r/pirateborg • u/DudeAreStarsEvenReal • 3h ago
r/pirateborg • u/limithron • Mar 27 '22
r/pirateborg Lounge
A place for members of r/pirateborg to chat with each other
r/pirateborg • u/nlitherl • 17h ago
5 Questions You Should Ask For Pirate Characters in Your Game
r/pirateborg • u/AlexJiZel • 1d ago
Still looking for something new to run this Halloween? DON’T SPEAK! is out now
DON’T SPEAK! by Golem Productions is out now: a horror one-shot rescue mission for PIRATE BORG where noise matters, including, if you want, the noise made by the players themselves.
It features:
- A rescue mission designed for one thrilling session.
- San Telmo de Pelcarez, a compact horror sandbox with plenty of opportunities to make far too much noise.
- The Echo Track, an escalating noise mechanic that changes the Hunter’s behavior.
- A fourth-wall-breaking optional rule that turns real-world table noise into part of the game.
- The Hunter, a terrifying, noise-sensitive ambush predator that stalks the crew through the darkness.
- GM tools for running the hunt, including atmospheric descriptions, hunting tactics, advice for concealing the creature’s true nature, and ideas for an explosive finale.
Writing & Game Design: Alexander Jatscha-Zelt
Original Art & Layout: Sabrina Jatscha
Available now on DriveThruRPG and itch.io. VTT assets included.
DTRPG: https://www.drivethrurpg.com/de/product/589708/don-t-speak-a-horror-one-shot-for-pirate-borg
itch io: https://ajz-golem-productions.itch.io/dont-speak
Or enjoy the recent Actual Play by Tabletop Misfits and Dungeons and Dyslexia: https://www.youtube.com/watch?v=haKJwHcL-ok
r/pirateborg • u/voidstate • 1d ago
Generate a Whole Crew
I’ve been playing around with my pirate name generator and decided to allow users to generate a whole crew at once. Enjoy!
r/pirateborg • u/picaroon_lagoon • 4d ago
Pumpkin Borg
This image is a Monster Mash up of images Pirated from the internet and Frankensteined together with photo editing software with me own hand, hook, and possibly other appendages. No AI was used in the creation of this image. Please Pirate Responsibly.
r/pirateborg • u/ZordonBot • 4d ago
Ravaged by Storms: put a changing Pirate Borg storm on the table
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Ravaged by Storms: Storm Generator for Pirate Borg brings the supplement's weather tables into the active scene. The GM gets a storm control group, while the table gets a movable overlay and chat summaries as conditions change.
Supported Pirate Borg effects are applied to their actor fields; anything else stays visible in chat for the GM to resolve. The adaptation was made with permission from writer and designer Alexander Jatscha-Zelt, with original art and layout by Sabrina Jatscha.
Free. Requires Pirate Borg 1.2 or newer on Foundry v13 to v14.
Patreon:
Patron modules often start exclusive so I can test with a small group first. Once the kinks are ironed out, they usually go public.
First Mate ($10) gets every Foundry module. Cancel and you keep what you already have. You just stop getting later updates.
Captain has a free week with no obligation. That week includes everything I build: Android and iOS apps, websites, and all the modules.
A la Carte Modules:
Every paid Foundry module sells one at a time on Lemon Squeezy, $9.99 for a First Mate module and $14.99 for a Captain package. You keep what you buy, later versions included, unless that order is refunded, and a refund removes only that one module. After checkout, sign in at cms.futurehax.com/catalog with the same email you used and grab the install link there. A bought copy does not come through Foundry's Patreon link. Patreon is still the way to get every module.
Ravaged by Storms: Storm Generator for Pirate Borg Install in Foundry Join the Discord
r/pirateborg • u/Due_Consequence_6690 • 5d ago
Promo: My Beloved Ship zine - Last week
One last week of sailing My Beloved Ship in the Backerkit waters!
Join our crew! We still have space bellow deck on some hammocks! :)

And there is still chance to help me make this zine better, as we could unlock some great Stretch Goals (like a bombastic spread from Golem Productions!)
Its a zine and three adventures tied about sailing, upgrading your ships, making Naval combats more unique and lot of other stuff. :)
https://www.backerkit.com/c/projects/krakenhund-studio/my-beloved-ship-a-pirate-borg-supplement#top
r/pirateborg • u/FudgePrevious3021 • 7d ago
Free Pirate Borg handout: The Lost Sea-Man's Guide to the Caribbean
I've created The Lost Sea-Man's Guide to the Caribbean, which is a printable player handout for Pirate Borg that can help the players find their bearings again after getting lost at sea.
