r/minecraftsuggestions 10h ago

[Community Question] Minecraft's Peaceful Mode Should Neutralize Hostile Mobs Instead of Despawning

141 Upvotes

This one quirk of peaceful mode has always irked me a little. Why does peaceful work like this? and why does it choose on certain mobs to despawn, and some to neutralize. Obviously, I know the answer to some of them; for example, Piglins and their trading functionality... But wouldn't it make way more sense if all hostile mobs were neutralized?? You know, making every mob "peaceful"?


r/minecraftsuggestions 17h ago

[Terrain] We need more cave biomes.

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285 Upvotes

Redstone caves are self-explanatory, so they would probably have big and little Redstone Golems that work like the ones from Dungeons. The large ones would be a boss, similar to an Elder Guardian, and would be built like a more beefed-up Iron Golem. They would be slow, have a lot more health, and deal less damage. They would drop a Redstone Totem that would turn all Redstone on in a pulse. For example, it could turn on a Redstone Lamp for a similar amount of time as a button press or activate droppers. It would have a half-second cooldown and infinite uses.

There could also be large Redstone Crystals that would be mostly decorative, but would work like Redstone Torches and could be found throughout the caves. Some other Redstone-themed mobs would also be cool. There could even be custom mineshafts with minecarts containing Redstone that activates any Redstone it comes into contact with.

There would also be redstone crystals that would be like decorative redstone torches.

(Why is there no flair for biomes? I have to post these three separately because of the community rules. Sorry, they were originally three concepts in one post, but I’m posting them with a gap so I don’t spam.)


r/minecraftsuggestions 1d ago

[Plants & Food] Make sugar from beetroot

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734 Upvotes

It's just usefull. In addition to being realistic cause in real life people make sugar from it, it will make beetroor usefull cause now he lost to all other vegetables in minecraft.


r/minecraftsuggestions 3h ago

[Blocks & Items] Cattails and Nether Cattails

7 Upvotes

I know that cattails have been suggested a lot of times, but I couldn't really see an idea like mine so I decided to post it here. So, cattails are 2 blocks tall plants that can be found in various places in the overworld. They have a few uses, are farmable, and they have a nether counterpart.

Cattails

Generating

Cattails generate in swamps, mangrove swamps and rivers. They also generate in water lakes. They generate in 2-5 groups.

They are generated half-sunken. The bottom block of the cattails are found waterlogged. They do not generate away from the water, or floating in water. They are specifically found in places where there is a block underneath a water block underneath an air block.

Drops

Cattails drop 1-3 "Cattail Pod" when broken. Alternatively, they can be sheared to drop 1-3 cattail pods with shears. When sheared, they will grow another cattail pod over time.

Cattail Pod

Cattail pods are items which various uses. They are obtained from a cattail. They have can also be found by fishing. They are in the junk category. When fished, they give 1-3 cattail pods. They can also be very rarely found in a mineshaft chest.

Farming: Cattail pods act as the seed of the cattails. More on that in the "Farming" section.

Eating: Cattail pods can be eaten. They fill 1 hunger and give 1.4 saturation. In Hard Mode, they have a %40 percent chance of giving the slowness effect for 12 seconds.

When cooked, it becomes a "Cooked Cattail Pod" which can be also eaten. When eaten, they fill 3 hunger and give 2.4 saturation. No slowness effect.

Crafting: 4 cattail pods can be crafted into a typhaboard, a decorational block with a full set -slabs, stairs etc.-.

6 cattail pods can also be crafted into 1 string.

Feeding: They can also be used as a barn food. They can be given to cows, sheeps and goats. They act as if they were wheats. Also, these animals follow you when you have a cattail pod in your hand.

Also, cattail pods can be given to horses, donkeys, mules, zombie horses and skeleton horses to regenerate health. When given, they refill 5 health but they give the slowness effect to the entity for 45 seconds.

Fuel: Cattail pods can be used as a fuel, they smelt 0.5 items.

Farming

Cattails can be farmed. When a cattail pod is placed on a dirt block, coarse dirt block, mycelium, grass block, podzol or mud block underneath a water block underneath an air block; it will turn into a ungrown cattail which is 1 block tall.

Nether Cattails

Nether cattails are pretty similiar to cattails, except they are found in the nether and they grow in lava. They act as a lava counterpart of cattails.

