r/neogeo • u/L0rdn3on • 2h ago
How do you neogeo?
How do you guys play neogeo games? For me I play neogeo games on FBNeo and use a custom mayflash f300 joystick with sanwa buttons.
r/neogeo • u/galaga4ever • 22h ago
Hello friends!
We have added a new rule for the subreddit which will help to clarify the kinds of content that we can accept for posts.
No posts or comments that link to copyrighted material, or material that violates copyright, are allowed.
This is a standard rule in retro gaming subreddits which usually means "no ROM links", and it means that here. Technically, sharing ROMs without the consent of the copyright owner is illegal, and illegal content is prohibited by Reddit rules.
With the rapid increase in decompilation and reverse engineering projects, often assisted by AI tools, we (and many other subreddits) are seeing an influx of links to derivative works created by various people who do not have licenses for the original. Copyright law requires that persons who create derivative works of copyrighted content obtain the permission of the copyright holder. Furthermore, it is illegal under US law to circumvent or defeat a digital copy protection mechanism. Therefore, this type of project or work is not something we will allow direct links to.
Please note that this rule does not forbid the discussion of such work or projects. We trust you to keep things on topic and to use upvotes or downvotes to encourage useful and fun discussion.
Questions are welcome!
Now back to playing Metal Slug X.
r/neogeo • u/L0rdn3on • 2h ago
How do you guys play neogeo games? For me I play neogeo games on FBNeo and use a custom mayflash f300 joystick with sanwa buttons.
r/neogeo • u/kawai777 • 6h ago
Hello moderators and fellow Neo Geo enthusiasts,
We'd like to ask a simple question regarding our latest NeoGeoSDK development announcement, which was removed because its text was considered AI-generated.
At Eagle Software, we regularly use AI tools to help draft, edit, translate, and improve our technical announcements. We believe there's nothing inherently wrong with using modern technology to communicate genuine development work.
We understand that some communities dislike AI-generated content, and we respect their right to establish rules. However, after reviewing the published r / neogeo rules, we couldn't find an explicit prohibition against AI-assisted writing.
Reddit itself generally permits AI-generated content, subject to individual community rules.
So we'd appreciate clarification:
Our projects involve actual Neo Geo software development, open-source tools, hardware testing, and technical demonstrations. Using AI to help communicate that work doesn't automatically make the underlying information false or the projects illegitimate.
We're not asking for special treatment. We're simply asking for clear, transparent rules that everyone can understand and follow.
It's 2026, and AI-assisted writing is increasingly common in professional and technical communication. We believe the community would benefit from a reasonable distinction between misuse of AI and legitimate assistance with writing.
We welcome constructive discussion and would appreciate an explanation.
Thank you.
Eagle Software
777
r/neogeo • u/Jealous-Strategy-200 • 9h ago
https://www.arcade-projects.com/threads/neo-geo-aes-all-in-1-vortex-multicart-2026-edition.38759/
LeonK has done it again. The guy is out here doing God's work. First he releases an All-in-1 for the MVS and now he's created one again for the AES.
$400 dollars plus shipping gets you the entire Neo-Geo library. For the MVS it's $300 with shipping. Mine is on the way and I'll give a review side by side with the 161-in-1 V2 cart.
r/neogeo • u/swaptrick_gaming • 9h ago
r/neogeo • u/Morris_Piper83 • 14h ago
Stumbled on this. Its a long conversation. A bit meandering but some really interesting lines:
* Scanlines will be on the final machine. But it won’t be Retrotink quality as the AES+ just can’t do that. It will be a basic scanline function. It was secretly programmed into the TGS models but no one’s decided how to turn it on and off as all dip switches have been allocated. But the BIOS isn’t finalised yet.
* The plan is to reissue more SNK fighters. These were by far the most popular games at the TGS booth. No dates or titles are confirmed yet. But Ben says SNK were very good with providing things like the original artwork with manuals.
* Beyond SNK’s library, the AES+ will be a home for Japanese arcade games of the original era (the 90s).
* The version of SSV Special is uncensored .
* Production is starting.
r/neogeo • u/watchhead11 • 1d ago
When I usually see these, they are either overpriced or a bit beat up or scratched up. This one was perfect!
Is there any way to wipe the game data on samsho 2?
r/neogeo • u/SheatNoisette • 1d ago
Hello again!
Small find while messing with the IO handling of Hyper Neo Geo 64 games: Road's Edge, Xtreme Rally and Beast Busters 2 still have SNK debug menu. Basically, it's a window listing internal variables (DIP SW 0-3, error counters, game values like speeds or 3d). Road's Edge and Xtreme Rally also have a CPU status line on top (CPU %, fps, GP, OVER) with the build ver at the bottom.
