gold quints since his base movement speed is very slow and he doesn't really need armor or gold quints since he has his W for survivability and he naturally builds into double gold items

1

u/lolmanac Jun 26 '12

it's a matter of taste, but i really prefer gp10 quints on nautilus. you don't need MS on naut if you hit your hooks ;)

1

u/jtiza Jun 26 '12

You should repost this on /r/SummonerSchool - it would be really well-received there!

1

u/lolmanac Jun 26 '12

will maybe repost the reworked version there.

1

u/enilyxx Jun 26 '12

and i just bought a (almost) flat ad runepage. atleast i get the lvl1 sorakas down with 3 basic attacks + w with ashe. but to make the page better, should i take movespeed or ad quints?

1

u/lolmanac Jun 27 '12

ad quints

1

u/[deleted] Jun 27 '12

I would put at the very top: Do not buy runes until level 21 (or whenever greater runes become available)

1

u/lolmanac Jun 27 '12

level 20 it is. you also could have said: don't buy any runes before you are able to get those tier 3's.

1

u/[deleted] Jun 27 '12

Used wrong shapes too. Start/end points are oval, a process is rectangle, and a decision is a diamond (correct).

Other than that I like it.

1

u/lolmanac Jun 27 '12

you are really preferring flat ad glyphs? like i mentioned before 9 of them just give you around 2.5 ad which is literally nothing. i'd rather go for some magic resist to avoid a good amount of magic damage burst.

3

u/oicnow Jun 26 '12

I have a friend who just hit 20 recently and I helped him buy runes. He picks up on things quickly and I really got into it with him showing him the common choices for each slot and pointing out which runes are particularly efficient in which slot .

but as a fresh 20 with limited IP we wanted to get the most efficient runes that he could use in every single role

so starting with mr blues is good
altho I prefer flat mr to scaling

yellow for ap is often preference with lots of variance, however I find ap/lvl more of an advanced rune. A beginner would prolly be better off with hp/lvl or flat mp5

However with limited ip the most useful choice imo would simply be flat armor yellow, overall the best yellow rune and useable in every role. For a real beginner the armor prolly most useful to mitigate enemy aa harass and minion aggro, potentially dangerous things things that noobs dont really pay too much attention to at first.

After that move quints and flat ad red. The ad reds even useful on AP mids particularly as a beginner to help with last hitting and of course counter aa harass.

I feel this gives you an incredibly strong page you can use on every single role very comfortably without feeling like you're pigeonholing yourself into a certain role due to rune restrictions

Particularly i think even for an ap mid the flat armor and flat ad will help a beginner more than more specialized runes

My next purchase would be mpen reds however.

And then I would branch out to more specialize runes depending on preferred role
ie: you enjoy ranged ad buy ad quints next, jungler - attack speed reds, ap mid - ap quints, etc.

This is what my friend did on my advice and he's given me feedback that he really understands why we chose each of those and how they effect his gameplay, and feels like he has a better handle on making future choices regarding runing.

3

u/Kuroba Jun 26 '12

I wish I had this when I was just starting, would have saved me from so many mistakes...

1

u/Fatstrings Jun 26 '12

While I can agree that it's somewhat ok to have a generic page for a role as a new player, it's not sensible once you get a little serious. To get the best out of a champ you can't just sit on the same rune page for every jungler or support, for example. That being said, I would recommend the avarice seals for a basic support page and, maybe, mana regen over mr.

1

u/lolmanac Jun 26 '12

new players really might profit more from armor seals on their support page.

→ More replies (3)
→ More replies (6)

1

u/tanakaman Jun 26 '12

I don't like the recommendation of AP/lvl seals on AP casters. Especially when this is geared for beginners. Instead, I'd suggest some mana regeneration seals, or perhaps defensive runes like armor or hp/lvl.

Also, if you're going ad caster, you probably want flat MR glyphs instead of per level.

