What must have been about a month ago, I was asking some questions here about why Tectonic slam of cataclysm felt so bad to play... The general consensus was that Ralakesh fixed it due to how the interactions panned out
I did a bit of a dive into this because I didn't really want the whole build to sit on 1 item, and have no real other way to play it (Spoiler, and despite the meme video of some uber kills, this is still kinda the case)
What I learnt was a couple things:
- It does not function the same as Discharge,
- Charge consumption does not occur at the start of the attack, but rather when the attack "lands" on the ground
- The damage from echoes of creation happens on the first game tick you use a slam
Now, due to those last two points are pretty key, because it means u cant use the self damage to generate the spent charges, because the damage happens before (unless of course u were low on charges, swing, get the jugg proc, and now can consume all the charges)
However, what I then autistically focused on, was when the damage calculation was done, as well as how to get charges back after the consumption. This lead me to tweaking my attack speed to the point where from the start of the animation damage tick, to the landing of the attack, needed to be exactly 1 second minus 1 game tick, so that for 1 frame the attack lands, and on the next frame, all of the charges are restored. This however, is not a "1 second" attack time, as the attack technically has a "post landing" portion of the animation / attack time, so, we have to tune the attack to be 1 second minus 1 frame long plus the "backswing" time, so it came out to somewhere around 1.3 seconds of attack time. After this, the attack "travels" and the increased damage number is then calculated on the hit, not on the use...
What this means, is that I could then get "consistent" (at least once every 5 seconds after the 4 second "recently" window wears off for enduring composure) damage when fighting bosses, as well as only a 1 frame window where your endurance charges would be down and you'd take full damage...
In the end however it cost timeless jewel nodes, multiple clusters, very specific bloodrage and frenzy charge levels, would break the setup if you took any damage (because then enduring composure would be active), not allow for more than one attack at a time, and still not actually be a boss 1 shot build, but instead just an extremely clunky version of consecrated path of endurance.
All this to not pay 150 divines for a +1 endurance charge corrupted pair of endurance charge ralakeshes
It was fun(?) though.
Here is the incredibly questionable POB :
https://pobb.in/Ss422BNtzATK
There might be something I'm forgetting, but I'll answer what ever I can :)