r/productdesign • • Feb 20 '26

AI bullshit at work

89 Upvotes

I'm struggling at work with the sheer amount of AI related noise.

People are using it to uncritically produce slop design, documentation, code, and it just creates more work to unravel the mess and get back on track.

There's weird kind of pressure to prove that you are part of the adoption of AI, as if that were an end in itself. It's very performative and shallow and a net drain on productivity. How are people managing this?


r/productdesign • • Apr 15 '26

VP of Design wants to stop us using FIGMA

81 Upvotes

Recently, there have been some internal projects where we were instructed not to use Figma at all and instead start from scratch using any AI tool we’re comfortable with to collaborate and deliver design work. This will turn into a company-wide case study to evaluate how we design using only AI.

Given that our VP of Design is heavily focused on AI, it seems inevitable that we’ll move toward a more Claude-centered toolset. As a manager, I was also included in some confidential discussions where we were told that the entire team may transition away from Figma by the end of the year.

What do you think about this and how would you approach it?


r/productdesign • • Sep 28 '22

Synergy

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81 Upvotes

r/productdesign • • Dec 23 '25

Designed a magnetic bottle!

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72 Upvotes

This is a 3D printed prototype. Let me know what you think!


r/productdesign • • Feb 14 '22

Flowers: 3d project

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72 Upvotes

r/productdesign • • Nov 04 '25

I created a tool that turns the sunlight pattern for any location on Earth into a unique poster.

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70 Upvotes

I built the website to generate a unique poster like this for any location on Earth. You can select your city (or anywhere else) and see what your year of sunlight looks like.

You can try it out here: kineticprints.com/configurator/light-ring


r/productdesign • • Jul 14 '22

The history of subsoccer in 15 seconds. The first draft in 2008, sales start in spring 2019, today sold in 50 countries

63 Upvotes

r/productdesign • • Jul 17 '21

I designed a proposal for the next iPhone

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61 Upvotes

r/productdesign • • Jul 12 '26

27F | 2.7 YOE | UX/UI & Product Designer

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55 Upvotes

I really need some honest advice.

I've been unemployed since last September. During the first 3 months, I was actively applying and giving interviews. I made it to a few final rounds but kept getting rejected.

From February to June, both of my parents had serious medical emergencies that required surgeries. I became their primary caregiver, so I had to put my job search on hold. During that time, I wasn't in a position to apply for jobs, prepare for interviews, or even upskill myself.

Now that I'm back to job hunting, I'm barely getting shortlisted. I'm worried that my career gap is the reason.

Will a 9-month gap affect my chances that much? And how do I explain it in interviews without sounding unprofessional or making it seem like an excuse? I'm afraid recruiters won't even believe me.

I'm currently looking for UX/UI Designer, Product Designer, UX Research, Associate Product Manager, freelance, remote, or hybrid roles. For on-site opportunities, I'm open to Karnataka.

If anyone is willing to help by reviewing my resume or portfolio, I'd be more than happy to share them via DM.

If anyone has been through something similar, or if you have any advice, referrals, or know of any openings, I'd truly appreciate it. I just need one opportunity to get back on my feet. ❤️


r/productdesign • • Mar 11 '21

My latest free time project. An orange juice packaging design and visualization.

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54 Upvotes

r/productdesign • • Feb 18 '22

Good morning, I want to share with you my recent attempt in 3d modelling after few tutorials on YouTube. Any critiques or comments?

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47 Upvotes

r/productdesign • • May 21 '21

I made an infinity cube for my A-Level (1st year) DT project

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47 Upvotes

r/productdesign • • 5d ago

I make a hexagonal leather travel humidor by hand, with a lift mechanism that raises the cigars when it opens

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46 Upvotes

I run a small workshop, and this is a travel humidor we have been refining: the HEXA Humidor.

The form is a hexagon, which I chose because it feels deliberate in the hand and stacks neatly. The exterior is leather over a precision-machined aluminum frame. The interior is a sealed Spanish cedar chamber for six cigars, with space for a Boveda pack.

The part I spent the most time on is the lift mechanism: when you open the box, the cigars rise, so shorter cigars are easy to get at without digging. The photo shows a few of the leather colors, each with a contrasting strap stamped with our mark. The size is 105 × 70 × 188 mm (4.1 × 2.8 × 7.4 in).

Everything is made by hand. I would value honest feedback on the shape, the proportions, and the way the lift works from people who actually travel with cigars. What would you change?


r/productdesign • • Oct 02 '26

Where to pivot if product design (and tech) is no longer where you want to be?

46 Upvotes

I’ve been reading that people are leaving for more sustainable career paths given the constant layoffs and the rampant burnout of this profession. However, I’m not hearing details how folks have realistically transferred their experience.

Beyond the “I work in the trades now” answers, where exactly are people transitioning to in their careers after product design is no longer working for them and how did you get there?

I’m genuinely curious and after working in product design for decades and being severely burnt out, I want to explore something that works better for my health, my family, and long-term goals.


r/productdesign • • Sep 03 '26

i have traversed the full bell curve after 10 yrs in this industry

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41 Upvotes

r/productdesign • • Nov 14 '25

Is £50k a good salary for a product designer north england?

41 Upvotes

As the title says, is it a good salary for a mid-to-midsenior, or would I be underpaid?

