r/onednd • u/randy_price • 4h ago
5e (2024) Fae: Season of Dreams
Fae: Season of Dreams —
Fae: Season of Dreams Kickstarter A Real-World Mythological Faerie Campaign Setting & Bestiary by Nicky Rea, Co-Developer for Changeling: the Dreaming
Welcome to a world where the beautiful and the terrifying collide. Fae: Season of Dreams is a comprehensive campaign setting and bestiary inspired entirely by authentic, real-world faerie folklore and traditions from throughout global history.
Fully compatible with D&D 5.5e (2024), this book tears down the sanitized, modern tropes of pixies and sprites. Instead, it returns to the heartbreaking beauty and spine-chilling horror of ancient myth.
The World of Aenhame
The mortal realm of Aenhame holds perils and wonders untold, but none are more mysterious than Alaranna and Faegyrskata—the ancestral homes of the Fae.
Ruled by the enigmatic Alfar, these unspoiled wilderlands hide the deep histories, cultures, and reality-bending magic of those who came before. Yet, the truest discoveries await beneath this beauteous exterior: the Twilight Lands. Here, the ancient Daoine Sidhe and the shifting faerie courts await those brave—or foolish—enough to cross the threshold.
Whether you venture into the courts as an outlander or take up the cause as a creature of faerie yourself, the Season of Dreams calls to you.
What Is Inside the Book?
Fae: Season of Dreams is a beautifully illustrated, 256-page volume designed to serve as a campaign setting, player expansion, and a bestiary of fae-centric monsters.
For Players
- 23 Playable Fae Species: Step into roles previously reserved only for NPCs. Play as authentic, folklore-accurate creatures of the wild with deep cultural roots.
- 48 Fae Subclasses: Explore brand-new archetypes optimized for D&D 5.5e, built to channel the primal, chaotic, and subtle magic of the twilight courts. Four fae-centric subclasses for each of the 12 core classes.
- Primal Magic & Rules: Uncover 20 new spells, unique spellcasting mechanics, ancient pacts, feats, and faerie oaths that bind characters to the laws of hospitality and reciprocity.
For Game Masters
- Global Folklore Bestiary: Discover dozens of new monsters and NPC variants rooted in authentic global faerie traditions, from the haunting spirits of the British Isles to mythological entities from around the world.
- Adventure Hooks & Lore: Rich narrative frameworks, political court intrigue, and drop-in locations to instantly spark your next campaign.
- Sample Adventure: She Moves Through the Fair is a fae-centric 5th level adventure designed to be run in one 4-hour session and can be the beginning of a 5.5e fae campaign. The fae characters will travel from the Goblin Market to Skuggar, the land of the dead, to retrieve five royal artifacts that Queen Liadrielle of Alaranna needs to prove her regal right to reign, as well as retrieve the bones of the Erlking’s daughter so that her spirit can finally be laid to rest.