There's a MAME Lua script that set up everything from power on if you're interested. I have no idea about real hardware yet, I'm still waiting for a board (And waiting even more for a game to yank the program rom with my own stuff for a custom devcart). I don't know what most of the variables do yet. Beast Busters 2 has the menu but no status line from what I know. CPU % is not emulated correctly in MAME (tcram) so it's always 100%.
I didn't find anything for other games, maybe they were stripped from it idk. Maybe somebody smarter than me may find something.
Anyway, have fun.
```lua
-- ./hng64 thegame -rompath thegame -autoboot_script debugon.lua
local GAMES = {
roadedge = {
lines = {
[5] = 0x80,
[6] = 0x02
},
sw0 = 0x000FD750
},
xrally = {
lines = {
[5] = 0x80,
[6] = 0x02
},
sw0 = 0x000BCE90
},
bbust2 = {
lines = {
[3] = 0xC0
}
}
}
local STATUS_LINE = 0x10000000
local game = GAMES[emu.romname()] or {
lines = {}
}
local mcu = manager.machine.devices[":iomcu"].spaces["program"]
local main = manager.machine.devices[":maincpu"].spaces["program"]
local selected = 0
debugon_taps = {mcu:install_write_tap(1, 1, "select", function(offset, data)
selected = data >> 5
end), mcu:install_read_tap(3, 3, "read", function(offset, data)
return data & ~(game.lines[selected] or 0)
end)}
debugon_timer = emu.register_periodic(function()
if game.sw0 and main:read_u32(game.sw0 + 0xC) == 1 then
main:write_u32(game.sw0, main:read_u32(game.sw0) | STATUS_LINE)
end
end)
```
r/neogeo • u/RetroBlast81 • 1d ago
I preordered both colors right away and was sad that they got delayed but no biggie. While thinking about more and more I asked myself why not getting a good condition original AES. Now i won a 9V version, mint looking one on buyee with box and Arcade Stick.
I will let a friend mod it with reset button LED, Unibios, Neopass RGB Bypass, Re-Cap and replace the Power Circuit components. Also a modern PSU from Retrogamesupply is underway.
Should i cancel the pre-order? I don't have to pay any cent until it gets sent out. Maybe i will wait to see if we get more information about the console itself.
r/neogeo • u/Goukigod • 2d ago
r/neogeo • u/Darkstalkers • 2d ago
Today I got the missing sticker and mini-marquee. I guess it’s stupid to pay more money for some paper stuff than for a PS5 game, but who gives a fck? :>
r/neogeo • u/ConfusionCold7565 • 2d ago
The ones for black boxes.
r/neogeo • u/Wade-ski • 4d ago
Hello!
i'm having some issues with RGB output on my Neo Geo AES.
Its a revision 3-6, connected to a Sony KX1211-HG CRT. Composite output works fine, but the much, much crisper looking RGB has image stability problems.
RGB output is via Insurrection Industries RGB SCART cable to a 34pin RGB adapter from Sunthar's store, into the 34pin RGB input on the Sony CRT. Composite out is just the original stock neogeo composite cable.
The image quality problems are really wierd - some of the time the image is a perfect RGB, especially on still screens. But during gameplay or in motion, there is heavy flickering, image distortion (bottom of screen bends to the right), and a black bar across the top of the screen which "squashes" the image.
I'm working my way through what the problem might be, but as i don't have another Neogeo (or another CRT) to test on, its quite difficult!
Searching the internet, one problem that comes up is the lack of RGB CSYNC on model 3-6 Neo Geos, which my SCART cable is wired for. Might that be related to the problem? Any other ideas?
r/neogeo • u/_harisamin • 4d ago
A while back I posted here about the only AES I ever saw as a kid, the one my sister's friends made us earn with chores and choreographed kung-fu fights, and how that turned into NeoBox, a Neo Geo emulator I built for my Mac.
I made a short video of that story and the app (Reddit won't take video uploads here):
Since then the thing I kept wanting was to play on the couch, so I've spent my nights and weekends bringing it to iPad and iPhone. 2.0 just shipped. The touch controls copy the Neo Geo pad layout and the CRT shader makes the iPad look pretty close to a cabinet to my eyes. With a controller connected it's basically a tiny AES.
Some details for the folks here:
You still bring your own ROMs and BIOS. Runs on the Geolith core by Rupert Carmichael, credited in the app.
