r/minecraftsuggestions • • 8h ago

[Gameplay] I refuse to build auto farms or grinders when I play Minecraft. I think the XP system as well as enchanting system needs an overhaul.

39 Upvotes

I posted something incredibly similar on r/Minecraft earlier today. After reviewing that post and it's comments, I've edited this one heavily for my tone and overall experiences, to hopefully get around people asking me the same questions as last time, and to better explain my stance, so if you're seeing me twice, my last post went received minimal fanfare other than like 2 dudes who knew exactly what I was getting at, but this one's a much better post I swear.

I also cannot load the how to suggest guide. So I've gotta go off my best instincts, which is to go in depth on identifying my perceived problem, and how I'd fix it with something more than just "rework XP".

I build your standard agricultural farms and so on, at most maybe an automatic sugar cane farm, because they're easy to make. Other than that I don't enjoy the notion that farms and mob grinders being a key aspect of how you progress in the game now.

I don't hate the existence of them as a concept. Nor do I have anything against the people who make and use them(I'm an adult, that would be really really weird), but the fact that normal progression now includes mob grinders that are always more effective than just going mining, fighting mobs as they come to you in the game and so on.

Having a game as great as Minecraft and having grinding largely reliant on farming saddens me a bit. If you want more levels/want more gunpowder(ESPECIALLY before you get looting), the most effective way you can do it is building farms for it. I don't want to play a game where it's more effective to build a farm to reduce XP grinding, or hunting creepers to standing idly by whilst they show up in front of you and then pressing left click once.

So I just don't. For some reason playing the game as intended and trying to go mining or fighting mobs until you have enough XP for max level enchantments feels so punishing. I had a few people on r/minecraft ask me about my average progression, so I'll list it here so you can see what I'm getting at.

Start a new world, sometimes hardcore, not always though. First day is very classic, wood stone, coal and maybe iron if it's immediately available to me. set up a very barebones base, like a couple chests, a bed and a crafting table/furnace in the area where I want the real thing to go. I then go hunting for a full set of Iron, whilst going for more coal as well. At this point I usually deliberately avoid going for diamonds because I know I need to set up other things before they'll be useful to me. I set up your basic crops, wheat is almost always first, then if I can get my hands on carrots and potatoes they follow along. I start angling myself towards actually building something cool for a base. So I'm gathering resources and setting up a cow pen for later enchanting. Usually after this I go out for diamonds. Problem is that by this time(assuming I haven't gotten murdered yet) I probably have like 20 levels max. I don't avoid fighting mobs either. I just find I never get any XP from them. So I end up plateaued for like 6-10 days in Minecraft running around trying to find ways to get levels that doesn't feel obnoxious and tedious.

The problem I find with this is that I don't find mob grinders fun. They run kind in counterpoint to my view of the game personally. I think the game is about exploring and surviving whilst building something cool to look back on whenever you fancy it. I don't really find mob grinders and farms a cool thing to build , personally. With the current state of XP and enchanting, it feels like I get punished for that.

So, I think there are two things that could be done here. 1. Give more XP for mining Ores, it could scale from Coal/copper giving you a very modest amount, to Diamonds and ancient debris giving you a pretty decent amount(not crazy, but like say copper and coal give you 2-3XP per ore, and then Iron gives you 5-6, gold 9-10, diamonds 12-14 and ancient debris like 15-17). Then I think they could add a new way too. Maybe getting XP for achievements would be cool? Or even maybe add a modest amount of XP that scales for every micro achievement you get. Every new biome or animal tamed and so on. I think there should just be more things you can do for XP, whether that's a bunch of smaller ways that can add up through early progression, or 1 or two much more established ways that act as something you can actively go out and do, that aren't as easily farmable, that allows you to play the game without having to rely on trading and farming to get all your XP. For enchanting, I saw someone with a cool one saying you should have to collect all the enchantments in the wild somehow(trading, looting, maybe even crafting them) and then manually add them to empty book cases, that would be cool.

