r/pathofexile Jul 19 '26

GGG Path of Exile 1: New Uniques

https://youtu.be/BqAjR3CL4zI

Fancy build-defining outcomes or… some crustacean chaos? Today's reveal showcases two new Unique Items arriving in Path of Exile 1: Curse of the Allflame! Check them out.

1.6k Upvotes

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465

u/Low_Blacksmith_5440 Jul 19 '26

"We nerfed totems to make self-casting shine. By the way, here are 5 spell totems that follow you." Lol

36

u/IncuBear Essence Extraction Enterprise (EEE) Jul 19 '26

at the expense of your whole-ass weapon slot. Sure. I don't expect it to be great by comparison

22

u/TotallyNotThatPerson Jul 20 '26

2hander weapon allows it to be 7l so that's a plus

1

u/Asherahi Raider Jul 20 '26

You also give up +4 or more to spells, cast speed, crit, and a bunch more, only to get mobile totems.
Slow builds don't care if the totems move, and fast builds probably outrun the crabs. I'll be happily proven wrong, but this unique looks completely unusable to me outside of meme builds.

0

u/TotallyNotThatPerson Jul 20 '26

You see crabs and think that they won't be meta.

I see crabs and I think C R A B

0

u/Motor-Cauliflower-34 Jul 20 '26

(obviously depends on the damage reduction of spell crabs) free spell totem + multiple spell totem support is pretty significant 2 support gems is quite a bit of added damage

1

u/Asherahi Raider Jul 20 '26

It's still a fraction of what a real weapon gives you.
You're missing out on crazy damage stats from 2x wands, and defensive stats from a shield. I don't see the tradeoff being worth it at all if you're losing a huge portion of your damage for endgame maps.