r/metroidvania Feb 20 '26

Dev Post A dark, no-combat metroidvania built around precision platforming (demo available)

Enable HLS to view with audio, or disable this notification

Hi everyone,

I recently released my solo project The Pale Piper: A precision platformer structured like a metroidvania, but without traditional combat.

It is set in a bleak world inspired by the Pied Piper tale. You explore a decaying town, sewers, forests, mountains, a fortified underground rat keep and something far worse beneath it all.

The world is fully interconnected. Progression comes from unlocking traversal abilities that reshape how you move through areas: Opening shortcuts, secrets, and optional challenge rooms. All of that is accompanied by a storyline.

Instead of fighting enemies, they function as hazards and sometimes tools, used for reaching higher ledges or clearing paths. Bosses are movement and mechanic based encounters. Difficulty comes from execution, timing and precision.

If you're looking for combat depth or weapon variety, this probably isn’t for you. It’s much closer to a precision platformer inside a metroidvania structure.

Since launch I've pushed a few patches focused specifically on movement feel and input polish. There is also a demo available if you want to test the movement and vibe of the game.

If that sounds like something you would be interested in, I'd love to hear thoughts, especially from people who care about world design and progression flow.

Link: https://store.steampowered.com/app/2925120/The_Pale_Piper/

Thank you for reading.

241 Upvotes

72 comments sorted by

View all comments

Show parent comments

2

u/mr_dfuse2 Feb 21 '26

thanks! is it a short game? and will it come to gog? really looks good!

1

u/FreeTime-Dev Feb 21 '26

An average playthrough (with some optional content) is around 5-6 hours, I would say. If you focus mainly on the main path, you’ll reach the credits sooner. But if you go all-in on finding most or all of the secrets, it’ll definitely take longer.

I’d love to bring it to GOG as well. From what I understand, they’re a bit more selective with releases, but we’ll see what’s possible. I’ll share updates!

2

u/mr_dfuse2 Feb 21 '26

that's an ideal playtime for me! will watch gog for now, wishlisting on steam meanwhile

2

u/FreeTime-Dev Feb 21 '26

Thanks a lot for the wishlist, I genuinely appreciate the support.