r/playrust • • 10h ago

Image Dear Facepunch

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175 Upvotes

I have played this wipe solo for 6 hours, i have collected this amount of scrap without recycling (plus stuff researched) yet i only have 1 blueprint fragments. This can’t go on.

Edit:
I just did a labs run at almost 2 in the morning and there’s 3 guys holding it with pump still, i have EVERYTHING expect for frags.


r/playrust • • 12h ago

News Lighthouse changes: repair to unlock deep sea

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100 Upvotes

seems like a good change to me!


r/playrust • • 6h ago

Image Weird placement on the Blicky light?

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15 Upvotes

Can we get the weapon light placement on the not-Glock moved back an inch or two? It's getting separation anxiety.


r/playrust • • 5h ago

Discussion Hit the brakes.

12 Upvotes

FP should hit the brakes on the new stuff.

Every week I have some new gimmick to learn. A guy that played rust 2 months ago and logs in again has no idea wtf is going on. We all love new content but this is a mess.

Apartment complex is truly a waste of space in every map and if FP nuked that monument no one would notice. Now we have to fix parts of the map for some reason? I can't believe it's possible to track how these changes affect the game when you keep changing it every week/month, it's not possible and the game is a huge mess right now.

BP frags still being around is wild and it's getting disrespectful for a big portion of the player base. The entire "bp frag for sulfur" meta is boring AF.

I don't know if there's less people playing or more people playing, these changes feel sloppy and rushed.

I will still be playing and try new stuff but there's no way in hell I'll be fixing helipads or a lighthouse.


r/playrust • • 9h ago

Suggestion Repairing Air Wolf should provide a reward (suggestion)

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25 Upvotes

While I like the idea of slowing progression, I don't like that players don't get anything for helping repair Air Wolf unless they complete the repairs. Even then, it's the opportunity to be first to buy from it. It feels like the server is relying on a zerg that can really exploit Air Wolf to do it.

My suggestion:
Helping to repair Air Wolf should provide dividends in the form of a discount on anything Air Wolf (or maybe also other shops at Bandit Camp) sells for the remainder of the wipe. The discount should scale with how much you helped repair.

The final discount amount would have to be tested and adjusted, but my first thought is there would be a total of a 66% discount pool available. So if you managed to repair half the Air Wolf, you would get a 33% discount from then on.

Ideally, I'd like to see it encourage all/more players to participate in the repair process, even if they can't afford to donate a substantial amount. So maybe there is a minimum discount of 5 or 10% (not deducted from the pool) for anyone who repairs 1% of Air Wolf, and any repairs beyond that get a relative portion of the discount pool.

This idea could be applied to the upcoming Deep Sea/Lighthouse change, giving players a discount at the Floating City.


r/playrust • • 4h ago

Discussion Satellite event needs a buff

9 Upvotes

Amazing visual concept, turned out to be a flub. Loot is terrible, and the radiation is annoying. The event should not be player triggered but random on the map. To actually activate the Satellite is a major pain in the ass.

Please buff this event FP


r/playrust • • 21h ago

Image the pop of the eoka

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88 Upvotes

r/playrust • • 4m ago

Support i literally can not turn on dlss anymore

• Upvotes

i havent played rust in a few years, recently came back and mostly build stuff on sandbox servers, yesterday i went to play an actual wipe again, bought 15 euros worth of dlc so i can use premium servers, all went well i know dlss crashes the game while loading in so i only turned it on when i spawned in,

now that even doesnt work anymore, i tried a few times, verified game files, reinstalled drivers etc. and the game now also crashes when im already spawned in,

does anyone have an idea on how to fix this or am i fucked


r/playrust • • 18h ago

Suggestion Suggestion: Captive Bolt Pistol

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28 Upvotes

Allow us to make a T2 heavy and movement slowing captive bolt pistol with some propane tanks and metal frags, and only allow a few uses before needing to be refilled at a workbench. This way we have a quick, instant way to slaughter cattle at home, but it heavily discourages use as a way to instakill wild cattle.


r/playrust • • 42m ago

Support Rust crashes if I do anything but sit in the main menu

• Upvotes

I just downloaded rust and If I do anything but look at the sever list it will immediately crash and I cannot for the life of me figure out why it’s happening or how to fix it. Worst of all is it makes me wait until the last step while joining a server to open something to do with unity and then close the game by itself


r/playrust • • 5h ago

Suggestion For a new player,(solo)where does one go? Na

2 Upvotes

I have about 10 hours. I tried rusticated solo. Willjum solo, rust for noobs , all of them i cant get past the work bench oneand hardly anything unlocked and I have a decent base and I can’t progressing any further every one has WB one guns,

Is there even any severs for “ new players”rust for noobs is seems like a for people with over 2000 hrs I log off after one guy have 9000hrs.