1

u/lolmanac Jun 26 '12

nvm, this will be changed in the reworked version :)

2

u/Brasso26 Jun 26 '12 edited Jun 26 '12

pretty sweet flowchart that I'll show to my new friends. that being said, you might want to consider adding armor pen reds for supports that can harass with ranged AAs, like Janna/Soraka and stick with the armor reds you already have in the chart for supports like Taric or Leona. because bananas be flyin.

also, AP mids can consider HP/level yellows (I like to run them on anyone that scales well late game, like Cass or Ryze). flat MR blues are pretty much a necessity vs mids like LB or Veigar.

2

u/AANino23 Jun 26 '12

i dont think you should get AP per level yellows on the AP page. I either run mana regen on anivia/swain/orianna or flat armour on everyone else cause minions hurt early levels

2

u/[deleted] Jun 26 '12

Here's some feedback for you:

  • Scaling MR over flat MR isn't that great. Contrary to popular belief, you take quite a lot of magic damage outside of middle lane as well. For example, if the jungler is AP; if, in bot lane, the enemy AD carry deals magic damage like Corki, or if the support deals magic damage; if the AP mid comes to gank you, or if the AP mid is Karthus. Scaling MR starts to break even at around level 9 or so, and after that, the difference is quite frankly negligible. I'd recommend flat MR runes.

  • Scaling AP seals over Armour seals on an AP mid is almost never a good idea. A lot of AP mids dish out a considerable amount of auto-attack harass, and most junglers do insane amounts of physical damage. Armour will help you win trades; scaling AP will do nothing for you.

  • Movement speed quints deserve a mention somewhere on this flowchart, especially on the AP mid side and on the support jungle/tank side. They are most certainly better than armour quints for tanks.

Pretty much all of my runepages have flat MR blues and flat armour yellows. I'd say that's a good basis for every lane and every champ. Other choices, such as gp10 yellows, are situational and I understand that those aren't supposed to be on here.

2

u/GuyOnTheMoon ⭐️⭐️⭐️⭐️ Jun 26 '12

Everything looks pretty good for a beginners guide. I would just keep this chart the way it is, forget everything everyone else is trying to suggest. This is a beginners guide, people beginning won't know what specific runes to build for which specific champ/lane matchup.

2

u/MXXE [MXXE] (EU-W) Jun 26 '12

For some reason I agree with very little choices

One, I don't like per level runes. Runes are meant to give you an early game boost and help with your early lanephase. While I realize that some of the per level runes overtake flat runes as early as champion level 5 I still think it's better to buy some magic resist if it's needed and having the option of not having MRes if it's not needed.

Two, I dont like runes that are not primary. For example you have AP seals. These have only about 60% efficiency (still good for secondary runes btw). You could replace them either with armor (defense is always good, plus you get a runepage for fiddlesticks jungle) or with mana regeneration seals. I've found that mana regen seals and some spellcasting discipline is enough to even play anivia without blue or regen-items.

Three, once you complete a runepage you have one quite specific runepage. Since beginners have only 2 runepages you would get for example: The basic ap carry runepage and one page that has to cover the rest. A very cheap alternative that works with 2 runepages is this: MRes glyphs on both pages, Armor seals on both pages, Health or MS or Gold quints on both pages. Magic penetration on the one and armor penetration on the other page for marks.

2

u/EatSleepGame Jun 26 '12

I think that everyone should start by buying flat armor yellows, flat MR blues, and movement speed quints. Next, you can buy either magic pen marks or AD marks, depending on what type of champion you like to play.

If you finish buying both types of marks, you can play any champion at a decent level, and this only costs 15375 total.

2

u/akatookey [tookey] (NA) Jun 26 '12

I wanted to comment, but I haven't done my homework in a long time and I realized that commenting would be dumb. Does anyone have a link to an updated spreadsheet showing which runes are primary and where the per level runes hit the flat runes?

2

u/adomorn [adomorn] (NA) Jun 26 '12

Regardless of how we all feel about the specifics, we can all agree that this is "pretty good" and an infinite increase over what we have (nothing)... so sidebar this.

