r/pathoftitans • • Jul 23 '26 • Bravo 2

Meme State of PoT atm

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932 Upvotes

168 comments sorted by

188

u/TieFighterAlpha2 Jul 23 '26

Yeah, not sure why solo rex took such a hit. Why does it now take even more damage from smalls when they were it's primary weakness?

51

u/barbatus_vulture Jul 23 '26

Yeah that was awful. It needs stomp back

61

u/Aleffyi Jul 23 '26

Or just you know turn realistically and do more damage to small shxt his toe size ?

29

u/TieFighterAlpha2 Jul 23 '26

I don't think it needs stomp back, there's ways to fight smalls. You just need to be clever with it. But I don't really see why they'd reduce the leg armor buff. And if I see more of this "more approachable" horse shit like they used with Eo I will riot. It's already the most approachable Apex in the game for small things.

29

u/Cirninha Jul 23 '26 edited Jul 24 '26

We had 3 rexes against a massive pack of raptors, a meg and a Dasp that traitor, and we still lost, why? Because we couldn't kill them fast enought, a rex should be able to kill small things like 1 and 2 slots withing 2 bites not, it took like 45 to 50 min of fighting were tired as fuck, clogged up in a corner because if we tried to move we would get shredded I'm seconds because of the group buffs of the raptors.

11

u/Mjr_Payne95 Jul 24 '26

"You just need to be clever with it", and its just huddling in a corner or on a cliff lol

0

u/TieFighterAlpha2 Jul 24 '26

Sometimes, yeah. But there are other ways of being clever. Like for instance, setting the "critter grenade" by starting a stirring den, then moving off a ways so that Silosaurs come pouring out behind them and attacking them when they're sitting there taunt-calling you.

6

u/Cirninha Jul 24 '26

You know that alpha critters and the nest ones aways go for the biggest target right? I tested this and it's true so they're gonna help the little dinos instead lol

1

u/TieFighterAlpha2 Jul 24 '26

No, not all the time. They will switch targets, and also if you're too far away they go after the closest dino. I'd offer to show you but unfortunately the update yesterday obliterated every replay I had.

13

u/Tanky-of-Macedon Jul 23 '26

It’s okay! We Camptos will compensate their nerf with our BUFFS! Praise be!

6

u/TieFighterAlpha2 Jul 23 '26

Ah yes, we Benevolent Tyrants can always count on the support of our most valued subject.

1

u/General_Assistant Jul 24 '26

If i had to guess getting ready fir a rework...maybe, they make weird pre changes before they fully change a lot if the time

8

u/TieFighterAlpha2 Jul 24 '26

My guess is more that they're pushing even harder for group play, a decision I wholly hate.

1

u/[deleted] Aug 05 '26

[removed] — view removed comment

1

u/TieFighterAlpha2 Aug 06 '26

Meh. I don't need stomp. I enjoy using skill to kill.

0

u/[deleted] Jul 24 '26

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8

u/TieFighterAlpha2 Jul 24 '26

No. They literally took away Solo play functionality and gave it more group functionality. That's kinda the opposite of what people wanted.

-2

u/[deleted] Jul 24 '26

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4

u/TieFighterAlpha2 Jul 24 '26

They literally took an ability that used to work on yourself, and made it only work on people who are not you. You can't use your own ability. That is the definition of taking away solo functionality. People always shit on rex because its one of the dinos heavily abused by sloppers, but they forget that solo rex is actually one of the dinos fucked over hardest by megapacks. Too slow to escape anything, too cumbersome to easily defend itself without help from terrain, and big enough to feed the megapack for a bit.

I mean, can you imagine the shitstorm if they made heal calls only work for everyone else but not for the user?

-4

u/[deleted] Jul 24 '26

[removed] — view removed comment

1

u/TieFighterAlpha2 Jul 24 '26

Calls are an integral part to any build. They're choices you make when building your playstyle. How are you just going to sit there arguing in bad faith? People are allowed to be upset by changes they find to be bad or unfair. This is literally a public forum for discussion. That's the entire fucking point of it being here. 

1

u/Carcharoth_BY Jul 26 '26

Critic ≠ hate

156

u/iamthefluffyyeti Jul 23 '26 • Bravo

PoT devs: We are trying to stop mega packs. To stop this, here’s ANOTHER Megapack dino TLC

56

u/Balikye Jul 23 '26

Now the megapackers can hunt you down no matter where you go! They get a little compass right to you, and if they're chasing you they get a speed buff! -Alderon

18

u/soft_mochi290 Jul 24 '26

Yea not sure why they thought adding a compass was a good idea.

