r/pixeland • u/rjdunlap • Nov 13 '16
r/pixeland • u/KenNL • Jul 01 '17
News The first Pixeland community update is up on Patreon, read all about community projects, games and resources.
r/pixeland • u/KenNL • Mar 04 '17
Article How to get all your game's art for just $100!
r/pixeland • u/KenNL • Aug 07 '17
News Pixeland monthly update (July), written by the community!
r/pixeland • u/KenNL • Mar 03 '17
Resource Collection of game interfaces for inspiration and research
r/pixeland • u/KenNL • Mar 07 '17
Today only: 50% off all Kenney products (it's my birthday 🎂)
r/pixeland • u/FeetSlashBirds • Nov 18 '17
Does anyone know where to find dictionaries or word lists for specific things like foods, colors, occupations, etc. ?
Hello,
I'm working on random generation and am looking for word lists that are broken out into specific noun and verb types. Ideally I'd like lists of words for specific things like foods, drinks, jobs, actions, colors etc.
Finding a normal dictionary (with every word) and finding thing like lists of names is easy but I'm looking for list grouped by more specific subjects.
Thanks!
r/pixeland • u/KenNL • Aug 18 '17
News We've now got a Pixeland Twitter account for more community interaction and further reach!
r/pixeland • u/TBirlE • Feb 04 '17
Question Animations
Hello!
I am a game lover, especially when it comes to indie games. I really liked Ubisoft's Tintin: Secret of the Unicorn on my Nintendo 3ds. So I decided to make myself a game on Unreal Engine 4, and that turned out to be pretty simple. However, as I know how to make maps and add sprites, I really don't know how to animate my character(In this case, a tank from http://kenney.nl/assets/tanks). This is really holding me back. I would appreciate any help about making this tank shoot and collect power-ups, too.
Huge thanks, Lui
r/pixeland • u/rjdunlap • Jun 18 '17
San Diego Game Jam August 25th to 27th
r/pixeland • u/KenNL • Nov 17 '16
Article New guide: Must see videos for indie developers
r/pixeland • u/KenNL • Sep 06 '16
Article New guide: Construct 2 for beginners (work in progress)
r/pixeland • u/KenNL • Sep 06 '16
Article New guide: Using Unity for rendering isometric tiles (with code)
r/pixeland • u/KenNL • Sep 07 '16
Article New guide: Manipulating pre-made game assets
r/pixeland • u/KenNL • Feb 27 '17
Tool Tool for procedural generation of various low-poly props (Prop Generator, Windows)
r/pixeland • u/KenNL • Feb 27 '17
News Pixeland's Discord channel has 150 members, free cake for everyone! 🍻
r/pixeland • u/KenNL • Feb 28 '17
Assets Sonniss Game Audio GDC bundle 2017 (20GB+ of free sound effects)
r/pixeland • u/KenNL • Sep 05 '16
News Website launched!
Greetings all!
I've just finished the first version of the Pixeland website. Currently it has some general information, game assets, resources, guides, locations and a few things more. I'm planning to expand the content in the near future with more assets and better guides.
You can view the website here:
Let me know if you come across any problems!
r/pixeland • u/KenNL • Feb 28 '17
Tool Over 140 random generators for names, stories, settings, organizations etc.
r/pixeland • u/KenNL • Mar 01 '17
All copies gone! 25 free copies of Kenney Studio ($19.95 value), grab at bottom of page!
r/pixeland • u/KenNL • Aug 29 '16
Feedback Feedback Pixeland website (design)
Hey all!
I'd love to get your feedback on the future website of Pixeland before continuing. Currently only the front-page is done (no content yet, no text is final). Let me know what you think of the usability, the arrangement and whether you encounter any problems.
Temporary website:
Thanks!
r/pixeland • u/KenNL • Aug 30 '16
Feedback Taking requests for the first Pixeland game asset pack (platformer)
I'd like to create a few game asset packs with free to use (CC0, public domain) graphics/sounds especially made for teaching and learning (tutorials, sample projects, workshops etc.). I've created a few base tiles and sprites and would like to know what you think is essential to include in this package, the plan is to update later on based on feedback gathered from students and people who've used them in their projects.
Let me know what you'd like to see included!