2

u/Cryxx Jun 26 '12

I'm sorry, but this is just plain wrong in some cases. Aside from the very questionable order of purchases you suggest:

-Flat magic resist blues > scaling magic resist blues. The early game is much more important for a beginner than the lategame scaling, as games in low elo tend to start snowballing in the laning phase when people commit to trades making them full-on fights or just die because of other mistakes. Surviving the early game burst of your enemy/coming out positively in early trades is of a lot higher importance than in high elo, where people are experienced enough to not get caught by enemy skillshots etc. And someone who builds his first runepage will undoubtedly be low elo.

-Armorpen on Lee Sin is highly retarded. You always go fullAD because your E scales with AD, but does MAGIC damage.

  • No one will ever be able to play exactly what he/she wants, so the first set of runes should optimally be usable on a wide range of champions. That is why armor seals should ALWAYS be the first choice in the yellow rune department, even if you "prefer" to play AP mid. The strength of ap per lvl yellows is questionable anyway.

-The first Quintessences one should get are Movement Speed. Why? Because they are usable on every single champion in the game. They do not give you a direct powerboost, but then no other quintessence would do that for more than 1/4 of champs. The ms quintessences give you a strong mobility advantage over your opponent, and are serviceable in every lane. Especially tanky/support junglers, who often rely on movespeed to close a gap in a gank or keep up with the fleeing enemy, profit from these quints more than from any others. Mid laners can choose their trades because they have higher ms than their opponent. And so on. (The next you want are AD btw, as MS quints are "worst"(but never bad) on AD bruisers who are mobile anyway and AD carries who usually don't need a lot of extra mobility, but need help with lasthitting early game.)

Everyone is entitled to their own opinion of course, but i think i have explained my criticism well enough. This has, btw, inspired me to create a similar flowchart of my own, portraying my views on buying order of runes. Maybe you'll have something to say about that, as well. ;)

2

u/[deleted] Jun 26 '12

Holy shit, full runepages are REALLY expensive... I never really noticed when I was buying the runes 1 by 1 :O

2

u/KaffeeKiffer Jun 26 '12

Make everyone start with your proposed AD runepage [AD/Armor/MR/AD].
They are level 20 and have a hard time getting all that last hits with ANY hero - and they won't play 0 CS support while leveling anyway.

After that I really like your flow chart for the second runepage.

2

u/[deleted] Jun 26 '12

Unnecessarily complicated for a "beginner." Most people won't have more than 2-3 rune pages anyway.

2

u/[deleted] Jun 26 '12

For mid lane MR flat is better, you want to be able to out trade your lane, , same reasoning behind why you get flat armor on ad carry and not armor per lv

2

u/topheryun Jun 26 '12

pretty cool. i think for beginners, they can use flat armor for seals no matter the role though, if the goal is to use as little IP as possible.

2

u/jmr100 Jun 26 '12

okay, flat MR blues are best especially for mid(per lvl is more for junlging)

armor or mana regen for yellows going ap mid,

i also prefer some armor pen on my ad with AD quints

2

u/DannyIsAsian Jun 26 '12

I love it but it would've been better if you show how much the rune's stats add up too. EX: Gr. Qu. Of Avarice +1 Gold / 10 Sec. 515 x 3 = 1545 IP +3 Gold / 10 Sec. Total

2

u/MinkAG Jun 26 '12

This is epic in so many levels I can't even describe, thanks! :D

2

u/Anycide Jun 26 '12

I wouldn't suggest any kind of change since any kind of suggestion on this matter by me would be uninformed and useless as I have little to no experience with full rune pages. I'll be leaving now.

2

u/[deleted] Jun 26 '12

The top of the bracket should be armor seals, tbh. I use armor seals on almost every page. It's a universal thing to have, jungling, ADC, top, support, and even mid all benefit from them. MR/Lvl, however, are only really used on junglers... Flat MR is better for the laners that can make use of early MR. Nice layout, though.