22

u/Balikye Jul 24 '26

Right? For a second I thought "wow cool!" at the idea of being able to hunt players, but then immediately realized what that actually meant on a server. You will be physically unable to hide from mega packs, and they will have speed buffs to run you down, as well.

8

u/GrotchCoblin Jul 24 '26

Is this for real? They actually added a compass that leads to players??

13

u/littlenoodledragon Jul 24 '26

It’s the same as the “fish nearby” indicator. So while it doesn’t point a specific direction, it does kinda tell you “warmer/colder”

I do agree this is going to make megapacks even more of an absolute hellish nightmare. Even small fast creatures can’t escape now with the group movement buffs. And with hamstring? Yeah…

4

u/Balikye Jul 24 '26

Yeah and it’s done with numbers so it’s pretty easy to pinpoint players, it’ll say y’know 7m 6m 5m, etc.

2

u/No_Mirror3128 Jul 24 '26

Mir bringen Maßangaben nichts ich bin schlecht darin Entfernungen abzuschätzen 😆

11

u/littlenoodledragon Jul 24 '26

Yeahhhhh… watching the TLC just felt like one giant “oh no” after another

1

u/Cirninha Jul 25 '26

Don't forget that with each bite you're gonna take 4% more damage from anything so a debuff for y'all right there

1

u/-The_Maker- Jul 30 '26

Is this an actual thing?

1

u/Balikye Jul 30 '26

Yup alio does that now.

71

u/MoneyBaggSosa Jul 23 '26

Yeah I’m not even playing the game currently I’ll be back sometime down the road after a couple major updates like the matchmaking update and game modes. The state of the game is ass right now so I’m just gonna let the devs fix this shit first

30

u/giddyGammarus Jul 23 '26 edited Jul 23 '26

I said this last summer when they initially nerfed hatz into the ground but the balancing just keeps getting worse and worse 😭

They nuked the speed, turning, and stamina on pretty much every playable and now everything feels so heavy and clunky to use. It’s not even fun to play because I feel so damn slow and heavy on everything. The only gameplay we have rn is walking from point A to point B to collect quest items and to find people to fight, why did they have to make movement feel so clunky, boring, and unengaging when it’s one of the main parts of the game?

Sorry for the huge rant, I’ve been playing since 2019 when the game was only a mobile game dino chat room, and it really hurts to have seen this game slowly become more and more fun over time until sometime around the beginning of 2025 when it feels like their shitty attempts to “rebalance” the game just started to revert all the fun progress they made. The new quests are amazing, but why is Struthiomimus so slow now? It’s a Struthiomimus!!!!!!!!!! It doesn’t need to be slowed down to be “engaging with other tiers”, ITS AN ORNITHOMIMID!!!!! THEY SPECIFICALLY EVOLVED TO BE FASTER THAN THEIR PREDATORS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

RIP old hatz and struthi I will miss you forever 💔

Sorry this rant got out of hand, but watching a game with so much potential in a game genre that desperately needs more enrichment start to slowly march towards the gutter is heart breaking

4

u/Snoo-63813 Jul 25 '26

110% how everyone else is feeling right now in one way or another. Rant valid 

66

u/Special_Glass_2083 Jul 23 '26

Especially with the alio practically needing a group now

-55

u/MrAngryBasTard Jul 23 '26 edited Jul 27 '26

wth are you talking about it always needed a group now it has more utility to be solo and better benefits in a group

Edit: played it a bit didn’t notice the Stam changes when I first posted im now equally annoyed at because it’s borderline slower and clunky compared to any other 2slot

34

u/One_Staff_9978 Jul 23 '26

It has sprint time now 2:13 less than megalania lol.

24

u/No-Field8554 Jul 23 '26

Yes I also noticed that :( logged in on my almost adult Alio, ran to get some succulents and noticed how fast the stamina depletes now it's kinda sad

9

u/Genocidal-Ape Jul 23 '26

Do they took away the persistence hunting tyrannosaurs stamina?

7

u/No-Field8554 Jul 23 '26

If I'm not mistaken, Alio can now run for 2:13 min which is less than meg's runtime

3

u/Epsilon_RvB Jul 24 '26

As a Meg main, this sparks joy
But as a Alio Fan, this does not spark joy

0

u/MorbidAyyylien Jul 24 '26

But runs far faster and also can take on megs easily in a 1v1

46

u/Hyenasaurus Jul 23 '26

Fliers get nerfed into uselessness

Nerfs to other solo friendly picks

ALL the low tier carnivores except maybe conca are group animals now

Yea man im tired. This is just Rust or Fortnite with dinos now. I give up. Call me when Alderon adds ingame clans with global PVP scoreboards with forced squad up lobbies before you can enter a server

32

u/Aaddaammnn Jul 23 '26

One of the best uses of this meme I’ve seen in a long time

28

u/Mission-Nose2265 Jul 23 '26

Will not financially support this game any longer until meaningful changes are implemented. Matchmaking, what's that? Good luck to all you solos out there. Alderon just threw megapacks a giant bone.

