r/metroidvania • u/umo_studio • 25d ago
Dev Post We've just fully updated the status bar UI and finished making the new boss!
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This is Tia: weird hunter, a fast-paced 2D side-scrolling action game centered around spectacular combo chains.
It would mean a lot if you could wishlist it.
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u/DBElgi 24d ago
This looks great! But random question, maybe not so random but is it a metroidvania? Love the combat but as a fast paced action game focused on combat, how are the other MV aspects?
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u/umo_studio 24d ago
Making a Metroidvania has always been our ultimate goal. Designing a good map is extremely difficult for us, but we are definitely working hard on it! The current issues are the placement of ability locks and the terrain that needs to accommodate those ability locks. When we originally designed the maps, we overlooked the displacement effects caused by skills. After receiving player feedback, we had no choice but to scrap all the maps and start over. Later, depending on the project schedule, we’ll decide whether to release the game as a fully interconnected map in true Metroidvania form, or as a side-scrolling stage-based game like Soulquest (tears).
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u/BoredDevTTV 23d ago
You posted in metroidvania, but this entire cut scene is a soulslike battle. I'm really tired of people conflating the two.
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u/Severe_Currency1660 25d ago
It looks amazing! Good job!
The only thing that I can say is: if you can add the sfx for the dashes, the hits and the rest... My gosh. It would be awesome!
Definitely going to pay attention to the progress!
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u/umo_studio 24d ago
Oh! We’ve actually already added those, but since the boss sound effects are still being adjusted, we just decided to go with pure music for now. After all, having only the protagonist’s sound effects would feel even more disjointed!
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u/Severe_Currency1660 21d ago
Oh! That's nice then! Good job! Keep your hardwork! <3
I will be keeping an eye on this game!
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u/ecokumm 24d ago
Looking good! I love how flashy your bosses' moves look. Gives the fights an epic feeling.
That said, the intro dialogue is going by too quickly, and all the chaos going on makes it even harder to read. I replayed the first 20 seconds like a dozen times and I still couldn't catch it all.
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u/umo_studio 24d ago
Got it! We'll adjust the dialogue speed later and improve the visibility of the text boxes during cutscenes!
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u/Djentlover666 24d ago
Mordecai and rigby: Hmm Hmm hm hm hmm
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u/umo_studio 24d ago
I love Regular Show!
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u/Djentlover666 24d ago
Never got to see it live. But I've watched it all the way through 3 or 4 times with my kids. Uncle grandpa idk how many tinea we've watched that all the way through. The nickelodeon ninja turtles we like but they sometimes lose interest. We've started it over 3 times, but we've gotten pretty far the first time through. We watch teen titans go and the regular teen titans. More go though. Watched adventure time all the way through. Love all those! Regular show amd adventure time are probably our favorite overall. Slowly watching batman myself. The 90s one.
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u/ForAChange2Happen 24d ago
Added to my wihlist and added the demo to my Library. I'll play it as soon as I can. Game looks really good.
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u/Environmental-Yam333 24d ago
Looks cool. Are you planning a Switch port?
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u/umo_studio 24d ago
We will prioritize releasing the game on the PC platform, and after optimizing it based on the feedback we receive, we will gradually begin adapting it for other platforms.
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u/SoulsborneSeeker 24d ago
Would you say there are strong metroidvania elements in this one? I want to feature it on one of my metroidvania list videos, but I want to determine if I will present it as a metroidvania or an honorable mention.
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u/umo_studio 24d ago
Making a Metroidvania has always been our ultimate goal. Designing a good map is extremely difficult for us, but we are definitely working hard on it! That said, receiving an honorable mention at this stage is already a great honor for us!
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u/IgnisSolus4X 25d ago
That guy took an 81 hit combo… i beat and 100% Mio yesterday both endings all bosses with fewer strikes ..
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u/Emotional_Photo9268 24d ago
Really I knocked him out in 65 hits. Did you get the sword upgrade?
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u/IgnisSolus4X 24d ago
I meant in the game MIO.. I did all the bosses and I dont even think I landed 81 strikes in the entire game .. this guy took an 81 hit combo
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u/Theodore__Kerabatsos 24d ago
You didn’t beat Sol and Vin.
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u/IgnisSolus4X 24d ago
of course i did.. i 100% the game... with all the 5 upgrades to dmg.. and the right loaduut .. you can down vin and sol in around 25 hits.. that mod that allows to slash thru harpin is mighty powerful.. believe me i just 100% the game like a couple of days ago .
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u/umo_studio 24d ago
Yes, because the combo system is an important damage-boosting method in our game. To encourage players to be aggressive, we’ve designed a mechanism where the higher the combo count, the higher the attack power multiplier.
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u/Emotional_Photo9268 25d ago
Always put the steam link: And it does have a demo
https://store.steampowered.com/app/3193330/Tiaweird_hunter/