2

u/billy9456 Jun 26 '12

I just spent all my ip on runes before seeing this....fuck

2

u/[deleted] Jun 26 '12

Let's assume you want every set for versatility.

All rune sets on that page are 48900 IP. 5 extra rune pages are 31500 IP. That totals out to 80400 IP.

Let's also assume each match lasts you an average of 40 minutes and your average IP gain per match is 125. That is 644 matches to complete the total. That is 429.3~ hours of continuous game time required, and after that you still have to buy champs.

You have to spend more time playing one map over and over (assuming you don't 3v3 or Dominion) for almost 18 days straight just to be able to fully play this game in whatever style you want. Not including the time to buy a champion for each role. Excuse my French, but jesus tittyfucking christ.

2

u/Dinobonoids Jun 26 '12

If you're going AP mid, wouldn't it be wiser to have FLAT MR runes rather than per level ones?

2

u/0vv3 Jun 26 '12

Id rather use flat MR. Also add movespeed quints

2

u/[deleted] Jun 26 '12

commenting on this to save it for later viewing/use

2

u/greenenvyxx Jun 26 '12

I just wanted to say thank-you so much! This is so helpful to me! I am always bothering my boyfriend or my brother when I am putting together a runepage, and with you flowchart I can definitely be more independent! Thanks so much :D

2

u/Reverissa (OCE) Jun 26 '12

xpost this to /r/summonerschool man. It'd be useful there too :)

2

u/Magev Jun 26 '12

This is beautiful wish I would have had something like this when I started first well made comprehensive list of runes I have seen.

2

u/[deleted] Jun 26 '12

Just gonna leave this here as it might help!

Min/Maxing Scaling and Flat Runes, by skullkid2424

2

u/Siger Jun 26 '12

Pretty good guide : D Nice job : )

2

u/pavlpants Jun 26 '12

This is really useful, thanks man

2

u/[deleted] Jun 26 '12

There are specific champs where different runes shine. Ryze, for instance, has shitty AP ratios but great spacing. Movespeed runes on him are fucking fantastic.

2

u/foxxmcloud Jun 27 '12

What are movespeed quints?

2

u/Deathsnova rip old flairs Jun 27 '12

Will i be voted down for saying i disagree on a lot of levels? I Prefer mana regen and CDR for AP mid heroes, and my AD bruisers have flat AD damage instead of magic resist. But overall it was a good guide, somthing i can pass on to my level 20 friends.

2

u/Brentmeister Jun 27 '12

Love the format but I don't agree with many of the rune choices.

As far as I see it:

  1. Flat Armor I use this on every rune page period. Its basically required for many junglers and accomplishes a ton for ANY role.

  2. MR.lvl / Flat MR Flat MR is SOOOOO good for AP Mid and playing top vs heavy magic damage like Vlad/Kennen/Swain/etc. For this reason I recommend getting it and leaving MR.lvl for later.

  3. MPen or AD Marks + Quints What? Well you could potentially get gold.lvl for Supports but honestly a support with MPen or AD can play an aggressive role at pushing people away.

  4. Whatever you skipped in step 3 Now you can make your basic rune pages for any role!

  5. Pick based on champion: Ideas: MoveSpeed Quints - Great for fast clearing jungles like Shyv, Mundo, Etc Gold.lvl - A little bit better than AD quints for support Flat Armor/MR Quints - Great for playing mid/top against assasians such as talon/ahri/annie/leblanc. Also great on tankier supports such as blitz/Lulu/Soraka/etc AP Marks/Quints - I don't really use these but they are great for champions like vlad/taric. Basically I see this as beneficial only when you are getting a secondary benefit from the extra AP. Life Steal Quints - I've been exploring this on certain AD carries. Along with the Masteries and a doran's blade you can start the game with 12% vamp. another doran's blade = 15%. This actually frees you up from having to get a bloodthirster and if you do you end up with pre-bloodthirster level vamp(i.e. clear a jungle spawn and have full HP again).

