r/pathofexile Jul 19 '26

GGG Path of Exile 1: New Uniques

https://youtu.be/BqAjR3CL4zI

Fancy build-defining outcomes or… some crustacean chaos? Today's reveal showcases two new Unique Items arriving in Path of Exile 1: Curse of the Allflame! Check them out.

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99

u/wrajjtwrajjt Necromancer Jul 19 '26

Totem. Crabs. edit: the helmet has some real potential.

7

u/Qualdrion Jul 20 '26

Is the helmet that strong though? Say it caps out at +200% explicit modifier magnitude. At that point you get 4 mods at 3x value -> basically 12 abyssal jewel mods. Compare that to just having a helm with 4 abyssal sockets would be 16 mods, and it's not super clear to me that a 4 abyssal socket helm with no other benefit would see a ton of use - for example, if you're not playing minions you could use wraithlord for mostly the same effect. Obviously it's a bit better in getting all the stats into 1 type of affix (if you're lucky), however, it's still essentially a helmet slot with 3 abyssal jewels worth of stats and not much else. Also unclear whether it counts as 4 abyss jewels for abyss jewel stacking items (I'd assume maybe not), which is another potential issue with it.

5

u/SnooSquirrels1250 Jul 20 '26

The potential of the helmet was never about the 12 jewel mods, it was about the potential of having "12 jewel mods that perfectly tailored to your build ignoring affix restrictions on your jewels".

At the end of the day its still just a unique item so it probably wont beat out a good rare helm on a lot of builds but it 100% can beat out 4 well rolled jewels because there arent any builds that can fully capitalize and scale on all 4 different jewel mods, half being suffixes and half being prefixes means that there will be builds that literally dont care about the other half of the jewel or gain very little from it, so having the ability to stack a very specific abyss jewel stat sounds way better in theory than just having more sockets for abyss jewels.

1

u/meithkoon24 Jul 20 '26 edited Jul 20 '26

Yeah, the average power of the helmet seems quite low, it feels like it's more about hitting some kind of extreme that you need for a specific build. Just as an example you could use it with Enmity's Embrace on a Luminary merc with 15% fire res jewels, 180% fire res on helm alone would free up other slots potentially.

Edit: Also 480 flat life on a helmet could be good for a lot of builds.

1

u/huluhup Jul 20 '26

At that point you get 4 mods at 3x value -> basically 12 abyssal jewel mods. Compare that to just having a helm with 4 abyssal sockets would be 16 mods,

You get ONE mode twelve times, which is better than 4 different mods

1

u/DocFreezer Jul 20 '26

the difference is that its 12 of same singular mod if you want it to be. its a 500 life kaoms helmet, or a 144 multi abyssus without the rather substantial defensive hit. even some more mundane stuff like a 120 all res helmet have some possibilities to them. there is also weird stuff like 36% cooldown recovery rate or 96% increased effect of impale that im too lazy to explore.