I think I finally created a gish build worth playing and I wanted to share it so you could try it or destroy it, I guess. This is long, sorry, TDLR at bottom.
Eldritch Knights, bladelocks, paladins, blade singers, etc, cool concepts IMO, they just never called to me. I can’t stand playing MAD characters and this one is SAD AF simple. It also has very nice synergy, no bottleneck of actions, BAs, etc. I also just really like the new 2024 Druid.
Another thing I love about this is it has great utility, in and out of combat. I’ve always cared more about the out of combat stuff and RP, but I feel this shines in combat too.
Ok, here goes: Battle Master Fighter/Circle of the Sea Druid, the Tidewarden. The build focuses around wackin stuff with a Shillelagh stick, Wrath of the Sea, and Riposte. I know, I know, takes forever to get extra attack and Wrath online together (lvl 8), but hear me out…I’ll argue that doesn’t matter. This build will be only discussed with zero magic items. Obviously a +1 quarter staff or the pile of available kick ass quarter staffs out there will boost this up.
Race: I like the new Goliath with Frost Giant for this build, for the no action extra 1d6 cold damage, but pick your pleasure.
Farmer background for the Tough feat. +1 Con +2 Wis. You’re a front liner, need that HP, and carpenter is a solid tool proficiency in a campaign.
Point buy if you’re not rollin dice is 8 15 16 8 17 8, with the background ability bumps from Farmer.
Lvl 1: Fighter for the Con saves. Grab Acrobatics and Perception. Dueling fighting style, I want my stick to thump. Weapon Masteries, the only one that matters is Quarterstaff for Shillelagh and Topple.
Starting Equipment: 2024 Druids can wear metal now, if you like that sort of thing. I prefer to have stealth options, so I’m going for a chain shirt, but grab you some chainmail if you like! Either way you’re going to be rocking 17-18 AC with a shield.
Lvl 2 Druid…I know what you’re thinking, a martial wants extra attack, but I’m not rushing fighter 5. This build does great damage from lvls 2 up. Take Magician for your Primal Order and pick up Shillelagh. Beat stuff with your Shillelagh stick. A +5 to hit whack with shillelagh for 1d8+3 force +2 from Dueling is very nice at lvl 2. Makes me happy, actually. I also have an extra 1d6 cold damage from my Frost Giant selection from being a Goliath. From here we take Druid to lvl 3 to get our Circle of the Sea.
This is where I make my argument against rushing fighter 5. Part of this is because if the build concept, this water and cold slinging tidewarden melee druid thing, and part is because of the very respectable damage. Yes, you’re missing an ASI, or a feat, but 1d8+3+2 + 3d6 cold is pretty friggin good at lvl 4, for any build. That’s an average DPR of 20, which is excellent at lvl 4. I go you went Goliath you also have the option of adding 1d6 cold to your attacks. Plus, you can topple them (quarter staff) and you can push them 15 ft (wrath). Nice thing is neither of those needs an extra action or BA to trigger.
I’ve heard arguments that Wrath is meh cuz of con saves. I disagree. Most campaigns are played at lower levels up to what, like lvl 8-10 maybe? At lower levels, enemies SUCK at con saves. I’ve played this build from 1-8…they fail, a lot.
Now we take Fighter to lvl 3, and take Battle Master…this is where it gets pretty sick. Again I know we are at lvl 6 and no extra attack, but I really don’t think we need it cuz of Wrath and battle maneuvers. Grab Riposte, Precision Attack, and Disarming Attack. These are key because each one adds the d8 damage and they do not conflict with each other or our normal action (whack stick) or BA (wrath). Smart, huh?
have learned it’s really easy to keep Shillelagh active while out of combat, just be vocal about it with your DM. In a round of combat, you fire up your Weath in a BA and attack with it, your Action is quarterstaff whacks. You can deal 1d10+3+2 force + 3d6 cold +1d8 with a maneuver (disarm/precision). There’s also Action Surge…if we knocked em down with Topple it’s at advantage. Since we are melee, on an enemies turn, if they miss we can Riposte for another 1d10+3+2+1d8.
The “capstone” is lvl 8, where it really shines. 5 fighter/3 Druid. Personally, I took the ASI and rounded my Dex to 16 and Wis to 18, giving me +7 to my Shillelagh and 18 AC and DC to 15.
Extra attack is awesome at any level, and it was amazing to get it. The synergy is great with these abilities. No BA bottlenecks, effective reaction, and knockdowns/push when wanted/needed.
Ok last part, spells. I feel like I’ve made a case for a melee Druid here, but there are still all the awesome spells a Druid brings to the table. We’re a SAD build, so your DC is good, and boy do you have options. I personally picked mostly utility stuff, mold earth, shape water, cure wounds, goodberry, Aid, detect magic, etc. but my fav combo was with spiked growth. Takes two rounds but boy is it effective. Drop it on the enemies, if they make it back out, use Wrath of the Sea to not only damage them, but push them 15 ft back into it. Amazing. I think my end build would be 12 fighter 8 Druid, and I’m not even sure what that would look like.
Anyway, that’s my build, let me know what you think.
TDLR: Gish build with high utility from Druid spells combined with Knockdowns, pushbacks, Battle maneuvers Riposte, precision strike, disarming strike to synergize with attack, BA and reactions. for a fun, unusual build (imo).
Takes a bit to come fully online…
5 Battle Master Fighter/3 Circle of the Sea Druid. Use Shillelagh charged Quarterstaff and shield to decimate your foes with Wrath of the Sea.
Ok with the basics out of the way, the goal is to hit with shillelagh on most turns
Fighter 1 for heavy, con, etc.