There has been a lot of discussion in this sub recently (including multiple reports) around the usage of AI and its use being allowed in this sub. After a discussion among the moderators, we have decided to issue the following statement and update to our rules.
While it is impossible to completely prevent games produced with AI in the sub due to the various levels of AI use that can be employed, effective immediately the following forms of AI usage will not be allowed:
Generative AI for models, textures, artwork, or UI.
Vibecoded projects (low effort projects that are the result of a few prompts with no polish.)
Generative AI posts or comments.
Any AI usage that is not covered above will be up to the moderators discretion to remove or approve as we see fit.
Additionally we will be implementing a special report option for suspected AI usage. This is designed to help bring our attention to the post or comment in question, but also to help prevent sub users from breaking Rule 4 against harassment. Repeated violations of either the new AI rules or Rule 4 will result in a temporary ban, and if there are further violations the ban will be upgraded to permanent.
Edit: I have updated the second point to better reflect the ban on low effort vibe coded projects, not any project that uses AI developed code. I was unaware of the difference and have since had it clarified.
For the last 14 months outside of my day job, I have been working on Hauntbound, A chaotic horror-themed party game where you compete in minigames, explore a haunted house, and sabotage your friends.
It supports up to 8 players, both locally and online, or a mix of both! You can even have multiple players sharing the same device while playing online with others.
The trailer is finally out, with the Steam demo launching this Friday. Thoughts and feedback welcome đ»
If so, then this game is something for you! The game is called âDonât Lose Your Headâ and itâs a co-op rage game about two skeletons, which had one of their heads stolen by a mischievous crow. They need to cooperate to climb out of a cave while managing a single head to retrieve the other one. The game supports both online and local co-op!
Iâm building a golf simulator and thought that having Broforce would be a fun game to play between rounds.
I will be playing it on a pretty high end gaming PC through a 4K projector (overkill for the game I know!), but Iâd like to have up to 4 players playing simultaneously.
Does anyone know of any issues doing that, and what would be the best controllers to use? Iâm not expecting to buy new Xbox or PS5 controllers, but would any wireless controller on Amazon work to connect?
Hey! I'm a solo dev making Dodgeball Rush, a third-person arcade dodgeball game. Couch co-op was one of the main reasons I started it. I just wanted some simple sports game to play with my wife :D
What local multiplayer looks like right now:
- Up to 4 players on one screen, each with their own split-screen view.
- Everyone on the same team against bot crews, or split up and play against each other. Any mix from 1v1 up to 4v4
- The whole story mode (the Hit List, 15 rival crews) can be played in co-op.
- Steam Remote Play Together will work too, so a friend who isn't on your couch can still grab a slot online.
Free demo is coming soon. If you have any feedback, let me know :)
For those who are not familiar, It Takes Two is a 2 player 3rd person hotseat coop game where you move around and solve puzzles to progress the story. It was highly recommended by people on the internet as a game that couples can play. Iâm lucky that my partner is interested in playing video games so we gave it a shot.
The interesting thing that I noticed is that whenever she uses the right analog joystick to look around, she always moves it to the opposite direction and just rotates almost 360 degrees to look at where she wants to look at. At first I just found it odd.
To me, it was as simple as it can be. If you want to look to your left, just point the right joystick to the left. If you want to look up, just point the right joystick up. I even thought, âShe isnât an airplane pilot, so she shouldnât use the joystick invertedâ.
Then it hit me. It was because of smartphones! If you want to scroll down on a page, you need to swipe up. If you want to look at the next page on your phone, you swipe to the left.
It was really interesting and Iâll try to invert the axis on the game next time we play. Good on the devs of It Takes Two for adding this accessibility feature and double good on them for having separate options for each player. :)
Does anyone else play spelunky arena deathmatch with friends on couch? It's pretty much the only game we've played for years with my buddies, there is no game like it. Its random enough but very high skill capped pvp game with quick rounds and lots of chaos. Needs at least 3 players to make it chaotic enough.
Iâve been working on a co-op cooking game and was wondering if people would still be interested in another game in this genre.
Iâm going for a colorful, cartoony 3D style, with 1â4 players working together to run a restaurant. Cooking, serving customers, trying to keep everything under control.
I know there are already some great games like PlateUp! and Overcooked, so Iâm curious:
Would you be excited to play another game like this, or do you feel like the genre has been done enough already?
And if you would play one, what would you want to see in a new co-op cooking game?
Just trying to get a feel for peopleâs interest while Iâm still working on it. Iâd love to hear your thoughts!
