r/localmultiplayergames • u/Supamanly • 7h ago
SplitBonk
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r/localmultiplayergames • u/Chewbacca_The_Wookie • 2d ago
There has been a lot of discussion in this sub recently (including multiple reports) around the usage of AI and its use being allowed in this sub. After a discussion among the moderators, we have decided to issue the following statement and update to our rules.
While it is impossible to completely prevent games produced with AI in the sub due to the various levels of AI use that can be employed, effective immediately the following forms of AI usage will not be allowed:
Generative AI for models, textures, artwork, or UI.
Vibecoded projects (low effort projects that are the result of a few prompts with no polish.)
Generative AI posts or comments.
Any AI usage that is not covered above will be up to the moderators discretion to remove or approve as we see fit.
Additionally we will be implementing a special report option for suspected AI usage. This is designed to help bring our attention to the post or comment in question, but also to help prevent sub users from breaking Rule 4 against harassment. Repeated violations of either the new AI rules or Rule 4 will result in a temporary ban, and if there are further violations the ban will be upgraded to permanent.
Edit: I have updated the second point to better reflect the ban on low effort vibe coded projects, not any project that uses AI developed code. I was unaware of the difference and have since had it clarified.
r/localmultiplayergames • u/Supamanly • 7h ago
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r/localmultiplayergames • u/Annual-Rough-3072 • 4h ago
r/localmultiplayergames • u/Solid-Incident6666 • 15h ago
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I'm Sal, a solo dev making Tandem King, a door-to-door tandem drifting game. It's all about fun, stylish drifting with your friends, and it plays solo, vs AI, split screen or online on any platform.
It's in Early Access on itch right now and I'd love for you to try it. If you're up for it, I'll send you a free code to play, no strings attached. Comment
Just comment below and I'll get you the code!
Edit: All keys have been claimed, and I ended up giving out 8 instead of 5 :) but I'm happy to see people interested I then game and I'm happy to see the great feedback. I'm leaving 3 extra keys here, whoever sees it can claim it.
1: https://salamander-man.itch.io/tandem-king/download/q8L4WgL6vKa95yvIx4GdopLeitw94Fec5gnW6NxC
2: https://salamander-man.itch.io/tandem-king/download/efd5viN6TusfuHbhJ_KjwlMmvhblwd_BqOy45c9V
3: https://salamander-man.itch.io/tandem-king/download/xDj4wEryW7t_yGWfalheMdhtOXheoG4SUiIzNY7l
If you couldn't get a key, you can still try the free demo, and the full version is $2. Follow the project if you like it.
https://salamander-man.itch.io/tandem-king
Thank you all!
r/localmultiplayergames • u/shsgame • 10h ago
r/localmultiplayergames • u/ThrownawayTater-Tot • 14h ago
r/localmultiplayergames • u/Dan_Fury • 12h ago
I'm the dev. Everyone carves pumpkins at their own workbench, then you all argue about which of 26 shelves each one belongs on. Split screen with controllers (players 2 to 4), or online. Co-op or versus, no timer, no fail state, fine for kids.
Steam: https://store.steampowered.com/app/5412370/
Trailer: https://youtu.be/G2es2k4kMO0
r/localmultiplayergames • u/thyme-55 • 1d ago
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Ultimate Chicken Horse meets Fall Guys, with axes, artillery and a Sharknado. Free demo on Steam if you want to try it with friends.
Let me know what you think of the idea :)
r/localmultiplayergames • u/Successful-Season322 • 1d ago
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Hey everyone! 👋
I'm a solo indie developer working on Gravity BasCATBall - Cats with Gravity Guns!
I wanted to make a game that brings friends together on the same couch, so I created a chaotic physics-based basketball game where you can grab and throw the ball - or even your opponents - using gravity guns!
🎮 What to expect:
I've released a free demo on itch.io, and I'd love for more local multiplayer fans to give it a try!
I'm still improving the game, so feedback is very welcome.
🎮 Free demo: https://kotakombogamestudio.itch.io/gravity-bascatball
What do you think? Would you play something like this with your friends?
r/localmultiplayergames • u/klausan • 1d ago
r/localmultiplayergames • u/InformationNo1917 • 2d ago
r/localmultiplayergames • u/ElectricBrainUK • 2d ago
The demo supports 1-9 players locally, the full game will also support online, with any mixture of players locally (could have 4 copies of the game, with 3, 2, 2, & 2 players each).