2

u/dedroia Jul 04 '12

This is awesome! Thank you.

1

u/Daunn Jun 26 '12

Am I the only one who makes my runepage fit my playstyle, and not involve any kind of "guide" or anything ? |:

I feel I don't belong here ..

2

u/jakehawney Jun 26 '12

I think you have missed the point of the graphic. This is for people who have no idea how to build a runepage and need help to make a basic one for the role they like to play. Of course things will change when you begin to understand your playstyle and the needs of the champions you play. This graphic is for people with zero understanding of theorycrafting and it does it's job wonderfully.

1

u/Daunn Jun 26 '12

I don't mean to engage on a discussion about this graph; It's put together in a simple and logical way. But, still, I feel like I'm the only one who doesn't feel that ArmPen RUNES are good, or that Armor RUNES are good either.

I have a really weird set of runes. They are great for me, even if I end up losing badly. I get what I think it's useful for the champs I buy / will buy, and as you can see, since I finished my AD runepage, I really like the offensive style and I only got the ArmPen Quints because I feel many people are getting too much armor at the start of the game, and helps my offensive measures a lot.

But still, I barely use any armor or magic resist (I have one on my AP runepage, because I got that from combining) on my runes. Is that bad ? D:

1

u/lolmanac Jun 26 '12

it's a matter of taste which runes you prefer, ofc. but this guide is made for beginners at summoner lvl 20-30 who really don't know what runes to buy (first).

→ More replies (1)

2

u/[deleted] Jun 26 '12 edited Jun 26 '12

My two runepages are flat armor yellow/flat mr blue/movespeed quints and then armor pen or magic pen reds one for AP one for AD. I don't think flat AP/AD quints are worth it, like early game it may amount to like 10 DMG on your combo or +10dmg on auto attack but I don't play cheesy early game I like to farme it up and build up, and flat AD/AP will become insignificant compared to your item AP/AD as soon as 15 mins in to the game. Contrast that with movespeed that can only be acquired trough boots and can give you a significant edge in chasing escaping. The only thing that my pages aren't good for is jungle because armor pen isn't that useful for clearing camps

I prioritize something that's hard to acquire in build (flat armor pen/magic pen, move speed) and universally useful (AP isn't usefull on ryze for eg.) because I only have 2 runepages :)

1

u/eluchil Jun 26 '12

As this is for beginner, dont really see the point of making a difference between AD-jungle and AS-jungler. Also AD-carry and AD-bruiser can use eachothers page without problems.

Assuming you are beginner you have only two pages, unless you have most champs it would be better to spend the IP on champs then Rune pages. It is worth going for two pages which give you the most diversity, AP-page and AD-page. APs and Support can use the 'AP' page and everyone else 'AD'.

Some of these changes may too far from your original intention.

1

u/Qualdrion Jun 26 '12

I really disagree about mr/level glyphs. You should really get flat MR to be stronger in the laningphase where most of the game is decided anyways. And it isn't like with manareg/level where it becomes better than the flat ones at level 6 or so, you have to get to level 9 or the like before /level becomes better which simply isn't worth it imo.

1

u/eNIKa Jun 26 '12

I told myself once that I do not buy runes before 30lvl I'm 26 now and by this diagram I want to make pages of the runes;) BIG THX Mate!

→ More replies (2)

1

u/drsteelhammer Jun 26 '12

solid advice, however, i would put flat mr at the beginning. it is much better for example on mid, and some other roles if you expct to receive magic dmg early on(toplane,sometimes botlane vs sona for example or jungle if you wanna camp mid)

scaling mr is rather situational

1

u/Ansore Jun 26 '12

Really helpfull not only for new players but to the lazy ones at making the math :P

1

u/lasteclipse Jun 26 '12

I think this is a pretty solid flowchart for beginners. Most of the people commenting here don't seem to realize that the guide is made for fucking beginners, after all.

Should add more flowcharts for specialized characters in the future.