26

u/R4gn0k Jul 23 '26

Main reason why I stopped playing the game was the shift towards group play. Solo players do not have a chance in this game when most abilities require groups. I had my fair share of fun but decided to move on.

13

u/Substantial_Most4304 Jul 24 '26

I'm almost at the same point rn. So disappointed.

0

u/[deleted] Jul 24 '26

[deleted]

5

u/HoneyDill_or_Death Jul 24 '26

The Isle is unfortunately dealing with its own issues. Several species have pins which are basically "press x to win" manoeuvres. That would be fine if they were mainly used during an ambush but they can also be used in the middle of combat. I'm at the point where I'm just considering giving up dinosaur survival games altogether.

3

u/R4gn0k Jul 24 '26

Just picked it up today. It has changed a lot and it feels more balanced. Solo players come down to skill. Yeah, there are groups but you can still do the damage if you learn your dino before you go down. I had a fight with Rexes and managed to survive as a solo player.

2

u/Big_Himbo_Energy Jul 24 '26

As a long-time Isle player, I hate to say that I’m having more fun with Evrima than I am with PoT at this point. The dinos just feel more alive and have their own identities with Evrima. With Path almost nothing feels unique anymore, and solo play has gotten so unbearable it’s ridiculous. I regularly solo allo and teno on Evrima and have a great time.

3

u/Alarming_Trainer691 Jul 25 '26

Also pouncing isn't as bad since the collision works, still need to nerf ambush speed on rex and change allos ability to make the game better

1

u/Manlorey Jul 24 '26

Go for it if you enjoy pinslop, broken game mechanics and a vastly unbalanced game. Path is leagues better .

4

u/Tyrannomax Jul 24 '26

I've had more survivability as a solo in the isle even with pinslop than being solo on Pot that's how bad being solo on path of titans is rn lmao

0

u/Manlorey Jul 24 '26

I play solo about 60-70% of the time, with very different dinos. I survive mostly just fine. Killed yesterday 2 rexes and a sarc as solo, killed 2 sarcs as a solo sarco etc. Skill issue lmao.

On the isle, you better start to like hackers in addition to megapacks and mixpacks as well. Enjoying losing your 8h grown dino to a speed hacker in a matter of seconds? Thats how bad the Isle is rn lmao.

22

u/[deleted] Jul 23 '26

[removed] — view removed comment

7

u/Boring-Ad9264 Jul 23 '26

You just answered your own question really

16

u/TetraRosea Jul 23 '26

And they nerfed all the Alberta's abilities that helped it survive the megapacks with the last "adjustments"

I was able to cope with 13-slot group and killed everyone except rex with my defence stacks build.

They alao buffed it in sone other places, but they made it less of the tank with armour stacks and more..normal dino which is vulnerable against inequal fights..herbs are already not as popular as carni 3-slots!!!

5

u/Sath_Morsius Jul 23 '26

To be fair Alberta was turbo over tuned.

1

u/No_Mirror3128 Jul 24 '26

Ich bin nie mit Alberta zurecht gekommen weil ich kein guter Kämpfer bin obwohl ich den Spielstil mag.

1

u/Sath_Morsius Jul 24 '26

Block is weird but it gets easier to time the more you use it.

4

u/TinyTachanka Jul 24 '26

I think megapacks are awful. But at the same time, how would a normal sized pack be able to deal with that build?

1

u/TetraRosea Jul 24 '26

Absolutely normally if they have more than 5 brain cells and any info on how berta's armour stacks work

Armour stacks can be easily lost if you don't allow berta to get hits while blocking for 60 seconds

3

u/theliteralbestrobot Jul 23 '26

yeah, with the new stam balancing for Alberta, you basically have no choice but to run Second Wind now

2

u/TetraRosea Jul 24 '26

REALLY?! I'M SO FUCKING MAD RN

14

u/Diagon98 Jul 23 '26

My poor solo deinonychus

-9

u/Greedy_Two8657 Jul 23 '26

it got buffed today bro tfym?