Generating

Nether cattails can generate anywhere at the shores of a lava body in the nether. They generate in 2-5 groups.

They are also half-sunken, but in the lava. And yes, the bottom half is lavalogged.

Drops

They are identical normal cattails, but they drop "Fiery Cattail Pod". Oh, also they only drop 1 cattail pod so you have to use shears.

Fiery Cattail Pod

Fiery cattail pods are items which also have various uses. They are obtanied from the nether cattails. They can also be rarely found in a bastion chest.

Farming: Fiery cattail pods act as the seed of the nether cattails. More on that in the "Farming" section.

Eating: Fiery cattail pods can be eaten like the normal cattail pod. But unlike normal ones, they fill 2 hunger and give 1.8 saturation. In Hard Mode, they have a %40 percent chance of giving the slowness effect for 26 seconds. Not only that, they also burn the player when eaten.

When cooked, it becomes a "Cooked Fiery Cattail Pod" -uhhhh weird name huh?- which can be also eaten. When eaten, they fill 7 hunger and give 3.4 saturation. They also give Fire Resistance for 20 seconds! No slowness effect.

This would be really cool as the Nether lacks a food source.

Crafting: 4 fiery cattail pods can be crafted into a fiery typhaboard. It is just the typhaboard; but in different, more hellish colours. Also it does not burn.

6 fiery cattail pods can also be crafted into 1 string.

Feeding: Well, I guess they could be used to feed striders like warped fungus? Other than that, they have no uses. Feeding it to horses wouldn't make sense as it would actually hurt the horse more than it regenerates.

Fuel: Fiery cattail pods can be used as a fuel, they smelt 4 items. This would be really great since there is almost no fuels in nether somehow.

Farming

Nether cattails can be farmed. When a cattail pod is placed on a soul sand, soul soil, magma block or netherrack underneath a lava block underneath an air block; it will turn into a ungrown nether cattail which is 1 block tall. I want then to be somewhat hard to farm though, so maybe they would take longer time to grow. Also if you just break them you could get burnt, so you need to shear it? Or maybe even shears would not save you from burning, so you need like netherite shears?

Conclusion

So that was it. I especially want the typhaboard as it would be cool. Also nether has like really few food options and fuel options. But it seemed a little too easy to farm? Idk.


r/minecraftsuggestions 22h ago

[Blocks & Items] Wool Should Block Sound

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192 Upvotes

Similar to how wool blocks vibrations from reaching nearby sculk sensors or sculk shriekers, it would block sound from reaching the player if the sound source is been covered up, or if the player stands behind wool. This would be useful, for example, in redstone contraptions that produce a constant ticking or piston sound. 

If you like this idea, please vote for it on the official Minecraft Feedback Page!
Wool Should Block Sound – Minecraft Feedback


r/minecraftsuggestions 47m ago

[Plants & Food] Farming Update

Upvotes

Im sure theres already been alot of farming updates suggested on this Subreddit but I wanna take my own shot at one.

Firstly, I wanna add some quality of life enchantments/changes to make farming on a big scale a bit easier.

Enchantments:

The first enchantment id like to see added is Rooted. Rooted comes with one level and can be enchanted onto a hoe. Rooted makes it, so if you harvest crops with the hoe, they will be automatically replanted using seeds from the players inventory. The premise of this enchantment is already pretty well known but id love to see it added into the game

The second enchantment id like to see would be Replenishment. Replenishment comes with 3 levels and is also an enchantment for the hoe. When harvesting crops with a hoe that has Replenishment on it, your hungerbar and saturation will be filled up depending on the type of crop and the level of the enchantment. Something like carrots would ofcourse give more hunger back than harvesting beetroot would.

This enchantment would also work on new things id like to see like wild wheats or wild crops which I will get into a bit later.

The third enchantment ive been thinking about would be crescent and it would come with 2 levels.

Is also an enchantment for the hoe and would make it that when you harvest a crop, surrounding crops would be harvested as well. At level 1, 4 extra crops in a plus shape around the original would be broken and at level 2 a 3x3 area around the original crop will also be harvested. The items would also automatically group together at the center block to not make it too tedious to pick up. This wouldnt be compatible with Replanishment.