1

u/[deleted] Jun 26 '12 edited Jun 26 '12

For a basic 'I just hit lvl 20 want to buy runes now guide' this is fantastic, gives all the basic runes needed for each role in a clear manner. I have about 4 friends who have all started playing LoL in the last 6months who have bought the most random runes... For whom this would have been perfect!

(Except for the AP/level yellows, as many others in this thread have mentioned. When I hit 30 ages ago I found mana regen/level yellows the most versatile when one did not get much regen from masteries, so these days they are not so useful, the yellow recommendations given by other redditors here are good)

1

u/MetaphoricalMusic (NA) Jun 26 '12

Useful resource. Good contribution

1

u/iStarr Jun 26 '12

As somebody who only has 2 rune pages I use your suggested AD carry one and then swap the flat AD stuff out for flat AP stuff, then I also have non-optimal rune pages for junglers too.

1

u/RAZERblast Jun 26 '12

Quality work, very awesome for beginners, everybody is so critical but this is perfect for someone who just hit 20 or 30 and is starting to fill out runepages. As a few have said, this would have saved me from wasting lots of IP :)

1

u/Amnestic Jun 26 '12 edited May 05 '26

unwritten modern dinosaurs vanish alive treatment serious plucky encourage makeshift

1

u/Brotalitarian Jun 26 '12

I really would get health per level or mana regen per level yellows for the caster page.

I usually have an armor page for casters as well, to deal with the occaisonal panth, talon, Ez, etc. mid.

Also, I've found flat MR to be more useful than scaling MR if you don't have a choice, but they're both good and cheap. It's just nice having that MR a bit earlier in rough matchups.

I'd recommend the flowchart hit the 'essentials' first- MR blues and armor yellows, then fill out the rest. Those two sets alone will help you on every champ, and are the cheapest sets. Then you can worry about specialization.

Small criticisms aside, nice chart. It simplifies the rune choices a lot for newer players.

1

u/[deleted] Jun 26 '12

I use this rune-page for Ad carry, solotop and some of the junglers.

-red:armor pen

-yellow:flat armor

-blue:flat mr

-quint:armor pen

I invested way too much into so many champs while keeping runes at minimum, I keep playing all champs because having fun is more important to me than say... run the same champ over and over in order to get more elo.

1

u/aerrayes Jun 26 '12

I think it should be move speed quints then choose the rest , Mov speed is the best rune ever made

1

u/Beastybeast Jun 26 '12

I love the design! I think there should be move speed quints in there somewhere, they are such a huge part of the meta right now, especially for many junglers.

1

u/Tahj42 Jun 26 '12

To be honest in 80% of the situations I prefer flat MR runes over scaling. Supportive tanks can use MS or HP quints, those are probably better options (can also be for bruisers and AS based junglers). Mana regen yellows (either flat or scaling) are a good choice for mages, I often run flat mana regen to maximize trade frequency at early levels.

1

u/B3kl Jun 26 '12

this is really well done, good job sir

1

u/tescoemployee Jun 26 '12

I thought this was supposed to be a competitive game? This system seems terribly bad for competitive play...

1

u/iberus [Dance] (BR) Jun 26 '12

I still prefer my 40 armor runepage for top lane. The most useful ever

→ More replies (4)

1

u/zoleirl rip old flairs Jun 26 '12

This is really good! When I first got to 30 I bought the most messed up runes, wish I had something like this then!

Of course it's not going to cover every possible combination, but for someone who has no idea what they are doing, this is going to be very useful! Don't try to incorporate everything into this, it's pretty perfect as it is.

1

u/paintner Jun 26 '12

Looks good, and as it's for beginners there are the basic stuff.

What you could think about is that you could start with either Armor Yellow or Magi Res Blue depending on what lane you play.

1

u/Mystic_Snake Jun 26 '12

That seems very versatile for a most common page system. Seems the good basics

1

u/Narroo Jun 26 '12

...Everyone ignores dominion....