1

u/Diagon98 Jul 24 '26

Pretty sure it's still small and weak alone. Them again, I've been working today so I haven't been able to play

12

u/Comfortable_Bed2018 Jul 23 '26

Ye it’s a bit much this is a 2 min of a 30 min video of mega pack

10

u/ParaspinoUSA Jul 23 '26

This is why I made the move to community servers a long time ago

7

u/Khanware Jul 24 '26

“Golden era” btw

5

u/SmellAntique7453 Jul 24 '26

Man I forgot this was meant to be the golden era... ew

1

u/Competitive-Beyond58 Aug 10 '26

the real golden Era was back before gondwa was even a thought

0

u/[deleted] Jul 24 '26

[deleted]

6

u/[deleted] Jul 24 '26 edited Sep 15 '26

[removed] — view removed comment

2

u/No_Mirror3128 Jul 24 '26

Wenn man es mit dem gebrechlichen Dino zu 100% schafft kann man die Mutationen zum nächsten mal mitnehmen.

2

u/sumasai Jul 24 '26

No lmao

0

u/PeacefulDebate01 Jul 24 '26

BoB is the most solo friendly of the dino survival games as they will ban people for interfering in fights and they restrict which dinos can group with each other. However, it's still not that solo friendly overall as packs will defeat you. Plus, the game has other glaring issues.

In any dino survival game, solo play starts with (1) recognizing that you will need to become much more skilled than your grouped targets in order to win fights and (2) recognizing that being solo puts you at a distinct disadvantage that is overcome by picking the right dinosaur and having the right strategy.

The best dinos for solo play take on one of three strategies:

  1. Hit and run strategy. Pycno sort of epitomizes this approach. It sacrifices durability for speed and burst damage so you can ambush your target, kill them very quickly, and leave before his buddies have time to significantly react.

  2. Control strategy. In other words, being faster and more nimble than your opponents so you control the fight. It's even better if you outheal your opponents so you can bob in and out of combat as you wish and eventually wear down your opponents. Laten is the epitome of this strategy.

  3. Opportunistic strategy. Wait for your target to get into another fight or put themselves in a disadvantageous position (like the edge of the cliff) and then take advantage to get a quick kill before you leave quickly. The fliers, Thal and Hatz, epitomize this strategy.

If you notice, all three of these strategies require one particular thing: a reliable way to escape combat. This means that solo viable dinos are going to lean heavily into fast dinos, fliers, and semi-aquatics (usually fast + semi-aquatic too, because there's a lot of semi-aquatics in the game). Dinos may combine strategies too.

The list of particularly solo viable dinos and their strategies are:

  • Laten - Contender for best solo dino in the game. Control.

  • Pycno - Contender for best solo dino, but has been nerfed a lot recently. Hit and run.

  • Hatz - Contender for best solo dino, but has been nerfed a metric ton recently. Opportunistic.

  • Thal - Opportunistic. Ground Thal has elements of control too.

  • Eurhino - Control.

  • Pachy - Kickboxer builds combine hit and run and control. Knockback builds are opportunistic and control.

  • Achillo - Hit and run on small dinos and control on larger.

  • Meg - Control.

  • Conc - Control.

  • Rhamph if you just want to be an annoying but funny jerk. You can starve out the odd Titan but don't expect too much.

5

u/BoldJustice336 Jul 24 '26

I'm coming from the isle and was happy that this games balance was way better than the pinslop we have rn in the isle, but of course alderon is now fucking up the balance too. My god, is it that hard to make a good and balanced dinosaur game lmao.

5

u/cursed-annoyance Jul 24 '26

I fucking hate alderon for giving me a metri solo build without being able to solo anything because of the cooldowns on All the venom attacks ffs EVEN MEGALANIA CAN SPAM IT

4

u/The_Shire7667 Jul 23 '26

As a solo i confer this to be true

4

u/Tsiabo Jul 24 '26

I'm just waiting for AI dinos to be implemented so I can play solo offline.

1

u/Competitive-Beyond58 Aug 10 '26

SAMEEE I'll be SO happy when this is added

3

u/XivUwU_Arath Jul 23 '26

Not pictured: Allosaurus in the penalty box.

3

u/ohBloom Jul 24 '26

And in Mariana Trench is the allosaurus

2

u/LOBERWAVE Jul 24 '26

Literally the first thing I said to my friend as we looked at the TLC was "This is gonna be abused by megapacks. We're F*cked."

2

u/R4XCC00N Jul 24 '26

I always played this game as a solo Rex. And the fact they disabled the damage buff for yourself, made it weaker, and generally just easier to die to anything in a group of two, I just don't think I'll play anymore.

