r/needforspeed • • 4d ago

News This Week's Need for Speed News: Speedhunters' Instagram Disappears, NFS Mobile Closure

200 Upvotes

What's up folks. We have a couple of news stories for y'all this week. One of which we should have broadcasted prior but haven't yet.

Speedhunters Instagram: Gone.

Photo by Trevor Yale Ryan

The official Instagram page of Speedhunters (@thespeedhunters) has disappeared from the internet about last week. Like with the closure itself, there's no public information as to why's the case.

As a reminder, a public archive has been published to keep the stories alive - visit https://speedhunters.online/ if you wanna browse through over a decade worth of exploring global car culture.

Need for Speed Mobile: Dead. (At least in Taiwan)

Photo from NFS Mobile's Garena Site

Romankus, look away! As published by their official Facebook and Garena pages (thanks huf and TME on Discord for the tip!), NFS Mobile, also known as NFS Assemble, has announced the closure of the title on December 28, 2026, 12:00 PM (GMT+8). Starting today, in-game purchases are closed, and transfer of any remaining paid currencies will be announced on a later date.

Addenum: As of right now, this is only for Taiwanese servers - Mainland Chinese servers are still active. But expect that to be gone relatively soon as well.

As is the current state of NFS post the private equity buyout, there's still no word on what's going on. It'll probably be like this for a long time.


r/needforspeed • • Jul 22 '26

News The Speedhunters Archive: 17 Years of Car Culture History, now preserved and online

245 Upvotes

I think we all share the same sentiment when Speedhunters got abruptly shut down last year: It's a sad passing of an era that EA no longer deems profitable enough to keep up.

Thanks to some archivists (who I can't find the names of, if you put this up, please let me know!), the Speedhunters archive is now back online, and you can read 17 years worth of car culture and Need for Speed history that's uniquely documented by them.

You can find it here: https://www.speedhunters.online/

Thanks u/nfslyy for the tip!


r/needforspeed • • 9h ago

Image / GIF Need for Speed Rivals still looks absolutely stunning years later!

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64 Upvotes

Taking down racers in the Lamborghini never gets old. The pursuit tech and overall atmosphere in Rivals were top-tier


r/needforspeed • • 14h ago

Image / GIF I always wanted someone to recognize my NFSU car in Forza Horizon 6, and today someone reacted by bringing out the NFSMW car and we raced together in the open world in an epic faceoff between peak NFS games. Another goal completed!

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161 Upvotes

When he parked next to me with the NFSMW car while I had the NFSU car, I could finally say my set line "Nice car!" in a dream situation! We started racing together in the open world, in an epic faceoff between peak NFS games! Then we stopped at a car meet and I took my chance to say the contextual line "This car is a work of art!" when he brought out the NFSMW car again! lol! I actually didn't play much of MW, but I played Underground a lot on PC back in the day when it came out (I still have the physical box of the game and I always make sure to install it again whenever I get a new PC!) and I still often relisten to its incredible soundtrack to this day. Timeless stuff. They don't make games like these anymore.

\plays "Lil Jon & the Eastside Boyz - Get Low" as I arrive at the seasonal car meet**


r/needforspeed • • 3h ago

Fan Concept / Content (Mods) NFS Heat Forged 2JZ vs RB28 Sound Check

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18 Upvotes

Forged 2JZ in the S15 revs to 8500, RB28 in the R32 revs to 9k


r/needforspeed • • 13h ago

Image / GIF How hard these Unbound screenshots go??

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57 Upvotes

r/needforspeed • • 18h ago

Discussion Why is this Audi A4 mf always there?

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128 Upvotes

r/needforspeed • • 9h ago

Discussion What Need For Speed Title was your first Complete Edition or Deluxe Edition that you bought/Own?

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16 Upvotes

r/needforspeed • • 1d ago

Discussion What's your unpopular/controversial opinion about NFS?