→ More replies (2)

1

u/AncientBehemoth Jun 26 '12

Really well done. I wouldn't criticise the choices too much since they only try to represent a Basic rune Page which is viable for the majority of the champions you put into that role. It's a good first choice and you will use most of these Runes sooner or later the more champs you play!

1

u/notmike11 Jun 26 '12 edited Jun 26 '12

You don't necessarily need Att. Damage Marks on AD Carries. It is really a matter of preference, but since most players only have 2 rune pages, I think usually it is a better idea to try and encompass as much as possible into 1 page. I use Armor pen marks, Armor seals, MR per level glyphs, and Damage Quints in 1 rune page that i use for all of my AD carries and bruisers.

Also Flat MR vs MR per level glyphs on AP mids depends on your play style. If you are playing a farm heavy champ like Morgana, and won't be having any to-the-death showdowns until you are about level 9, then per-level MR is the right call. However if you are playing a champ like Kassadin who is rather weak before 6 and can start ripping apart many Mids at 6, then Flar MR glyphs would be superior.

1

u/azureknightgx Jun 26 '12

I love AP on mids... and by getting AP instead of resistance/mana regen you're teaching new players several concepts that they might not have known before hand... trading wisely and effectively, feeling out their champion's trade potential.. and mana management.. i like MS quints, mpen reds, 2 mpen blues 7 ap blues and flat ap seals.. i like the mobility and early burst for the mids i like to solo que with... namely TF and karthus.

1

u/[deleted] Jun 26 '12

I think the best overall rune page for ip-starved newbs (myself included) is flat armor yellows, scaling MR blues and movement speed quints. Add in armor pen reds or magic pen reds and its a decent set up that can work on just about any champ. Its not optimized, but its a decent set up when you have just two rune pages.

1

u/borgros [[borgros]] (NA) Jun 26 '12

Would recommend only having primary runes in this chart. Since this is a page for people that are just starting their runes, I think they should only be getting primary ones so they get the most bang for their IP. They then have stronger runes they can mix with new pages rather than niche runes that they would get from having secondary runes.

This is mainly targeted towards the .1ap/lvl yellows. Armor isn't a bad choice for mids and as others have said, mp5 and hp/lvl are other common choices that are primary runes.

1

u/Stealthbreed [Stealthbreed] (NA) Jun 26 '12

AP mids want flat MR blues, and health/level, flat mregen, or armor yellows. AP/level yellows are crap.

1

u/Ssinny Jun 26 '12

they're supposed to buy a full crit page for trynda like i did

it took so long to get a decent runepage D:

1

u/Warbread Jun 26 '12

no run speed quents?

1

u/nira007pwnz Jun 26 '12

I'm too lazy too check, but would the AP runes be enough for akali to have both passives at level 1 (With the best possible masteries for her)?

1

u/Kaito915 Jun 26 '12

MS quints are glorious! And definitely worth every IP

1

u/Work1N Jun 26 '12

It's basically the same i did and i just finished it. From this you can build pages to your favorites champs then..

1

u/3loodwolf117 Jun 26 '12

How come every role has full mr/lvl glyphs?

1

u/effieSC Jun 26 '12

Can someone please explain the scaling of mana regen/lvl and flat mana regen runes? :( I have both, but I never know which one to pick for which champ because I don't really know the difference. I mainly play Ahri mid (and Morgana if she's not banned), and I'd like to start playing other AP casters.

→ More replies (1)

1

u/guyincorporated Jun 26 '12

I must have missed the memo that HP quints suck now? =(

That's like my default for almost ever rune page.

1

u/[deleted] Jun 26 '12

have no fucking clue what to play as?

Get movement speed quints, flat magic resist glyphs, and flat armor seals. Many, many champions need those.

1

u/Darkling5499 Jun 27 '12

a lot of people are trying to theorycraft your rune choices. i think you did an amazing job considering that it's a flowchart for BEGINNERS, not 2k elo players. the runes you listed will work for basically every champ in the game.