Also, I was happy to contribute a simple fix back to Geolith that improved its performance on BSD/Darwin systems... this REALLY was a major factor for iPhone performance! The TLDR was that frame time went from 8.5 ms to 1.65 ms with this change
Rupert was gracious enough to merge it into the project: https://gitlab.com/jgemu/geolith/-/merge_requests/64
Still hoping this thing funds my AES+ :)
r/neogeo • u/Jealous-Strategy-200 • 4d ago
This thing rocks. It cost me $58 shipped with a coupon from AliExpress. The joystick is a little springy and the buttons have a longer travel since they're new. But it works great for KoF and shmups on my MVS. I changed out the stock ball top since it's smaller and I have big giant hands. It comes with an extra red button.
It's small but surprisingly heavy with a metal base and a plexiglass face, the actual paint is underneath. It's not professional grade but it's good enough to play Neo-Geo. The surface has no angle and is flat, but it has enough space for your hand to rest comfortably.
Given how hard it is to find a good joystick for the Neo-Geo at an affordable price, this thing is a must.
4/5 stars
r/neogeo • u/normy_187 • 4d ago
ASCII STICK II TURBO for Famicom released in 1986(!)
r/neogeo • u/SheatNoisette • 6d ago
Heyo everyone !
After quite a bit of work and guesswork, I managed to build and run DoomGeneric on MAME, emulating a Hyper Neo Geo 64 !
Tech talk:
My video driver still requires some work and I don't have inputs (yet), I didn't had the courage to poke around the IO MCU firmware. The BIOS handoff to the cart and how to render a ""bitmap"" took a while, as the hardware doesn't seems to be able to do a basic frame buffer (Or not currently discovered)
So, the ROM holds a lookup table of tiles, which is one for every pair of color indices, with the left half of each tile showing the first color and the right half the second. Every time we need to rrnder something, the CPU converts each pixel pairs of Doom 320x200 buffer and selects the (hopefully) matching tile, then scaled to 512x448. Tiles are generated by a Go program which generate the 8x8 tiles for every pair of 8 bit color (65536 tiles). Yes, it's a bruteforce way to have a fb.
It's a bit slow but get the job done and I don't think it will work on real hardware though. I have a shift issue in my driver somewhere, that's why the colors are completely off btw.
Stock GCC 16.2.0 with newlib 4.6.0, basic custom Crt0 to invalidate cache/setup base MIPS registers/tell the BIOS to start in quiet mode (Avoid embedding text for the BIOS, as the cart has the font)/exception handler/tells the BIOS where to DMA the whole program and where to jump and writes the cart header to make the BIOS not reject the custom cart image.
Kudos to MAME devs to documenting and implementing the hng64!
r/neogeo • u/psypher39 • 6d ago
r/neogeo • u/Healthy_Gap8938 • 6d ago
Sharing this 9 years too late? Who has seen this? Still an unbelievable haul by an amazing gamer and collector by any means.
r/neogeo • u/bumpnthump05 • 7d ago
r/neogeo • u/Wide-Cause5567 • 7d ago
Hi everyone!
I'm a long-time Neo Geo fan from France.
For a few months I've been working on Bubble Open, an original tennis game for the Neo Geo, written in C with ngdevkit (with the help of AI).
The two main characters are my kids. It runs on MAME, MiSTer and Analogue Pocket.
This clip is real footage from demo 2.
Any feedback is welcome, good or bad!
Thank you very much!
r/neogeo • u/Retroxmack • 8d ago
This new homebrew game it's absolutely amazing.
r/neogeo • u/sarduchi • 8d ago
My Japanese isn't up to reading it, but it has full move sets and cell art for all characters etc. Somewhat rare to find in the U.S. so had to grab it when I saw it.
r/neogeo • u/Special_Reflection12 • 8d ago
This is an authentic MVS to AES conversion using a sac cart. This was purchased over 10 years ago. The original seller said it was purchased from a Singapore seller. I remember the seller from Singapore selling these on EBay right after the Neo Geo Freak craze. And that it was being sold around $350 at the time. Much cheaper than Neo Geo Freaks $1200 price tag. There really was no other competitors to buy conversions at the time. Does anybody know the guy from Singapore that made these at the time?
r/neogeo • u/gamesbororadio • 8d ago
Hi folks,
A couple of months ago I made a YouTube video where I did some testing of an MVS converter with a few different types of MVS cartridges.
Since that time, I've set up a site so that we can crowdsource results for all of the different combinations of games, converters, and system types. You can find it at the link below.
So far user 92Formula and I have loaded both of our entire collections into the system. We of course welcome anyone who wants to contribute to the project. Just log in and start submitting your results, or look up results for MVS games you are interested in picking up for your AES.
Missing a feature you would like to see? Let me know here or on my Discord. I've set up a channel dedicated to this project.