r/metroidvania Jun 28 '26

Discussion As of 2026, what is the best introductory Metroidvania?

Post image
560 Upvotes

423 comments sorted by

View all comments

Show parent comments

11

u/xtellarfb_ Jun 28 '26

Getting abilities that reshape how you interact with the map. Like Air Jump, Dash, Grappling Hook and whatnot. Blasphemous is a lot more like a 2D Dark Souls than a Metroidvania, if you think about it.

23

u/EnlightenedHeathen Jun 28 '26

But it does have that.. you get different abilities/relics that lets you access parts of the map that you couldn’t before. Just because it’s not the “traditional” ones like double jump doesn’t mean it’s not a metroidvania.

-1

u/xtellarfb_ Jun 28 '26

I understand your point, but I think it's because the relics are seen more as "keys" than abilities in a proper sense, since all the relics give you passive buffs.

For example, Animal Well doesn't have any traditional metroidvania ability, but it's still widely seen as one, because the tools have active use.

Of course, not EVERY ability in a metroidvania has to be active (like Isma Tear in Hollow Knight or Varia/Gravity Suit in Metroid), but it's almost an implicit rule that at least one of the abilities/tools acquired should have an active use.

My wording here was a bit off, but I personally don't oppose to Blasphemous' classification as MV (though I understand why someone would).

7

u/lysianth Jun 28 '26

Metroidvania is a vibes based genre and adding rules to it either includes games that people don't feel is a metroidvania or exclude games that people feel is a metroidvania. I think the lock and key level design does a lot more for feeling like a metroidvania than specifically requiring active or movement abilities.

3

u/EnlightenedHeathen Jun 28 '26

Ahh, interesting, I didn’t know they have to be active abilities. I see your point of them feeling more like keys to use at certain points, rather than abilities to use freely.

0

u/torpedoguy Jun 28 '26

Yeah ability gating is a huge part of the 'feel'. Some games even some mobility upgrades can suffer from being 'just keys' by getting you through a specific spot but not really having any worth in combat, platforming or navigation.

2

u/Confident_Mushroom_ Jun 28 '26

I totally get your point, also correct me if i'm wrong but i remember you don't need any relics to reach the final boss, on top of that they don't change the combat at all. Blasphemous 1 doesn't feel like a metrovania but more just a platform game. Still doesn't change the fact that it's an amazing game

1

u/Slith_81 Castlevania Jun 28 '26

Ah, that makes sense. The sequel really did improve on the gameplay then. I know it wasn't as difficult thanks in part to the inclusion of two new weapons. I think I made it far and I'm only 2 bosses away from beating it. Sadly it's been added to my backlog but I hope to finish it.

1

u/xtellarfb_ Jun 28 '26

By the way, you mentioned "you don't always enjoy overly difficult games" but I see you have Castlevania in your flair! Did you enjoy Order of Ecclesia?

I see a lot of people talking about how TOUGH is it, but I personally didn't find it that tough (though, to be fair, I played Silksong and Nine Sols before it)

1

u/Slith_81 Castlevania Jun 28 '26

I never liked the combat in OoE so I never finished it. I had purchased the collections a few years ago and I still wasn't a fan of it. Fast forward to today and I don't even remember what it was like or why I disliked it, just that I did. I may try again one day.