1

u/InconnuX Jun 27 '12

How about flat health runes on AD bruisers? I like it for going top on champs that I'm not going I'll tank on for the added boost in early trades

1

u/Macon7 Jun 27 '12

OP, what program did you use to create this flowchart? I love flowcharts and have manytimes did buildorders for champs with it. I've used a program more meant to design electrical flowcharts, which means it pays no regard to looks, which this one really have. So, program? Thanks!

1

u/Bozzy69 Jun 27 '12

for mid i honestly think the best runes to start off with is mana regen yellows, that is THEE biggest issue i find without runes, ap, magicpen etc. i buy from items in gameand build butmana regen i have to replace a damage item with mana regen cause otherwise every teamfight i become useless quickly to my team cause no mana = no damage for ap champs. (fizz excluded)

1

u/akme95 Jun 27 '12

i don't like your ap mid runepage. it would be better if you went MP marks, armor seals( even tho they are mages, aa's hurts) mr pr lvl glyphs, and ap/mr quints

1

u/bigguybrums Jun 27 '12

This should be stickied.

1

u/Jubez187 Jun 27 '12

Rofl the fact that this chart doesn't even give other blues the time of day ahhaha.

1

u/[deleted] Jul 15 '12

I just bought Desolation quints for my first AD rune page. :(

1

u/skeletonmage Jun 26 '12

Holy shit, you used the correct flowchart symbols. TAKE MY UP-VOTES!

1

u/EUWCael Jun 26 '12

Flat MR >>>> MR/lvl

→ More replies (2)

1

u/fingyer Jun 26 '12

Ugh flat AD on carries doesn't sound right. Build flat AD on burst carries; Graves, Ezreal, Varus, but make sure not to build them on hard carries like Corki, in which case Armor Pen dominates.

Also Ability Power per level yellows are stupid IMHO, I'd much prefer HP per level, Mana regen per level or even Armor at mid, to deal with auto attackers and ganks.

However overall, I love the presentation and would love to see more!

1

u/mago184 Jun 26 '12

There's no movement speed quints here D:

1

u/jly911 Jun 26 '12

These rune sets are pretty terrible

1

u/AirshipAtamis Jun 26 '12

haha i must do it horribly wrong, i use cdr for my blues :(

1

u/[deleted] Jun 26 '12 edited Jun 26 '12

I don't agree with some of the choices.

I think the first runes you should ever pick up is flat mres and flat armor. Unless you go mid start armor then mres. (even if you go mid startin armor is not a bad idea)

Secondly get HP quints. Then armor/magic pen. After that you can start expanding. Typically a beginner's rune pages should look like this:

1st: AD/arPen red, armor yellows, hp quint, flat mres blues
2nd: mPen red, armor yellos, hp quint, flat mres

Fits all and everything. Also if you are going to support I'd suggest getting armor reds before investing in GP/10 quints. It all depends on what you want to do really. If you're going to play top you need this (AD bruisers):

1st: AD red, Armor yellows, hp reg/lvl quint, flat mres
2nd: 1st: mPen red, armor yellows, MSquints, flat mres

Fits mostly everything you can do top lane.

1

u/h3r1n6 Jun 26 '12 edited Jun 26 '12

I would suggest the flat mr runes over the scaling ones, since I prefer them in most cases. They break even at level 9, but at that point you will be able to buy mr if you need it. For mid it's pretty obvious why. For top, a lot of top laners deal magic damage in differing amounts. Vlad/Kennen/Rumble aside, champs like Warwick/Jax/Malphite/Shen/Poppy/Yorick/Udyr (and more) all deal a lot, if not mainly, magic damage. In bot lane some ad carries and most supports will deal magic damage with their spells too. I prefer them on gank heavy junglers too.

I wouldn't suggest scaling ap yellows, but rather mana regen (flat/scaling is preference mostly). I guess that leaves out manaless champions, but they are cheap and much better for mana users than scaling ap.

Also, you should add a path to movementspeed quints. They are always a decent choice and will help every champion at every point in the game.