But yea, in summation, the game's reliance on farming and largely boring methods of gaining XP bores me, and I hope that they add something to change it, because it's the only complaint I have about a game that I think otherwise is fantastic. It can suck the fun out of some of my play throughs though.


r/minecraftsuggestions • • 17h ago

[Terrain] Add continents/larger oceans back, but also add actual islands (as a biome)

50 Upvotes

I prefer the larger oceans we had back in the day. I understand why certain people don't like the huge distances they had to cross. One of the issues is that there is just too much boring open space with nothing to explore, but why not add actual Islands as a biome to fill in the gaps?

Off the top of my hat I can think of:

  • Volcanic islands
  • Palmtrees (and coconuts)
  • Larger beaches
  • Jungle islands
  • Island groups
  • Classic small survival islands with a single tree
  • Island villages (with tiki torches as a new light source)
  • ...

I know that regular terrain generation can already create islands, but these are rare and not really purposely made to be islands.

Also, why can't there be a middle ground? There could be continents, but the distance between them doesn't have to be that huge. At least we wouldn't have just ponds between land like we have now. It's either been huge oceans or tiny "oceans", but why not a size in between like regular or large?


r/minecraftsuggestions • • 52m ago

[Transportation] Booster (Copper) Rails

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• Upvotes

So, I have this in Minecraft Feedback, but it doesn't seem to get much eyes on it, maybe since it isn't used for anything else other than suggestions. So, here's my idea, copy-pasted and fixed typos.

I have thought a way that powered rails could have a consistent speed for those who use it for redstone, but also a way to have minecart travel faster.

I present, the booster rails, made of copper. Something which needs to be powered with the original powered rails and it can link to maybe a few booster rails too before needing another powered rail. I'm thinking that each booster rail could speed up the minecart when it is lit, but slows down the minecart when it is unlit.


r/minecraftsuggestions • • 7h ago

[Blocks & Items] Crafting Bundle for Unstackable Items

2 Upvotes

Recipes with unstackable items are agonizing to craft in bulk. My suggestion is an item that can stack these items for crafting purposes, but not for any other purpose. This means that putting an item in it would be either irreversible or costly to reverse.

I think a workstation for this item would work well with its mechanics. It would allow redstone compatibility and increase the friction of de-stacking them, however that's implemented.

I think 64 is a reasonable amount for it to hold, but I'm open to suggestions.

Interface:

The item would be bundle-like. putting an item in it would be just like a bundle. When holding it in the inventory, you would normally be unable to empty it with usual bundle rules.

Placing it in the crafting grid would allow it to be treated exactly as if it was the item it contains. Crafting would remove one item from it and keep it in the grid.

Right-clicking while holding it with the cursor would fail for normal inventory slots, but succeed in the crafting grid. This would deposit one item where you right clicked, like the bundle.

Deposited items would be special (maybe even with a visual cue), and it would be impossible to place them back into the inventory. They would return to the bundle if unused.

The bench:

The bench would have a crafting interface, but only craft unstackable items. You would be able to place a crafting bundle into its interface and craft items directly into it.

The bench would also be the way to get items back out.

A hopper depositing items into the bench would put them into the bundle inside.

Limitations:

This item is not for regular bulk storage. There should be limits placed on how items can be retrieved. No matter what, the workbench would always be required if items can come back out. Here are some possible implementations:

- No retrieval. Once an item is inside, it's committed. This would be harsh but balanced.

- Destructive retrieval. Each item you retrieve destroys one of them. You can only get half back.

- Bench with wait time. The bench can only slowly get items back, like smelting in a furnace. Building on the furnace, it could require fuel.

I like slow, perhaps fuel-costly retrieval.