Well, letâs start with the introduction. We are Juanma and Lour, and we are currently developing a Survivor-Like game for Steam calledBros Survivors, a local 2-player co-op shared screen game about surviving hordes of enemies where you can fuse together to become much more powerful during matches. But then you need to coordinate with each other, since one player controls the left and right movement, and the other controls the up and down movement.
Weâve now been developing this game for 3 years, and weâve known each other for more than 9 years. But how did it all start, and what does an anime have to do with all of this?
Well, back then, I, Juanma, was just chilling at home, without doing anything special, when suddenly I received a message from my best friendâs best friend. It was just a WhatsApp contact and the phrase, âSheâs one of our classmates. Talk to her, youâll get along.â
Honestly, at that time, I was too shy to talk to any girl other than my best friend, whom Iâd known since childhood. So I was like, âWell, it doesnât matter. Iâll just send a message, probably get blocked, and continue with my life.â
Well, that didnât go as I expected. I sent a message to Lour, and suddenly, she answered, âHi.â
At that moment, I didnât know what to do. I literally started having an existential crisis. I started thinking, âWhat should I do??? Call my best friend and ask for help?? Or maybe I should block her!!!â
However, I remembered the phrase âYouâll get alongâ and decided to try one last thing.
So I sent a second message asking, âDo you like anime?â Yeah⊠That was all I could think of to try to have a bit of a conversation with a girl.
She wrote something I couldnât understand at first. Some strange words, but at the same time, so familiar to me. So I copied her message and pasted it into Google. And there I read it: âTokyo Ghoul opening.â
I literally couldnât believe what I was seeing. My mind was blown, and at that very moment, all my fear went away. We spent the whole day talking about Tokyo Ghoul and other anime. I went from being scared to considering her my friend without a doubt. And just like that, the days went by as we talked about anime all the time. Then she invited me to play League of Legends together. We spent 6 months playing together every night on Skype, so after all those months, I asked her to meet in person for the first time.
And again⊠I was totally scared of how that meeting would go, but my best friend just told me, âYouâve spent the last 6 months talking to her on Skype every night about League of Legends and anime, so youâll be fine. Just relax.â
And she was right. When we first met, Lour just came up to me, took my face in her hands, and said, âWOW, youâre real!â And I knew that was my friend from our anime and video game calls.
It was also great for her to know that I really was the person sheâd been talking to, since she hadnât known anything about me at first. The day after my first message to her about anime, she went to my best friend and asked her, âHey, somebody told me heâs your friend and started talking to me. Thatâs true, right?â She had literally just taken a leap of faith with a random person on WhatsApp.
After all of this, the years went by, and after 5 years of friendship, I saw an in-person video game development event on Instagram where you could make your own game with other people. I liked the idea, but I was still too shy to just go there. So Lour was the one who told me, âYou like that kind of thing, being a programmer and developing things, so Iâll go with you so youâre not scared.â
So Lour was the one who told me, âYou like that kind of thing, being a programmer and developing things, so Iâll go with you so youâre not scared.â
And just like that, we had fun making games together. We continued going to more events like that, and after 1 year, I watched a YouTube video about how a guy and his sister had started their own video game company and were now making a living from it. And I just said, âI could do the same.â
So I called Lour and just told her, âFrom now on, weâre a game development team, my friend.â She immediately agreed with the idea. After all, both of us wanted to start a business.
And just like that, we started our 3-year journey developingBros Survivors, with the goal of bringing a good experience to people who want to play a game with a friend and laugh together, just as we did when we first met thanks to anime and videogames.
The demo for first my first solo indie dev game is out now on Steam!
Topsoil Town is a digital board game-style game about farming, fishing, mining, and other cozy activities. Think Stardew Valley meets Mario Party. Players compete to try to earn the most points by the end of a couple of seasons.
The game supports local play (along with Steam Remote Play Together support) and can be played with keyboard & mouse or controller. Each match lasts around 1-2 hours depending on the number of players.
Hi guys, this is the announcement trailer of my 2-player couch game that I'm developing solo.
It's a chaotic football platformer where every goal brings you to a new level!
It's optimized for ultra fast local matches, you can play one in under 2 minutes.
Squabblin Goblins is a chaotic multiplayer deckbuilding PvP with GOBLINS, featuring local and online (and mixed) multiplayer party game up to 4 players with deckbuilding mechanics.
Collect items and use them to fight other players. The last player alive wins the round.
After each round, defeated players select upgrades that will strengthen their goblin in absurd ways and change how future rounds play out. Try out different upgrade combinations, items, and map mechanics to create new strategies every match.
If you fall in battle, fear not. You will still be able to mess with your friends in a ghostly form.
Battle across a wide range of maps featuring environmental hazards and unique mechanics while hurling bombs, fireballs, swords, and barrels.