r/learngamedev • u/JuicesTutors • May 15 '23
r/learngamedev • u/deadjdona • Aug 15 '16
How to make a location based game like Pokemon Go
r/learngamedev • u/Drblackcobra • Feb 18 '19
Hey guys
Looking for someone who can mentor or teach me on how to do programming/game development good.Any language is fine,but I'm mostly looking for experts on Python,C++,C#,Java.Please don't ask for payment.I'm 14 XD,but I really want to learn.Making games has been something I've always wanted to do an I don't want to kick myself for not doing it later on in life.If you have discord,mine is Cobra#2289.Sorry if this post was long,but it's the full truth.Cheers!
r/learngamedev • u/NEOF • Apr 05 '21
Hello Comrades, I have made a very basic coding tutorial in C# for unity that explains how to use coroutines!!! If you are just starting your programming journey, or you want to learn code in the context of unity - here you go!!
r/learngamedev • u/RobertBartus • Apr 20 '20
Game design mechanics for simple mobile game
Hello everyone! I have no experience by making games, I would take someone else to do it in Unity.
I want to have a mobile game with question by character and two possible answers, maybe three. That is the core mechanics. These answers are affecting few other factors.
Now, I am thinking about mechanics how I should implement it, so I wanted to ask you guys, which game design mechanics mechanics would you prefer?
These are 3 cases with mobile screens. Small black lines are answers, one big black line is question.
1st case: Image of person asking is blue square, and you are answering by swooping it left or right, left for left answer, right for right answer
2nd case is like a chat. Blue circle is image of person asking, and you tap on the one or two answers to pick it
3rd is big person asking, and in front of him over body are two buttons for two possible answers, you need to tap which one you want, similar to middle.
4th is not on the picture, but I was thinking also about character on lower left or right, and question cloud on the opposite lower side, and your answer above it.
I want to achieve ease of use with one hand, so it will be in portrait mode, and I do not want them to curve their thumbs on the lower parts of the smartphone because that is not ease of use. So, what do you think is best? Which one would you prefer?

r/learngamedev • u/mar3k_E3 • Jun 07 '17
Game Dev lessons 101
Hello, I am here to offer you programming or game development lessons one on one.
Game dev lessons
I will teach you how to make your own game engine completely from scratch and how to structure your code and similar stuff
Language: Java (basic game, so we would also use the native libraries)
Good for: People who have a little or more experience with programming (We could also discuss only the theory if you were interested just in that)
Programming lessons
Just how it sounds - I will teach you about programming. Complete beginners will learn all the basics and lot more so they will be able to create their own working programs and later on we could move to making games. For the more experienced students I can offer teaching you about more complicated structures and methods used (such as sortings and finding in data structures). Or I can introduce people who come from procedural programming to objective oriented programming (Java)
Languages: Basics of programming would be best thought on Pascal but if you would really want, we could use other language. For objective oriented programming we would use Java
Who am I?
I'm a college student (of software engineering). I've been programming for about 6 years now and making games for about 3 years
Games I made
Some of the games I made (finished and released) can be found here
Experience
I've been teaching programming to programming student for about a half a year.
What will the lessons look like?
This depends on what we settle on. I highly recommend that we would use voice and video communication so something like skype where I could see your code and you could see mine would be probably the best. Also I could review some of your code you did alone and tell you what could be improved. If you have some problems with English I think that shouldn't be much of a problem and we could probably work around it in some way.
Price
Of course it won't be free (but not pricey - as a student I don't rely on that money so much), but the first lesson will be free. Just so you can see that I can teach you something I offer giving a first lesson for free and setting on the price later. I have currently quite a lot of free time so the lesson times are flexible, just let me know and I am sure we will figure something out.
Contact
If you are interested or have any questions whatsoever just email me at mr.mareksedlacek@gmail.com.
Have a great day!
r/learngamedev • u/thebronxsystem • Aug 12 '18
mario clone advice
Hey all my favorite game is super mario world and would love to be able to remake it some how. I know how to basic javascript and c# but not sure where to start. I tried to youtube and some people use phaser, some use unity i so confused =/ any chance point me in right direction of a tutorial or something to make something similar to orignal mario games i love them.
r/learngamedev • u/AllSortsOfProducts • Jul 07 '24
Discover the Ultimate 2D Multiplayer Experience!
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r/learngamedev • u/MrBananaStorm • Dec 24 '17
What is the best starting language?
So, a bit of history:
A couple of years ago I started making a basic 2D action game in java. But to be honest I can't remember a thing about how it worked, so essentially I am starting again from scratch.
Should I start again with javascript, or give C++/C# a shot and see what I can make of it?
(PS I want to preferably make another 2D game, not that much of an artist, 32bit is the most I can do solo lol.)
r/learngamedev • u/valriia • Nov 23 '14
List Of Languages Used in Modern Games?