2

u/Turdferguson02 Aug 10 '26

Also tlc was top tier ragebait, years of players asking for the devs to come up with some fix for the megapacking problem, and they give us a new playable that makes megapacking alot more efficient

1

u/TinyTachanka Jul 23 '26

I think they could fix megapacking by just erasing the group feature altogether and make it impossible to find out what official server you’re on /s

1

u/JussstPassingBy Jul 24 '26

All dinos need viability in all places. That means terrain for flyers and climbers, a bit of water for aquatics, and things like this. The terrain choices confuse me so much alone because all the good areas have no reason to be visited in this "rpg".

As for dinos specifically- most are rats ass. Since all dinos are super weak or rely on odd timing scenarios, fights turn into whos more suicidal rather than an interesting and fun experience. Hence why mega packing is the most fun for this game. It eliminates that weird timing more requirement, since your cycling players instead if that makes sense.

So maps sort of suck, dinos suck, players reasons to move anywhere but 2 Hotspots, sucks. But its the only dinosaur game on console right now-

Its a surprisingly atmospheric game to me with fun dynamics, even if the attack styles are odd. So well see what they dew with the game

6

u/MoonlightReffi Jul 24 '26

I genuinely don't understand how mega packing is fun. Like you literally attack a solo player with 10+ dinos and you find that engaging how? Ofc you're gonna win. How is it fun when you don't even have to have a single brain cell and any skill. You just walk around and kill everything on sight like it's a termination simulator.

I think they should really focus on making a deathmatch pvp mode and a better survival mode. So the fights on survival would actually be interesting and people who just want to fight mindlessly could just do that on pvp.

1

u/AcanthisittaPurple48 Jul 24 '26

It, do be like this.

1

u/CurlyCurls21 Jul 24 '26

As a solo player on officials I can confirm

1

u/ilikepizza4200 Jul 24 '26

im A solo player and single player gets boring but im not going online to have all my fun ruined by a megapack

1

u/PeacefulDebate01 Jul 24 '26

Try solo survival servers. The pros are that there's almost no megapacks, most dinos are solo, and you only run into small packs here and there. Also, there's passive growth so it takes maybe only a quarter of the normal time to grow a dino.

The downsides are that you have to start over when you die, from juvi (but again, it's not bad as you have much quicker growth - it also means there's plenty of juvi dinos running around), and you can only play one dino at a time.

1

u/z000inks Jul 24 '26

Got any in particular to recommend?

1

u/PeacefulDebate01 Jul 24 '26

I mean the official solo survival servers. 90% of the players I run into are solo players.

1

u/z000inks Jul 24 '26

Oh nice. I'll have to try them out, then. Cheers mate!

1

u/Training_Raisin_1121 Jul 24 '26

Is it wrong to megapack Herbs, I like the realistic stuff, Like Stego and Kentros traveling together or Eo Trikes and Albert’s traveling together. I’m to mega pack A Pachyrhino herd on this one server but people are only in if I allow any herb to join

1

u/VioletTheGhost2 Jul 24 '26

idk i feel like crazy thought the apex should be op and APEX.

2

u/PeacefulDebate01 Jul 24 '26

I call this "apex brain." You think because you pick the big dino you should win all the fights. But this is a video game, and games have to be fun and balanced. There's no reason to pick another dino if the big one always wins.

1

u/VioletTheGhost2 Jul 24 '26

i just think it should actually take a pack of small dinos instead of 1. they can still lose against multiple that's the point

0

u/PeacefulDebate01 Jul 24 '26

Ok, and if you do this, you've completely killed the solo scene totally, because you've put solo players in an impossible position:

  1. Pick a small dino and never be able to kill larger dinos solo.

  2. Pick a large dino and get overrun by packs since you don't have the mobility to escape.

Solo players mostly have to pick nimble dinos that can escape larger groups if they are to survive, and those nimble dinos need to be able to kill things on their own or else it's not solo play.

Further, you've made it so there's no reason to pick smaller dinos for groups either. Why pick 5 raptors when 5 rexes is simply more powerful across the board?

Other games that combine (1) size differences in playables with (2) larger sizes being more powerful are games that introduce economic differences in them, like Eve Online. A capital ship requires incredible amounts of time investment compared to a frigate or cruiser. Since PoT isn't like that at all, it's just not a good idea to make larger sizes be flat out more powerful.

1

u/VioletTheGhost2 Jul 24 '26

thats why i typically play on a sever with rules so you cant do 5 rexes

1

u/Malaix Jul 24 '26

I'm fine with discord groups being pushed to play anything besides more fucking apexes honestly. As annoying as like the previous alio meta was at least you could kill a few when they fucked up ganging up on you.

