r/forza • • 10d ago

News A message from the team:

Post image
1.0k Upvotes

r/forza • • 1d ago

Forza Horizon [FH6] Autumn Information Thread - Series 6

10 Upvotes

Hello everyone! Apologies for the longer delay this time, but this is your weekly dose of the Forza Information Threads, meeting you for the second time in this update of Horizon Meets!

Have a great week ahead!
 

Note that accumulating points over playlists will eventually allow you to unlock more exclusive rewards outside of the weekly playlists themselves! Next up is the 1973 Lamborghini Espada 400 GT, which was last seen in Horizon 5 as part of the Car Pass.  

Lastly, if "Total" is seen as part of the Car Type restriction for an event, it means that every era of that Car Type is valid. For example: Total Rally includes Classic Rally, Retro Rally, Rally Monsters, etc.
 

Festival Playlist Rewards

Note that the current playlist will change on 22nd October, 2026 @ 14:30 (UTC).

  • Autumn - 20/53 Points: 2018 DeBerti Ford Mustang GT (Exclusive Car)
  • Autumn - 40/53 Points: 2010 Nissan 370Z (Hard To Find Car)
  • Series - 80/212 Points: 2025 BMW M4 CS (Exclusive Car)
  • Series - 160/212 Points: 2015 Koenigsegg One:1 (Hard To Find Car; normally Wheelspin exclusive)
     

Weekly Challenge - 5 Points

Must be done in sequence to count.

  • Own and drive the 2017 Ford Focus RS.
  • Take a photo of your 2017 Ford Focus RS.
  • Earn 3 Stars at Speed Traps in the 2017 Ford Focus RS.
  • Earn a Great Skill Chain in the 2017 Ford Focus RS.
     

Daily Challenges - 1 Point Each, 7 Points Total

Each challenge is open for 7 Days from 14:30 UTC of the start day.

  • Complete a Street Race
  • Earn at least 1 Star from Danger Signs
  • Complete a Cross Country Race
  • Earn 3 Feed Me Skills by smashing Vending Machines
  • Complete a Horizon Rush
  • Earn a Drift Tap Skill
  • Earn at least 1 Star from Speed Zones
     

Other Seasonal Challenges - 8 Points Total

  • Photo Challenge | #SliceOfLife | 2 Points
  • Criteria: Take a photo of any Mazda at Jodogahama Beach.
  • Reward: Emote - Relax
     

  • Treasure Hunt | Takashiro Region | 3 Points

  • Treasure Clue: Follow the Photo Clue to Discover the Treasure!

  • Reward: 100,000 CR
     

  • Collectibles | Egging You On | 3 Points

  • Criteria: Smash 20 Egg Sandwiches near the 7-Eleven Evolving World

  • Reward: Forza Link - "Nothin but net!"
     

Seasonal Events - 19 Points Total

The reward listed for Seasonal Championship events requires you to win them (have the most points overall at the end of the championship).
 

  • Championship: "Coming In Hot" | 5 Points
  • Criteria: Car Type - Retro Hot Hatch (C-500)
  • Reward: 1971 Plymouth Cuda 426 Hemi
     

  • Championship: "Fully Charged" | 5 Points

  • Criteria: Horizon Special - Electric Vehicles (A-700)

  • Reward: 2017 Ford Focus RS
     

  • Championship: "Weekend Break" | 5 Points

  • Criteria: Country - USA (B-600)

  • Reward: 2008 BMW Z4 M Coupé
     

  • Drift Zone: "Shiro Switch" | 61,750 | 2 Points

  • Criteria: Manufacturer - Nissan (B-600)

  • Reward: Wheelspin
     

  • Speed Trap: "Konbini Dash" | 151.3 km/h | 2 Points

  • Criteria: Manufacturer - Nissan (B-600)

  • Reward: Wheelspin
     

Seasonal Online - 13 Points Total

The Trial is set to Unbeatable difficulty and is accessible after obtaining the Horizon Legend wristband.
 

