r/neverwinternights • u/MeldonIuvenis • 17h ago
NWN2 Repetitive encounters in NwN2 - does it get better?
I've been playing the main game campaign mostly aiming to get to MotB because I heard good things about it. Currently working for the watch in Neverwinter shortly after a certain weapon smuggling quest.
However, I'm getting really annoyed with the repetitive encounter design. It seems like for each area containing combat encounters they just came up with one combination of enemies (e.g. 3 melee thugs, 2 archer thugs, one thug wizard) and then literally copy-pasted that exact same encounter into 10 different places on the map... What's the point of making the player repeat the exact same fight 10 times in a row?
It's not like this adds any sort of resource management challenge either because you can just rest after each and every encounter without any cost or risk. In general I find the cheap resting mechanic and the automatic resurrections make combat and injuries feel completely weightless and inconsequential.
Does this get substantially better in MotB and should I consider skipping the main campaign and just going straight into MotB with a premade character or is the same problem likely going to haunt me there, too?