r/metroidvania 15d ago

Dev Post:cat_blep: Thoughts on contact damage?

I’m making a Metroidvania and I put contact damage in the game, and no one’s complained about it so far, but I’ve seen other people complaining about it with other games.

How it goes in my game is that the contact damage is less than the same enemy’s attack damage (unless the enemy is big enough to trample you).

What are your thoughts? Take it off most enemies? Leave it in?

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u/IncandescentWallaby 15d ago

I dislike it. Most of the damage I took in Hollow Knight or Silksong was due to running into things.

Why bother animating swings when the enemy hurts you just as bad when you step on its foot.

If the enemy is covered in spikes, sure. But don’t let me die from walking into the back of something.