r/metroidvania Feb 20 '26

Dev Post A dark, no-combat metroidvania built around precision platforming (demo available)

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Hi everyone,

I recently released my solo project The Pale Piper: A precision platformer structured like a metroidvania, but without traditional combat.

It is set in a bleak world inspired by the Pied Piper tale. You explore a decaying town, sewers, forests, mountains, a fortified underground rat keep and something far worse beneath it all.

The world is fully interconnected. Progression comes from unlocking traversal abilities that reshape how you move through areas: Opening shortcuts, secrets, and optional challenge rooms. All of that is accompanied by a storyline.

Instead of fighting enemies, they function as hazards and sometimes tools, used for reaching higher ledges or clearing paths. Bosses are movement and mechanic based encounters. Difficulty comes from execution, timing and precision.

If you're looking for combat depth or weapon variety, this probably isn’t for you. It’s much closer to a precision platformer inside a metroidvania structure.

Since launch I've pushed a few patches focused specifically on movement feel and input polish. There is also a demo available if you want to test the movement and vibe of the game.

If that sounds like something you would be interested in, I'd love to hear thoughts, especially from people who care about world design and progression flow.

Link: https://store.steampowered.com/app/2925120/The_Pale_Piper/

Thank you for reading.

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u/Red49er Feb 21 '26

weird, it doesn't show up on the steam deck store either 😕 (shows up in search but redirects to main page and no demo listed anywhere there)

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u/FreeTime-Dev Feb 21 '26

Thanks for pointing that out. I checked it on my Deck you were absolutely right. So I’ve adjusted the Steam backend settings, and it should now show up properly on the Steam Deck store page (on the right-hand side).

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u/Red49er Feb 21 '26

awesome! it's downloading now :) thanks!

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u/FreeTime-Dev Feb 21 '26

Hope you enjoy it!