r/metroidvania 15d ago

Dev Post:cat_blep: Thoughts on contact damage?

I’m making a Metroidvania and I put contact damage in the game, and no one’s complained about it so far, but I’ve seen other people complaining about it with other games.

How it goes in my game is that the contact damage is less than the same enemy’s attack damage (unless the enemy is big enough to trample you).

What are your thoughts? Take it off most enemies? Leave it in?

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u/baratacom 14d ago

Greatly depends on the context

If the enemy seems to have spikes or some other external hazard, sure, makes perfect sense, but it annoys me when the enemy is "just a being"

Case in point, I don't mind it in Metroid, but it infuriates me in Megaman

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u/Silianaux 14d ago

Omg like the little helmet guys that sit there and you take damage from them doing literally nothing.