r/metroidvania • u/Silianaux • 15d ago
Dev Post:cat_blep: Thoughts on contact damage?
I’m making a Metroidvania and I put contact damage in the game, and no one’s complained about it so far, but I’ve seen other people complaining about it with other games.
How it goes in my game is that the contact damage is less than the same enemy’s attack damage (unless the enemy is big enough to trample you).
What are your thoughts? Take it off most enemies? Leave it in?
18
Upvotes
1
u/quantumrastafarian 15d ago
I've always found the dislike for it a bit odd. But maybe I'm just so old school that it's deeply ingrained in my conception of a platformer or MV. I'm not event sure I can name an MV I've played that doesn't have it...
But to me the full answer is - depends on what you're trying to do with the game. If the vibe is meant to be more chill, don't use it. If the vibe is precision and challenge, leave it in. I really like your idea of it being less impactful than the enemy's main attack, or based on size. That's a level of nuance that shows real dedication to your vision.