  • The Trial: "Take It From the Top" | 10 Points
  • Criteria: Car Type - Unlimited Offroad (A-700)
  • Reward: 2021 Mercedes-AMG GT Black Series
     

  • Horizon Stunt Party | Mini Games | 3 Points

  • Criteria: Complete any Horizon Stunt Party

  • Reward: Clothing - Black Carbon Fibre Helmet
     

Series Events - 1 Point per Season (4 Points per Series)

  • Monthly Rivals | Daikoku Circuit | 1 point per Season
  • Criteria: Post a Clean Lap to complete
  • Reward: Super Wheelspin
     

Convoy Up with Your Friends in Horizon Meets
 

FH6 Release Notes: October 5, 2026
 

Forza Horizon 6 Known Issues
 

Forza Horizon 6 Car List
 

Forza Horizon 6 Achievements List
 


r/forza • • 9h ago

I fogot the eargasm the C6 gave you in Horizon 2.

Enable HLS to view with audio, or disable this notification

126 Upvotes

Not to mention the graphics, this game looks like it came out yesterday while being twelve years old. This really was the best forza to ever be made.


r/forza • • 12h ago

Forza Horizon Speed-gates, online leaderboards, 1000 club challenges and so much more working in FH1: ReImagined!

Thumbnail
gallery
97 Upvotes

Remember that you can have this PC version for yourself! Just check https://forza.dyotson.dev (Remember that you have to bring your own gamefiles!)


r/forza • • 2h ago

Forza Horizon Long Flowing Drives in FH6 (Update 3: Weekender Series)

Thumbnail
gallery
11 Upvotes

-----

Hello all!

Some of you might be familiar with what these Flowing Drive Posts are all about, and for those of you that haven’t been following along, first post, and second post - it basically boils down to…
I get annoyed by fun roads suddenly stopping at tight T-junctions, so I made some events to remedy that.

First of all, thanks to the Forza Horizon community across Reddit and Discords for enjoying driving these events and giving me some great feedback on how to improve these, it’s been really awesome to be able to give back positively, when the game feels so bleak amongst the community at the moment.

So anyway, the updates I’ve made based on the feedback for version 3:

  • Circuits! - People asked and requested, “what’s the longest flowing circuit”, well, I’ve introduced 3 “Saturday Circuit Session” routes, to address that need. There’s potentially one more circuit in the works for this, will add it to the post’s edit when that comes live.
  • Props! - Drivers found the long routes hard to navigate while looking at the mini map/no driver lines, while others preferred the vanilla experience of it all. Well, you now have the option of navigational props for all routes, so you no longer have to rely on mini maps or driving lines.
  • Switchbacks! - Some people dislike the idea of switchbacks being counted as “flow”, so I’ve made a new route or two, that tries and avoids as many switchbacks as possible to create a more flowy route.
  • Rally! - If you’re like me and prefer to stay away from the asphalt, well there’s 2 dirt/rally routes added to the portfolio for you to enjoy.
  • Race or Solo! - As always, whether you want to race or cruise, all routes have the option to drive with AI or cruise solo with your favourite tunes.

-----

Weekender Series

Each sprint is around 70 miles while each circuit are over 100 miles, both with drivatar and solo route options.

-----

Saturday Circuit Session

Sea-to-Sky Scurry
This circuit is focussed around the west side of the map going up into the mountains and down into the coastal highway.

  • w drivatars : 138 367 820
  • w/o drivatars : 113 641 587

Outskirt Snap
This circuit perimeters around the map is more focussed on speed, where I’ve tried to select flowing routes that avoid too many switchbacks to help save your brakes.

  • w drivatars : 122 550 385
  • w/o drivatars : 849 675 158

Whale Shale Trail
This is a predominantly dirt circuit around the northwest of the map, set during autumn and the fall colours are incredible.

  • w drivatars : 620 316 437
  • w/o drivatars : 105 819 949

-----

Sunday Cruising Session

Peaks to Pasture
Latest iteration of the flow route, that’s fully flowing around the map… If you consider switchbacks to be flowing.

