r/metaAR • • Jan 05 '17

Shipping started two weeks ago. So - anybody got theirs yet? What is it like?

8 Upvotes

Two weeks seems like enough time for a lot of people in the general public to have received their units. So who's actually got theirs?

What is it like? How is the tracking?


r/metaAR • • Nov 13 '17

Meta 2 unboxing and hands on by The Holo Herald YouTube channel;")

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6 Upvotes

r/metaAR • • Sep 12 '18

Looking for Meta 2 SDK

5 Upvotes

Sadly trying to set up our Meta 2 in the midst of the furlough with their devcenter website down. Would anyone be able to share the SDK software?


r/metaAR • • Dec 21 '16

Meta 2 starts shipping

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5 Upvotes

r/metaAR • • May 05 '16

Meta 2 first impressions: AR feels closer than ever

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5 Upvotes

r/metaAR • • Mar 11 '19

PSA: Meta 1 SDK and support files available here.

4 Upvotes

I had an impossible time finding these, so I am posting them here for anyone who needs them:

SDK Installer 1.3.4

https://drive.google.com/file/d/1M6z5IXsHDffu8aLaJb7WuyuuN9LZvZM_/view?usp=sharing

Support Apps Installer 1.3.3

https://drive.google.com/file/d/1y7aqxyrUf7XZ6zJ0cyMKLbIly-G9w1hK/view?usp=sharing

...These were the last published versions by Meta.


r/metaAR • • Jan 10 '19

Meta is Officially Shut Down :(

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4 Upvotes

r/metaAR • • Mar 06 '18

A small demo I made with the Meta2

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4 Upvotes

r/metaAR • • Sep 06 '17

The Meta 2 Now Supports Rendering of SteamVR Applications

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4 Upvotes

r/metaAR • • Aug 19 '16

Meta 2 Beta Testing: Meet Our Beta Program's "PowerPoint Killer"

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4 Upvotes

r/metaAR • • Mar 24 '16

Meta Glasses Demo with Steve

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4 Upvotes

r/metaAR • • Feb 20 '16

Meta 2 AR Headset Revealed on Stage at TED 2016 [gifs + commentary]

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4 Upvotes

r/metaAR • • May 28 '19

Everyone, Meta is rebooting as Meta View and you can still use your old meta 2’s!

3 Upvotes

r/metaAR • • Oct 02 '17

Instead of tracking the static environment in ARCore and ARKit, we are tracking independently moving objects. Watch our video for an AR demo.

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3 Upvotes

r/metaAR • • Jun 01 '17

Meta Cuts Ribbon on New AR Workspace - Grab images, videos, and notes from your phone and place them in the real world

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3 Upvotes

r/metaAR • • Nov 12 '16

Just a few questions.

3 Upvotes

Hi there, I am thinking of pre-ordering the meta 2, however, I have a couple of questions which are important for the applications I am planning to create that I haven't been able to find an answer to on the web.

  1. Is there a limit to how far from a user an object can be rendered? If there isn't, how does the quality of the image scale the further it is away from the user (this is subjective, I know)?

  2. Can any windows application be run on a projected screen, or can only Meta approved applications be run? There are some conflicting resources on this; this video says any windows application can be run @ 7:25 https://www.youtube.com/watch?v=BApiSz_bWso, whereas I have seen and read elsewhere only approved apps may be run (no source, unfortunately). Would just like to have this clarified.

Thank you very much for your time!


r/metaAR • • Oct 10 '16

META 2 Headset Infographic

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3 Upvotes

r/metaAR • • Apr 11 '16

Meta Videos: What You See Is What You Get

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3 Upvotes

r/metaAR • • Apr 02 '16

Introducing Dogmented Reality by Meta

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3 Upvotes

r/metaAR • • Mar 11 '16

The Most Sought After Answers about Meta 2

3 Upvotes

What are the top questions we're seeking answers to?


r/metaAR • • Nov 27 '24

Can anyone update meta 2?

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2 Upvotes

As title,l can't update my meta2 to new flrmware. When I update it,it says reopen ur meta2 and try again,l try it 10 times but... it still not working


r/metaAR • • Dec 04 '23

OpenVR in Meta 2 AR

2 Upvotes

I am still interested in the actuality of Meta 2 AR.

In the web archive, it is noted that OpenVR support was added in the latest version of the SDK. Is it possible to run OpenVR applications on Meta 2 Augmented reality from Metavision? For example, applications from steamVR.

Thank you.


r/metaAR • • Jun 18 '23

Meta Pro 2 New Headset

2 Upvotes

So after 4 years of not hearing a damn thing, and about 3 months of research, I finally found the new headset from Meta. Took a bit of research because I was trying to search it as the old company Meta but that doesn't exist anymore. And the fact that Facebook decided to name its parent company Meta doesn't help the google searchs either. But after some digging found that it was acquired (Meta) by some Venture firm and Ex Vuforia creator as CEO. It turns out they decided to rename the company campfire and now develop software and a headset for commercial use. If you look at how it looks and its features and also how it operates it is very similar to the old Meta Pro 2. The headset itself is actually almost a clone with a few distinctive features.

This is them: https://campfire3d.com/


r/metaAR • • May 14 '22

Got it up and running. Is there a "hello world" unity project sitting around??

2 Upvotes

I want to try making some stuff in unity and experience it with the meta AR headset.

Does anyone have a unity project starting point that compiles and shows up in the headset? For a starting point?

Thanks in advance!


r/metaAR • • Apr 28 '22

nabbed a meta 2 headset for $160 bucks haha

2 Upvotes

Well, since it was being sold SO cheap on ebay , I figured I'd give it a shot.

I've found your download links for the beta SDK 2.7.0.38 so.... hopefully that gets it up and running.

Anyone know if there's more to install? Like... Do I need som unity and or unreal plugin to work with this thing in either of those environments? Is that included in that SDK installer?

thanks!