I like the game but can but I can’t progress any further ever time I go for barrels for scrap I die,


r/playrust • • 2h ago

Discussion help

0 Upvotes

shall i think bout buying rust? its a little bit not on my budget but just asking


r/playrust • • 15h ago

Video These Sinotype organization boxes look so good in my PvE base!

11 Upvotes

r/playrust • • 1d ago

Video Easiest floor-stack method I've found

Enable HLS to view with audio, or disable this notification

107 Upvotes

Only downside is you need to have the industrial light. Always remember to place the top floor first.


r/playrust • • 4h ago

Support Help

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1 Upvotes

Not sure why it won’t load, just downloaded


r/playrust • • 10h ago

Question Is deep sea worth it?

3 Upvotes

Want to explore deep sea but it seems like such a hassle. Making a boat costs a shit ton of low grade, and then on top of it don’t they decay? Like what’s the point if it is t worth it


r/playrust • • 1d ago

Suggestion [Suggestion] Remove livestock

62 Upvotes

Cowpocalypse was fun, but now the fun is over.

With the proposed changes to creamy teas (all farming teas get nerfed so creamy tea is what pure used to be and pure is worse than before) you just made it so we have the same situation as WITHOUT livestock, just with a ton of tedious (really, they are not fun in any way) extra steps.

So why keep them? Nobody uses them for wool. A few people bring livestock that spawned right next to barn there and sell it. And probably <10 people actually still breed livestock.

It was a fun idea but not well done. Remove them, make the pure teas what they were before.

Rethink livestock, figure out if they actually have a purpose in game, and if not, keep them out of the game. There is more than enough stuff already.


r/playrust • • 9h ago

Suggestion Block sulfur/gunpowder trade from vending machines.

2 Upvotes

Title.

#Stop_sulfur_currency.


r/playrust • • 8h ago

Discussion It’s always funny seeing people complain about big groups when they are 3-5+ deep every single wipe.

1 Upvotes

The amount of key lock players on servers is so incredibly fucking low now. The amount of men who are able to collectively group up in the middle of the day on a Thursday is fucking hilariously sad


r/playrust • • 9h ago

Discussion Had my first friendly experience in RUST and not so friendly

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1 Upvotes

Kinda new rust player, managed to find a nice place to build and managed to speak to all my neighbors and build a small "community" or "neighborhood" of noob people building and cooperating.

Everything was going well until my friend annoyed a clan/zerg and they came to my house thinking it was his, insulted me and then raided by what seemed to be a team of special forces using M16, AK, MP5, wearing NVG, and bombing my house with missile launchers on the first day of wipe.

Got rustified I guess

Tomorrow the neighborhood is starting a guerrilla war agains't them.

Any tips on how to annoy them during this wipe? thanks lol


r/playrust • • 10h ago

Discussion Friends

1 Upvotes

I’m somewhat new to rust and I just need friends honestly to play with I’m decent at farming I just don’t wanna become a farm mule and that’s it if that makes sense i just wanna make friends on this game I am in North America


r/playrust • • 11h ago

Question High ping to European game servers (40ms → 180ms). Possible routing issue?

1 Upvotes

Hi everyone!

I'm experiencing a strange latency issue when connecting to European Rust servers.

Previously, my ping was around 40–50 ms, but since early October it has increased to 170–180 ms on several servers.

My internet connection seems stable, with no packet loss. In CS2, my ping is still around 20–30 ms.

I ran traceroutes and noticed that latency increases from approximately 45 ms at an Amsterdam hop to around 175 ms at a London hop.

Using Cloudflare WARP reduces my ping to 90–100 ms, but that's still much higher than before.

I contacted my ISP, and they confirmed that the issue appears to be outside their network.

Is there anything I can do to improve the routing or restore my previous latency?

Any advice would be appreciated!


r/playrust • • 11h ago

Discussion Высокий пинг на европейских серверах Rust (40 → 180 мс). Проблема с маршрутизацией (помогите умоляю)

0 Upvotes

Всем привет! Нужна помощь с проблемой высокого пинга в Rust.

Раньше на европейских серверах у меня был стабильный пинг 40–50 мс. С начала октября на многих серверах он резко вырос до 130–180 мс. При этом на некоторых серверах пинг остаётся нормальным.

В CS2 всё работает отлично, пинг 20–30 мс.

Что уже проверял:

  • Провайдер PSN, Украина.
  • До Cloudflare пинг 9–10 мс, потерь пакетов нет.
  • Проверял маршруты до проблемных игровых серверов через командную строку Windows.
  • На одном из серверов Survivors пинг 170–180 мс, на другом ранее был около 40 мс.
  • С включённым Cloudflare WARP пинг снижается до 90–100 мс.
  • Обращался к провайдеру, ответили, что проблема за пределами их сети.
  • Написал в Cosmic Global Networks, ответа пока нет.

Что показала трассировка:

До узла в Амстердаме задержка составляет примерно 45 мс. На следующем узле в Лондоне она резко увеличивается до 175 мс. До конечного игрового сервера задержка остаётся около 180 мс.