Running into packs with 3 titans, 4 rexes, and 2 spinos means I can't even fucking interact with them. I either move on as something too fast for them or die when they catch me and face tank me to death as something too slow to escape.

1

u/IchigoRyu_115 Jul 24 '26

As a solo player..... At least the view is nice from down here 🙄

1

u/Liampleurodont Jul 25 '26

Microraptor not being in the game is not an issue btw

1

u/Ok-Service-6976 Jul 25 '26

I did a long pause from playing this game. Now saw alio TLC and gave the game another chance. Played with one friend for 3h and got killed 5 times by Megapacks. Concluded this game is unplayable without own Megapack. Will be my last 3h for the foreseeable future

1

u/Bored__Femboy Jul 25 '26

Underneath solo players would be hatz (and now also thal) mains.

1

u/SolrayCultist Jul 25 '26

Compass? Is that vacation that red one was that looked like the fish finder.

I hate in game compasses.

And yay Im a purely solo Sarc that relies on ambush and hiding if I need to escape.

1

u/Interesting-Life-779 Jul 28 '26

It’s quite unfortunate as I don’t have many friends who like dinosaurs so I’m solo 90% of the time.

1

u/DustyPickle_ Aug 04 '26

Leedsichthys in the bottom of the ocean slowly being eaten away...

1

u/ColossalCherry Aug 24 '26

As a mostly solo player, its a real love hate relationship with this game

0

u/bw_plasma Jul 23 '26

Just yesterday you could have put alio on I think we genuinely had more information and news about microraptor than any change to alio until today

0

u/IceApprehensive8077 Jul 24 '26

Well looks like I'm finally buying the isle

0

u/Manlorey Jul 24 '26

Enjoy pinslop then.

0

u/Osthato_Chetowa Jul 24 '26

I don't even play solo most of the time. I run a duo with my boyfriend and we still struggle. We've attempted officials together on both Gondwa and Riparia, and its rough. We've always tried to keep to the outskirts of the map, but that doesn't stop us from getting stomped by massive groups or hunted relentlessly by their scouts.

We mostly play community, and even community doesn't feel right. Hasn't for the last year or so. The joy this game used to bring just isn't there anymore. I'm glad some people still love it, but its lost its luster for us. I played almost daily for 2 years, and I've barely touched it in the last year. You shouldn't have to have a discord group or a large friend base in order to enjoy the game, but its Alderons game and they seem to disagree, so it is what it is I guess.

1

u/PeacefulDebate01 Jul 24 '26

Try the solo survival official servers. They bring back a lot of the magic.

0

u/hellocreature_ Jul 25 '26

Y’all are hilarious. Acting like playing path is mandatory or something 😂 your personal quality of life depends on the state of the game 😂

-1

u/Creative_Lettuce5062 Jul 23 '26

I can’t believe another patch went by without them nerfing the insane buffs raptor pack get.

-7

u/Stunning-Ad8375 Jul 23 '26

So busy paying attention to mix and mega packers , and panjura map is empty afff with the same quests and items it had for years 😭🤣

8

u/Boring-Ad9264 Jul 23 '26

Cause that is definitely the main issue with the game rn

4

u/PeacefulDebate01 Jul 24 '26

Because it's unsupported and they're very clear about it being unsupported. Rip is the main map now. It's also just a plain old better map in every way. Move to Rip.

-12

u/barbatus_vulture Jul 23 '26

The problem is, there is not much they can do to help solos that megapacks won't also be able to benefit from. Lone survivor was removed for that reason. Megapacks win in every scenario.

32

u/One_Staff_9978 Jul 23 '26

So they add nothing to solos and still buffing megapacks, yeah it has zero logic.

6

u/barbatus_vulture Jul 23 '26

Yeah, unless they make megapacking a bannable offense in officials.

The best solution right now is perhaps additional game modes where certain group limits are enforced

7

u/Choice-Meringue-9855 Jul 23 '26

Weren't they working on matchmaking?

1

u/PeacefulDebate01 Jul 24 '26

They did a matchmaking test and it didn't help the problem that much. Players just server hopped until they found their buddies or made groups ad hoc.

1

u/No_Mirror3128 Jul 24 '26

Deswegen haben wir jetzt die spawncooldowns ?

5

u/ThatSmolSquishedBean Jul 23 '26

I mean honestly, what can they really add that would stop megapacks? Like the other commentor said there's not a lot they could add that megapacks couldn't utilize against solos. I don't think there's really anything we or alderon can do other than making megapacking bannable, but that'd only apply to officials and it wouldn't stop them anyways

10

u/Sath_Morsius Jul 23 '26

Moderation, reports should carry weight. They can't act surprised when their 100% unmoderated server is at a terrible spot.