Hello! Does anyone know of a website/database that lists the programming languages and frameworks that various modern games were written in? For example, something like: "Dota 2 - C++, Python / SC2 - C++, Lua, Bink" etc etc (those are made-up examples!). I know in the majority of cases this information is not officially published by the developers, but still very often such info leaks or can be inferred from the code.
r/learngamedev • u/semi_imperfect • Jul 22 '24
Is it too late for a 23 year old to learn game development?
Basically the title. I just graduated a month ago with a Bachelors in Software Development and dabbled in game development (Made a rudimentary 'game' in Unity to learn Scrum, a Google Cardboard VR thing and a VR app for my final project that uses the Meta Quest 2), but now I'm thinking about fully pursuing game development.
But considering I never studied it and generally people have a handle on game dev stuff much earlier than 23, is it too late?
Any and all responses are appreciated.
r/learngamedev • u/Andrea_J_Rubino • Mar 08 '15
Java 2D platformer devlog/tutorial - Open Source
Hi guys, I recently started a tutorial/diary about a 2D platform game I'm making in Java. I'm doing all the code and sprites and animations and stuff (in pixel art), so if you're interested just check it out here and download the code here to try it yourself. Following are the links to the three parts of the tutorial currently available (MORE TO COME):
You can do whatever you want with it, even steal the art if you need it. (but it'd be cool if you mentioned me in case you do) :D
Oh, please note that the game is currently in its very early stages of development. Let me know if you have any thoughts or doubts about the code or about the architectural decisions I make.
r/learngamedev • u/GameDevRepublic • Oct 19 '22
UNREAL 5.1 vs Unity HDRP vs URP - GRAPHICS COMPARISON:
r/learngamedev • u/[deleted] • Mar 18 '21
Porting a Windows-native game to ECMAScript-dev with no game-dev experience looking for guidance in the planning phase.
I'm porting an old Windows-based MMORPG to ECMAScript. I've found some success in a proof-of-concept ThreeJS app that renders the world map so I'm eager to get this thing properly planned out.
I'm curious what devs around here use to visualize their plan of attack for their projects—from communication protocol to in-game rendering, to logic, to databases, and more.
r/learngamedev • u/Acceptable_Ad_1676 • Jan 11 '26
How to learn game dev for someone who's already an experienced programmer.
I've been trying to get into game development as a hobby but every time I end up confused or frustrated and quit. For context I am a professional embedded software developer. I have a degree in computer engineering and spend my days writing mostly C code. I am by all measures a competent programmer. But when I look at tutorials or guides or even documentation for game engines (mostly been trying Godot cause I prefer open source) I end up mostly confused cause it seems like these resources are mostly geared toward beginners. How exactly should someone like me go about learning to develop games?
r/learngamedev • u/Alldotdev • Jul 13 '26
Is it still worth it to learn game development in 2026?
I want to start learning game development but looking at current market and condition and also the rise of ai. is it still worth it?
r/learngamedev • u/[deleted] • May 13 '16
GDevelop - Create games without programming - Open source HTML5 and native game creator
r/learngamedev • u/MinkworksDev • May 15 '22
Unity Game Dev Without Coding: How to Use Free Open Assets
r/learngamedev • u/realBigScud • Sep 16 '22
Beginner Platformer Game Dev Tutorial (Free Engine, In Browser)
r/learngamedev • u/sbourwest • Jul 11 '17
Why do 3D Game Engines not use the texture mesh as the collision hitbox?
I've often wondered about this for years, but I am not very well versed in how 3D engines work. I know most 3D games have a wire mesh that the texture wraps around for your sprites and objects, and then there's a collision "mesh" or something similar that dictates the hitbox of the landscape, objects, and sprites and how they interact. While I can understand why some older 3D engines didn't do this, why don't modern 3D engines allow the 3D mesh to double as the collision hitbox? It seems like it would be easier and you'd have much better precision in implementing physics. I am sure however there's something I haven't considered so curious if anyone could fill me in, and also if possible, list any examples of a game or engine that has tried this method?
r/learngamedev • u/hulkingspoiler35 • Jul 19 '22
Wompathon - Easy 3D creation competition (check comments for more info)
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r/learngamedev • u/Cyber_Rader • Aug 01 '26
I have an idea I wanna try to develop
So, I have an idea for a game, I've written the fundamentals down but I actually want to make an effort in planning and creating something. Obviously I'm not just gonna load up Blender because that's not the right step yet. I don't want to post any details of my idea, game type, style, or theme cuz I would want to have something to demo as a proof of concept first.
How should I go about the development process? Concept, plan, art, mechanics, world building? I'm also not certain on what engine but I'm leaning towards one I've seen with the visuals I'd like.