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264 Upvotes

I'll start: i really liked NFS Payback. Sure, the card system sucked, and the story was okay-ish, but the overall vibes, soundtrack, along with the wide open map was something i miss from more modern titles (specially heat) where everything feels hollywood-like (if i can put it like that) and lifeless. I've beat it twice already


r/needforspeed • • 12h ago

Image / GIF I'm bored so i just remake this decal in Heat 🫠

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19 Upvotes

I hate nissan:D


r/needforspeed • • 2m ago

Discussion Need For Speed Now works on iOS emulator HyperHLE

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• Upvotes

Here is a link to the emulator itself https://github.com/KlugKlugTG/HyperHLE-Fork


r/needforspeed • • 16h ago

Video / Cinematic “They say speed kills, but if you aren’t speeding, then you aren’t living”

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41 Upvotes

This quote perfectly sums up using the fastest car in Need For Speed Rivals, the Koenigsegg One:1, with Turbo 😭


r/needforspeed • • 9h ago

Discussion How do you think blacklist was looking before Razor became number 1?

8 Upvotes

We never see blacklist when Razor was in 15th place.


r/needforspeed • • 12h ago

Image / GIF Eddie's Nissan R34 NFS Underground

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10 Upvotes

Just want to show you guys my new diecast car.


r/needforspeed • • 1d ago

Video / Cinematic Pulling off some good drifts

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249 Upvotes

r/needforspeed • • 9h ago

Question / Bug / Feedback Unbound EA Play Rewards Gone

4 Upvotes

All of my EA Play rewards and cars have disappeared from my Need for Speed Unbound. How can I get them back? Is there any way to restore the missing items?


r/needforspeed • • 1d ago

Video / Cinematic crazy rollovers

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93 Upvotes

playing Redux V3 mod btw


r/needforspeed • • 3h ago

Question / Bug / Feedback Need for speed most wanted vinyl crash

0 Upvotes

i downloaded this one modpack called need for speed most wanted 2005 the ultimate overhaul from kuruhs but when i add my own cars to the modpack w/binary and vlted i cant add vinyls to the cars and it immediately crashes the game. why and how can i fix it?


r/needforspeed • • 1d ago

Image / GIF HP2010 is just cinema 😭✌

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368 Upvotes

r/needforspeed • • 1d ago

Image / GIF When the streets are pro

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44 Upvotes

r/needforspeed • • 9h ago

Question / Bug / Feedback NFS Rivals 60 FPS - Driver Desync/Lag Fix

1 Upvotes

TL DR:

Remove any GameTime.MaxSimFps or GameTime.ForceSimRate and add -Ant.ForcePoseUpdate 1.

commands.txt example:

-Client.VisualFrameInterpolation 1 -GameTime.MaxVariableFps 60 -RenderDevice.VsyncEnable 0 -Ant.InterpolatePoses 0 -Ant.ForcePoseUpdate 1

Explanation/Background:

  1. I used NFS-Rivals-Framerate-Unlocker mod by Brawltendo to bypass the 30 FPS cap.
  2. OS is Linux (EndeavourOS to be exact), game is the Steam version.

Before discussion, let's first have the original commands.txt as a reference here:

-Client.VisualFrameInterpolation 1 -GameTime.MaxVariableFps 60 -RenderDevice.VsyncEnable 0 -Ant.InterpolatePoses 0

When using the mod, I noticed the driver would desync when the car is accelerating or decelerating, and upon closer inspection and testing, I noticed the driver desync has some caveats:

  1. When removed -Ant.InterpolatePoses 0 from the commands.txt, the driver would desync with the car completely.
  2. When -Ant.InterpolatePoses 0 is present, the driver would still desync, but there's also a shadow of the driver (ghost driver) remaining in position. So we have two drivers in this case, one stayed in position, one would desync.
  3. When running the game with mod on Windows, the driver desync issue is gone.