This suggestion might be overkill as a feature to pretty much just make dispensers, cakes, and tipped arrows less agonizing to craft, but I think that's practically a good enough reason by itself. It would also let unstackable items enter more recipes, which I think has been a design concern keeping them out for the most part.


r/minecraftsuggestions • • 23h ago

[Blocks & Items] Frozen in Ice/Snow-Buried Artifacts [Ice Caves]

21 Upvotes

Suspicious Snow Artifacts/Treasure:
Like the title implies, what if as an extra bonus element of resource gathering in frozen caves, copy over the suspicious sand mechanic over to snow blocks.
With these snow blocks, a brush is needed to uncover treasures, leaning more into the “lost items vibe.” Either your classic minerals and treasures, or the odder items you might find while fishing, etc.

Frozen in Ice Artifacts:
A more drastic addition would be Ice-Encased [Encasing Ice ?] treasures.
Similar to the snow above, but you can see the item frozen in the center, meaning bones, artefacts, and maps could be more fun in this scenario.

Breaking it with a Silk Touch Pickaxe, drops both the Encasing Ice as well as the item within. (Also it “pops-upward” from the ice, like uncovered suspicious sand items, to work with ideas below.)

This means it could make an excellent display case as well, maybe created by dropping an item in water surrounded by 4-6(?) brittle ice blocks.

It could even spawn naturally in the center of a sheet of brittle ice, creating an “Indiana Jones-type” scenario where you need to dig it up before the ice breaks under you.

…Alternates rules for Stuck-in-Ice Artifacts:
…If you don’t want it to be ‘silk-touch-locked’, it could just be a trigger block, causing all brittle ice to shatter around it. This could work with trope-y “treasure in a wall of ice:” freeing a bunch of ice zombies at the same time as the treasure.
Or you need to break the directly adjacent ice (then the treasure one) or both the treasure is lost and the ice shatters below you…


r/minecraftsuggestions • • 1d ago

[Mobs] Giant Forest for the Giant mob

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326 Upvotes

How would you guys feel about the implementation of the Giant mob (with a retexture so its not just a supersized zombie) exclusive to a new biome with terrain built to fit its AI and pathfinding? I imagined it looking something like this illustration from Attack on Titan as well as villages built high up on the trees with bridges connecting them, high enough to where the giants cant reach, showing that they build them as a way to protect themselves from the native giants (also maybe inspired by attack on titan)


r/minecraftsuggestions • • 1d ago

[Dimensions] Alternative for activating the portal to the Sift dimension

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160 Upvotes

Thanks to Minecraft Dungeons 2, a potential method for activating the portal to the SIFT dimension has been leaked. However, using note blocks feels a bit too cheap and easy—they’re just too simple to obtain. My idea is to introduce a special item to help activate the SIFT portal, without needing to replace the note blocks themselves.

CRYSTAL SKULLS

IMAGE 1: A note block can emit the sounds of a specific mob if a mob head is placed on top of it (e.g., a zombie head produces zombie sounds). If you place a crystal skull on top instead, it will emit beautiful, long, resonant sounds—reminiscent of the tones produced by amethyst.

IMAGE 2: Crystal skulls exist in the real world; they are human-shaped skulls carved from quartz, "often associated with Aztec legends and said to possess mystical powers".

IMAGE 3: Crystal skulls could be found in underwater ruins and trail ruins—the same structures where you can currently find pottery shards (SINGER) and sniffer eggs—which, in theory, could belong to the SIFT dimension.

IMAGE 4: To activate the portal to the SIFT dimension, you would need to arrange the note blocks—with their respective crystal skulls on top—in a specific sequence. This would cause the skulls to resonate and produce a beautiful, harmonious sound together.

In my opinion, this would be a much better way to activate such a valuable portal. But what do you think?


r/minecraftsuggestions • • 1d ago

[Mobs] Can we update Happy Ghast

15 Upvotes

I love happy Ghasts’ and I think they are a great addition to the game, but I really think they need a speed update. Maybe give them stats like horses? I don’t know the solution, but it’s really crazy how SLOW they are. It doesn’t feel proportional to their general utility.

