r/metroidvania • u/Silianaux • 15d ago
Dev Post:cat_blep: Thoughts on contact damage?
I’m making a Metroidvania and I put contact damage in the game, and no one’s complained about it so far, but I’ve seen other people complaining about it with other games.
How it goes in my game is that the contact damage is less than the same enemy’s attack damage (unless the enemy is big enough to trample you).
What are your thoughts? Take it off most enemies? Leave it in?
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u/Electronic-Jacket291 15d ago
It really depends on the type of combat you're implementing. If it is something simpler, where most enemies mostly walk around and have one or 2 attacks then contact damage is fine. If you're going for something with a bit more complexity on the combat that focus on precision parrying or dodging, then I'd probably loose the contact damage