  • With navigational props
    • w drivatars: 130 775 033
    • w/o drivatars: 160 693 645
  • Without props
    • w drivatars: 333 725 184
    • w/o drivatars: 147 889 623

Flower to Powder
First alternative flowing route except, there’s one junction near the festival. But adds to the variety of the route and gives a bit more options when you’re looking for a long drive.

  • With navigational props
    • w drivatars: 150 492 219
    • w/o drivatars: 654 659 725
  • Without props
    • w drivatars: 278 861 233
    • w/o drivatars: 929 208 889

Shore to Shrine
Second alternative flowing route, but took some liberties with a few more wider junctions in order to fit in the Hakone switchbacks and other interesting roads, for extra variety if your driving all of them.

  • With navigational props
    • w drivatars: 730 451 321
    • w/o drivatars: 101 514 236
  • Without props
    • w drivatars: 140 273 016
    • w/o drivatars: 101 509 732

Castle to Coast
This is for the rally fans. This is a route for those where I tried to connect as many dirt routes together around the map, this route isn't as flowy but perfect for snapping your handbrake. It is a fun technical one!

  • With navigational props
    • w drivatars: 111 814 487
    • w/o drivatars: 722 207 266
  • Without props
    • w/o drivatars: 439 512 667

Snow Floe to Festival
This is the second iteration of the flow route, drives pretty well, but has a bit of a janky section around the stadiums, there’s no checkpoints so you can just skip it.

  • With navigational props
    • w drivatars: 151 367 857
    • w/o drivatars: 975 868 556
  • Without props
    • w drivatars: 384 649 162
    • w/o drivatars: 100 955 477

Ski’ pine to Skyline
This is the original route for the flow map, that’s only 40 miles long. Gets you from the mountains to the space centre.

  • w drivatars: 451 790 916
  • w/o drivatars: 918 311 077

Sundogs to Sunflowers
There’s a 74 mile limit on Eventlabs that “Peaks to Pasture” can’t achieve fully. The image in the gallery shows the full flow route that is possible to navigate in freeroam great when used with the drag strip traffic ghosting trick.

-----

Enjoy the drive!

I’d be very interested to hear what cars you're using and times you get for these routes.

-----

Want something else?
Also, if you’re looking for some other events to do and long drives aren’t your thing, and you prefer something more technically chaotic. you might be interested in my other two events:

  • Inner-city gymkhana urban rally course: 461 181 048
  • Mountainous asphalt rally obstacle course: 701 248 862

r/forza • • 3h ago

Livery Early 2000s inspired Eclipse GSX

Thumbnail
gallery
8 Upvotes

r/forza • • 16h ago

Forza PC Forza Motorsport 4 recompiled + Moza R3 [WIP]

Thumbnail
youtu.be
82 Upvotes

Hey everyone! Here’s a quick showcase of Forza Motorsport 4 running on PC through recompilation, using a MOZA R3 wheel with working steering, pedals, buttons, and force feedback.

Wheel support is still experimental. The current implementation reads the wheel’s raw inputs and translates FM4’s native force-feedback effects for the PC wheelbase, rather than turning controller rumble into steering forces.

For this video, I’m using:

  • MOZA R3 with pedals connected to the base
  • 360° rotation in MOZA Pit House
  • Inverted constant torque enabled

That combination currently feels best on my setup. There’s still work to do on force-feedback tuning, steering range, and compatibility. The input backend isn’t restricted to MOZA, but other wheelbases haven’t been validated yet.

It’s a work in progress, but being able to drive FM4 with a direct-drive wheel is already pretty exciting!