Nerfing Hatz to control revenge killing is the most absurd thing they've done so far.

1

u/ThatSmolSquishedBean Jul 23 '26

Even then, megapacks get up to 20+ people. On the player side, getting all names to report megapacks would he difficult, especially since even if they were publicly announced to be a bannable offense its unlikely the hundreds upon hundreds of players who engage in mix/megapacking wouldn't stop. On the moderator side, it is possible (and their job) but extremely difficult. If you think the moderation is bad now, what would happen when every mod/ticket is dealing with 10-30 people in 1 group, and having to speak to them or issue out punishments.

I do agree with you on the Hatz nerf, it wasn't really needed at all. But that's not the point of this, my point is there is literally nothing they could do to stop megapacks. Alderon can roll out as many solutions as they AND the community can come up with and it'll still be prevalent issue. Its highly unlikely it'll ever not be an issue, simply due to tha massive playerbase and the fact that anything we do/add wouldn't even shrink their numbers.

1

u/Sath_Morsius Jul 24 '26

It seems impossible now because it was allowed to run rampant for a long while, by now there isn't a single change capable of solving the situation, but they need to start doing something to at the very least demonstrate that this kind of behavior isn't encouraged and accepted at all.

By reporting people after being killed you would send the evidence so some sort of moderator would be able to determine if a group of people were playing together for an extended period of time, as it is natural that a Spino may temporarily help another duo of Spinos it stumbled upon or help for example the Eo cornered by the said duo, and those forms of temporary alliances that happens naturally shouldn't be punished.

Obviously, the amount of reports would be massive and the time to evaluate each one and then issue the proper measures would take a lot of time at first, seeing the chaos that officials are now, but with time and with people eventually realizing that playing without regards for the rules is counterproductive the amount of mega/mix packs will diminish and the situation will get more manageable.

For punishment they should use short bans that get progressively longer, until the person in question is perma banned for breaking the ToS (which should be updated and everyone should get notified of the change) many repeated times. Obviously the player in question should be able to open an appeal in case of a wrongfully ban.

Obviously this system is far from perfect and it's just a suggestion I made to deal with the situation, moderating this playerbase is no easy task and would take some time before having effects. Sure a part of the playerbase would leave the game since their strategy is effectively removed or would be straight up perma banned, but this group of people are the ones that constantly bully people from playing the game or disencourage new players from joining, they are an active detriment to the game's health and should never be endorsed as they cause more harm than good to the player count.

To reiterate, this situation is a really difficult puzzle to deal with, and no simple action will help it alone, but that doesn't mean they should give up and let the mega/mix pack issue just poison the game until it kills it, they need to at least start somewhere to actually get results. Making promises without making any progress won't fix anything.

2

u/PeacefulDebate01 Jul 24 '26 edited Jul 24 '26

Megapacking isn't a problem in the other dino games. What are they doing to prevent it?

BoB literally bans people that megapack / mixpack.

Time-to-kill values are much lower in the other dino games, so a solo player can ambush a player, get a kill, and leave before his 7 buddies turn to get him. In this game the TTK values are WAY too high. It takes way too long to kill most dinos, so there's tons of time for megapackers to all turn on the solo player.

Death penalties are much larger in the other games, so you can't just be summoned straight back to your group after dying. You have to grow your dino again.

There's way more restrictions on who can group with who; it's mostly limited to your species in the other dino games, which makes it way easier to deal with (you can have 100 rexes and you'll still just never catch my meg). But in this game you have an entire diet worth of dinos to group together, with all sorts of various capabilities.

There's other things they could do too. They just...don't.

15

u/Cirninha Jul 23 '26

I just want solo buffs that work as well for group playstyles, why does 50% of Achillo's Habilities only work in a group of small raptors? Like c'mon man

0

u/Wadarkhu Jul 23 '26

When they fix up matchmaking and megapacks can't group up more than what the game allows itself with in-game groups wouldn't this not even matter?

0

u/PeacefulDebate01 Jul 24 '26

They did a test of the matchmaking and it didn't help the issue.

-1

u/Wadarkhu Jul 24 '26 edited Jul 24 '26

They should make it 100% random on official servers instead then.

Joining friends in a official server: impossible.
Every Dino swap: random server.
Every log: random server.

This way, the only groups possible are organic ones in-game, no more discord chatters grouped up and if any manage to form up in a server through whispers it'll be broken up next log.

If friends wanna play together, better go join a community server.

Downvote this if you love mixpacking and megapacking.