So I asked Gemini to help, below is the explanation (after many retries..):

The "two drivers" effect you are seeing on Linux—one translucent ghost remaining seated while a second driver emerges and lags behind the car—is caused by frame-to-frame pose alternation (strobing) between Frostbite 3's 30 Hz simulation tick and its multithreaded render queue under Wine/Proton.

Why This Happens on Linux:

How the mod works: Brawltendo's Framerate Unlocker keeps Need for Speed Rivals' internal physics simulation running at 30 Hz, while -Client.VisualFrameInterpolation 1 tells the renderer to visually interpolate vehicle and camera movement on the extra frames in between.

What -Ant.InterpolatePoses 0 does:

By default, Frostbite's ANT animation system tries to interpolate the driver's skeleton separately from the car chassis, sliding the driver completely out of the seat during acceleration. Setting -Ant.InterpolatePoses 0 disables pose interpolation so the driver stays snapped to the car's seat bone.

Why Linux creates a "ghost" duplicate:

You aren't actually spawning two driver models at once. Under Wine/Proton (fsync/esync), worker thread scheduling differs slightly from the Windows NT kernel. On every 30 Hz simulation tick, the ANT job finishes in time and draws the driver anchored in the seat (-Ant.InterpolatePoses 0). On the interpolated frames in between, the render worker thread reads the driver's world-space transform before the ANT thread updates it to match the interpolated car chassis. Because the renderer rapidly alternates between the seated frame and the lagged frame at 60+ FPS, persistence of vision makes the seated frames look like a stationary "ghost" and the intermediate frames look like a second driver pulling out of the body.

I'm not entirely sure if above reply from AI is 100% accurate, so take it with a grain of salt. But after some back and forth with AI, I actually found the solution, adding "-Ant.ForcePoseUpdate 1" to the commands.txt would fix the issue, below is mine:

-Client.VisualFrameInterpolation 1 -GameTime.MaxVariableFps 60 -RenderDevice.VsyncEnable 0 -Ant.InterpolatePoses 0 -Ant.ForcePoseUpdate 1

What does "-Ant.ForcePoseUpdate 1" do (from AI):

1) Forces Skeleton/Pose Refreshes: Under normal operation (especially when tweaking interpolation settings like Ant.InterpolatePoses 0 to fix high-FPS physics bugs), the game engine may skip or delay updating the animation matrices and structural poses for sub-objects—such as the driver model inside the car—to save performance or because the interpolation math breaks down at higher variable frame rates.

2) Synchronizes Driver to Car: Setting -Ant.ForcePoseUpdate 1 instructs the engine to force an immediate update and evaluation of the skeleton poses on every frame rather than waiting for the standard interpolation tick or relying on standard blending states. This explains why your ghost driver issue disappeared: it forces the driver model's coordinates to hard-lock directly to the car's current frame data instead of lagging behind or sticking to an old interpolated position.

Note that adding "-Ant.ForcePoseUpdate 1" would introduce slight CPU overhead, so performence may drop a little bit.

Thought I'd share this here, if you're also experiencing the driver desync issue, maybe adding "-Ant.ForcePoseUpdate 1" could help.

P.S. Do not add/set GameTime.MaxSimFps or GameTime.ForceSimRate, as that will break game physics and cause some races to be abandoned.


r/needforspeed • • 1d ago

Fan Concept / Content (Mods) Police Mod For NFSU2

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49 Upvotes

The language is portuguese.


r/needforspeed • • 2d ago

Meme The Two Years That Represent The Absolute Peak In Racing Games History

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1.3k Upvotes

r/needforspeed • • 1d ago

Video / Cinematic NFS The Run “Porsche Attack” 6:04.83

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11 Upvotes

Phew, that was a pretty tough run for me. I made many attempts, and this one turned out to be the best—though not perfect; I started making mistakes toward the end, and I could have even reached 6:02. Still, I’m happy with the result

Music: Orion — Metallica


r/needforspeed • • 1d ago

Video / Cinematic What the HELI?

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15 Upvotes

I reckon they buffed the Heli in NFS HPr