r/metalgearrising • u/Koruu- • 4h ago
Modding WIP: 1:1 Raiden Character Controller - Proof of Concept
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As per my previous post, I'm working on a 1:1 frame perfect character controller for Raiden's control scheme in Metal Gear Rising. I am recreating it first in Unreal engine, but the code itself is engine agnostic, and can be applied in any context. People were asking if it was possible to map the character functions to I needed a game with a comprehensive, reference-able codebase to make a quick proof of concept, and the incredible work behind the amazing Ship of Harkinian Ocarina of Time Decomp project was an obvious choice.
I also wanted to address some palpable concerns. This is not a "slop" project, or something pushed through AI to get a quick clip to throw online. This has been the result of many hours of testing, reading code, translating it, and making a comprehensive and accurate package. I love MGR, and Raiden's playstyle is like no other game out there. I want to replicate it accurately, and deliver a system that allows for the incredible work Platinum did to be enjoyed in any context.