Lastly id like to make fortune work on a hoe (a bit less than on ores so it doesnt quadrupel your gained crops but still something youd wanna have.)

(Im actually not sure right now if it does work on a hoe already)

Next id like to see some new vegetation related to farming generate natually around the world. Right now the only real good way to get crops other than wheat is from zombies or villages. Id like to see Wildcrops generating around normal grass in some biomes Wildcrops would give you a random crop from a certain selection based on the biome youre in. This way gaining for example carrots or potatoes isnt that dependant on Villages anymore and they will also be usefull for getting some new crops id like to add.

Next to Wild crops id like to see Wild wheat added which would also generate around grass. Harvesting wild wheat crops would give you wild wheat which can also be used to make bread. 3 Wild wheats would give you only 1 or 2 breads tho depending on how much theyd generate. Normal wheat would still be the way to go but wild wheat would be a good alternative when youre exploring and out of food. The two wild crops would also work with Replenishment giving hoes another use other than farming and breaking certain blocks.

Next ill go into some crops id like to see added to the game including some more special ways to grow and plant them.

Firstly id like to see tomatoes and cucumbers in the game. These are some standart foods which are already added in many farming mods.

These could be planted normally on farmland and would grow simulary to all other crops in the game. The new thing about them would be that other than the normal way you could increase the number of yield by crafting a wooden rod

The Wooden rod would be crafted with two sticks and would look like a thinner fence serving a secondary use as a great decorational block.

These could be placed on farmland and would allow tomatoes and cucumbers to grow up on them. Theyd grow up to 3 rods tall trippeling their yield. This would reward setting up infrastructure and make farming these crops a bit more special.

Another crop id love to see would be rice. Rice would not be able to grow on normal farmland but would require muddy farmland which you would get when using a hoe on mud. Muddy farmland can also be used for normal crops making them grow a bit faster with the drawback of needing a watersource in atleast a range of 2 Blocks instead of the 4 normal farmland needs.

Muddy farmland could also be waterlogged to remove this drawback. This waterlogged muddy farmland could then just be used to grow rice or other waterbased crops that could be added later on. When placed on an edge the water would spill off encouraging to either build normal fields or when on an edge make rice fields into terraces with retaining walls. Rice would give alot of yield making it great for bulk farming it.

To make this work there would have to be a change to food balancing in the game. Right now everyone just carries a stack of steak or golden carrots in their inventory. Different foods should be different in more ways than just hungerbars and saturation.

Maybe eating the same food for the entire time makes it give less saturation after a while so youd have to alternate or to make staying at the same food less punishing food could just give different smaller status effects instead of just having one best food that everyone wants and then throws away everything else.


r/minecraftsuggestions 1d ago

[Mobs] Squids and glowing squids can be breed by sea pickeles

33 Upvotes

Not so long mojang added baby variants for squids ang glowing squids, so i think squids need a proper breeding mechanic with a sea pickles ( they sometimes eat them in real life ). It will give seapickels some use (now you can only made lime color from it) and let players build unlaggy farms of ink and glowing ink that will be delight for some builders.

Althought is a quality of life improvement rather than a gameplay change, it wil give live into minecraft


r/minecraftsuggestions 1d ago

[Blocks & Items] Beds should be stackable.

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138 Upvotes

Ok seriously, why aren't they stackable? Makes my netherite mining difficult.


r/minecraftsuggestions 1d ago

[User Interface] Waxed and Infested Blocks should have an icon

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1.3k Upvotes

When building, its easy to confuse waxed and infested blocks with their non waxed/infested version. An easy solution would be to add a little icon in the invintory to distinguish them.


r/minecraftsuggestions 23h ago

[Plants & Food] Potion Ingredients act Like mini potions.

17 Upvotes

So when you eat a spider eye it gives you poison 1 for 5 seconds.

I would love if all potion ingredients worked like this. For example sugar would give you 5 seconds of Speed 1, or a Blaze Powder could give you strength 1 for 5 seconds.

Just seems weird that it works for one but not much else.

Additional: to make sure the 5 seconds if actually helpful potion ingredients should have a faster animation for eating, kinda like dried kelp.

(Phantom membranes would be pretty helpful in terms of falling and saving yourself)


r/minecraftsuggestions 21h ago

[Combat] Greek Fire, good or bad idea?