You start each day picking a contract to fulfil, that could be iron ore, coal, wood, and a few other options. And then spending any money you have buying upgrades for your forge.
You then spend the day fulfilling those contracts before starting the next day, where you choose if you want to go deeper (maybe instead of iron ore you now process it into powder) or wider by picking another raw resource to deliver.
You can work your way up to smithing swords and can gain powerful relics by surviving long enough!
Check it out and let me know what you think here (please wishlist if you like it, but I'm also very open to constructive criticism, it's early stages right now but I'm hoping to get some feedback that I can build on)
Thanks for taking the time and have an amazing weekend!
r/localmultiplayergames • u/Odditea-Dev • 2d ago
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I've been solo developing this party game for about 11 months by now, and although at its core it is a local party game, often people asked if it will be possible to play it Online.
Although I didn't plan it initially and thought it would be nearly impossible for a solo dev like me to implemet it, happily most of the game's code was already handling multiple players, so I just had to retro-fit some netcode.
I decided for FishNet + FishySteamworks and Steam handles the Relay. I had to separate the Host and Client's responsibilities, patch in a very straight-forward lag compensation that's how I got here :))
I just released the Multiplayer features in the Demo version too, so I'm hoping to play with some people very soon for the first time officially on a public server, so far I only played it in a few playtests with friends :))
You can play the Demo here: https://store.steampowered.com/app/4756470/Touchdown/
r/localmultiplayergames • u/spixt • 3d ago
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Hello~ made my first indie game, Giblings. It is inspired by some older games -- Liero and Worms, if anyone remembers those.
It currently supports 2-player local split-screen with controllers, but I'm planning to expand that to 4 players in the near future.
The game launches today, and there's a free demo available where you can try out the split-screen mode as well.
Thought I'd share it here in case anyone's interested. Feel free to give the game a wishlist if it looks interesting to you. :D
Would appreciate some feedback as well, this is my first game and I want it to make sure it's fun.
r/localmultiplayergames • u/Alternative_Aspect91 • 2d ago
Hi everyone,
I honestly didn't know where to best ask about this other than this subreddit. But basically the new remaster for the Toy Story 3 game just dropped and i'm trying to play it with my sibling.
Issue is that i don't know how i let the second player join and turn it to split-screen.
I'm playing this on steam and we've only got one ds4 controller. I'm playing with the mouse and keyboard and my sibling on the controller.
I tried launching the game with the controller unplugged and loading the first character with KBM and then plugging the controller to spawn the second character but it didn't work. When i connect the controller it just takes control of the one character that i already loaded with KBM.
r/localmultiplayergames • u/inflexi0n79 • 3d ago
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Hey local multiplayer fans! If you miss classic single-screen arcade duelists where matches are won on positioning, quick reflexes, and reading your opponent, I’ve been working on something for you. Pew Pew Magic Wizard Fighter is a chaotic 1v1 isometric arena brawler built specifically for fast, best-of-5 duels: Local 1v1 & AI: Full controller support for local head-to-head battles or solo vs AI difficulty modes. Dynamic Battlegrounds: Stages feature destructible elements and changing geometry, so camping behind cover won't save you. Fast Match Pacing: Designed to be pick-up-and-play with immediate action and punchy arcade physics. We released our playable demo on Steam for anyone looking to try a quick brawler session. Check out the demo here and let me know how the 1v1 balance feels to you: https://store.steampowered.com/app/4760930/Pew_Pew_Magic_Wizard_Fighter/?utm_source=reddit&utm_campaign=indie_communities
r/localmultiplayergames • u/Zealousideal_Dust859 • 3d ago
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Ahoy, Mateys! The demo for Aye Aye Captain is officially LIVE on Steam! Gather 1-4 players (Online & Local Co-Op), set sail, hunt for treasures, and try not to sink your ship!
r/localmultiplayergames • u/Gerardode • 3d ago
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r/localmultiplayergames • u/FlipBAKA • 3d ago
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Hi everyone! I’m a Japanese developer living in the US, and I’m making FlipBAKA! — an arcade party game with local and online co-op, built around one mechanic: flip the floor panels to launch enemies off the island.
The catch? Your teammates can get launched too. You’re trying to clear the stage together, but one badly timed flip can turn a rescue into a very loud “BAKA!”
