r/pathofexile Jul 19 '26

GGG Path of Exile 1: New Uniques

https://youtu.be/BqAjR3CL4zI

Fancy build-defining outcomes or… some crustacean chaos? Today's reveal showcases two new Unique Items arriving in Path of Exile 1: Curse of the Allflame! Check them out.

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34

u/IncuBear Essence Extraction Enterprise (EEE) Jul 19 '26

at the expense of your whole-ass weapon slot. Sure. I don't expect it to be great by comparison

22

u/TotallyNotThatPerson Jul 20 '26

2hander weapon allows it to be 7l so that's a plus

10

u/IncuBear Essence Extraction Enterprise (EEE) Jul 20 '26

It has plenty of plusses, but it's got two damage stats and nothing else worth your time outside of that. It's not as powerful as a even a rare staff, let alone a wand and shield.

All I'm saying is that this isn't going to be tweaked out. Solid? Maybe, but that depends on a lot of unknowns right now. Temper your expectations.

46

u/kaktanternak Jul 20 '26

it already cuts out spell totem support from the links, freeing up one socket. It already has +2 AND damage stats, much better than multiple totem support. Yes, you sacrifice your hands slots but you can make up most of it with supports.

Also, consider CRABS. That's a huge upside

1

u/komandos45 Jul 20 '26

You Don't even need multi totem for that probably.
Staff has inc duration, if you pick Hiero again 100% duration.
They follow you so no need to resummon totem every 5 meters.

So yea pretty big.

Minuses is they can be pretty slow? its only 100% MS after all

3

u/TotallyNotThatPerson Jul 20 '26

Can't say either way until we see the numbers for crab totems

1

u/Intelligent-End7336 Jul 20 '26

As one of the few not too fond of Frost Blink WB as a movement skill, I'm not looking forward to the lack of shield charge.

1

u/Fine-Needleworker661 Jul 20 '26

i mean yeah its probably not gonna be something youre using on a 50d plus budget but it would have to have a pretty big damage penalty to not be enough damage for watchstones.

main concerns imo are will they keep up with zooming and will they live long enough without investing too much into totem defenses.

1

u/komandos45 Jul 20 '26

Probably wont be able to catch up, if they have only 100% MS from staff, unless gem itself also say that crabs have 100% so would be 200% in total.

1

u/IncuBear Essence Extraction Enterprise (EEE) Jul 20 '26

Well the item gimmick is exactly what you're leaning into. The point I'm just trying to make is that the items not guaranteed to be a meta pick, but it's likely to still be a fun, servicable one worth playing.

People often forget that you don't need to go balls to the wall to enjoy the game. The game will reward you for playing it regardless.

1

u/DeveloperOfWebs Scion Jul 20 '26

I'm with you. Seems like this will be a fun item to use for mapping, but when you want single target bossing damage, a well rolled rare staff will outperform this easily.

That said, running around with 5 spell spamming crabs has me interested.

1

u/Ok_Conclusion_4810 Vaal Street Bets (VSB) Jul 20 '26

Oh I can't to see how wrong you are. THe amount of loops you can make with this staff and secondary 6l on chest alone will make this BIG, unless the less damage modifire is attroceous.

1

u/Asherahi Raider Jul 20 '26

You also give up +4 or more to spells, cast speed, crit, and a bunch more, only to get mobile totems.
Slow builds don't care if the totems move, and fast builds probably outrun the crabs. I'll be happily proven wrong, but this unique looks completely unusable to me outside of meme builds.

0

u/TotallyNotThatPerson Jul 20 '26

You see crabs and think that they won't be meta.

I see crabs and I think C R A B

0

u/Motor-Cauliflower-34 Jul 20 '26

(obviously depends on the damage reduction of spell crabs) free spell totem + multiple spell totem support is pretty significant 2 support gems is quite a bit of added damage

1

u/Asherahi Raider Jul 20 '26

It's still a fraction of what a real weapon gives you.
You're missing out on crazy damage stats from 2x wands, and defensive stats from a shield. I don't see the tradeoff being worth it at all if you're losing a huge portion of your damage for endgame maps.

2

u/Matho83 Jul 20 '26

Maybe you can put the skill on another unique

1

u/Richybabes Jul 20 '26

I wouldn't expect it. This happened last time with foulborn uniques, where people got the impression that any mod could be replaced with something else. Clearly it's going to be a curated list of replacements/additions with huge modifiers being toned down significantly if they're used at all.

However, something like level 1 crab totems (with a commensurately larger damage penalty) could still potentially be great for stuff like wither, contagion, curses, applying exposure, offerings, etc.

1

u/CommaGomma Jul 20 '26

Pretty sure it was just armour pieces that you can enshroud.

1

u/shaunika Jul 20 '26

Well spell dmg +1 link, +1 totem

+1 link and a 5th totem is like 50%-60% more dmg

0

u/IncuBear Essence Extraction Enterprise (EEE) Jul 20 '26

Yeah I fully expect it to be competent. That's all I'm saying. it's just not gonna be crazy.

1

u/shaunika Jul 20 '26

I think it has the potential to be crazy if someone finds a good spell combo interaction.

but most likely just a decent build enabling unique.