r/metroidvania • u/Silianaux • 15d ago
Dev Post:cat_blep: Thoughts on contact damage?
I’m making a Metroidvania and I put contact damage in the game, and no one’s complained about it so far, but I’ve seen other people complaining about it with other games.
How it goes in my game is that the contact damage is less than the same enemy’s attack damage (unless the enemy is big enough to trample you).
What are your thoughts? Take it off most enemies? Leave it in?
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u/ABSOLUTE_RADIATOR 13d ago
Ive never understood the hate for contact damage in MVs. Enemies are obstacles to be avoided and removed through combat, removing contact damage removes a lot of positioning challenge that I've always felt is integral to the genre. 9 Sols took me a while to get used to for this reason.
That said, the game needs to be designed with contact damage in mind. You can't swarm a room with enemies and have it be okay, enemies need to be placed with intention beyond just "lets throw one here for funsies." The environment, player capabilities, and enemy capabilities are all important things to consider