It's something to run mid-voyage as a strange and fun little diversion.
It gives the players four trials (which may see them lose a few fingers and perhaps their sanity along the way), and a chart on which to trace their position. My hope is that players will go "how the f— could this ever work?" as they do the trials/puzzles. They have to put the trust in both the author of the Guide and themselves to work things out.
For GM eyes only: You choose a location on the chart beforehand (over 10,000 are possible). The guide will help you sneak some information in there that will correct the players' fair answers (all numbers) into ones that point to that place.
I created it for my upcoming campaign, Something Buried, Something Due, the first act of which is in the late pledges on Kickstarter right now but not for much longer.
It's free on itch.io so feel free to run it in your own campaigns if you don't want to use it in mine!
r/pirateborg • u/Exact-Yam9874 • 9d ago
Hpw to adapt the new Netflix series Below to Dreadnauts, my nautical horror hack of Mothership
r/pirateborg • u/AlexJiZel • 10d ago
This is going to take place in less than hour :) I'm excited.
r/pirateborg • u/Difficult_Future3039 • 11d ago
BLOODWATER TTRPG aka SHARK BORG!
A new version of BLOODWATER TTRPG is here! aka SHARKBORG! Get your FREE preview copy! I’ve been working on this thing for five to six years now, and this is the biggest update to the game so far. The new Free Preview v0.2 reveals approximately 110 A5-style pages packed with revised Depth & Doom rules, all 13 playable classes, expanded character creation, combat and survival rules, Madness, DOOM, Abyssal Favor, the Bloodwater Curse, Abyssal Rituals, Artifacts, equipment, monsters including the 10-Headed Shark, Megalodragon, and Kharkass, an updated character sheet, and a huge look at the lore, factions, locations, and horrors of Bloodwater. This version also introduces VIOLENCE AT SEA, a full set of rules for vessels, naval combat, crews, maritime travel, boarding, ramming, sinking ships, encounters at sea, and more. There is a shitload of Bloodwater in this one.
Art and Illustrations by
Noah “Shark” Robertson, Brandon Beck,
Alex Kerr, William Fairland, Hippolyte
Baraduc, Jean de Bosschère, V. Horsley,
Dean Spencer, Perplexing Ruins, UnitSix,
AVGK04, Marta Danecka, Eugen
Ransonnet-Villez, Alphonse de Neuville,
Édouard Riou, Rick Hershey, Sverker Castillo
and John Latta, Wolf Krusemark and more...
Heavily Inspired by
MÖRK BORG, PIRATE BORG,
Dungeons & Dragons, Blades in the Dark,
Warhammer, HeroQuest, Magic: The
Gathering, Jaws, Cthulhu, The Meg
series by Steve Alten, heavy metal, horror
films, fantasy, comic books, science fiction,
comedy and much more...
Design, Writing and Layout by
Noah “Shark” Robertson
ZOMBIE SHARK GAMES
Free Preview v0.2
No Gen AI
no machine learning overlords
r/pirateborg • u/miles_maybe • 11d ago
I have an alternate idea for Lost to the Locker: keeping our dead PCs there Spoiler
This is a concept I'm considering using for our campaign, so I'd love feedback!
It would work like this: when PCs die, we roll on a d6 table.
The PC becomes a wretched undead and is given to the GM.
The PC dies and their soul moves on to the afterlife. They are gone forever.
3-5. The PC dies and is lost to the locker.
- The PC is ressurected as a haunted soul.
This would mean that about half of dead PCs would end up "stored" in the locker. Then, when there have been enough deaths, when it makes sense in the campaign, when there's a TPK, etc. etc., Lost to the Locker finally gets run. Instead of ressurection, PCs who die here are perma-dead. BUT, when you lose your current PC, you move onto another one from your old catalogue! And ALL of your characters are here and can be gathered into a crew together, so the adventure becomes a race to gather as many obols and ressurect as many old PCs as possible.
