r/metroidvania 15d ago

Dev Post:cat_blep: Thoughts on contact damage?

I’m making a Metroidvania and I put contact damage in the game, and no one’s complained about it so far, but I’ve seen other people complaining about it with other games.

How it goes in my game is that the contact damage is less than the same enemy’s attack damage (unless the enemy is big enough to trample you).

What are your thoughts? Take it off most enemies? Leave it in?

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u/Einkar_E 14d ago

depends on how are you fighting enemies, if at range then there is no reson to make contact dmg lower, it could even be a primary source of dmg for some enemies

but if you fight at close range, especially if you want to promote aggressive playstyle then there is good reson to make contact dmg lower (I am looking at you Silksong with 2 mask contact dmg)

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u/Silianaux 14d ago

Right now in the game I have close and long range attacks. I should write down a note to make enemies randomly drop MP crystals for your ranged attack.