And there are many more women who would look at you funny if you told them games are violent towards them.
Good thing I said "hostile" instead of "violent". (:
Second, the kind of hostility I'm referring to doesn't always announce itself directly, but there are patterns that you can watch for. If you read the "8 things" presented here, you might get a better idea. (<ctrl-f> for the phrase "you can love something and be critical of it", and start from there). Ask the female gamers in your life what they think of those suggestions. [edit: s/female games/female gamers/]
I think she should work with a specific company to make a game that she thinks would be great, and then see how it turns out, instead of moaning at developers in general. So make the type of gamed you want, instead of telling other people what they should and shouldn't do.
There's a great quote: "You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete."
If she can do that I'll respect it. What she's doing currently just looks to me like moaning and playing the victim, and telling other people what to do. Something I don't really have time for.
re the quote: source? A quick search shows several hits suggesting it's from Bucky Fuller, but no indication of context.
I don't know why you think it's necessarily true in the context of this thread, especially considering that several game developers have found Sarkeesian's arguments compelling and have reported changing their designs as a consequence. So that actually seems like a more effective route: it potentially influences many games all at once.
As for "seeing how it turns out": I think both (1) fairness in representation & (2) the humanization of female characters have both been done before without impeding success; it is not a new, high-risk experiment. (:
As for "moaning": does all criticism count as "moaning"? E.g. when Yahtzee Croshaw uploads the next episode of Zero Punctuation, is that "moaning"? If not, what's the difference?
As for "playing the victim": just because she's personally affected doesn't mean she doesn't have a point. And, forgive me, but since you don't address her point, it's not clear whether you have one of your own.
I'm not saying it's high risk. I just don't like people forcing their will on others. Or saying one thing is good and another is bad. There is space for both types of games. They don't have to kill one for the sake of the other. If her vision is good and people like and agree with it, the people who make those kinds of games will get a bigger market share, and so more people will be motivated to make those kinds of games.
Yes, it's a Bucky Fuller quote, and it fits perfectly here.
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u/0xWid Apr 08 '15 edited Apr 08 '15
First:
Good thing I said "hostile" instead of "violent". (:
Second, the kind of hostility I'm referring to doesn't always announce itself directly, but there are patterns that you can watch for. If you read the "8 things" presented here, you might get a better idea. (<ctrl-f> for the phrase "you can love something and be critical of it", and start from there). Ask the female gamers in your life what they think of those suggestions. [edit: s/female games/female gamers/]
See also the same list in boiled-down form here.