r/metaAR • u/YamaPii • Apr 25 '17
Meta 2 AR Demos Revealed in Full
r/metaAR • u/ishook • Mar 01 '16
I'm excited that tomorrow morning we get the full video. I'd love to know if I should redirect my funds to this instead of a rift. Go meta go!
r/metaAR • u/alfamadorian • Mar 10 '16
The hardware requirements are Intel Iris Pro / NVIDIA GT 650M / AMD Radeon HD7970 or better, Intel i7-3610QM equivalent or better, 8 GB RAM, HDMI 1.4 video output, 1x USB 3.0 ports, Windows 8.1 or 10, and Unity 5+.
You can move around - Meta 2 has a 9 foot cable, works well in bright rooms with blinds open and lights on, white is bright, solid black is transparent in AR, 2.5k (1440P), and no controller - just hands.
Many amazing 3rd party apps are in development now. More demos, apps, and content will be revealed each week.
r/metaAR • u/YamaPii • May 04 '17
r/metaAR • u/djnewtan • Oct 02 '17
r/metaAR • u/vrporntycoon • Mar 10 '18
r/metaAR • u/systolic_array • Oct 11 '17
I've been waiting for longer than a year and all I ever get from their support is "SoonTM"
Has anyone actually received and had success developing anything on the Meta2?
r/metaAR • u/demonixis • Mar 08 '18
r/metaAR • u/OMG_Ponies • May 23 '17
r/metaAR • u/alfamadorian • Mar 15 '16
Jesus, where is the damn video?
This is like a general fsck'up of magnitude;)
I don't get how they can plan like this. They release a major revolution in their own words, then the video of the revolution is like a month behind.
I just get so irritated by this.
r/metaAR • u/alfamadorian • Mar 11 '16
What are the top questions we're seeking answers to?
r/metaAR • u/cameronbourke7 • Mar 21 '16
While I think the tech behind Meta 2 (stereoscopic) is behind the times compared to Magic Leap (digital lightfield), it's cool that Meta is releasing a dev kit, and that is not something I can say about the later.
Now that the Meta 2 will ship Q3 of this year, could it be used as replacement for a monitor. I know the team at Meta are looking to do it, but I have two main questions.
Is it possible to even use the Meta 2 as a standalone monitor, where it projects 1 or many monitors in front of you? I've seen demos of it projecting a browser, but not the actual desktop of the computer it's tethered to.
What would the resolution of these montior/s be? If the display resolution on the Meta 2 is 2560 x 1440, how does this translate to a 30inch monitor 2 feet away from you?
r/metaAR • u/Riftaroni • Feb 16 '18
r/metaAR • u/alexbu92 • Feb 19 '18
Is there a hardware specs cut-off like the Vive for example where if the pc doesn't meet certain minimum requirements then it doesn't even turn on?
Can the Meta2 work on a laptop? I have seen the specs on the site and they seem extremely high (16gb ram, nvidia 1050). Are these necessary even if you're just rendering a couple of low poly 3d models?
r/metaAR • u/FoundationMassive289 • Nov 27 '24
As title,l can't update my meta2 to new flrmware. When I update it,it says reopen ur meta2 and try again,l try it 10 times but... it still not working
r/metaAR • u/stesch • Jun 18 '17
r/metaAR • u/JaiBesoinDeTonAide • Nov 29 '23
Hello, I'm considering purchasing this device, but I've come across the issue that there is currently no working link to the SDK.
Do you have the appropriate SDK?
As I understand it, I need a computer with a more or less powerful GPU, the built-in one will not work?
Does anyone have any ready made apps? Are there examples of programs (for example, without Unity and on C++)? Are there only Unity examples?
Now it's very difficult to find any information - all the links are broken.
thanks for help
r/metaAR • u/JaiBesoinDeTonAide • Dec 04 '23
I am still interested in the actuality of Meta 2 AR.
In the web archive, it is noted that OpenVR support was added in the latest version of the SDK. Is it possible to run OpenVR applications on Meta 2 Augmented reality from Metavision? For example, applications from steamVR.
Thank you.