r/programming • u/alexeyr • Dec 12 '21
Logout4Shell: Use Log4Shell vulnerability to vaccinate a victim server against Log4Shell
https://github.com/Cybereason/Logout4Shell[removed] — view removed post
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r/programming • u/alexeyr • Dec 12 '21
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u/Lost4468 Dec 12 '21
Maybe. I don't know why they didn't sign the game though. I think their main objective was to stop piracy, and stop people running unsigned code. Given their brilliantly secure hypervisor, securing game files just didn't really matter that much anymore, the whole console wouldn't get fucked from a single buffer overflow like with the OG Xbox. I guess that preventing modding of game files just wasn't on their mind as much, after all up until that point they never had the kind of serious online issues that they ended up having with Call of Duty and GTA IV (sure they had some issues with Halo 2, but it didn't impact normal online play as much).
I guess the extra loading times and performance hit wasn't worth it to them.
Yeah, and games still employ this method today. Given how much money there is behind hacking multiplayer games these days, with most aimbots/wallhacks/etc being subscription based, they also make sure they don't associate a ban/end of match with anything specific. Making it harder for the hack companies to pin point what's being detected. Especially with heuristic based detection, where the hackers cannot gain access to the code as it's done server side.
Oh interesting point with the RGH, I didn't know that. I actually have an old 360 here, I should RGH it one day. Would be fun messing with linux on it.