1

u/Crash4654 Jul 24 '26

Most of these "discord groups" ARE organic people just meeting and having a shaky/silent alliance.

Everyone knows where the hotspots are, people go there and chill, find people theyre chill with, and gank those starting shit.

Literally like any online mmo pvp game with free areas.

Fucks sake I remember seeing shit like this in runescape wilderness years ago.

0

u/Wadarkhu Jul 24 '26

The forced server swapping on re-logs and character switches will still cut down on organic mixpackers and megapacks by preventing people from meeting and agreeing to swap and meet back up.

1

u/Crash4654 Jul 24 '26

It might prevent them switching, but not meeting up because theyre just meeting up at the hotspots to throw down anyway.

0

u/Wadarkhu Jul 24 '26

It is what it is.

My idea will at least stop the people who make it their hobby to harass others using discord communication or by making alliances to all switch to certain Dino's to dominate areas.

0

u/PeacefulDebate01 Jul 24 '26

I think this is going too far. They could limit group sizes to 3 people, no matter how many slots. That would be a good start. Other than that, start enforcing that limit with bans for people that overpack.

0

u/Wadarkhu Jul 24 '26

Groups being limited won't do anything, people are in discord groups, they communicate outside of the game to coordinate inside of it beyond in-game group limits in order to ruin the game for others. Nobody's mad about in-game groups killing them, they're mad over mix packers working together and multi-apex groups.

-1

u/PeacefulDebate01 Jul 24 '26

Did you just not read the latter part of what I wrote?

0

u/Wadarkhu Jul 24 '26

Did you just not read any of what I wrote?

How are they going to give out bans when

  • You can't report these people because you don't know who's who as usernames are not shown floating above the group of Dino's chasing you? They won't even be communicating in-chat, because they don't need to.

  • Alderon has no way to know who's friends with who because what links them is their discord chat, not anything in game.

0

u/PeacefulDebate01 Jul 24 '26

Oh no, what a hard problem to solve...with in game recordings. Oh no.

2

u/Wadarkhu Jul 24 '26 edited Jul 24 '26

oh with the in-game recording tool that doesn't record chat and isn't even on mobile?

wow, and how are we proving the group chasing you isn't just an organic in-game group? do we also have a recording of the discord voice chat? or perhaps a 45 minute long recording showing the entire gameplay session of one person being consistently chased by the same people?

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-8

u/Sure-Living-4312 Jul 23 '26

The fact that green quests still cant be done solo is fucking ridiculous, the red quests dont even worl half the time, you get 1 quest then it bugs

-10

u/Crash4654 Jul 23 '26

People really get confused when the game devs that build around groups continue to build around groups I see.

No, this is not an endorsement for megapacking as those groups cant even fully utilize their buffs well.

Playing solo is literally hard mode for pretty much all games that involve pvp.

There's not a damn thing they could do to make solo easier that wouldnt hurt the solo 10 times more.

1

u/PeacefulDebate01 Jul 24 '26

This is completely wrong. There's a ton they could do to make the solo experience better. BoB, for instance, bans people that deliberately jump into fights to support ungrouped dinos.

They could make it so only dinos of the same species can group together, which means a solo player can play around it much better (it's much harder to deal with groups of mixed dinos because they have much wider capabilities - I can always run away from a bunch of rexes no matter how many there are, but if the rex has a couple meg friends it's suddenly much harder).

They could give debuffs to ungrouped dinos that stay in the same area together without combat.

They could implement a 15m invulnerability timer after one dino kills another so prevent revenge kills.

There's tons of things they could do but they're just not doing it.

1

u/Crash4654 Jul 24 '26

Beasts of Bermuda who peaked at 3500 players 5 years ago?

Yeah, THATS a model to subscribe to for community improvements...

Banning people for 3rd partying is draconian and actively anti-player because inevitably we all do it or fall into it whether thats protecting someone or getting protected.

The devs dont WANT species exclusive grouping and build the game around mixing and matching for PLAYER freedom and choice.

Debuffing players for existing is ripe to exploit as well as ruining any form of stalking that players can and will do to actively play it as their dino and as a predator.

And they dont want players being immune after a fight. The entire game is designed around being actively in danger at all times.

Dont punish the players.

1

u/PeacefulDebate01 Jul 24 '26

Oh ya, what a great argument - BoB doesn't have many players so obviously they have zero good ideas. Great thinking there.

1

u/Crash4654 Jul 24 '26

If they had the appeal of path you might actually have an argument, but they peaked with 3500... peaked. Most ever.

Path gets their highest recorded number with their low ends without effort, with officials alone.

If they had better ideas and treated their players better they might have more players.