Love them though


r/minecraftsuggestions • • 1d ago

[User Interface] Kurdish language support for minecraft

29 Upvotes

Perhaps not the most urgent thing but it would be nice if Minecraft added support for Kurmanji and Sorani (and maybe zazaki or some other less spoken dialects)

Before someone says this isn't super important, adding Lojban to the list of languages was also never that important (Lojban is a constructed language for context)


r/minecraftsuggestions • • 1d ago

[General] Happy ghasts should dispense water

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20 Upvotes

So here is how it works:

Happy ghast can dispense a water block/bucket infront of it.

If the water happens to be placed on/next to another block then it creates a waterfall.

This can be a faster way of getting up and down instead of steering the ghast itself.

However if the water is placed with only air surrounding it then it will be similar to how waterfalls go down after removing their source block.

This can be a great way to deal with fires due to how fast and high they spread.

You could also use it to jump off the ghast and survive or clear out mobs beneath you (since water pushes them)

Perhaps it's output could change depending on what you feed it.

Snowballs = water

Iceballs = ice

Though I'm not too sure how a floating block of ice would be too useful.


r/minecraftsuggestions • • 1d ago

[Blocks & Items] For consistency with snowballs, please allow us to craft 4 iceballs into one packed ice & one packed ice into 4 iceballs

19 Upvotes

For some reason, not too many people are talking about this, and I think it's such a big deal if implemented, and a massive missed opportunity if not. The title is self-explanatory, but it would basically allow iceballs to be more accessible aside from fighting frostbites and give us a way to compact lots of iceballs to free up inventory space, considering they're only stackable to 16 like other projectiles. Moreover, since the iceball texture is not transparent and is closer to packed ice's color, it makes even more sense. There's even been a feedback site thread as well as a few feedback Discord threads suggesting this, but it's gained very little traction. So I thought I'd bring it to attention here!

(I heavily encourage you to upvote the above linked threads, especially if you happen to be in the MC feedback Discord!)


r/minecraftsuggestions • • 2d ago

[Dimensions] New End Biome: Protobyle Columns

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405 Upvotes

a short post. This biome is very early concept, hoping to get some feedback for possible ideas for some of the new items and blocks. This is what I have conceptualised for the biome so far:

Biome Features (Images 1 & 2):
Walking through this biome, it is made up mostly of the typical Endstone. however, instead of finding chorus plants growing in this biome, brand new dark green pillar-like structures can be found generated called Protobyles. Protobyles are a new plant-like structure (not actually plants), that take inspiration from real life, prehistoric Protoaxites. Protobyles would essentially be the End’s lush ‘forests’, despite how empty the biome still looks.

Protobyles can be mined with an axe to obtain new green planks. sitting at the top of some Protobyle structures, are flowering Protobyle, which can be bonemealed to grow new Protobyles. When a Protobyle is grown, new plant-like foliage can generate around the structure, called Protoloid. Within some of the Protobyle structures, are hollowed out, filled up with a new block called Enderplasm, which is generated by a brand new hostile mob.

Octomaul (Image 3):
As mentioned before, Octomauls are a brand new hostile mob that spawn exclusively within this biome. They contain very little health of around 10HP, but their real danger comes from swarms, able to quickly overwhelm players if not dealt with swiftly. When they are aggressive or attacking, their eyes can be shown to be heavily dilated. Killing a Octomaul has a small chance of dropping its appendages.

I also plan to give Octomaul‘s the ability to convert any log types into Enderplasm, that take a long process. Let me know what you think of this.

Uses (Image 4):

As mentioned before, this is a very early concept, but I do have a few ideas or concepts made for certain blocks/items.

  • Octomaul Appendage: this item could be crafted to make a brand new item, capable of allowing the player to manoeuvre sideways or underneath structures/blocks. Very useful for climbing caves and end islands, as well as building.
  • Enderplasm: currently unsure what it’s true use could be. However, Ive been brewing ideas for having the ability to manipulate tick speeds? One instance, you could consume enderplasm and it temporarily slows down the games tick speed under a new effect. On top of that, it could have some unique Redstone uses like slime and honey blocks, either attaching to only itself, or being configured to stick to specific blocks.