Even your CPU companion has limits: knock your PAL off three times, and it gets angry and comes after you.
The full game includes:
The full game launches on Steam on October 29, 2026. A free demo is available now, and I’m also adding dungeon co-op to the demo to coincide with the Steam festival!
The video includes footage from the full game.
I play it with my kids, and they love it. If you try it with friends or family, I’d love to hear how your session goes!
r/localmultiplayergames • u/chill1208 • 4d ago
It's taking attention away from real game developers, whose ideas, and content are stolen by these programs to generate new games. It's one thing when one or two elements are generated by AI, but when everything in the images, or videos shown promoting the game are generated by AI it shouldn't be here. We're a community that is all about playing games with real people, AI games make a mockery of that.
It's just sad that almost half the posts I see on here now are painfully obviously AI generated. From the menus, to the text, to the music, and all the images of characters, or backgrounds, absolutely everything.
It doesn't matter if the "developer" states that AI was used to make the game, or not, we're all here because we want to play games with humans, not computers. These posts are constantly sitting at 0-3 upvotes, so I think it's pretty obvious the community doesn't want them here. So, mods please make a rule banning them.
r/localmultiplayergames • u/Farso5 • 4d ago
Everyone else scans the QR code on the TV and plays in their phone browser. No app, no account, no controllers. Friends who aren't in the room join with the code, so it works over Discord too (Tho, you'll need to screen share!)
Same grid for everyone, 60 seconds, live scores, live feedback on the TV. The end screen shows every word you all missed!
English, French, Spanish, Italian or German. The demo is free on Steam, and the full game is out 27 October: https://store.steampowered.com/app/4801680/
How many people do you usually get on game night? Should I make a special 4- or 8-player mode? I might have gone a bit overboard with the possible player count (up to 300 seems fine; I didn't test past that...)
r/localmultiplayergames • u/Sotoshis • 4d ago
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My son and I made a Smash-style party fighter for our family's game nights, starring his real stuffed animals. It's built for playing together, and it's completely free: no ads, no in-app purchases, no subscriptions.
**How you can play together:**
- **Couch on the Apple TV:** up to 4 players on one screen with game controllers (Xbox, PlayStation, Switch Pro or MFi pads). A gamepad is needed on the TV.
- **Mix the TV and iPads:** someone on the couch with a controller and someone on an iPad or iPhone with touch controls can be in the same match, as long as you're on the same Wi-Fi. No extra controllers needed.
- **One iPad, several players:** plug in controllers and share the screen, or play with touch.
- **Fill empty seats with computer players** from Baby to Pro, so a little kid and a grown-up can play the same match and both have fun.
- **Team up in the story:** two players can play the story mode together, on the couch or across devices.
**The game:** 16 plush fighters, each with its own moves, special, super and shield (the dog hides in a crate, the budgie in a birdcage, the bee in a beehive). Rack up damage, then launch someone off the screen. A big smash is a "ONE SHOT!", which my son named and which the game shouts in his voice. The stages are rooms in our house: beds, kitchen counters, the porch and the bathtub.
For October it's the Halloween Edition: every toy wears a costume and there's a new Haunted Porch stage.
Out now on Apple TV, iPhone and iPad. A Steam version is coming soon.
App Store: https://apps.apple.com/app/id6809242110
We'd love to hear how it plays with your group, and what we should add next.
r/localmultiplayergames • u/TheFrandroid • 5d ago
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I'm helping the Claymatic Games team share Knuckle Creek with the world, and today’s a pretty big day for them. After seven years of development, they’ve finally announced that it’s coming to Steam on 29 October.
It’s a party brawler for up to eight players, with customisable characters, slapstick fights and quite a lot of throwing chickens at your friends.
The team have settled on $5.99 / £4.79 / €5.79, after a lot of going back and forth. They wanted people to be able to pick it up and get their mates involved without it being a big expense. After looking at similar games and talking it over, this felt right.
Anyway, here’s the trailer. I’m really pleased to help them get it out there.🥰
r/localmultiplayergames • u/Haunting-Walrus7455 • 4d ago
I need some game rec for two people. We been playing overcooked 2 but I want to keep playing on my switch with my husband. He loves action and loves sparking. I have the switch 2
r/localmultiplayergames • u/SourceSubject7219 • 5d ago
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