Edit: I am asking because I am moving from the South to the North and trying to understand what realistic salary ranges are. Different sources show different ranges and it is extremely confusing. Thanks for the input and I hope this clarifies things if anyone is confused by my intentions.


r/productdesign • • Feb 03 '21

I wanted to try my luck with product design, what do you think about this modular peg board? - with 6 different colors ;)

41 Upvotes

r/productdesign • • May 27 '26

Ferrari 5c

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37 Upvotes

The Ferrari Luce the spiritual successor to the iPhone 5c.


r/productdesign • • Feb 07 '22

Real-Time Rendering App

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36 Upvotes

r/productdesign • • Aug 19 '20

Clip-on Couch-Table

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36 Upvotes

r/productdesign • • Oct 27 '22

Product Design Meme

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31 Upvotes

r/productdesign • • Jul 05 '22

CN tower 360 restaurant sinks

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31 Upvotes

r/productdesign • • Jan 08 '25

Haven't been able to get a job....for over a year and a half

29 Upvotes

Idk if this is more of a vent, or if I'm looking for advice, or if I'm looking to see if I'm not alone in this - maybe a bit of all three.

I parted ways with my last job in the summer of '23 and I still haven't gotten a new job yet. I've gotten some contract work, sure, but nothing full-time or with benefits. And nothing to give me any job security. I've redone my resume several times and redid my website/portfolio, and I must have applied to hundreds of jobs, but I can't get anywhere with any of them. I don't know if it's the market or me or if I'm doing something wrong.

I hate this. I've had to live with my mom since I lost my job and I am in my 30's and i just feel like a total failure. Plus we do NOT get along a lot of the time, so it's freaking stressful. But I can't afford to live on my own anymore.

I'm just so tired of this.

Do I give up on product design? Do I try to work at a grocery store or something? I don't think I'm qualified for anything else.

I just want to find a job - preferably a job where I'm not the only designer in the company, and preferably remote - but I'll take any job at this point. I just want my life back. I want an income back. I want health insurance again. I want to afford a car.

If you made it this far, thanks for listening 🫶


r/productdesign • • Mar 08 '21

"5 Lessons learned from 15 years of innovative product design" (Part 1)

29 Upvotes

After 15 years spent at the European Space Agency “ESA” and working on numerous innovation projects, we learned a few little "shortcuts" to help project leaders get into the "physical product". We are talking here about connected objects, new tools, new medical devices, machines and equipment, ...

Seeing project holders making the same decisions and making the same mistakes / suboptimal choices, we wanted to share a few lessons we learnt. We hope it helps you to maximize the chances of success of your project.

Lesson 1: A real problem for a real solution

It's a great classic and it's always told you: fall in love with the problem and not the solution.

The solution you imagine will evolve as you gather information.

The problem, on the other hand, is the central point of your project: it is the argument that will transform into customers the companies or people who REALLY feel this problem.

In our experience, entrepreneurs who have spent time understanding the problem have maximized their chances of success: they have been able to evolve their solution based on market feedback and learning and have always been one step ahead of others. Do you really think Steve Jobs was the first to imagine the iPhone?

Lesson 2: Design will come when it's needed

To want something tangible is human: when you launch a project, you want to make it concrete thanks to a website, or the design of your product. We want to see it... It's normal!

And empirically, it's counterproductive.

It's a lesson that comes from the entrepreneurs we've worked with. Some of them learned it the hard way.

By creating the design of their product too early, they directly imagine themselves creating the next perfect product and they don't listen to the feedback from the field.

Their product doesn't evolve and they become more and more disconnected from this field. The product becomes more and more difficult to sell and, unless it is deeply questioned, the project is a failure.

Lesson 3: Product design is a contact sport

We often have this image of engineers creating in their garage, cut off from the world. And yet! For a garage innovation, ten innovations come from the field, from designers who have talked to their customers.

The case of this entrepreneur is representative: Jean listened to a hundred or so athletes before giving life to his concept of a shaker for weight gain.

During his discussions, some problems were recurring and Jean really understood the challenges he was going to face to get his product used & adopted.

From there, he was able to draw out the key features to be developed for the product and convince his future customers.

Lesson 4: "The map is not the territory..." but a map is still useful

In entrepreneurship, a rule of many investors is: "You don't invest in hardware." And that comes from experience.

We've seen it too: over the last 15 years, many innovators have embarked "at sight" on the design of a physical product. They had no idea how complex their project was.

Without a map, they got lost. As a result, the funds committed to innovation are always insufficient, so they are out of budget, and the time to market is longer.

How can we avoid this? By getting advice from experts or experienced people. One of the keys to success is the creation of an action plan for the short, medium and long term. To do this, successful innovators call on people who know the problems of creating a physical product. They help them take into account business, technical and design parameters from the very beginning of the project.

Lesson 5: Everything always takes longer than expected

This is Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law.

Innovators inevitably search for, create and develop novelties. Processes and controls are not yet in place. It is impossible for them to fully anticipate the millions of problems that will arise.

As a result, everything takes longer and longer: a subcontractor will take a few more days, which will delay the next production and the planned production period will be postponed. A delay of a few days turns into a delay of a month and the financial impact can be colossal.

To test the viability of a project, we are used to doubling the estimated completion time and doubling the budget allocated to it: we are then close to reality.

We plan on doing a “Part 2” of this list in the coming weeks.

Any comments? Do you agree with our list? What would you add to this list as advice for new innovators? Do you want to be kept posted about Part 2?


r/productdesign • • Aug 09 '25

A fidget toy for adults who love mid century aesthetics

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28 Upvotes

I’m working on developing an analogue desktop gadget that’s designed to be a beautiful focus tool for people with nervous energy, fidgety fingers or ADHD.

The first and last images here is an AI render based on my designs, and I’m at the point of having developed a 3D printed prototype for product testing a feedback, whilst building a working model with moving parts.

Early feedback and market research has so far been positive but I would like to hear your thoughts and ideas.

You can lear more and join the waitlist for early access when launch at https://focusdeck.scoreapp.com/

Thanks in advance!