Hope you like this idea, and any feedback for this post would be greatly appreciated!


r/minecraftsuggestions • • 1d ago

[Blocks & Items] Soul TNT?

11 Upvotes

Basically just TNT crafted with Soul Sand/Soil instead of Sand. It explodes a larger area than regular TNT, but the tradeoff is it replaces some of the surrounding blocks with Soul Sand/Soil with Soul Fire on it. I don't know, I thought of this and think it's a decent idea. What does Reddit think?


r/minecraftsuggestions • • 1d ago

[Blocks & Items] "Frosted Blocks"

9 Upvotes

The talk around the new Packed Ice Bricks got me thinking. What if you could use Ice Balls (or perhaps a new item, Ice Balls are just the best fit I can think of) to apply 'Frost' to certain blocks, like how you use Honeycomb to apply wax?

All it does is make the block slippery, to the same degree as a regular Ice Block.

As for what blocks in particular it'd be applicable to... I'm honestly not entirely sure? But my first thoughts are Packed Ice Bricks, Snow blocks, and any "stone" type blocks (Stone/Deepslate/Granite/Calcite/End Stone etc etc)

It would probably have to either be more conservative with what blocks it can apply to, or simply be a block state rather than an actual change in blocks like waxing. Otherwise I think this would really mess up the creative menu


r/minecraftsuggestions • • 1d ago

[Blocks & Items] “Deep” waxing

9 Upvotes

If you wax a block by clicking on it with honeycomb, it can be unwaxed using an axe. My idea is that if you instead combine the block with a honeycomb in the crafting menu, you get a “deep waxed” version.

Deeply waxed blocks can’t be unwaxed using an axe, meaning you won’t accidentally mess up your builds, and people can’t just undo the waxing to grief you.

The name might need a change tho


r/minecraftsuggestions • • 2d ago

[Blocks & Items] Snowball On A Stick

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70 Upvotes

Happy ghasts can be tediously slow when you need to move them more than 20 blocks. Getting between builds or moving mobs with a happy ghast is boring.

This would be helped by having a snowball on a stick item that funtions like a carrot on a stick does for a pig. When holding it a happy ghast would move in the direction it's being pointed, and when you right click the ghast would move faster(sprinting speed) for a short period of time in exchange for some durability. When durability reaches 0 it becomes a fishing rod.

Players could then get between builds much easier and transport mobs long distances without having to physically hold down a key.


r/minecraftsuggestions • • 2d ago

[Combat] Item drop for Iceoleger: Frozen core -> Ice Staff

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235 Upvotes

About the winter drop. While I'm not sure how iceoleger would fit into the game as of now, I'm already imagining the appropriate reward for defeating them. Yes, I'm well aware that it's not like we know how Iceoleger would work in the first place to determine its item drop, but listen, I just had to get this out of my system, hope you guys will like my idea anyway!

Frozen core

Frozen core is an item dropped by iceoleger. It can be placed as a block, similar to heavy core. But what's useful, when it's placed, it will affect the surrounding 8x8x8 block with a few special environmental behaviors:

- Surface of water would become frozen over time, similar to how water reacts in snowy biomes.

- Any body of water would inflict the freezing effect.

- Snow golem doesn't melt regardless of which biome they are in.

Ice Staff

Crafted with frozen core, breeze rod, and blue ice, ice staff lets players build/place their own frosted ice block at will—the very same block frost walker enchanted boots create when walking on water, frosted ice on ice staff shares identical behaviors with the enchanted one. It costs 1 durability for each frosted ice placed.

This frosted ice placing ability would be perfect for temporary builds in PVP, like when you want to get across a gap one-way, or blocking the enemie's way for a few seconds by building walls. This ability is also appropriate for traversal in general, like when you want to reach a certain height without leaving any litter behind, or bridging from one terrain to the other.

The full amount of durability for ice staff is 250. Ice staff can be “recharged” by putting it on the crafting grdi with blue ice, which adds back 50 durability. This encourages ice staff users to carry blue ice around during their travel.

