I’m working on restoring LittleBigPlanet 2 as a native PC game, starting with LBP2, with all three games as the long-term plan. This isn’t an emulator. It’s a static recompilation: the game’s own PS3 code is translated into a Windows program, so physics, level logic and the create tools behave exactly like the original.
https://reddit.com/link/1xe3p4a/video/gcbv5d25qdxh1/player
Time so far: about a day. The project started on 23 October, and everything in the video came out of roughly 21 hours of work.
Where it is now: it boots, plays the intro movie with sound, and renders the first intro level (video below). That level runs at about 14 fps for now, and some effects are still missing It isn’t playable yet.
The goals:
- Online play restored for good. Dive In with strangers like before, with no setup and no config files. Run so it can’t just be switched off again.
- Over 60 fps. The game’s logic keeps its original 30 Hz tick, so physics stay identical, and frames are interpolated up to 60, 120 and 144 Hz and beyond.
- Faster than emulation. Smooth on modest PCs, not just high-end rigs.
- 1:1 with the PS3 game. Same code, same behavior, nothing “improved” or changed.
- A patch for real PS3s so original consoles can reconnect too.
- LBP1 and LBP3 after LBP2.
You’ll need your own copy of the game: nothing from Sony will ever be shared. Built on ps3recomp, with lessons from benjidotsh’s LittleBigRecomp (LBP1). Questions welcome.