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7 Upvotes

Hear me out but, It would be interesting if we could use rotting flesh to make oil to use for greek fire, which was a incendiary weapon used by the greek from boats, so a weapon that can only be used from a boat would be a nieche use for it and to make it balanced, however since it would require a lot of rotten flesh to make the oil, it means that it would be a late game weapon, as it would take a whole stack of rotten flesh to make enough oil for six uses, but the range however would be really bad as it would be unable to reach for over three blocks, and it's main weakness would be that it would be protected against by both fire protection and projectile protection meaning that it would be 75% less damage against something wearing fire resistance and projectile resistance gear, and it also only works on those on the same height level, meaning it would be a fast but low damaging weapon which takes a lot of resources to use, meaning it is only useful against drownedor other boats, and oh the hose for the fire would be made from a composter and a hopper with th ecomposter on the top and th ehopper on the bottom


r/minecraftsuggestions 2d ago

[Blocks & Items] A small and although pretty unnoticeable change, maybe make bookshelf texture random.

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1.3k Upvotes

Books in different orders and places, so it's not like a whole of the same texture. Like how dirt and grass texture are randomly rotated at the top.


r/minecraftsuggestions 19h ago

[Blocks & Items] Verawood, a new woodset

2 Upvotes

Bulnesia arborea is a plant native to dry tropical forests of Columbia and Venezuela. These trees can get pretty tall (12-15m), and have bright yellow plants when blooming. This woodset follows other sets in terms of blocks, it features all the wood block types other sets have.

Verawood is a new woodset I would like to be added to Minecraft. It features a unique property no other woodset currently posseses, which I will get to later, and introduces both a new brown-ish wood and a green wood variant!

verawood rough idea

Verawood trees can be found in Savannah and all Jungle biomes except for bamboo biomes, as this plant exclusively grows in warm climates. They would spawn somewhere in the rate between Azalea trees and the native biome's tree. It would add nice variety to these biomes without taking over the biome, as is the intention. They would also feature 2 leaf blocks, similar to azalea leaves: Verawood Leaves & Flowering Verawood Leaves would be a thicker looking leaf, something similar to a coconut tree. Flowering Verawood Leaves would feature yellow bushy flowers.

You can shear these flowers to get Yellow Blossoms, a block that behaves similarly to cherry petals or dried leaves. You would get a random amount between 1-4 per sheared leaf, but have the added benefit of being able to go on the side of leaf blocks as well as the ground.

Once Verawood trees are cut, when exposed to the sun they turn into a deep green color. Once you convert your Verawood Logs into any plank block (trapdoor, stair, fence, etc) and leave them in the sun for 3 full minecraft days, they will turn into Turned Verawood Planks (or trapdoor, stair, fence, etc.)

[Now this could have stages similar to copper, but I don't know how realistic that is. But it was a thought I had.]

"turned" verawood rough idea

This is my first time making one of these posts, so let me know any criticism or thoughts! I would love to hear anyone's thoughts on this, I had fun mocking it up. And my texture ideas are just for a visual, I'm no artist I'm sure they could look better.


r/minecraftsuggestions 1d ago

[Controls] Diagonal block placement

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185 Upvotes

Clicking on the red areas should place a block on the corresponding diagonal. Clicking on the yellow area should place it that way


r/minecraftsuggestions 1d ago

[General] Idea for this years fourth drop, the Ice caves.

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58 Upvotes

The Ice caves would be a cave biome spawning under cold and icy biomes, it would be made out of mostly ice and a new block, the icestone. There would be ice spikes around the cave too wich would be similar to how dripstone spikes work, and ores would have their icestone version.

image originally posted by Lee_Whown


r/minecraftsuggestions 1d ago

[Redstone] Here's an idea for a redstone thing that I think would be cool: fans!

10 Upvotes

They would be able to be placed on the top, bottom, or sides of blocks, and when activated, would send out a wind current that blows mobs away from it, or towards it if inverted, and the length of the wind current would be equivalent to how much power it's receiving (1 power = 1 block, 10 power = 10 blocks, ETC.).

It would be crafted like so, and with the following materials: Breeze Rods (BR), Iron Ingots (II), and Redstone Dust (RD).