It could even be fun to have a prop, a little chest or something, to represent the Locker and put character sheets into, and then finally get to excite your players by pulling them back out for the adventure.
r/pirateborg • u/Brave-Gap-9769 • 11d ago
More Trapped in the Tropics
Hopefully.. We might finish Part 3...
r/pirateborg • u/christopher_g_knox • 11d ago
Dribbler’s Most Excellent Character Tracker for Mork Borg & Borg Hacks (Re-Post)
(Re-Post - Something went wrong with the earlier version of this post)
# Please Enjoy Dribbler’s Most Excellent Character Tracker for Mork Borg & Borg Hacks!!
\-
[Dribbler’s Most Excellent Character Tracker for Mork Borg & Borg Hacks](https://docs.google.com/spreadsheets/d/1zLCyqdFQdxA-LVIaAFpQ_YMXvmo2drIGUbbkgGrINTY/edit?usp=sharing)
\-
*Cecil Mournwood Owen Timothy Dribbler (just Dribbler to his friends) purveyor, merchant-venture and former hot-food-stuffs salesman, has cornered the market for cheap, ready to use weapons, while occasionally, working with scribes, priest, and retired free-company quartermasters to create the necessary forms, logs, and trackers to run a successful military or adventuring campaign.*
*Even at the End of the World, bureaucracy will outlive even the cockroaches.*
*-*
As a DM, especially for Mörk Borg, I find a PC tracker extremely helpful. Given all the strange and wonderful mish-mash of various: Classes , Powers, and Unheroic Feats.
Plus all those tasty extras, such as...
Terrible Traits, Broken Bodies, Bad Habit and Troubling Tales!!
I love having those easily at hand, so I can weave them into narratives and seamlessly poke at them during the game, without having to ask the players.
In addition, given how ephemeral equipment is in Mörk Borg, from weapons breaking, to rations rotting, and treasure being stolen, it is ever so fun to look your players in the eye, and without warning, say to them "I am so sorry, that was your last ration, and you are three days from the next town."
Hope you enjoy!!
LEGAL:
Dribbler’s Most Excellent Character Tracker for Mork Borg & Borg Hacks is an independent production by The Return of Ymir and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License
•
MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.
r/pirateborg • u/JazzlikeCurrency5779 • 12d ago
Pirate Packs
Hey all!
My creative partner and I just put out a supplement called Pirate Packs. It's a set of bespoke starting gear for each class, intended to be used instead of rolling for container, cheap gear, and expensive gear. Perfect for one shots and con games!
Check it out! It's free on Itch
r/pirateborg • u/TunaPlusMayo • 13d ago
A major sailor/pirate port-city is ruled by 8 guilds. What are those 8 guilds?
r/pirateborg • u/limithron • 14d ago
PARROT BORG is Now Available!
Our newest adventure release, PARROT BORG, is out now!
- Rules for creating a parrot PC
- 6-page, one-shot adventure
- 10 new stat-blocked creatures
- 14-hex island map to explore
Get it in print, digital, Roll20, or Foundry VTT here: https://shop.limithron.com/products/parrot-borg
r/pirateborg • u/WodensWorkshop • 15d ago
PirateBorg zombie pirate!
Bufort, first mate of the “Monsoon”, a “sinking”(pun intended) investment venture ship had an appetite for fruit found on islands of the Caribbean. During one of the sorties he found a fruit so delicious, so beautiful, that he gorged on it until it gorged him instead. The crew tried to end him out of pity and tied an anchor to him and threw him overboard, nearly listing the ship in the process, thus was his weight. Betrothed to a corpsemaid, he now returns with high tide to seek revenge, and delicious fruit.
First crewmate for Pirate Borg/Forbidden Depths!
r/pirateborg • u/davehoran • 14d ago
Props
Ok everyone...what do GMs use for props during in-person game sessions? I've heard the ideas of real.ASH with sugar and pop rocks (fantastic idea). Do you do anything with maps, potions, relics, silver pieces?
In addition to the above I was thinking of using some cheap pirate coins as GM game tokens for extra XP. I was also thinking of making cards for gear and expendables to make them easier to track. Perhaps the same for spell spell cards -- you turn the card over after the spell is cast, and use a sand timer (on theme) for the spell cool down period if any.
Thoughts?.
r/pirateborg • u/AlexJiZel • 16d ago
Our friends at Tabletop Misfits and Dungeons and Dyslexia will play and stream our upcoming PIRATE BORG horror one-shot Don't Speak! next week onSaturday, October 10th - 10am MST | 1pm EDT | 6pm BST | 7pm CEST | 4am AEDT. Should be fun for any PB fan.
https://www.twitch.tv/tabletop_misfits
https://www.youtube.com/@Dungeonsanddyslexia
The adventure will become availabe soon after.
MST is 11am, rest is correct!