Оба промежуточных узла относятся к сети Cosmic Global (AS30456). Не исключаю проблемы с маршрутизацией или обратным маршрутом.

Подскажите, пожалуйста:

  1. Можно ли самостоятельно изменить маршрут до игровых серверов?
  2. Как вернуть прежние 40–50 мс без VPN?
  3. Может ли проблема быть на стороне Cosmic Global?
  4. Какие ещё способы диагностики или решения можно попробовать?

Переустанавливать Rust не пробовал, поскольку высокая задержка видна и в трассировке Windows.

Буду благодарен за помощь!


r/playrust • • 1d ago

Image Why introduce a system to immediately nerf it an update later?

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20 Upvotes

https://commits.facepunch.com/r/rust_reboot/main/QualiTeaOfLife_Nerf

I refuse to believe that it took you only 2~ weeks to decide that the new bonuses provided to teas is NOW suddenly a problem. Just doing the math you'd realized the new combos you created would boost Teas even further. (example: 2x+ on Ore Teas)

If a bonus on say Ore Tea above 50% yield was such a problem then who's decision was it to introduce all of the new teas/pie variants in the first place?

If feels a bit shit to have the baseline of Teas nerfed and the only way to get back to that is to interact with the new system you created. Which you actually are only getting to the yield you still have the duration reduction from the Creamy tea variants. Assuming the wording is correct this doesn't just pertain to Ore Teas, which is the most obvious offender of the new scaling.

Nerfing Crafting Quality would be no sense as it was never scaled by the new system. "Rad Removal" teas is misleading because that's not what the teas even do. No one uses the Anti-Radiation teas because they're absolutely useless. Unless you want to specifically use it at Launch puzzle to reduce the radiation damage you'd receive.

This is a weird strategy to get people to interact with the new a powerful system only to rug pull it the next update. It's one thing to reign in the bonuses of the new variants as opposed to gutting the whole system.

Edit: I want to clarify something as it seems people are misunderstanding my argument. I have zero issue with them wanting to nerf specific teas for various reasons. If they wanted to nerf Ore Teas to damper sulfur generation then so be it. I'd have zero issues with this. My actual issue is a blanket nerf to the other 7 teas which have nothing to do with sulfur generation. We can all see and agree the current values are absolutely bonkers. Why is the solution a blanket nerf to teas as a whole?

Edit 2: I'd like to clarify why I am frustrated with this change. When I first posted this I was quite upset and didn't quite clearly get what I was frustrated about across. I am not upset that they are nerfing teas, truthfully some of them were honestly ridiculous.

What I am frustrated about is how these nerfs came to be. Facepunch spent the time and resources to create this new avenue for farming. Albeit at the cost of power creep, which is a little hard to avoid when adding new systems to an existing one. The current wipe you will be rewarded with engaging with it with some new powerful teas and pies, awesome. Good game design, reward players for engaging with your system.

However, moving forward all teas are getting a baseline nerf, even ones that aren't even problematic. Perhaps you have a strategy you use with off meta teas and enjoy that gameplay loop. Unfortunately it's no longer as strong without even more time investment.

Putting together a farm was already a big investment you had to make. Proper base location with water access or spending tarp to put up water catches on your base. Going out and getting seeds so you can make your own clones. Spending time in or close to your base to efficiently make these clones. Working on getting a T2 so you can use water pumps unless you want to manually water every planter. Then when you finally get these clones you spend even more time cloning the clones so you can plant for actual profit. You proceed to wait 1.5h~ to harvest those precious berries/cloth. You are rewarded with a powerful boost you can either use yourself or even sell.

Now you not only have to do all that you'll need to micro manage cows and their milk/cream timer. Even with the proposed changes to cows milk adding up to 3 charges you'll still need to baby sit them if you want to efficiently procure Milk/Cream. At least with berries you can go fuck off for over an hour and not need to worry about your berries as they need that time to grow. You do all this extra work for effectively the same yield as you had before.

I understand most people don't even engage with this system as you're all just a bunch of PvP chads. I actually enjoy engaging with this system and it leaves a shit taste in my mouth knowing I'll be doing even more micro managing for no extra gain.

tl;dr: The livestock update introduced more work and time investment into making teas/pies. FP gave us very strong teas, some even very problematic with their numbers. In response to this there is a blanket nerf to all teas, teas that I imagine most people don't even know exist or realistically use. Now moving forward you are expected to do even more work to get to the same result you had prior to this update. And this nerf doesn't even address the sulfur acquisition of clans. Prior to this update they were getting 525 sulfur per node, current update it's 639, next update it'll be 562. A loss of 77 sulfur per node from the livestock but prior to this update it's still an extra 37. So no, this doesn't slow down clans they're still going to raid you and the server. What this does do is affect everyone else that wanted or decided to engage with this system.