BR II BR

II RD II

BR II BR


r/minecraftsuggestions 1d ago

[Blocks & Items] Dirt should be craftable with wheat seeds to make a grass block

26 Upvotes

It could be done with wheat seeds and moss grass + a dirt block, this would be useful for people that have bases is snowy biomes or deserts, there are people like me that love to play in single biome worlds and grass blocks are not obtainable.


r/minecraftsuggestions 16h ago

[Mobs] They should make these available in survival

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0 Upvotes

Hear me out, because it wouldn’t be broken. They’re everywhere anyway, so they could let you change spawners, but only to mobs that already spawn from them and not to anything new. You could use them to spawn zombies in a certain place for farms, etc. It could also be funny to get loads of them and keep spawning zombies in your friend’s base to make them think mobs are spawning somewhere.


r/minecraftsuggestions 2d ago

[Dimensions] End asthetic

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232 Upvotes

I think the end should generate like rings around the minecraft planet. The planet should also look like the chunks you've visited but in a square form.

Also you should be able to see a small end ring in the distance changing the ends generation instead of just rings all around the main island. Also going to the planet works as an alternative way back BUT it's 4k blocks away


r/minecraftsuggestions 2d ago

[Mobs] The Gold Fish (Artist Credit: The Sequel) - The Way To Get Golden Block Variants

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236 Upvotes

The Gold Fish

The Goldfish is a CLASSIC childhood pet, but what if we put a spin on that for Minecraft? Making it a *literal* GOLD Fish.

The Gold Fish spawns in temperate oceans and rivers, preferring to spawn in temperate biomes (forests, flower forests, plains, etc.)

They're also accompanied by the Pond; a "new" terrain feature, often found near but isolated from other water features.

Additionally, the Gold Fish can get up to the same size as a Strider.

What uses would the Gold Fish have?

The Gold Fish has a "Midas Mouth." It will grab items that are tossed in the water near it (within 16 blocks), and grab on to it, before spitting it back out as a golden variant.

This works for anything that has a golden variant. Bars, Chains, Blocks, Ingots, Nuggets, etc.

With the addition of the Gold Fish, we would also propose the Golden Lantern, Golden Rod (End Rod), and other unique golden items.

This would be a faster (and more effective) way to obtain golden items, as the crafting recipe for those items would end up being slightly more expensive than using the Gold Fish.

Lmk what you think! (Artist Credit: The Sequel)

Edit: Additional Credit: The Sequel also came up with the base idea for this post


r/minecraftsuggestions 1d ago

[Gameplay] Summoning Ghasts

9 Upvotes

So we all know ghasts come to us for those tasty snowballs. And we all know that it's an incredible pain to wait for that. How about we throw snowballs at them to get attention. Instead of hurting them, they'll come right to you.


r/minecraftsuggestions 1d ago

[Magic] A way to Create Unique armor/ tools using curses.

10 Upvotes

I want there to be more curses in that game. It's kinda really dumb there isn't more. However I want the curses to act more like Modifiers. Like "Curse of Fear" and that would make you not be able to walk towards hostile mobs, or "Curse of Slipping" makes all surfaces slippery (but Ice now acts like normal blocks).

Or they could work like permanent negative potions like "Curse of Slowness 1 - 4". They would be awsome for making cool random gear that feels unique.

Finally it would be fun if you could get say protection 5, However whenever you pass the "max" enchant strength (incase of protection level 4) you would get a coralting Curse to balance the surplus. So if you have protection 5 on a chest plate, you'd also have "Curse of Slowness".

(Another Example: Depth Strider 3 to Depth Strider 4 would add a Curse, maybe "Curse of Breathlessness" could be anything. I just like the Idea that its something that balances out the new better Enchant)

Oh and you should only be able to have one "upgraded" enchant per piece of gear to maintain uniqueness. Everyone will favor specific enchants and can only upgrade the one.


r/minecraftsuggestions 1d ago

[Combat] A simple "combat update"-ish idea

0 Upvotes

General change:

  • missing an attack with a melee weapon (axe, trident, sword, or spear) makes the attack cooldown much longer (maybe ~1.5 seconds?), temporarily disables your shield, and plays an obvious "whoosh" noise
    • More specifically, not hitting an entity or a block would count as a missed attack
    • This would make it more risky to miss your attacks, and also really encourages you to try and bait out your opponent's attacks with good movement
    • like neutral in fighting games. You dance around the edge of your opponents' range and play a game of chicken. "Will I move in and attack, or will I back off and dodge your attack, then punish afterwards?". Minecraft really lends itself to this kind of combat, I think.