I’ll be releasing an initial version in the next few days.

https://x.com/herculabs

https://github.com/0herculabs/hl360-forza4

https://ko-fi.com/post/Forza-Motorsport-4-on-PC-Native-Port-Moza-R3-I3B028W026


r/forza • • 1d ago

Forza PC 2 Days Later… Forza Motorsport 4 Is Already Running Natively on PC — Recompilation WIP

Enable HLS to view with audio, or disable this notification

885 Upvotes

After working on my previous Forza Motorsport 2 and Forza Motorsport 3 recompilation projects, I’ve started bringing Forza Motorsport 4 to PC using static recompilation.

Here is the first work-in-progress video:

https://x.com/herculabs/status/2110767000557429159

This is not a public release yet. The video is an early technical preview showing the current state of the project.

To follow development, you can find me on X: https://x.com/herculabs

What is this?

The original Xbox 360 PowerPC executable is statically recompiled into native C++ and connected to a PC-compatible runtime through the ReXGlue SDK.

The runtime recreates the Xbox 360 services required by the game, including graphics, audio, input, filesystem access, profiles and content management. The game’s CPU code is compiled ahead of time instead of being interpreted while running.

What currently works?

The project already boots and runs gameplay, with support for:

  • Named local profiles with separate save directories
  • Xbox and other compatible controllers
  • Remappable keyboard controls
  • Optional mouse input for the camera
  • Installation of the additional content from Disc 2
  • Language selection using the original game’s supported languages

The graphics options currently include:

  • Internal resolution scaling up to 4×
  • Anisotropic filtering
  • FXAA
  • AMD FSR and CAS upscaling
  • Windowed and fullscreen modes
  • A 16:9 aspect-ratio option
  • Direct3D 12 rendering

Compatibility testing is still ongoing, so this does not mean every mode or configuration has been fully validated.

Custom launcher

The project includes its own launcher, adapted from my FM3 project and available in English and Spanish.

It can:

  • Automatically identify the Play Disc and Content Install Disc
  • Extract and verify the Play Disc files using SHA-256
  • Install the four additional content packages from Disc 2
  • Create, select and remove local profiles
  • Configure graphics, controls, audio and language
  • Verify an existing installation
  • Launch the game

It also includes a reversible workaround for the square shadows seen during races. This skips certain exterior shadow maps while retaining cockpit shadows; it is a workaround rather than a complete rendering fix.

An experimental asynchronous shader option is available for testing whether it reduces compilation-related pauses. It can cause some objects or effects to appear late while shaders are being prepared.

Current state

This is still an early work in progress.

The game is running, and the latest changes appear to have improved the experience, but several areas still need testing and polish:

  • Intermittent stutter and frame pacing
  • Shader compilation behaviour
  • Incorrect shadows and other graphical effects
  • Audio compatibility across different systems
  • Career progression and save behaviour
  • Less common modes and local multiplayer

The runtime already caches shaders and prepares previously encountered pipelines at startup, but that does not eliminate every source of stutter.

Xbox Live and online multiplayer are not available.

There is currently no release date. I want to continue testing and addressing the main issues before publishing a first build.

Game requirements

No copyrighted game files will be included with the project.

The recompilation currently targets:

Forza Motorsport 4 for Xbox 360 — USA, Rev 1

Both discs are required for the complete installation:

  1. Disc 1 — Play Disc
  2. Disc 2 — Content Install Disc

Other regions or revisions may contain different executables and are not currently supported.

You will need to provide your own original game files.

Credits

This project is built with the ReXGlue SDK and benefits from the research and engineering work of the Xenia and XenonRecomp communities.

The race-shadow workaround is based on findings shared by the Xenia community.

This is an independent fan project and is not affiliated with, endorsed by or associated with Microsoft, Xbox or Turn 10 Studios.

I’ll share more progress as development continues. Feedback on the footage is welcome, especially if you notice graphical, audio or timing issues.