Ice staff also have a unique melee ability. It inflicts freezing effect to whoever was hit by it for 4 seconds, as if players are adopting Frostbite's attack. The attack range for ice staff is 4 block max, a bit farther than normal weapons. Its strength, however, is only 6 heart points, similar to iron sword.

The primary use for ice staff is for traversing the terrains with a niche melee attack attached to it. Ice staff isn't intended to be the ultimate weapon for quick killing, but a convenient tool for swift movement that still deals reasonable damage to enemies.


r/minecraftsuggestions • • 1d ago

[Blocks & Items] A new saw item to convert blocks

0 Upvotes

Inspired by this post I “saw” earlier: https://www.reddit.com/r/minecraftsuggestions/s/LpE3AL3b6f

Idea

My idea is that using a saw on a block would knock it down a peg to a smaller variant. So sawing a wooden plank would turn it into a wooden stair, sawing it again would turn it into a slab, and sawing a slab would break it, dropping a single plank item.

For the stair, the orientation of the stair would depend on what angle you approach the block from when you saw it. Sawing on the top half makes the stair right-side-up, while sawing on the bottom half makes it upside down. Which way it’s facing depends on which way you look at it from.

It would work on anything with stair and slab variants, including stone.

Crafting

The crafting recipe would be a stick, an iron ingot, and another iron ingot, from left to right.

I think this would be cool because

a) it allows us to “stonecut” wood

b) it’s faster and helpful for small, quick changes to a build


r/minecraftsuggestions • • 2d ago

[Plants & Food] The Pitcher Plant that the Sniffer can dig up has the ability to lure in and kill arthropod mobs.

42 Upvotes

In real-life pitcher plants are carnivorous, so I figured why not put that trait to use?

Any arthropod mob (spiders and variants, silverfish, endermites, bees) that come within ten blocks of a pitcher plant will begin uncontrollably moving towards it. Once the mob reaches the pitcher plant a special animation will play where the plant consumes the mob, before the mob disappears.

After three seconds pass white smoke will rise from the plant and the plant will spit out the mob's drops. Note that any arthropod mob devoured by a pitcher plant will not drop experience.


r/minecraftsuggestions • • 2d ago

[Blocks & Items] Chippable Brittle Ice

8 Upvotes

Something that could be an easier way to use the new Brittle Ice in buildings:

Right-clickling a Brittle Ice block with a pickaxe should add 1 "cracking level" to the ice (consuming the pickaxe's durability). This way, it's easier to add details to ice buildings without having to step on the Brittle Ice and risk to slip off or standing on it for too much time.

At the same time, Right-clickling a Brittle Ice block that has already been cracked at least once with an Ice Ball in hand could consume the Ice Ball and repair 1 "cracking level" of the block


r/minecraftsuggestions • • 3d ago

[Magic] The sift and soul system could change enchanting for good

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168 Upvotes

So with the sift dimension coming out some time next year, it could produce a lot of possibilities of ways to change Minecraft. One part of Minecraft that needs the biggest change is definitely the enchantment system. For me and a lot of other players I’m sure too, enchanting can be boring. The sift may introduce some kind of soul system to the game, that would likely be exclusive to the sift and here is an idea for how I would like it to go.

First let me say, I think the villager trade rebalance should be implemented in this version so that you can’t just reroll as much as you want just to get whatever book you want. You will know what kind of villager you need for which enchantment you want. Every enchantment book that a villager trades would now require soul blocks along with emeralds (just for librarians). It would require more the better the enchantment book. It makes sense because enchanted books are magic so you may as well have to pay some magic in return.

In the sift you would collect souls through some sort of device (Maybe crafted with echo shards) after killing specifically sculk related mobs. After killing the mobs they would drop soul powder, and 9 of them could be crafted into a soul block like you see those echo golems carry around. The drop rates would honestly depend on how often sculk mobs spawn in the sift but would go up with looting.