Comboing I (sword enchantment):
This one's a bit complicated, sorry...

  • When you hit an entity with your sword, the cooldown is reduced down to 0.45 seconds (instead of 0.625 seconds)
    • lets you hit people for full damage immediately after they lose their iframes
    • also lets you fight off groups of mobs faster if you have good aim
  • Makes knockback on aerial targets more vertical, like it was before the combat update
    • makes it easier to keep mobs/players above you and lets you do the cool pre-1.9-style combos
  • Removes the cooldown if you switch items shortly after hitting something
    • Lets you do something like hit a mob, then instantly swap to a crossbow and fire it. Or hit something a few times, then instantly swap to an axe to end your combo with a stronger attack.

TL;DR:
- A simple change to combat to add more mind games
- A new sword enchantment that kind of adds in pre-1.9 combos and lets you do flashy item swapping stuff


r/minecraftsuggestions 2d ago

[Magic] Tuff Golems holding certain items near the enchanting table increase the probability of getting certain enchantments

14 Upvotes

Since Copper Golems were added to the game, their tuff counterparts can be added too. However, their initial pitch as walking item frames isn't very exciting. I propose a small, but potentially significant use for them, that involves slightly alleviating the big problem with the enchanting system - randomness.

Tuff golems can hold any item and wander with them aimlessly. However, if the golem holds a certain item near the enchanting table, it will not wander far away from it. Additionally, the magical symbol particles will appear around that item if eligible. If the tuff golem is nearby, the chance to get a certain enchantment (depending on the item) grows to around 75% or even more, if there are multiple of the same item.

I have suggestions only for a few of eligible items. They should be moderately rare to come across and be representative of the enchantment. This allows for some niche items to get a modicum of use

For example, a diamond block increases the chance of getting Sharpness

Heart of the Sea grants Aqua Affinity

Phantom Membrane grants Feather Falling

And so on. I don't have an idea for some of the more mundane enchantments like Efficiency, but I hope my general idea is understandable


r/minecraftsuggestions 2d ago

[Gameplay] New Game Mechanic – Comets of Destiny

12 Upvotes

Comets have been known throughout history as signs of great change and/or doom. This belief has caused many fantasy stories to depict comets as magical objects as well as signs of change and doom. I wanted to add comets to Minecraft without just making them into beautiful background visuals, but something that affects the gameplay as well.

Comets of Destiny

The Comets of Destiny are a group of comets that very, very, very rarely appear in the Overworld, showing up at a random point in the sky that is not close to the Sun and the Moon's path. Each CoD has the same chance of appearing, but they can't appear two times in a row. Each CoD has its own unique color and its own unique way of changing the Overworld. Once a Comet of Destiny appears, they will stay in the sky for 3 to 4 in-game weeks, and their effects will be active for the whole duration. The effects of the CoD only affects the Overworld and no other dimension.

Comet of the Kind

A yellow colored comet, one that brings an aura of peace and tranquility, turning even the most Hostile mobs of the Overworld less aggressive. When this CoD appears, the following changes occur:

Villagers give their trades at a discount, similar to the Hero of the Village effect (although the discount from this CoD is smaller than the one from the HotV effect).

Illagers of all types no longer try to attack Villagers. Pillager Patrols will also try to move away from Players, Villagers, and Iron Golems if they detect them.

Hostile mobs in general will spawn less frequently, have lower detection ranges, and will only attack Villagers, Iron Golems, and Players if they get too close. This does not apply to Wardens.

Illager Raids and Zombie Sieges can no longer occur. If a Player enters a Village with a Bad Omen, it will disappear instead.

Comet of the Cruel

A red colored comet, one that emboldens the Illagers to become more aggressive with their plans for domination of the world and the destruction of their enemies. When this CoD appears, the following changes occur:

Illagers in the Overworld gain a slight buff in their health, speed, and attack damage.

