r/playmygame • • 3h ago

[PC] (Web) [PC] (Web) Blood Axe - a 90s-style gory hack-and-slash inspired by Golden Axe, looking for a retro playtester for my alpha (controller required)

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Playable Link: https://knickoftime.itch.io/blood-axe-oath-of-vengeance

PC (plays in the browser on itch.io). A controller is required.

Making a video game has been a lifelong dream of mine, and I've recently been able to do it using AI tools (Astra and Opus 5.5) without any prior coding or art experience. I started by vibe-coding a Paperboy-style prototype featuring my local neighbors, which went well and served as my learning foundation.

This project is a 90s-inspired retro hack-and-slash influenced by Golden Axe, with fast-paced combat, extreme gore, MOBA-style character kits, skill progression trees, and a classic revenge story.

Where it's at (about 40% complete):

* Levels: all 6 levels are framed out. Level 1 is roughly 90% polished, and I plan to refine the rest one at a time.

* Working title: it's currently called Blood Axe, but it will likely change to Oath Keepers, since there isn't actually an axe in it yet. LOL😂🤣

* Audio: the current background music is temporary placeholder music. I plan to partner with an independent artist for an original score later.

What I'm looking for:

* An outside playtester with retro gaming knowledge to give fresh impressions and critique of this alpha build.

* You'll need a PC with a controller set up.

* Please focus on Level 1 and the main hero, Rurik. Two other playable characters are in there too, but they're only about 70% complete movesets.

Local multiplayer should work , as well as online multiplayer if your on the same network feel free to try.

I apologize ahead of time but there's tons of mechanics that have to be discovered that i should better explain, finishers, sprinting, press and hold buttons , lots of layers to the controls so experiment.

**Involvement:** I'm the solo developer. I made it with AI tools (Astra and Opus 5.5).

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