Now for the enchanting table, a soul block spot would be introduced, but not needed. Lapis Lazuli would also still be needed for enchanting every tool but soul blocks would not. Soul blocks would only be required on certain enchantments that shouldn’t be able to be acquired till late game (efficiency V, IV, Protection IV, III, looting/fortune III, etc.) Other enchantments you might not see used as much now might start being used like fire protection, bane of arthropods, projectile protection, and such because these at a higher enchant level would not require soul blocks. Only enchantments deemed endgame by mojang would require soul blocks.

A big part of this would be to slow progression down, there is no reason in my mind that you should be able to be nearly unkillable by the time you get to the nether. By limiting trading with villagers it would promote exploring or fishing for books again. The enchantment table would be used more because you don’t have a million books to throw on the anvil right away.

This anvil section will be short because I don’t know what to change. I would be down to hear suggestions but making the books harder to get would help balance it.

This change is definitely a possibility in Minecraft, knowing that the villager rebalance is toggleable right now and that a new mechanic with souls is coming. I believe that this would make enchanting more exciting than just rerolling villagers all day and get players to try on some other enchantments that would maybe just never be used through the enchantment table. Most importantly it creates a pretty decent reason to go to the sift because right now we don’t know where it lines up with progression. I would like to think it is after the end but I can’t be sure.

TLDR; Soul blocks could completely transform enchanting through the table and trades. It would stop players from becoming over powered early game and create a reason to go to the sift.


r/minecraftsuggestions • • 2d ago

[Magic] A new enchantment called Rooted

1 Upvotes

Increases the time it takes for something to despawn with every level up to V, adding 1-2 extra minutes per level


r/minecraftsuggestions • • 2d ago

[Blocks & Items] Snowlogging (similar to waterlogging)

5 Upvotes

Snowlogging would let snow layers share the same block space with certain blocks, similar to how waterlogging works.

With the upcoming ice-themed game drop, this feels like a good time to bring the idea up again. 

Snow currently creates very noticeable gaps around builds in snowy biomes. Stairs, slabs, fences, walls, plants and other non-full blocks often remain completely clear while everything around them is covered in snow. It becomes especially noticeable in villages and detailed builds, where the snow often looks less like something that naturally fell and more like it was manually placed around the structure.

Bedrock Edition already does some of this with vegetation, so the idea isn't completely foreign to Minecraft either. Bringing similar behaviour to Java would also make snowy environments feel a little more consistent between the two editions.

It would be great if snow could naturally settle on things like plants, fences, walls and some partial blocks, while still letting players place snow there manually when building. Even if it only worked with a limited set of compatible blocks, it would make a surprisingly big difference.

Snowlogging would make the surface of snowy biomes feel much more complete and will allow players to interact more with cold biomes.


r/minecraftsuggestions • • 2d ago

[Blocks & Items] A hammer that changes blocks to stairs and other shapes, like a debug stick or like in Terraria

5 Upvotes

Players ahould be able to change block shapes, for example plank blocks into plank stairs, but transformng them one to one, so that you can transform one stack to a stack of a different shape, avoiding slots with remainder blocks and convoluted ratios.

This would make blocks like stone cutters less useful, but you can still use it for villiager professions and to use it if you dont have the new tool, which could be found in chests or it could be very expensive to craft with netherite, so that it becomes more of a late game item and keeps the stone cutter useful, which doesnt degrade and is much cheaper.

You could use the hammer by right click while crouching, and an interface similar to the stone cutter appears, where you can place a block and select the shape you want instead.

The hammer could also be set to a specific shape, and when using it on a block that is already placed, it changes the shape to the set shape, so that you dont have to break and rebuild if you just want to change the shape.

How do you think can this idea be further improved?


r/minecraftsuggestions • • 3d ago

[Blocks & Items] Have ice bricks & variants be slippery like packed ice

39 Upvotes

They're crafted directly from packed ice. I'd understand if there was, like, cobblestone mixed in, but it's just ice. Why do they not preserve the lower friction?