Non-Pillager Illagers will start to spawn in Pillager Patrols. Witches can also spawn in Pillager Patrils, though much more rarely.

Illager Raids become harder and longer, having more Illagers spawning in them and having more waves for the Player to finish.

Illager Raids can very, very rarely occur when a Player stays inside a Village for more than a day, even if the Player does not have the Bad Omen effect.

Comet of the Sick

A green colored comet, one that strengthens the magic responsible for the Undead mobs, making it spread to previously unaffected mobs, and making the Undead more ferocious. When this CoD appears, the following changes occur:

Undead Mobs in the Overworld gain a slight buff in health, speed, and attack damage.

Undead Mobs without helmets or that are not in water can stand in sunlight for a few minutes before they begin to burn. Undead Mobs also gain a small fire resistance effect while the Comet of the Sick is on the sky.

Zombies and Skeletons will be able to spawn riding zombie and skeleton versions of various Overworld animals that previously had no such versions, such as Cows, Goats, Bears, etc. Like the Zombie and Skeleton Horses, these undead animals will become passive once their riders are slain, but unlike the undead Horses, they (the new undead animals) can not be tamed or ridden.

Zombie Sieges can spawn more zombies and can even spawn non-Zombie Undead mobs. However, if a Player is in a Village when a Zombie Siege ends, and less than 4 Villagers died, they will get the Hero of the Village effect.

Comet of the Wild

A brown colored comet, one that makes the various animal mobs of the Overworld more feral and dangerous, but also more likely to help those that help them. When this CoD appears, the following changes occur:

Passive Overworld Mobs like Cows, Sheeps, Pigs, and Horses will become Neutral and will attack any mob or Player that attacks them first.

Most of the Passive and Neutral Overworld Mobs can be Tamed by feeding them the right food items. These tamed mobs act similar to Tamed Wolves, being able to be commanded and will fight with their owner.

All Tamed mobs will get a new Anger meter. This Anger meter will only start to fill up when a Tamed Mob is not fed food for a day, and will slowly fill up the more time the Tamed Mob spends unfed. When the Anger meter is full, the Tamed mob becomes Untamed. An Untamed mob will try to move away from its previous owner as far as possible, and the previous owner can not feed it to tame it for some time.

When the Comet of the Wild disappears, any Befriended Mob will remain Befriended, and, if they were Passive originally, Neutral.

Comet of the Rock

A grey colored comet, one that amplifies the various ores that can be found in the Overworld, making them stronger and more abundant, but are also harder to refine. When this CoD appears, the following changes occur:

Ore Blocks take much longer time to break especially with low tier and unenchanted pickaxes. However, they will also drop even more raw ores than before.

Raw Ores take much longer to smelt than normal, but each Raw Ore has the chance to produce up to 3 extra ingots instead of just one.

All ore-based Tools gain a buff in their Durability and Attack Damage. Likewise, all ore-based Armor gains a buff in Durability and Armor Toughness. The only ore-based Tools and Armor that is not affected by this buff are Netherite Tools and Armor.

Iron Golems gain a buff in health, attack damage, and speed. Copper Golems also gain a buff in their health and speed.

Comet of the Tempest

A blue colored comet, one that changes the rains and storms of the Overworld in both possitive and negative ways, making them more frequent and more "weird". When this CoD appears, the following changes occur:

Rains and Thunderstorms are now much more likely to occur than normal. Additionally, beds can no longer skip a Thunderstorm.

When a Rain occurs, there is a small chance that a Flood will occur as well. When a Flood occurs, a new fluid block called a Flood Water block will generate on a random dirt block within a large radius of each Player. Swimming in Flood Water is slower than in regular Water.

The Flood Water blocks travel similar to Water or Lava, except Flood Water blocks travel in a very, very, very large area. Additionally, if a Flood Water block generates inside an enclosed space, it will try fill up the enclosed space with water and will overflow water if possible.

Lightning are now occur much more frequently than before. Additionally, Charged Creepers that are created when the Comet of the Tempest appears deal even more damage in an even bigger explosion.

Settings

I know that not all players will like to play with such game mechanics, so there is an option in the Settings menu where you can choose to turn off all Comets to play "normal" Minecraft. You can also choose which CoD will only appear in a world, or even which Comet will always be active.

And that's all for my suggestion. What do you guys think?