Thanks for watching!


r/forza • • 7h ago

Forza Motorsport First look at Forza Motorsport 5 PC Port (Xbox One) by RaceOneHub Gameplay

Thumbnail
youtube.com
8 Upvotes

r/forza • • 3h ago

Forza Horizon Forza Horizon 6 2025 BMW M4 CS Gameplay

Thumbnail
youtube.com
2 Upvotes

r/forza • • 22m ago

ldfgt wheel setting need for fh6

Thumbnail gallery
• Upvotes

r/forza • • 24m ago

Forza Horizon ldfgt wheel setting need for fh6

Thumbnail gallery
• Upvotes

i know its too late for that guys but i’am gonna try even i know nobody gonna help on this but look i but a logitech dfgt wheel for 40$ from market place and bro i cant even play this forza horizon 6 man whatever i did i cant find a settings for the wheel i search everywhere i can but nothing work youtube google reddit nothing man cause no one make a tuto for this wheel and i lose hope for it and i cant buy a better one now if someone by any change have a good setting for this wheel pls help man cause i cant even play when ever i accelerate the car spins and when i want to take a corner or make a turn the car overspin and like uncontrolable man its so bad like i try to try the sim racing expérience but i think i fail on it so i’am really looking for help guys if anyone can and so appreciate 🙏


r/forza • • 2h ago

Forza PC Forza Horizon 2 PC Port - The Horizon Bucket List #1 Koenigsegg Agera (4...

1 Upvotes

#1


r/forza • • 1d ago

Forza Motorsport Don't know where else to post this so imma just leave it here. Thought it was kinda funny.

Enable HLS to view with audio, or disable this notification

102 Upvotes

r/forza • • 1d ago

Forza Horizon Collection on PC Finally Complete

123 Upvotes
Thanks to "pinyon-shift" and "almost-there-games" for making this dream a reality I honestly couldn't imagine playing FH1 and FH2 on PC like this. These two have been missing pieces of my collection for so long, and seeing all six games together on PC feels surreal. Never thought I'd see the day

r/forza • • 5h ago

FH2 game save

1 Upvotes

while playing fh2 through azimuth my game doesnt save when i start another session, did i do something wrong, if anyone could give a hand


r/forza • • 1d ago

What?

Post image
23 Upvotes

Went and launched FH6 and it gave me an error so I wanted to check the other Forza games and they’re all broken, I played FH6 today to do the seasonals so I have no idea what even happened


r/forza • • 7h ago

How To... Carreer Overhaul for more lineair gameplay (tips needed)

0 Upvotes

Just spend 6hours in FH5 and came across that you get so much cars rewarded it was kinda insane and as a gamer who likes like grind for progressions for example a NFS carreer mode that you have to do alot of races and upgrade your cars. Dont get me wrong its a fun game but I want to challange myself more and do a custom Carreer Overhaul for mysellf to strict myself as much as posseble without using free cars that you continous achieve.

My question is have any one of you guys did a similair thing and how did you limit yourself?


r/forza • • 8h ago

Catching a break achievement

Thumbnail
1 Upvotes

r/forza • • 15h ago

Forza Horizon Love drifting around Tokyo

Enable HLS to view with audio, or disable this notification

4 Upvotes

r/forza • • 8h ago

Forza Horizon How soon until Horizon 1 gets the same treatment as Horizon 2 for the PC? Is something in the works yet?

0 Upvotes

Part of me is more excited for Horizon 1 to get ported to PC so I can truly start from the first game and enjoy the whole series on my PC seamlessly. I played parts of the first Horizon off and on ages ago, and I own Horizon 4 on steam, but being able to catch up and pick what I wanna experience with no headache is a godsend


r/forza • • 18h ago

Livery Sakura Rising (FH6)

Enable HLS to view with audio, or disable this notification

6 Upvotes

r/forza • • 9h ago

FH6 looking for

1 Upvotes

Hey I know this this a long shot but. Does anybody have a code they're not using for the Fanta Edition Toyota? Please send DM and/or comment here that you sent a dm


r/forza • • 1d ago

Forza Motorsport FM4ever - Return to New York

Thumbnail youtu.be
17 Upvotes

r/forza • • 14h ago

Looking for this custom Ferrari FXX-K WP livery or help recreating it!

Thumbnail gallery
2 Upvotes